Results: 1939Comments by: Sharlikran |
File: HarvestMap04/17/14 |
![]() Posted By: Sharlikran
"provision" -> mapname -> 5 (provision was once the fifth type of harvesting ressources) -> itemid -> table of locations
d("Import Provisioning nodes")
for map, data in pairs(EH.savedVars.data) do
d("import data from "..map)
newMapName = Harvest.GetNewMapName(map)
if newMapName then
for itemId, locations in pairs(data) do...
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File: HarvestMap04/17/14 |
![]() Posted By: Sharlikran
Shinni, now that I look at it again I still think I did it wrong. Can you look at my code snipit? Is the third For loop needed did I do that right? It seems to be working but I don't know.
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File: HarvestMap04/17/14 |
![]() Posted By: Sharlikran
Sorry if it was asked but is there a database I could import so that I would have all resource nods already displayed on the map even if they are not yet discovered?
I play for AD alliance.
It's in the FAQ 5th question, and we have been talking about how to import it for like 3 pages now. As we have mentioned, you will only get...
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File: HarvestMap04/17/14 |
![]() Posted By: Sharlikran
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{
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{
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{
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{...
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File: HarvestMap04/17/14 |
![]() Posted By: Sharlikran
from what i see in you post, the esohead structure is:
map -> book titles -> table of positions (a book can be found at more than one place) -> position
so your function should look more like this
d("Import books:")
for map, nodes in pairs(EH.savedVars.data) do
d("import data from "..map)
newMapName = Harvest.GetNewMapName(...
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File: HarvestMap04/17/14 |
![]() Posted By: Sharlikran
=
{
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{
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{
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{
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{
= 0.348625,...
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File: HarvestMap04/17/14 |
![]() Posted By: Sharlikran
I use Skyshards version 0.4, which still has the compass version 1.11 and everything works fine for me.
you had an error without esoheadmarkers and with skyshards 0.4?
Yes
maybe we have different load orders and there IS an error in custommappins...
I only have Esohead, HarvestMap, SkyShards, SoftcapInfo. I 'had' 0.4 of SkyS...
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File: Esohead04/17/14 |
![]() Posted By: Sharlikran
At least in my game (Live EU) the alchemy plant Corn Flower is with a capital F. Not "Corn flower" as it's in the addon, so it's not getting logged.
I'm gonna say this is Zeni's fault. If I run a test using GetLootTargetInfo() it's a lowercase 'f'. If I use GetGameCameraInteractableActionInfo, then it's in uppercase 'F'. You can...
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File: Esohead04/16/14 |
![]() Posted By: Sharlikran
ive downloaded and installed ESOhead and ESOheadmarkers/harvestmap and ive even merged the .lui files...i cant get the addon to show me any of the merged file markers.
please correct me if im wrong but merging my file with the daily merge of all files uploaded that day should add a ton of new markers to my map. but none show, onl...
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File: Esohead04/16/14 |
![]() Posted By: Sharlikran
Can we add heavy sacks as nodes as well, since they can be a source of runes?Not really. Things you loot in the game are all the same. What I mean by that is that they are all containers. An NPC is a container, the Bank is a container, and even a sack, crate, or fishing hole is a container. The problem is that there are limited w...
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File: Esohead04/16/14 |
![]() Posted By: Sharlikran
Maybe a stupid question but can we already download some data and import it?
Would love to see what people have gathered so far.
You are not allowed access to any file in the SavedVariables folder. Such that you can't have a Eshohead_001.lua and import it into your Eshohead.lua. The problem with using someone else's file is tha...
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File: HarvestMap04/16/14 |
![]() Posted By: Sharlikran
It seems that Shinni put into the package newer version of CustomCompassPins library which has some bugs. If you replace it with latest released version 1.11 (http://www.esoui.com/downloads/info185-CustomCompassPins.html) it seems that it works correctly.
I replaced the CustomCompassPins.lua so the same one is in both addons, and th...
