Results: 190Comments by: TaxTalis
File: Rulebased Inventory11/26/20
How does this addon compare to Item...
Posted By: TaxTalis
How does this addon compare to Item Trig? I used to use inventory manager until it was a little slow to update a problem once, and I went to Item Trig. What I like in general about Item Trig is the interface. This one looks a bit more difficult as you have to type out full commands, but I imagine that gives a little more flexi...
File: Rulebased Inventory11/25/20
I'll try to push an update this wee...
Posted By: TaxTalis
I'll try to push an update this week, hopefully fixing the lua error you're getting, though a bit hard without knowing its origin... it looks like the main logic needed for a "is LazyWritCrafter running" function is: if WritCreater then local _, hasAny = WritCreater.writSearch() return hasAny else return false -- DLW...
File: Rulebased Inventory11/24/20
@Random, is by chance this strange...
Posted By: TaxTalis
@Random, is by chance this strange move from/to bank because of the quickslotted happening when the error occurs?
File: Rulebased Inventory11/24/20
Cool man.. I was relying on the "sa...
Posted By: TaxTalis
Cool man.. I was relying on the "safetyrule" configuration that is enabled by default where no action is taken on any item that either locked, legendary quality, ninrhoned or its value is above 10,000 g .. that is why i did not specify the "not locked()" function. I truly did not check if my previous rules (before the new function...
File: Rulebased Inventory11/22/20
@Talegas: I will look into the issu...
Posted By: TaxTalis
@Talegas: I will look into the issue with the collection functions as soon as I can. EDIT: Found it, you just can't junk ingame locked items, I did not know that and well, FCOIS locks are excluded in generally, so, as your rule does not explicitly say "not locked()" RbI thinks it needs to junk it, while it can't. I will see to exclu...
File: Rulebased Inventory11/19/20
Re: Chat message calls for junked items which are not
Posted By: TaxTalis
What exactly is happening? RbI says it would have junked stuff but it didn't? Could you provide your rule ruleSet for that? From what I tested so far there seems to be no issue for me, may it be the rule you set up is not fit for the task you thought it for?
File: Rulebased Inventory11/19/20
hm okey then, as long as it works,...
Posted By: TaxTalis
hm okey then, as long as it works, I guess? :D SkillLineLevel() is, at least currently, only for crafting skill lines in particular. And leveling crafting on characters is exactly why it was implemented in the first place ;)
File: Rulebased Inventory11/19/20
Hi Jikuu, thanks for using RbI, you...
Posted By: TaxTalis
Hi Jikuu, thanks for using RbI, you're welcome. Sorry to hear you're running into issues. Could you specify a bit more what options get disabled when you switch to the selling task? The controls for adding rules? The rule sets? Both? Everything? I never had any issues with controls and never had any complaints about such a bug bro...
File: Rulebased Inventory11/18/20
Ohh you used my function creator, s...
Posted By: TaxTalis
Ohh you used my function creator, should have noticed that, now everything clears up to me about the "style of lua" - it's my own :D Good job! Still need to have some time to test it myself before I'll push an update to everyone.
File: Rulebased Inventory11/18/20
Hi Random, thanks for using RbI and...
Posted By: TaxTalis
Hi Random, thanks for using RbI and that is a brilliant idea and will surely make it into the next release! Though.. I actually have no idea what your functions call does there, I am not familiar with this style of lua. How does it determine if it is in ANY of the possible quickslots? Or is it just checking the current selected o...
File: Rulebased Inventory11/17/20
Yea problem there was I did not wan...
Posted By: TaxTalis
Yea problem there was I did not want to loose any functionality, could have combined them but either I had to return "is collected" or "is not collected" when it wasn't even a piece of a collection. Both ways have their downsides. If you want to get all uncollected pieces it would have been good to have it return "is collected" for n...
File: Rulebased Inventory11/16/20
Keep an eye out for the ChangeLog,...
Posted By: TaxTalis
Keep an eye out for the ChangeLog, your request is fulfilled since 2.8.0 ;) Hope you can manage to get your rules back to their previous glory!
File: Rulebased Inventory11/16/20
Thank you for your kind words, Tale...
