Results: 166Comments by: rockingdice
File: Auto Category - Custom Inventory Categories10/24/17
Ring is a kind of armor in the game...
Posted By: rockingdice
Ring is a kind of armor in the game. If you don't want to include rings, you can add an additional condition: and not equiptype("ring") Hiding categories is interesting and useful. You can set category hidden in the bag settings I think, just like the priority slider, a checkbox may fit. I'll check if it's doable. So the issu...
File: Auto Category - Custom Inventory Categories10/24/17
Thanks for your explanations, they'...
Posted By: rockingdice
Thanks for your explanations, they're really useful! :) But it didn't quite answer my question; It's try to simplify it: How can I add a ring to an autoset() rule that checks for armour quality "light" but ONLY if that set exists in "light" armour, as, as I said, some sets like "Sunderflame" which is "medium" only. So for example,...
File: Auto Category - Custom Inventory Categories10/23/17
Why there is that space between the...
Posted By: rockingdice
Why there is that space between the categories? It isn't on the screenshots. http://fs5.directupload.net/images/171021/zjl7h3lk.jpg The category's height is adjusted to improve performance, or it'll get more laggy. But why that space isn‘t on the screenshot? The bigger the bag is, the more lagy it is, so that space is count...
File: Auto Category - Custom Inventory Categories10/23/17
Throws up errors if used in conjunc...
Posted By: rockingdice
Throws up errors if used in conjunction with Inventory Grid View after CwC. Both are fine on their own. hmm, I'll check it soon. Are you using the latest version(3.2) of IGV? Edited: It should be fixed in the latest version(1.14).
File: Auto Category - Custom Inventory Categories10/23/17
You're making dreams come true with...
Posted By: rockingdice
You're making dreams come true with every update... :D I've got another challenge for you... Would it at all be possible to somehow list jewelry in the auto-categories IF they are part of a specific armour type? For example, the "Sunderflame" set is medium armour only, but I have a rule to group together light armour sets with:...
File: Auto Category - Custom Inventory Categories10/22/17
Why there is that space between the...
Posted By: rockingdice
Why there is that space between the categories? It isn't on the screenshots. http://fs5.directupload.net/images/171021/zjl7h3lk.jpg The category's height is adjusted to improve performance, or it'll get more laggy. But why that space isn‘t on the screenshot? The bigger the bag is, the more lagy it is, so that space is count...
File: Plunder Skull Timer (2022 Witches Festival)10/22/17
can you add a sound effect when the...
Posted By: rockingdice
can you add a sound effect when the timer reaches 3mins/5mins/15mins?
File: Auto Category - Custom Inventory Categories10/22/17
Why there is that space between the...
Posted By: rockingdice
Why there is that space between the categories? It isn't on the screenshots. http://fs5.directupload.net/images/171021/zjl7h3lk.jpg The category's height is adjusted to improve performance, or it'll get more laggy.
File: Auto Category - Custom Inventory Categories10/21/17
Re: Re: Re: DoItAll conflict
Posted By: rockingdice
not in your plans, I'll have to turn off your addon when deconstruct all / Hmmm... Every bug will be in my to-do list. But I need your help. Please answer the questions about your issue, since I cannot reproduce it, I don't know where is the problem and how to solve it. I've replied before but I'll paste them here again:...
File: Auto Category - Custom Inventory Categories10/20/17
Re: DoItAll conflict
Posted By: rockingdice
not in your plans, I'll have to turn off your addon when deconstruct all / Hmmm... Every bug will be in my to-do list. But I need your help. Please answer the questions about your issue, since I cannot reproduce it, I don't know where is the problem and how to solve it. I've replied before but I'll paste them here again: O...
File: Auto Category - Custom Inventory Categories10/20/17
Okay, it's a bug from what you expe...
Posted By: rockingdice
Okay, it's a bug from what you experienced with import feature. I'll fix it asap. Can you please check if relogging is helpful? So that they won't be linked anymore. I can add a button to make all bags use your selected bag setting. I saw your rule is quite complicated. It will make the categorizing more laggy, due to heavy ca...
File: Auto Category - Custom Inventory Categories10/19/17
New version(1.12) in pending!
Posted By: rockingdice
1.12 Changes: New Function: Export to all bag settings. You can now replace all bag settings by one of them. Added API: quality please see api:quality Fixed Bug: Import from bag setting will incorrectly make settings be linked together.
File: Quick Menu10/19/17
Re: Quick Menu with Xbox 360 Gamepad
Posted By: rockingdice
For those who use Xbox 360 Gamepad, you can assign the LB button for accessing Quick Menu in a comfortable manner, all you have to do is to keep holding the LB button when assigning to the Control Setting, if you press once LB is bind to skill 4, but if you keep pressed, it would be bind to Quick Menu. This is very convenient since...
