Results: 230Comments by: awesomebilly
File: Luminary-Trade Sales History05/27/14
Re: Going back to 5.4 for now
Posted By: awesomebilly
My wife and I are using 5.4 for now because the current version refuses to show stuff that we sold until much later, and whenever it does finally realize that something sold the alerts start running through every single thing that is in our selling history rather than the one item that just sold. We really like the addon, just w...
File: Luminary-Trade Sales History05/27/14
Re: Re: Going back to 5.4 for now
Posted By: awesomebilly
My wife and I are using 5.4 for now because the current version refuses to show stuff that we sold until much later, and whenever it does finally realize that something sold the alerts start running through every single thing that is in our selling history rather than the one item that just sold. We really like the addon, just w...
File: Luminary-Trade Sales History05/27/14
Re: Re: random popups
Posted By: awesomebilly
I keep getting outdated popups in game, about items that I have sold a long time ago, sometimes this repeats every few minutes, probably a bug, but still, an option to simply view history when on the interface could be cool. I dont need to know if an item sold when Im out in the field, and if I do want to see if something sold I can...
File: Xp bar with bubbles05/27/14
user:/AddOns/XpBarBubble/lua/XpBarB...
Posted By: awesomebilly
user:/AddOns/XpBarBubble/lua/XpBarBubble.lua:431: attempt to index a nil value stack traceback: user:/AddOns/XpBarBubble/lua/XpBarBubble.lua:431: in function 'xbb:MenuOpened' user:/AddOns/XpBarBubble/lua/XpBarBubble.lua:40: in function '(anonymous)' Hope this helps, not sure the cause yet.
File: Luminary-Trade Sales History05/27/14
Re: random popups
Posted By: awesomebilly
I keep getting outdated popups in game, about items that I have sold a long time ago, sometimes this repeats every few minutes, probably a bug, but still, an option to simply view history when on the interface could be cool. I dont need to know if an item sold when Im out in the field, and if I do want to see if something sold I can...
File: Luminary-Trade Sales History05/26/14
I get the following errors whenever...
Posted By: awesomebilly
I get the following errors whenever I go to my mailbox. 2014-05-24T16:48:22.300-05:00 |cff0000Lua Error: user:/AddOns/Luminary_TradeHistory_Sales/Luminary_TradeHistory_Sales/Luminary_do_my_math_for_me.lua:81: operator + is not supported for nil + nil stack traceback: user:/AddOns/Luminary_TradeHistory_Sales/Luminary_TradeHistor...
File: Luminary-Trade Sales History05/24/14
I get the following errors whenever...
Posted By: awesomebilly
I get the following errors whenever I go to my mailbox. 2014-05-24T16:48:22.300-05:00 |cff0000Lua Error: user:/AddOns/Luminary_TradeHistory_Sales/Luminary_TradeHistory_Sales/Luminary_do_my_math_for_me.lua:81: operator + is not supported for nil + nil stack traceback: user:/AddOns/Luminary_TradeHistory_Sales/Luminary_TradeHistor...
File: Roomba - Guildbank Stacker05/24/14
Wobin
Posted By: awesomebilly
Is the Addon god, this thing is amazing! :)
File: Luminary-Trade Sales History05/24/14
I'll retest sales
Posted By: awesomebilly
I'll up my sales to see what the limits are. Last time was 4,500 before I had slight lag, now its more like 6 or 7? I'll also add a feature to disable background scanning, and only when you login, or at trade.... this way you can get like 10-12k sales recorded without hindering gameplay.
File: Luminary-Trade Sales History05/24/14
Update 5.7
Posted By: awesomebilly
Updated a 'Beta version' for trade sales. Hopefully it shouldn't break anything :) MAJOR CHANGES. 1. I spaced out even more the checks between each guild. This should reduce the lag even more. 2. I've added math. blah.
File: Alchemist (Update 6) Escape Bug Fixed05/22/14
Re: Problem with UI window. Forgets where it was set.
Posted By: awesomebilly
Thanks for the add-on, it is fantastic. However, I have noticed that when I relocate the add-on UI window, it resets back to its default position when you restart the game. Can you update your code to detect the position of the add-on UI window, and save that to a config file. So when you re-launch the game, the window is where...
File: Luminary - BankerShutUp05/22/14
Can you change the folder structure...
Posted By: awesomebilly
Can you change the folder structure to match your other AddOns? ie. Luminary_BankerShutUp ? OCD thing and all! Thanks! hummm... people would have to delete the existing folders to update the name :(
File: Luminary - Teleporter v305/22/14
2014-05-22T15:27:06.668-05:00 |cff0...
