Results: 190Comments by: TaxTalis
File: Rulebased Inventory06/15/20
Yes, I have. I simply wasn't clear...
Posted By: TaxTalis
Yes, I have. I simply wasn't clear on if a profile or tasks could have multiples beneath them? As in my example, if I have a Sell task, does that mean I have one ruleset per task or can I define multiple per. My guess is one per task, but I initially thought it might be multiple per. Just wanted to clarify that one thing. Thank...
File: Rulebased Inventory06/13/20
@dorrson, sounds good. Glad you fou...
Posted By: TaxTalis
@dorrson, sounds good. Glad you found a way! @FrostByghte, Have you taken a look at the Wiki (link at the addon page) and the explanations there? If yes, and things are still unclear, I will gladly try to answer any possible question you might have left unvoiced.
File: Rulebased Inventory06/07/20
Further, @dorrson, I've added a fun...
Posted By: TaxTalis
Further, @dorrson, I've added a function "SkillLineLevel()" to be used with a single (at the moment only crafting-) skill line like so: 'skilllinelevel("blacksmithing")' which returns the level of given skillline as an integer. So, use it like 'skilllinelevel("blacksmithing")<50'. Thank you for using RbI, glad you like it, if you h...
File: Rulebased Inventory06/05/20
@FrostByghte Thank you for using...
Posted By: TaxTalis
@FrostByghte Thank you for using RbI! Glad you like it! :) Could you please specify more? Does this happen on every login, with every character with every ruleset? What rule are you using for Notify (the task which is called in that very line)? The event fires when a new item enters the backpack (well at least that's the i...
File: Rulebased Inventory05/25/20
The fix for LibSets, an API Bump an...
Posted By: TaxTalis
The fix for LibSets, an API Bump and various other things just went live, look at the changelog for more information. Further, @dorrson, I've added a function "SkillLineLevel()" to be used with a single (at the moment only crafting-) skill line like so: 'skilllinelevel("blacksmithing")' which returns the level of given skillline a...
File: Rulebased Inventory05/17/20
Working on a fix for the updated Li...
Posted By: TaxTalis
Working on a fix for the updated LibSets. @ShiroiKuma, have you found any other leads on the problems you have/had?
File: Rulebased Inventory04/15/20
Yes the junking thing is surely jus...
Posted By: TaxTalis
Yes the junking thing is surely just an issue of "who goes first", if FCOIS has not yet applied the marker, then RbI would not junk it, and RbI will not check again, if it has finished on this very slot. The bank<->bag exchange gives me headaches though... there is no symbol applied to those particular items which are being cycle...
File: Rulebased Inventory04/15/20
Hi there and thank you for using Rb...
Posted By: TaxTalis
Hi there and thank you for using RbI! First, this is the same bow which is stored and then received, is that correct? That should not be possible by design, by the way, so I am very confused. Second, just as a wilde guess, do you have ESO+? Third, can you somewhat tell me about the timing, the tasks seem to run fine, at least th...
File: ChampionPointsSlots03/24/20
and there you go. Even more awes...
Posted By: TaxTalis
and there you go. Even more awesomeness! :)
File: ChampionPointsSlots03/12/20
After figuring out that "Save" was...
Posted By: TaxTalis
After figuring out that "Save" was not what I thought it to be and especially with integration to AlphaGear this is wonderful! Thank you for this addon! (03-15-19) Oh and by the way, you are uploading your whole git repo, is this intended? And you're still doing this and it bothers me. These are unnecessary files for any s...
File: Rulebased Inventory03/07/20
correct, the profile is only update...
Posted By: TaxTalis
correct, the profile is only updated if and only if you save it again. the char where you added the rule to a task now has no named profile. Yes, it seems to be working: i loaded the profile on the farmer toon, then added a new rule. It seems that this rules is applied only to the toon, and not "saved back" to the profile. Th...
File: Rulebased Inventory03/07/20
hm yea this would be possible, but...
Posted By: TaxTalis
hm yea this would be possible, but the way to do this for now is the "different profile" approach. the rules forming the profile will update on other profiles too, same is for rulesets, so you can still "globally" update even across different profiles. Is there a way to have a rule applied only to a specific character? I'm think...
