Results: 40Comments by: MadDragon
File: pChat (Chat customization & help: look/notification/sound/automation/history)12/02/19
Just updated - can't resize?
Posted By: MadDragon
Just updated pChat, and now I can't resize the window? Or rather, I can make it smaller (and it did that automatically when I logged back in), but I can't make it larger, and the "max" size is far too small for me. Is there a new option somewhere that lets me increase size? Or... what am I missing?
File: PB11/24/19
Interferes with Craftstore.
Posted By: MadDragon
When I install TGC, I get the following error. Removing TGC makes the error go away. Copying conversation with Rhyono. I've uninstalled TGC until further notice, since I need Craftstore more. Since the last update I've been getting the following error. Although "Add Ons" menu says it's loaded, it's not actually active and can't b...
File: CraftStore Endless Archive11/24/19
Re: Re: Error on load, then unusable.
Posted By: MadDragon
Since the last update I've been getting the following error. Although "Add Ons" menu says it's loaded, it's not actually active and can't be brought up using bound keys. UI Error user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: function expected instead of nil stack traceback: user:/AddOns/CraftStoreFixedAnd...
File: CraftStore Endless Archive11/24/19
Error on load, then unusable.
Posted By: MadDragon
Since the last update I've been getting the following error. Although "Add Ons" menu says it's loaded, it's not actually active and can't be brought up using bound keys. UI Error user:/AddOns/CraftStoreFixedAndImproved/CraftStore_Events.lua:327: function expected instead of nil stack traceback: user:/AddOns/CraftStoreFixedAnd...
File: PB11/24/19
Re: Re: Where? How?
Posted By: MadDragon
I didn't setup the folder structure correctly on my first version the new version fixed that issue. AHA! OK, now I'm seeing something. Thanks for that. Looks like it could be useful in clearing my inventory of "junk". Which is very useful indeed. That said, is there a way to over-ride the "junk" determination? Some sets marked "ju...
File: PB11/23/19
Where? How?
Posted By: MadDragon
OK, so I've installed it in Minion, reloaded the UI in game, and... nothing? Does not seem to show up in Add-Ons, nothing in Settings->Addons, nothing in Controls->Addon Keybinds. I'm probably missing a step. Where and how is this addon supposed to be used?
File: CraftStore Endless Archive10/06/19
It should be fixed. Awesome! tha...
Posted By: MadDragon
It should be fixed. Awesome! thanks!
File: CraftStore Endless Archive10/05/19
If /csrepair doesn't resolve it, we...
Posted By: MadDragon
If /csrepair doesn't resolve it, we'll go from there. /csrepair did not work. reinstalling (after deleting saved variables) did not work, even after opening the bank inventory. The only thing that worked was manually bringing everything from the bank back into my crafter's inventory. THEN it was able to track the item when I p...
File: CraftStore Endless Archive10/05/19
If /csrepair doesn't resolve it, we...
Posted By: MadDragon
If /csrepair doesn't resolve it, we'll go from there. /csrepair did not work. reinstalling (after deleting saved variables) did not work, even after opening the bank inventory. The only thing that worked was manually bringing everything from the bank back into my crafter's inventory. THEN it was able to track the item when I p...
File: CraftStore Endless Archive10/05/19
Craftstore not seeing researchable items?
Posted By: MadDragon
It might be a setting I've missed, it might be a bug, or I might just need to reinstall - haven't tried yet. Craftstore is not seeing equipment that's in my bank or on my toon but is researchable. Example in image: I have the light head in "well fitted", but craftstore putting an X there. There are other examples. Is it someth...
File: AUI - Advanced UI05/20/19
I commented two lines, 109 and 110,...
Posted By: MadDragon
I commented two lines, 109 and 110, in AUI\modules\minimap\classes\MapPinClass.lua and now the minimap works again. Change this: elseif(pin:IsImperialCityGate()) then self:MapPinLookupToPinKey("imperialCity", pinType, pinTag, pinKey) to this: -- elseif(pin:IsImperialCityGate()) then -- self:MapPinLookupToPinKey("imperi...
File: AUI - Advanced UI05/20/19
Just a few broken bits
Posted By: MadDragon
Kinda of broke around the edges when Elsweyr dropped. Hope it gets fixed soon, this is one seriously useful add-on, but the only fix was disabling the whole thing. I miss my mini-map!! http://ryuu.ca/maddragon/errors_AUI-2019-05-20_1154.png
File: Harven's Research Timers04/06/19
Clearing completed?
Posted By: MadDragon
How do I clear completed timers? It's putting an (x) beside the completed ones, but after I click one of the (x) to clear it, all the other (x) vanish and I have to reload the UI to get them. Am I doing it wrong? Or is this a known issue? Is there a way to just have it automatically clear the completed timers rather than leavin...
File: HarvestMap03/30/19
Re: Re: Corrupted/invalid data?
Posted By: MadDragon
All data is stored in the SavedVariables folder (the folder is next to the AddOns folder). The files HarvestAD, HarvestDC HarvestEP HarvestDLC and HarvestNF contain the node locations. AHA! Thanks for that! I'll clear that and just have it update what I find then. As for "others have harvested".... d'uh, I didn't think of that!...
File: HarvestMap03/30/19
Corrupted/invalid data?
Posted By: MadDragon
So I loaded the info data using the .bat file, and... every single item is incorrect. I'm getting 3d icons on locations that certainly don't have that resource. I've yet to find a single correct entry. (Edit: I've found two entries that were actually correct. But in the small area around Vivec that I searched, that's 2 correct out of...