Results: 222Comments by: Jodynn
File: Changes05/18/19
Re: Hide Zone Story option messes things a bit up
Posted By: Jodynn
When activated everything's fine, zone story stuff is hidden. But if then deactivated, the zone story panel is ALWAYS upfront, even when the map is closed. To hide it completely remains the only option then. Fixed :D
File: Auto Eat, Recharge, Repair05/18/19
Re: folder?
Posted By: Jodynn
Thank you for the update!. You however forgot to put the addon into a folder! :rolleyes: Please update again :D Fixed :D
File: Changes05/18/19
Re: Hide Zone Story option messes things a bit up
Posted By: Jodynn
When activated everything's fine, zone story stuff is hidden. But if then deactivated, the zone story panel is ALWAYS upfront, even when the map is closed. To hide it completely remains the only option then. ahhh I see what's wrong, thanks for letting me know, let me fix that for you
File: Auto Eat, Recharge, Repair05/17/19
Re: Re: Re: Error in LAM2
Posted By: Jodynn
Hi! I get this error when I open the addon settings: user:/AddOns/Auto/Auto.lua:1101: function expected instead of nil stack traceback: user:/AddOns/Auto/Auto.lua:1101: in function '(anonymous)' : in function 'SetHidden' user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:1004: in function 'addonListRow_Select'...
File: Auto Eat, Recharge, Repair05/17/19
Re: Re: Error in LAM2
Posted By: Jodynn
Hi! I get this error when I open the addon settings: user:/AddOns/Auto/Auto.lua:1101: function expected instead of nil stack traceback: user:/AddOns/Auto/Auto.lua:1101: in function '(anonymous)' : in function 'SetHidden' user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:1004: in function 'addonListRow_Select'...
File: Synced Account Settings03/27/19
Two things to improve imho: 1. I...
Posted By: Jodynn
Two things to improve imho: 1. It's pretty annoying that the audio volumes are included and everytime you turn it down it gets restored after area change / relog. 2. Disabling the Sync-checkbox has no effect for me. The verbose messages still show "Synced" everytime I do switch areas / log in to a char. 1. Yeah I can see f...
File: ChampionPointsSlots03/27/19
Uhhhm Yea, sort of works it's much...
Posted By: Jodynn
Uhhhm Yea, sort of works it's much closer to my numbers than before but now its "16,3333333" when I have 16, and once "16.333333" for 17 and then "17.33333" for the points left. Strange :D Can you test non-max-cp at pts maybe? LOL I know why, that's my bad, silly me, I will fix. A small feature request: I am currently CP...
File: ChampionPointsSlots03/18/19
Re: thank you
Posted By: Jodynn
just wanted to pop in and say thank you so much for adding my request... and for ALL the great work your doing with this add on. You've made a definate "quality of life" improvment to the game:banana: yeah thank you so much!
File: ChampionPointsSlots03/18/19
The free CP are still at max and do...
Posted By: Jodynn
The free CP are still at max and do not show the real CP I got left :( Yeah my bad, where I'm over max CP I didn't notice, now try it.
File: ChampionPointsSlots03/16/19
Beginning to love it already! :) A...
Posted By: Jodynn
Beginning to love it already! :) Again a small idea to make it even better: make an option to have the addon-settings account wide instead of character bound, including positioning of the icon, then one does not have to set them on every char but one for all if wanted ;) Oh and by the way, you are uploading your whole git repo, i...
File: ChampionPointsSlots03/14/19
Hi, I tried just now and it kind-...
Posted By: Jodynn
Hi, I tried just now and it kind-of worked! Sadly the "free" CP which are shown and may be spent in the Addon UI are not the ones I really have, but all which are available if one would have reached CP810. Could this be fixed? Because if I now spent more points than I have when setting the points some CP are spent, most are freed a...
File: ChampionPointsSlots03/13/19
Hi, your addon looks great! Much s...
Posted By: Jodynn
Hi, your addon looks great! Much simpler than the game panel for cp! but after creating a new user profile and putting all numbers in, hitting save or even load the profile gets set to my current cp. am I doing something wrong? Naming the profile works ^^ Thank you so much!! Whenever you hit save it takes whatever your curre...
File: Auto Eat, Recharge, Repair03/12/19
Re: Request
Posted By: Jodynn
I was wondering if you could add an option to auto-repair when accessing a npc vendor/merchant? sometimes during a AFK break in a trial it's convenient to port back to the entrance to clear inventory and do a repair at the vendor. I will look into it
File: ChampionPointsSlots03/08/19
Re: Request
Posted By: Jodynn
Nice add on. Just one request... where it says " Current " at the drop down box, Would it be possible to who which of the saved CP options (in my case that would be PVP healing or PVE DPS) I am presently set at? IT would be very handy to see at a glance, which of my saved configurations I was set to at present? For exam...
