Results: 2021Comments by: Sharlikran
File: Undiscovered05/13/14
I'd like to submit a change. The {...
Posted By: Sharlikran
I'd like to submit a change. The {"Risen Court", 6 }, is a Group Boss, not a 3, "Public/Solo Dungeon". Sorry, I'll work up a fix for it. The categorization was a largely manual effort and may have some mistakes such as this. The waypoints and co-ordinates come from the game itself and should be spot on. Edit: GrammarThats fi...
File: Undiscovered05/13/14
I'd like to submit a change. The {...
Posted By: Sharlikran
I'd like to submit a change. The {"Risen Court", 6 }, is a Group Boss, not a 3, "Public/Solo Dungeon". Sorry I don't know the French and German translations.
File: HarvestMap05/13/14
Logged in, made an /import. Then...
Posted By: Sharlikran
Logged in, made an /import. Then I get for all nodes imported = 0. The esohead.lua files is about 8,5MB and full of coords, so... PS: /esohead datalog reports 0 nodes collected by the addon. The esohead.lua file its still over 8MB and I can see the data by openning it with notepad++... Harvest_SavedVars = { = {...
File: HarvestMap05/12/14
My oldMapData and oldData seemed to...
Posted By: Sharlikran
My oldMapData and oldData seemed to contain either erroneous information (oldMapData), or very little data (oldData) specific only to tutorial zone. So I figured it was safe to not copy them over, which does match up with what you said in my case. Thanks for the help.You're welcome. I'm glad that worked. I tried to automate it b...
File: HarvestMap05/12/14
Question: Do I also need to copy ov...
Posted By: Sharlikran
Question: Do I also need to copy over my older data from my file: = and = It doesn't seem these two are used, correct? Thanks! Thanks for the help!Short answer, No. Long answer; Prior to 2.3 there were issues with Map names like "Katakomben der Ausgestoßenen^fd,in" so Shinni implemented a new feature to to use the textu...
File: Esohead05/12/14
I've also noticed another issue was...
Posted By: Sharlikran
I've also noticed another issue was resolved by disabling the addon: ESO was crashing on a daily basis (to desktop w/ error reporting requested) with no obvious cause (I sometimes play for many hours at a time). Once I disabled (and later uninstalled, for the time being) the crashes stopped occurring completely. My 2 cent guess i...
File: HarvestMap05/12/14
Hi there, on farming, "Heavy Sacks...
Posted By: Sharlikran
Hi there, on farming, "Heavy Sacks" are going to get nodes as well? they are fun by looting 2 Rekuta :)No because they are considered containers. You do not get guaranteed items from them.
File: HarvestMap05/11/14
Ok, the solvent and fishing icons a...
Posted By: Sharlikran
Ok, the solvent and fishing icons are not appearing on my map. They are there because when I mouse over I see the tooltip for the them, but no actual icon. All the other ones are working. I re-downloaded the mod and installed manually. Turned all other addons off. Any ideas? Thanks!The files are in the folders I just look...
File: HarvestMap05/11/14
Re: Re: Re: All node gone!
Posted By: Sharlikran
Ok I manage to "fix" it just by installing the add-on again, the new version. I think something might have been wrong with the file I download in the first place, because now it's working fine. It was called HarvestMap_2_4_4 when it unzip it, unlike the other which the name was only HarvestMap. Maybe that could have been the pr...
File: HarvestMap05/11/14
Re: All node gone!
Posted By: Sharlikran
Hi I just installed the new version but now I can't find any of my nodes!! Do I need to import them or do something????? I tried with the other previous version and worked fine. So I'm staying with that one (2.4.3 i think) until I know how to get my nodes back.Some people reported that after using the latest version of SkyShards a...
File: HarvestMap05/11/14
I need a :facepalm: thingy. :(
Posted By: Sharlikran
I need a :facepalm: thingy. :(
File: HarvestMap05/11/14
@Morwo and @deljason, Do either of...
Posted By: Sharlikran
@Morwo and @deljason, Do either of you have V0.6 or higher of LoreBooks?
File: LoreBooks05/10/14
I need only one lorebook to find an...
Posted By: Sharlikran
I need only one lorebook to find and checking all zones every small update is... well, stupid. :PMany people post in the HarvestMap thread that surely there are more nodes in xxxx Zone like Reaper's March. Well, no, there are 6 nodes in the merge file last time I looked. Simular to HarvestMap, maybe the one book you have not foun...
