Results: 190Comments by: TaxTalis
File: Rulebased Inventory04/07/21
What would be the best way to exclu...
Posted By: TaxTalis
What would be the best way to exclude sType collectible fragment? collectible_fragment doesn't appear to exist. I was attempting to setup a junk rule and I found it was catching those. I tossed in a quality check and I'm keeping watch. Trying to build most of my rules from scratch using the examples on the wiki and ran into this...
File: Rulebased Inventory04/06/21
Hmm. Seems like when I restarted th...
Posted By: TaxTalis
Hmm. Seems like when I restarted the game, it's destroying now. Is the SafetyRule something you have to reloadui for? Oh, and having some edition of "this is an explicit exclusion to the safety rule" would be nice, but not sure how it would work. Edit: It seems like sometimes it deletes, sometimes it doesn't? Might be a race co...
File: Rulebased Inventory04/01/21
Is there a way to check if stylepag...
Posted By: TaxTalis
Is there a way to check if stylepages are known? Unfortunately there is not, no. You could maybe ask the devs of CraftStore to add API functions like they have for recipes for styles and motifs and I will include an needStyle and needMotif when I got more time.
File: Rulebased Inventory03/29/21
Re: trait-error
Posted By: TaxTalis
Version: 2.15.2 Hi! is seems the function "traitcategory" (referenced in the wiki only from "traited"-function, but doesn't have its own entry) is missing. So the function "traited" also fails. Correct, huh where has that function gone... I don't have time now but I'll see that fixed. If someone would find a commit on the git c...
File: Rulebased Inventory02/24/21
Re: Currency
Posted By: TaxTalis
Hey, loving the addon. There is one rule that I'm having some issues with however. I would like to fill up the gold in my bag to a certain amount, say 30k. I can't quite figure out how to have a rule match currency however. Could you explain how I should do that? Hi alechielke, thank you for using RbI! I am sorry to tell you, but...
File: Rulebased Inventory02/24/21
Re: Re: Re: Re: Re: ischaracter()
Posted By: TaxTalis
Please check the Wiki on how to call the functions, most function don't allow for "greater/lesser than" except countbackpack/bank which are specialized. Most functions return a value of sorts (where you then can use a comparator behind the function call), some take an string input and additional inputs and some functions take an inpu...
File: Rulebased Inventory02/23/21
Re: Re: Re: ischaracter()
Posted By: TaxTalis
Thank you for using RbI! Hope it can help you play more instead of rummaging in you inventory! ;) You have a typo in the first "isCharacter", it's missing the second "a". Otherwise the rule looks sound and should output all treasuremaps for Liete, and all surveys for Dar. Seems to be working for me, with other names of cause. Thank...
File: Rulebased Inventory02/23/21
Re: ischaracter()
Posted By: TaxTalis
Love the idea of this mod! Really appreciate you making this and I'm really looking forward to getting it set up correctly. I'm having trouble with "ischaracter()" though. Not sure how I should be using it but my code isn't working. (sType("treasuremap") and isCharcter("Liete Duskblossom")) OR (sType("survey") and isCharacter("...
File: Rulebased Inventory02/22/21
Thanks for extremely quick reaction...
Posted By: TaxTalis
Thanks for extremely quick reaction! The issue is fixed. Glad to hear that, you're very welcome, I try to do my best keeping my users happy! :D Hope it doesn't introduce other problems though, wasn't much I could test without a controller, I wasn't even able to open the inventory other than the equipment page as I don't have an R...
File: Rulebased Inventory02/22/21
Yea, sorry, I'm working on the FCOI...
Posted By: TaxTalis
Yea, sorry, I'm working on the FCOIS issue! I don't play with a controller, so it's hard to test, need to think of the logic behind it, also just noticed one could switch the controllerUI on and off any minute, there isn't even a reloadUI... EDIT: pushed an update, think and hope that'll fix it. Thanks for reporting, please keep...
File: Rulebased Inventory02/15/21
Re: Re: Re: error on startup
Posted By: TaxTalis
i got this error each time i start the game and on only one char : user:/AddOns/RulebasedInventory/Modules/Event.lua:72: attempt to index a nil value stack traceback: user:/AddOns/RulebasedInventory/Modules/Event.lua:72: in function 'OnSlotUpdate' |caaaaaa eventCode = 131222, bag = 1, slot = 0, isNewItem = T, itemSoundC...
File: Rulebased Inventory02/15/21
Re: error on startup
Posted By: TaxTalis
i got this error each time i start the game and on only one char : user:/AddOns/RulebasedInventory/Modules/Event.lua:72: attempt to index a nil value stack traceback: user:/AddOns/RulebasedInventory/Modules/Event.lua:72: in function 'OnSlotUpdate' |caaaaaa eventCode = 131222, bag = 1, slot = 0, isNewItem = T, itemSoundC...