Posted By: TaxTalis
Thank you for your kind words, Talegas, glad you like it! And sorry to hear you lost your SavedVariable of RbI completely. The SavedVariables are written on ReloadUI or even only Relog only, I think, but I don't know exactly how this is managed. The addon picks it up on load and returns the whole thing which is to be written to th...
File: Rulebased Inventory11/15/20
CP and Level functions will now rep...
Posted By: TaxTalis
CP and Level functions will now report the highest craftable gear cp / lvl for materials (taken the refined form if material was raw) (RbIv2.9.x) With this update in place your mentioned code would refer to all blacksmithing materials which are for crafting gear below cp 150.
File: Rulebased Inventory11/08/20
Re: freeslots
Posted By: TaxTalis
You're welcome, just be careful on use and keep in mind that RbI is checking rules for all items prior to executing the task. So it will not check if while execution is running, the freeslot function will return a different value.
File: Rulebased Inventory11/03/20
I am not very actively playing at t...
Posted By: TaxTalis
I am not very actively playing at the moment, but you have a point there. I'll see to include them in an upcoming update.
File: Rulebased Inventory10/29/20
Hi MegwynW, I am sorry to inform yo...
Posted By: TaxTalis
Hi MegwynW, I am sorry to inform you that currently there is no such function available. But I am looking into it and working on it! Please stand by and wait for the next update.
File: Rulebased Inventory10/14/20
Re: Re: Re: Re: Re: Context Menu and name function
Posted By: TaxTalis
In Regex you do exactly as I did, except using ^ for the beginning, but this very character is already used in LibTextFilter, so I just went for using $ for both beginning and ending (as in Regex it is only used for the ending). Like so. You're welcome! You can activate it again ;) Please see https://gitlab.com/taxtalis/rul...
File: Rulebased Inventory10/12/20
Re: Re: Re: Context Menu and name function
Posted By: TaxTalis
That would be very cool and awesome. I use the library because i have Votan Search installed. I use it to find the items i need from my inventory quickly. It definitely matches the results I was getting from the rule :P I'll disable it in the meantime as i rather use your addon than the search. You can activate it again ;) Ple...
File: Rulebased Inventory10/10/20
Re: Context Menu and name function
Posted By: TaxTalis
ok, I did enrich the wiki with some new content regarding the context menu now: https://gitlab.com/taxtalis/rulebased-inventory/-/wikis/Manual/Settings in even shorter: go to your inventory, right-click an item, select "RbI: Print Item Data" and watch the chat, which will output the items data. Regarding the name search, this...
File: Rulebased Inventory10/10/20
Re: Re: Re: Identifying different Materials/Ingredients
Posted By: TaxTalis
Yea the context menu is a thing introduced (again from version 1.x.x) on request, and also yes, documentation is lacking, but you know, writing and maintaining is taking enough time as it is, documenting is a nasty work and, I admit, I have not spent much time on it and will probably never do even though in its current state it might...
File: Rulebased Inventory10/09/20
Re: Identifying different Materials/Ingredients
Posted By: TaxTalis
Hello Talegas, thank you for using RbI, hope it'll help you with your inventory management! Regarding your question, wether it is still to be answered or not, I am not yet quite sure what you tried to achieve. If you want to split different types of crafting materials to different twinks by profession you can do this by simply...
File: Auto Research09/02/20
This could well be, good to know (m...
Posted By: TaxTalis
This could well be, good to know (must have missed this in the description)! I tested again yesterday and though I had items marked for research in a higher quality as allowed it did not start any research. It feels to me as if the settings are not always correctly saved or applied across characters. I will try, see and report if...
File: Auto Research08/31/20
Hi, thanks for this addon! Today...
Posted By: TaxTalis
Hi, thanks for this addon! Today I ran into the problem, that jewelry was researched above the quality I specified: I selected max quality as "normal" and the addon researched an item with an quality of "superior". No harm done, but it alarmed me. Please look into this, if you need any information feel free to ask, thank you!
File: Rulebased Inventory08/11/20
Re: fcoismarker
Posted By: TaxTalis
Correct, to this point the context menu does not show all values used by RbI for a given item. I will see to include the FCOIS markers for you. EDIT: the marker seems to not be called "sell" but "selling". Try this until I finish and test the update. I'm attempting to work with fcoismarker("SELL") or at least figure out what d...