File: Auto Category - Custom Inventory Categories10/19/17
Re: Re: Re: DoItAll conflict
Posted By: rockingdice
my dear friend, it is a great pity that I am on the EU server ,wanted to send you some gold for your work . Your best addon in the world , after the last update conflict with DoItAll , he is also very good and useful , please keep this in mind in future updates . Can you please provide some more info? Is there any warning messa...
File: Auto Category - Custom Inventory Categories10/19/17
So I ran into an issue that really...
Posted By: rockingdice
So I ran into an issue that really sucked, and I wish I backed up my saved variables... :( Using the new Import From Bag option somehow permanently links the current "bag" to the chosen bag. For example, if I selected the Guild Bank bag, and imported from Backpack, and then I delete any categories from the Guild Bank it ALSO delet...
File: Auto Category - Custom Inventory Categories10/18/17
So just thought I'd let you know th...
Posted By: rockingdice
So just thought I'd let you know that I've spent a good few hours trying every possible scenario to try and figure out what is going on, and I don't think I've gotten very far... Here's what I do know... 1) Having the bank/bag categories separate, and not having a unified option, makes the categories go crazy in crafting windows,...
File: Auto Category - Custom Inventory Categories10/18/17
New version(1.11) in pending!
Posted By: rockingdice
1.11 Changes: New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode. New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder! New add-on...
File: Auto Category - Custom Inventory Categories10/18/17
Re: DoItAll conflict
Posted By: rockingdice
my dear friend, it is a great pity that I am on the EU server ,wanted to send you some gold for your work . Your best addon in the world , after the last update conflict with DoItAll , he is also very good and useful , please keep this in mind in future updates . Can you please provide some more info? Is there any warning messa...
File: Auto Category - Custom Inventory Categories10/17/17
So just thought I'd let you know th...
Posted By: rockingdice
So just thought I'd let you know that I've spent a good few hours trying every possible scenario to try and figure out what is going on, and I don't think I've gotten very far... Here's what I do know... 1) Having the bank/bag categories separate, and not having a unified option, makes the categories go crazy in crafting windows,...
File: Auto Category - Custom Inventory Categories10/16/17
I just have to say, that this is tr...
Posted By: rockingdice
I just have to say, that this is truly one of the best add-on out of a dozen essential add-ons... The power behind categorising everything to your heart's content is exceptional! :) My only issue is that it seems when you are in the deconstruct/improvement menus that the categories do not respect the category priority. Any reason...
File: Auto Category - Custom Inventory Categories10/16/17
I just have to say, that this is tr...
Posted By: rockingdice
I just have to say, that this is truly one of the best add-on out of a dozen essential add-ons... The power behind categorising everything to your heart's content is exceptional! :) My only issue is that it seems when you are in the deconstruct/improvement menus that the categories do not respect the category priority. Any reason...
File: Auto Category - Custom Inventory Categories10/16/17
I know this is outside the scope of...
Posted By: rockingdice
I know this is outside the scope of the mod, as you're basically just filtering item types, but what are the chances to somehow have a filter type to filter materials needed for active writs? For example, if I need to make Calcinium Daggers, it'll filter for Calcinium Ingots? Or for Clarified Syrah Wine it'd filter for Surilie Grapes...
File: Quick Menu10/14/17
New add-on Quick Chat is in pending...
Posted By: rockingdice
New add-on Quick Chat is in pending! Working just like QuickSlots bar, it's highly customizable and easy enough to use. Chat Group supported, you can use up to 15 Groups. And there are 15 entries in one group, so you can have 225 entries in total! Groups and Entries can be modified in the setting menu. Emotes supported!...
File: Quick Menu10/12/17
You're request about more than 8 qu...
Posted By: rockingdice
You're request about more than 8 quickslots is not doable. But if you use the addon search with the word "quick" you'll find: http://www.esoui.com/downloads/info1775-StaticsQuickslotProfiles.html Hey, I don't know if this woud have to be another AddOn or if you coud maybe add it to this one... Coud you extend the normal Qui...
File: Survey The World10/10/17
local function hookWorldMapFunction...
Posted By: rockingdice
local function hookWorldMapFunctions() if nil == VOTANS_IMPROVED_LOCATIONS then orgFunction = WORLD_MAP_LOCATIONS.SetupLocation function WORLD_MAP_LOCATIONS:SetupLocation(rowControl, rowData) local zoneName = rowData.locationName if rowControl then rowData.locationName = getPrefixFor(rowData.locationName) ....