Results: 1925Comments by: Sharlikran |
File: EsoKR07/29/23 |
![]() Posted By: Sharlikran
중요한 정보
Worldwideweirdo와 계속해서 ESO를 한국어로 번역해 주시는 모든 분들께 감사드립니다. 이것은 다른 1...
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File: LoreBooks07/28/23 |
![]() Posted By: Sharlikran
Read all of the sticky post from top to bottom except maybe the troubleshooting section. What you are reporting is explained in great detail and there is also a video.
As the Sticky post mentions you may contribute to the project if you like, otherwise there are no issues to report as explained in great detail. If you would like t...
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File: Foundry Tactical Combat (FTC) - Necrom07/16/23 |
![]() Posted By: Sharlikran
No the language files are what the authors use to display text in other languages for the settings menu. It's not what makes the game provide support for any language. The two are not remotely the same thing.
I'm going to ask you to post something like the following
I play in English or Chinese
简化的 <<--...
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File: AwesomeGuildStore07/16/23 |
![]() Posted By: Sharlikran
https://esouimods.github.io/3-master_merchant.html#Luaerrors
The comments section for MM is closed for issues the site admins and I have not yet resolved. So posting here isn't helpful as the author has no idea what that error means and it has nothing to do with AGS.
The solution for you is pretty much the same as in most situa...
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File: Foundry Tactical Combat (FTC) - Necrom07/15/23 |
![]() Posted By: Sharlikran
When I leave a group, the groups frames still show people even though I'm not in a group anymore.Set the keybind as mentioned on the description page to refresh the unit frames.
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File: Foundry Tactical Combat (FTC) - Necrom07/13/23 |
![]() Posted By: Sharlikran
Already reported. What language is it though? I work with people from several unofficial translations for the game.
https://cdn.discordapp.com/attachments/834092429887143968/1117246103943909416/image.png
It's something on your end. I can copy paste those chars into guild chat or whisper myself. I don't normally troubleshoot thi...
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File: Foundry Tactical Combat (FTC) - Necrom07/11/23 |
![]() Posted By: Sharlikran
I'm glad it's working. When I was trying to figure out which version you had the only version that tried to join strings on line 105 was 1.23.
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File: Foundry Tactical Combat (FTC) - Necrom07/10/23 |
![]() Posted By: Sharlikran
There are about three things I fixed in that after digging around. When I mentioned not to get back to me at a specific time I wasn't thinking in the next five minutes. However, if you can get back to me this evening or tomorrow that would be nice.
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File: Foundry Tactical Combat (FTC) - Necrom07/10/23 |
![]() Posted By: Sharlikran
https://sir.insidi.at/or/logviewer/8uPR8y
which popped up after getting hit with
user:/AddOns/FoundryTacticalCombat/frames/functions.lua:621: attempt to index a nil value
stack traceback:
user:/AddOns/FoundryTacticalCombat/frames/functions.lua:621: in function 'FTC.Frames:Attribute'
user:/AddOns/FoundryTacticalCombat/charac...
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File: Foundry Tactical Combat (FTC) - Necrom07/10/23 |
![]() Posted By: Sharlikran
So, I do have the current version, downloaded it JUST before replying, and am still getting the same error as well as not being able to change any addon setting at all.
Then I will need you to provide a link to your LibDebugLogger.lua file under SavedVariables from sirinsidiator's website, and a copy of your FoundryTacticalCombat.lu...
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File: Foundry Tactical Combat (FTC) - Necrom07/08/23 |
![]() Posted By: Sharlikran
if I join a group where somebody has a companion active said companion is listed in the group window as if they were a player but only if I am in the same zone as them
That is a little different. It's simply how the game works.
I had put in a post earlier some of the unit identifiers for example group1, group2, group1companion, a...
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File: Foundry Tactical Combat (FTC) - Necrom07/08/23 |
![]() Posted By: Sharlikran
Yeah it did help, after some testin about no errors in any group comp containing any number of arcanists, including 4 arcanists in a group via group finder.
Thank you.I updated some of the functionality even though as I mentioned it's not really adding Acracist support. I'm simply using more of the current functions from ZOS. Then...
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File: Foundry Tactical Combat (FTC) - Necrom07/07/23 |
![]() Posted By: Sharlikran
Thank you for both the explain and the update (if that was you that did it)I did, but the description page mentions already that there can be issues and there is a keybind to refresh the group.