File: Rulebased Inventory03/07/20
No, i was unaware of this typo, wil...
Posted By: TaxTalis
No, i was unaware of this typo, will fix this in the next update, thanks!
File: World Map Wayshrines Controller02/28/20
I really like this addon, it's so g...
Posted By: TaxTalis
I really like this addon, it's so great! Please, update for the new content! :) Edit: I will see to maintain this addon while ErianKalil is away.
File: Rulebased Inventory02/28/20
@Balmeri, your problem is solved th...
Posted By: TaxTalis
@Balmeri, your problem is solved then? @Baertram, thanks for clarifying! (Are you watching over all addon's comments or do you somehow get notified when "FCOIS" is typed? :D )
File: Rulebased Inventory02/27/20
The functions you are using have no...
Posted By: TaxTalis
The functions you are using have not been touched by the last update, but maybe something changed at ZOS?... Selling involves another rule in background, the 'safety rule', please read more here. Check if the items somehow apply to this, maybe someone sold it in a guild store for a tremendous amount or something. You could use th...
File: Rulebased Inventory02/26/20
Would it be possible to add the Con...
Posted By: TaxTalis
Would it be possible to add the Contraband Treasure's subtypes, such as Oddities, Scrivener Supplies, Dolls, etc... This would be useful for the Launder/Fence tasks when dealing/farming the Covetous Countess quest in the Thieves Guild board. There are too many different items for a name-based rule to be useful or convenient (http...
File: Rulebased Inventory02/15/20
Is it possible to check the sum of...
Posted By: TaxTalis
Is it possible to check the sum of the craft bag and bank and then deposit the difference if below a given threshold? Difference of what exactly and deposit to where? Deposit from bag to bank is possible in general. At the moment there is no way of getting the raw numbers of an item in any bag, but I will see to add this in a...
File: Rulebased Inventory02/12/20
Is it possible to check the sum of...
Posted By: TaxTalis
Is it possible to check the sum of the craft bag and bank and then deposit the difference if below a given threshold? Difference of what exactly and deposit to where? Deposit from bag to bank is possible in general. At the moment there is no way of getting the raw numbers of an item in any bag, but I will see to add this in a...
File: Rulebased Inventory01/05/20
I noticed an error occurring when o...
Posted By: TaxTalis
I noticed an error occurring when opening the house bank, will hopefully be able to push a fix for this later this day. Edit: fixed in 2.2.1
File: Rulebased Inventory12/27/19
thx for the changes with 2.1.0 A...
Posted By: TaxTalis
thx for the changes with 2.1.0 Are there currently any chances to find out if a motif already known? none which I know of, no :( hoping for craftstore support for this since last year. EDIT: Found one! Will push an update asap. Function is called motifKnown (following the scheme of recipeKnown). The ingame function however...
File: Rulebased Inventory12/25/19
Theoretically, they are obsolete, b...
Posted By: TaxTalis
Theoretically, they are obsolete, because the new rule system is so much more powerful and flexible. But the simplification functions are basically a built-in library of rules that us users won't have to re-invent, so you save us all a bunch of time and typos by re-introducing them. Thank you! sure thing, you're welcome! Just tell...
File: Rulebased Inventory12/25/19
Sorry, it seems I should have inclu...
Posted By: TaxTalis
Sorry, it seems I should have included the simplification-functions in the first place. I thought them to be sort of obsolete because of the new rule system, but I was wrong. Thank you for your feedback, good to hear that my work is appreciated by some! What is your perceiving of the performance improvements? RbIv2.1.0 is liv...
File: Rulebased Inventory12/22/19
Re: Re: Re: Thx! for the new version!
Posted By: TaxTalis
Coloring unused entities, renaming and overview This is the part which I won't tackle for now. Coloring unused entities is hindered by the characters having their own set of "local" profile, which I cannot access from another character (at least this is my understanding of the character-bound savedVariables). And for example mar...
File: Rulebased Inventory12/21/19
Re: Thx! for the new version!
Posted By: TaxTalis
it's late and I am tired, so just a short answer. first, thank you for the feedback, really appreciate it! RuleSets can make it easier to split the "one rule" (which was set per task in the previous version) to multiple ones for better overview and modularity, at least so I thought it to be. But of cause you don't need to save them...