File: Dolgubon's Lazy Writ Crafter02/25/19
user:/AddOns/DolgubonsLazyWritCreat...
Posted By: Jodynn
user:/AddOns/DolgubonsLazyWritCreator/MasterWrits.lua:449: attempt to index a nil value stack traceback: user:/AddOns/DolgubonsLazyWritCreator/MasterWrits.lua:449: in function 'WritCreater.MasterWritsQuestAdded' |caaaaaa event = 131085, journalIndex = 6, name = "Kill Enemy Sorcerers" |r user:/AddOns/DolgubonsLazy...
File: Style and Elegance ( Outfit, Idle Animation, Title, Mount, Etc. Loadouts )01/14/19
I did not get it . When i making th...
Posted By: Jodynn
I did not get it . When i making the outfit - save it - then i changing to another - but all thing belong to previous outfit - staying . When i changing them againe for new outfit - saving them - but when i go to my previous outfit - the new changes overwrite the old outfit , did not store . Every time i press @save @ after changes ,...
File: Synced Account Settings01/03/19
Re: Just Standard, Right?
Posted By: Jodynn
I presume this just saves the standard settings and not addon settings. Right? For now, plan to extend.
File: STFU Elemental Weapons01/03/19
Re: biting jabs
Posted By: Jodynn
Can you make one for biting jabs? I'll do one better, I'll give you a choice of skills to do it for :). Assuming that's easy, it should be.
File: Auto Eat, Recharge, Repair12/21/18
- sometimes food is not consumed wh...
Posted By: Jodynn
- sometimes food is not consumed when there is no effect from other food. I must consume it manually. - maybe instead of checkbox "Dungeon only" make two dropdowns with food? It will be useful for me. I change it manually now. That's interesting, I know sometimes it won't eat food if you are doing x thing like fishing, dying yo...
File: Top Tier Crafting Bar12/13/18
Re: Re: Re: Request
Posted By: Jodynn
Really like this addon, very clean :) any chance you could add an option to display raw mats underneath each material type? Thank you! Will look into that very soon. I have one last request, is it possible to add an option to have it display at a crafting station? other than that thank you for the update I really appreciate...
File: Style and Elegance ( Outfit, Idle Animation, Title, Mount, Etc. Loadouts )12/12/18
Re: UI Overlap
Posted By: Jodynn
Love the addon so far! Makes it a lot easier to save sets. Though I noticed that the UI is overlapping when I use it. The rename, title, and random button are one on top of each other. https://cdn.discordapp.com/attachments/394568673815166977/522577012464812032/unknown.png Thank you so much! Ohhhhh... I knew I was forgetting...
File: Top Tier Crafting Bar12/12/18
Re: Request
Posted By: Jodynn
Really like this addon, very clean :) any chance you could add an option to display raw mats underneath each material type? Thank you! Will look into that very soon.
File: Auto Eat, Recharge, Repair12/10/18
0.5.0: user:/AddOns/Auto/Auto.lua:...
Posted By: Jodynn
0.5.0: user:/AddOns/Auto/Auto.lua:1164: attempt to index a nil value stack traceback: user:/AddOns/Auto/Auto.lua:1164: in function '(anonymous)' |caaaaaa eventCode = 131219, bagId = 1, slotId = 0, isNewItem = true, itemSoundCategory = 17, inventoryUpdateReason = 0, stackCountChange = 1, name = "Roguish Escape Draught", id...
File: Auto Eat, Recharge, Repair12/06/18
0.5.0: user:/AddOns/Auto/Auto.lua:...
Posted By: Jodynn
0.5.0: user:/AddOns/Auto/Auto.lua:1164: attempt to index a nil value stack traceback: user:/AddOns/Auto/Auto.lua:1164: in function '(anonymous)' |caaaaaa eventCode = 131219, bagId = 1, slotId = 0, isNewItem = true, itemSoundCategory = 17, inventoryUpdateReason = 0, stackCountChange = 1, name = "Roguish Escape Draught", id...
File: ChampionPointsSlots12/05/18
I don't understand how I can save m...
Posted By: Jodynn
I don't understand how I can save my current build with one click. After reload "save" button seem work. EDIT : This works fine. I don't understand why I got weird behavior in my first try. When I try import system your addon take don't take all elements. (french) This doesn't work : Seigneur de guerre 4 Bonne santé 4 Té...