Did the update help? Regardless of class can you join a group using the dungeon finder without errors? Watch for the error especially when...
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File: Foundry Tactical Combat (FTC) - Necrom07/06/23 |
![]() Posted By: Sharlikran
I am happy to look into this but that function only determines whether or not the game's unit ID is group1, group2, group3, group4 etc or, group1companion, group2companion, group3companion, group4companion
Although knowing it takes more then one Archanist seems good to know and while I will take that into consideration there is pr...
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File: Foundry Tactical Combat (FTC) - Necrom07/05/23 |
![]() Posted By: Sharlikran
user:/AddOns/FoundryTacticalCombat/frames/controls.lua:105: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/FoundryTacticalCombat/frames/controls.lua:105: in function 'FTC.Frames:Controls'
user:/AddOns/FoundryTacticalCombat/frames/functions.lua:96: in function 'FTC.Frames:Initialize'
user:/AddOns/Foun...
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File: LibHistoire - Guild History06/26/23 |
![]() Posted By: Sharlikran
After I press this button, the update, the state of the game in the task manager becomes "not responding", I have to complete the task and start the game again.
https://i.ibb.co/4WkJd46/image.jpg
https://esouimods.github.io/3-master_merchant.html#GamefreezesafterclickingRescanbutton
I have added that information to a new trouble...
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File: Inventory Insight06/25/23 |
![]() Posted By: Sharlikran
I closed the InventoryInside frame and now see no way to reopen it. How?You can use "/ii toggle" or change the settings. Each time you close it then it will toggle the option off to open the panel automatically again. That is normal behavior from the original authors.
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File: SkyShards06/16/23 |
![]() Posted By: Sharlikran
Oddly enough, when I *entered* the Public Dungeons (both in Telvannis and Apocrypha), the skyshard within each dungeon showed on the map there. And when I enter a Delve, it shows the location on the Delve map.
But none of these skyshards show on the regular maps of the zone - either zone.
I have been dealing with a lot of stress...
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File: Quest Map06/16/23 |
![]() Posted By: Sharlikran
Yes with the option enabled you can hide Quests and only Quests. Not the other types. Not Daily, Weekly, or Prologue, or any other type. If you have the default values you can hide only the Yellow ones. I might have allowed to hide Zone story quests. For the others disable the pins. I will not be expanding that option to other types....
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File: LoreBooks06/14/23 |
![]() Posted By: Sharlikran
Regarding what you wrote. Does this mean books found in bookshelves can be added to the data as long as they are added with the tag instead of the *e*That's what the tag is for. Check the GitHub link. and means that it can appear in a bookshelf. It's just that simple and nothing more.
If bookshelves information can/should be...
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File: LoreBooks06/14/23 |
![]() Posted By: Sharlikran
Yeah, that's what I've been doing. All the lorebooks I enter a location for are found in the overworld. If I find them in a bookshelf later, I add that info as well.
Here is me reading the bookstack, and finding A Feast Among the Dead, Chapter I
Here is A Feast Among the Dead, Chapter I, with an overworld location.I'll have to...
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File: LoreBooks06/14/23 |
![]() Posted By: Sharlikran
oath2order don't forget that the game treats the bookshelves as a container that could contain any lorebook in its list of possibilities. It isn't one static book in a shelf. There may be very super rare occasions that it might be but I have only seen a few that I remember.
When you have a book that can appear in a bookshelf add i...
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File: Inventory Insight06/11/23 |
![]() Posted By: Sharlikran
How do I get the tool to scan and save my housing inventory? I had the housing set to on, and even tried selecting my primary house in the "re-scan" box. But if I search II for paintings, it shows none even though I have a dozen in my house.Odd I'm not sure what that re-scan button does. I am not the original author. Because of game...
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File: LoreBooks06/11/23 |
![]() Posted By: Sharlikran
Hi...
I do have a question I would like to ask. The question is about getting the lorebooks locations and fake-pins in Sub-Zones. In case the question has already been answered, I do apologize for asking and would kindly ask to point me the way to the answer, please :) .
As far as I understood - according to the sticky post - w...
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File: LoreBooks06/11/23 |
![]() Posted By: Sharlikran
That is literally the exact thing the sticky post covers. It is best to slowly and carefully read all of the sticky post. Specifically the sections "Reporting missing Lorebook locations" and "Helpfully providing information".
There are only a few books for Apocrypha or the Telvanni Peninsula but there are no issues showing them. T...
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