File: HarvestMap05/10/14
hi guys, is there a complate vid...
Posted By: Sharlikran
hi guys, is there a complate video or tutarial for this. becouse i really try to use it with database or without database. but i couldnt. i download a daily database and imported all files but still cant see any gatherings on my map. can someone help me about this. tyWhen you import what does the report say. Post a screen...
File: LoreBooks05/09/14
After updating Lorebooks today all...
Posted By: Sharlikran
After updating Lorebooks today all my addons that use the compass bar (Lore books, Skyshard, Harvest Map) quit working. No errors, just not showing on the compass. All 3 work fine on the main map and the only addon I updated was Lorebooks. Could I have installed it wrong?I would try updating the libs folders for all your mods so th...
File: LoreBooks05/09/14
therift/therift_base: { 0.586, 0.4...
Posted By: Sharlikran
therift/therift_base: { 0.586, 0.488, 24, 3, nil, nil }, --The Wandering Skald therift/fallowstonevault_base: { 0.101, 0.444, 24, 2, nil, nil }, --Songs of the Return, Volume 27 therift/trolhettacave_base: { 0.502, 0.261, 18, 10, 2, nil }, --Words of the Wind eastmarch/eastmarch_base: { 0.707, 0.566, 22, 8, nil, nil }, --The...
File: HarvestMap05/09/14
Re: Daily update
Posted By: Sharlikran
Is it necessary to update Esohead.lua every day if I dont want to miss updates or the new files always contain all previous updates?It's an aggregate collection of information so update whenever you like, you won't miss anything.
File: HarvestMap05/09/14
Re: Re: Re: Re: Re: Re: Troubleshooting
Posted By: Sharlikran
The issue with the crash is occurring on the ESOHEAD side of things. It is most definitely ESOHEAD causing the issue. I have tried disabling everything else. If I were you I'd try loading up the publicly available version of ESOHEAD just to test. Size of the file that causes crashes is 7.9mb. Size of the file that works is 6.58 mb...
File: HarvestMap05/09/14
Re: Nodes missing
Posted By: Sharlikran
Hi I tried to install the Addon since I wanted to find cloth nodes, but it seems to be somehow broken. I am currently in reapers Marsh, and there is only one single cloth node! And that is after importing the most recent merge file. Other mode types show up, but Cloth is missing. I checked the settings, and after finding a n...
File: HarvestMap05/09/14
Is there a way to edit the pins on...
Posted By: Sharlikran
Is there a way to edit the pins on the map. For example deleting an icon that was in the wrong place?By the way, what is the icon that is in the wrong place? Chest, Alchemy, and the node name.The chest icon in Davon's Watch behind the Backpack dealer is there 3 times... but it appears in the same place. I was gonna try and delete th...
File: HarvestMap05/09/14
Re: Re: Load times
Posted By: Sharlikran
Would it be possible to add a button in the UI which toogles the addon on/off? There is already a button in the UI that toggles the addon on/off. Hit esc, addons check/uncheck HarvestMap hit reloadui.To add to that if you mean a hot key, then once the mod is disabled, and the UI reloads, the hotkey would no longer work. Are you a...
File: HarvestMap05/09/14
But since my biggest problem right...
Posted By: Sharlikran
But since my biggest problem right now is that it isn't logging things i Cyrodiil I just put in a test for "cyrodiil/ava_whole" and give it a lower "close by" value. I'm not complaining, I'm just trying to come up with solutions.I didn't think you were complaining I was just posting what had been said. If you find a way that work...
File: HarvestMap05/08/14
We need to adapt the distance that...
Posted By: Sharlikran
We need to adapt the distance that HarvestMap uses for how close two nodes can be depending on what map we are on. Cyrodiil for example needs a much smaller value since it is so large, but dungeons and towns needs a larger value. I don't know if there needs to be a complete list on "zone scales" for all zones or if one for dungeons/t...
File: HarvestMap05/08/14
Re: Load times
Posted By: Sharlikran
Since I imported the daily node lua the loading times are really long especially after/reloadui, I eaven had to deaktivate the addon.This is mentioned on the Addon Info tab. Depending on how much data you import the load time will be longer. To shorten it be sure to delete the Esohead.lua file after importing the data. To redu...
File: HarvestMap05/07/14
Is there a way to edit the pins on...
Posted By: Sharlikran
Is there a way to edit the pins on the map. For example deleting an icon that was in the wrong place?By the way, what is the icon that is in the wrong place? Chest, Alchemy, and the node name.