File: Rulebased Inventory02/14/21
Dear users of RbI! No idea why yo...
Posted By: TaxTalis
Dear users of RbI! No idea why you would be here reading the comment section, except for posting bugs and feature requests maybe, but I want to announce I am working on an update! reconstruted() will be added to functions, showing all items which have been created by transmutation level() and cp() will now be displaying the...
File: Rulebased Inventory02/02/21
As the craftbag is huge and thus wo...
Posted By: TaxTalis
As the craftbag is huge and thus would, depending on the rule, fill the whole chat with messages, the tests are conducted on bag and bank only. The actual execution depending on task, would be conducted on the craftbag too, but there is only one Task for the craftbag "CraftToBag" which does this. Also, but I'm not totally sure as...
File: Rulebased Inventory01/04/21
Sorry for the late reply. I guess...
Posted By: TaxTalis
Sorry for the late reply. I guess there would be a new function called "reconstructed" added to RbI, but neither am I actively playing nor am I coding at the moment as I need to focus elsewhere.
File: World Map Wayshrines Controller01/04/21
There surely is an addon doing exac...
Posted By: TaxTalis
There surely is an addon doing exactly that, but WMWC is it not and I am not planning for it to be. Sorry.
File: Rulebased Inventory12/19/20
There doesn't seem to be a good way...
Posted By: TaxTalis
There doesn't seem to be a good way to filter by type for the festival toys like the Disposable Juggling Knives. The Item Data gives Type: Trophy sType: 111 Yea, I may have not mentioned this somewhere clear, but that stuff is all hard-coded and I did not have the time to keep it up-to-date all together. So 111 translates to somet...
File: Rulebased Inventory12/19/20
@Friday_The13_rus, I just realized...
Posted By: TaxTalis
@Friday_The13_rus, I just realized you said you were not on an English client. The levels for material are pulled from the item description's string (I couldn't find any other method rather then hard coding it, which I might need to do), so, sorry, it is just working on the English descriptions for now.
File: Rulebased Inventory12/14/20
Thanks for the great addon! I keep...
Posted By: TaxTalis
Thanks for the great addon! I keep using it and like it more and more! Found two small bugs: 1) Setting "Task start message" does not hide start message in chat 2) Function "Level" does not work correctly for jewelry craft materials (I did not test other). I use Russian game language. I have rule material_jewelry() and level()...
File: Rulebased Inventory12/07/20
@Talegas, good to hear that! Thank...
Posted By: TaxTalis
@Talegas, good to hear that! Thank you for reporting a success :) @Random, no, sadly CraftStore does not provide this function (yet). I requested this twice, two and one year ago, but it was never a priority to begin with. Nothing I can do here, as I won't fetch data from someone else's addon without a standardized function writte...
File: Rulebased Inventory11/29/20
That destroy rule is a topic for Rb...
Posted By: TaxTalis
That destroy rule is a topic for RbI 3.x then I'm afraid :D But I have at least some ideas now. No, I am sorry, but there is no way for you to manually override the size of the field. You could copy and paste back and forth from an external editor though, as an intermediate solution. I'll try to get it working or think of an a...
File: Rulebased Inventory11/29/20
FCOIS markers are labeled internall...
Posted By: TaxTalis
FCOIS markers are labeled internally, the tasks would refer to this, not the given name, and even the task could change name according to the markers name, that's not the problem ;) Your selling setup looks right, I'll try to look into that. Don't want RbI to sell more than it should... Well yea, there is the function "skillLin...
File: Rulebased Inventory11/29/20
I use AutoResearch but RbI handles...
Posted By: TaxTalis
I use AutoResearch but RbI handles the "researchable items", for this reason they have to be quite specific and I don't use random loot to research but crafted lvl 1 gear, so I can check specifically for it and also if I already know the trait and if I already have on in my backpack. that way my bank gets free after bulk crafting res...
File: Rulebased Inventory11/28/20
That is a lot of stuff, @Random :D...
Posted By: TaxTalis
That is a lot of stuff, @Random :D Yes, I know you would like a "using" task, I'll maybe take a look at this in the future, maybe starting at specific item types for which one could extend the initial rule which selected the item by if and under what circumstances the item should be used, so that the action can be tailored for the...
File: Rulebased Inventory11/27/20
@Random, I took a short look at Fco...
Posted By: TaxTalis
@Random, I took a short look at FcoisMarking and it definitly is possible but not very beautiful, neither in code nor for the user, as I didn't have that in mind when I wrote RbI. Same is partially true for a task "use item" as the actual functionality of "use" depends heavily on the item it is used on. Using a potion is an easy thin...