Posted By: awesomebilly
2014-05-22T15:27:06.668-05:00 |cff0000Lua Error: user:/AddOns/Teleporter/libs/List.lua:513: attempt to index a nil value stack traceback: user:/AddOns/Teleporter/libs/List.lua:513: in function 'ListView:update' user:/AddOns/Teleporter/libs/List.lua:571: in function 'ListView:add_messages' user:/AddOns/Teleporter/TeleporterChec...
File: Sample Application (For new developers)05/22/14
Hey Awesomebilly, I will also st...
Posted By: awesomebilly
Hey Awesomebilly, I will also start coding lua to make ESO addons and your app looks very promising to get started with basics. It's a very good idea and thank you for your efforts. I have a question about .txt file. There is a line like "Sam p leApp/SI.lua" there. Is this a typo? I've checked SI.lua and its in SampleAPP/core/S...
File: Luminary-Trade Sales History05/22/14
Upon loading the game I get: UI...
Posted By: awesomebilly
Upon loading the game I get: UI Error: function expected instead of nil stack traceback: in function (main chunk) This error persists and when you click dismiss error, nothing happens. I attempted to disable all my addons except for Luminary-Trade Sales History and the error still persisted. Then I disabled Luminary an...
File: Luminary - FishMe - Update 605/22/14
You said you considered adding the...
Posted By: awesomebilly
You said you considered adding the optimal water type in the bait tooltips. I have another idea.. When bringing up the bait selection, instead of making a popup after selecting a bait.. how about showing a little tooltip as you browse through the different bait. Or both :P Genius
File: Luminary - Teleporter v305/22/14
2014-05-22T15:27:06.668-05:00 |cff0...
Posted By: awesomebilly
2014-05-22T15:27:06.668-05:00 |cff0000Lua Error: user:/AddOns/Teleporter/libs/List.lua:513: attempt to index a nil value stack traceback: user:/AddOns/Teleporter/libs/List.lua:513: in function 'ListView:update' user:/AddOns/Teleporter/libs/List.lua:571: in function 'ListView:add_messages' user:/AddOns/Teleporter/TeleporterChec...
File: Luminary - FishMe - Update 605/20/14
Re: Re: Re: Its quiet
Posted By: awesomebilly
Quiet since the last release.. I take it its looking good ;)? I dont get a 'reel in' alert. Though it s set to 'on' in the settings. I've also never gotten a "Reel In" alert. It's 'on' in my settings too. And I've been using this addon (and keeping it updated) for quite a while, so I don't know what the problem could be. Thanks...
File: Luminary - Teleporter v305/20/14
Having the teleporter open by defau...
Posted By: awesomebilly
Having the teleporter open by default is unnecessary given that the map is used more often for its own purpose than it is as a mean to teleport. Would you consider adding a y/n option to have it hidden by default? Also, why the 3000 delay for the load message? It would make it easier to ignore if it were within the player activate...
File: Luminary-Trade Sales History05/20/14
5.5
Posted By: awesomebilly
Posted 5.5 This should have major lag improvements, however the "refresh" of list takes about 6 seconds instead of instant, no big deal.
File: Luminary-Trade Sales History05/20/14
bad argument #1 to 'table.sort' (ta...
Posted By: awesomebilly
bad argument #1 to 'table.sort' (table/struct expected, got nil) stack traceback: : in function 'table.sort' user:/AddOns/Luminary_TradeHistory_Sales/Luminary_TradeHistory_Sales.lua:215: in function 'letsSpaceOutTheChecks' user:/AddOns/Luminary_TradeHistory_Sales/Luminary_TradeHistory_Sales.lua:262: in function 'func' EsoUI/...
File: Luminary-Trade Sales History05/20/14
Just FYI - I love your addon, but t...
Posted By: awesomebilly
Just FYI - I love your addon, but there are still some major lag issues with it. I'm also getting UI errors caused by the LetsSpaceOutTheChecks function. The lag was almost completely gone in the version that had all the duplicate listings, and it came back and seems to be getting worse with every revision (i.e., 5.3 and 5.4)....
File: Luminary - FishMe - Update 605/20/14
Its quiet
Posted By: awesomebilly
Quiet since the last release.. I take it its looking good ;)?
File: Luminary - FishMe - Update 605/19/14
http://i59.tinypic.com/nch9fs.jpg...
Posted By: awesomebilly
http://i59.tinypic.com/nch9fs.jpg If you find the messages which looks like the screenshot annoying, here's a patch: replace: d("chatter") d(index) @ line 64 in the file FSHLuminary_FishMe.lua with: if mSavedFHVars.Enable_Help_Dev then d("chatter") d(index) end or comment/remove them completly...
File: Luminary - FishMe - Update 605/19/14
Would it be possible to get invento...
Posted By: awesomebilly
Would it be possible to get inventory tooltips for the baits as to where they should be used? Sure, shouldn't be too hard.