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File: HarvestMap04/16/14 |
![]() Posted By: Sharlikran
roger. will test tomorrow. thx
I forgot to mention something. A few posts back someone mentioned that the new version has an updated CustomCompassPins V1.12. Download the new version 1.11, and copy just the CustomCompassPins.lua over the one in the, '..\live\AddOns\HarvestMap\Libs\CustomCompassPins' folder to fix that. I read tha...
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File: HarvestMap04/15/14 |
![]() Posted By: Sharlikran
Help, please gentlemen/ladies? :)
Thanks so much!!
I hear that changing the to just works sometimes. Try that. I wasn't gonna make a video cuz I didn't wana see like I was being a know it or all grandiose, but maybe you could watch it and see what you might be doing differently. Keep the volume down a bit I get loud in a few...
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File: HarvestMap04/15/14 |
![]() Posted By: Sharlikran
started getting errors today every time i loot a node. i DO NOT have custom pins installed.
http://imgur.com/uahG5qW
i uninstalled and reinstalled harvest map and got this error when i opened the harvestmap settings
http://imgur.com/o0ggumw
thanks for help
Redownload the latest version and install the entire folder. The...
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File: HarvestMap04/14/14 |
![]() Posted By: Sharlikran
Also I currently had to disable harvestmap, as just after I installed it (along with skyshards since it lost that) - I got some pretty bad performance hitching..
If you use HarvestMap, and SkyShards together, without any other Compass or MiniMap mods installed there won't be a performance drop.
It could of been just random, o...
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File: HarvestMap04/13/14 |
![]() Posted By: Sharlikran
Started up the game, settings reset, nothing is shown.
Looks like the addon created a new "profile" associated with the "" account
Harvest_SavedVars =
{
=
{
=
{
=
My profile is still in HarvestMap.lua but it seems the addon can't get my account name to match it up...
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File: HarvestMap04/13/14 |
![]() Posted By: Sharlikran
Are skyshards still working like before?
No use SkyShards by Garkin.
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File: HarvestMap04/13/14 |
![]() Posted By: Sharlikran
I started a new thread so I am not mucking up this one with lua programming questions. I'm making a modification for personal use but if it ends up being something you are interested in Shinni, then you could host it as a new version. I think I finally figured out how to handle my dilemma of checking the profession, ItemID, and Nam...
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File: HarvestMap04/12/14 |
![]() Posted By: Sharlikran
Fixed the compass and the chest import.
Kreshweed data wasn't collected in Esohead, so it can't be displayed after the import.
Dangit, the file is awaiting approval from an admin. :(
EDIT: Yeah, I got it!
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File: HarvestMap04/12/14 |
![]() Posted By: Sharlikran
Is there a way to fix this?Ask your friends to upload their data.
Harvest Maps imports other peoples data, and looks for duplicates. As I mentioned to another user that was asking about why maps were not populated. If the data is not uploaded to the Merge Site for people to download, then it can't be imported, because it doesn't...
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File: HarvestMap04/12/14 |
![]() Posted By: Sharlikran
Shinni, Garkin, Joviex, or anyone else, can you help me with something?
if profession == 6 then
profession = 5
end
You set the profession from 6 to 5 for Wood. Makes sense, but I don't know lua coding.
-- Added: Supplies
= {
1187,
23265,
23267,
45835,
},
If I have a...
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File: HarvestMap04/12/14 |
![]() Posted By: Sharlikran
I'm using Minimap aswell is there a way to limit them on the minimmap then?
You would have to ask the Author of that mod, I can't even guess since I don't use it.
You can change the settings available for HearvestMap to display groups of icons, and the distance. You can't say I have a 1000, but I only want to see 100. As a p...
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File: HarvestMap04/12/14 |
![]() Posted By: Sharlikran
I noticed something strange today.. I have a decent enough system FX 8350 @ 4.7 8Gigs @ 1833 Plextor M3Pro 256gb 580GTX 1.5g version and if I have harvest map with merged esohead harvest points installed and I open the map my fps well go from 40-60 to 20 and stay there. If I disable HarvestMap it goes back to 40-60. Has anyone else...
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File: HarvestMap04/12/14 |
![]() Posted By: Sharlikran
Shinni, I wantd to make some changes for my own personal use. I notice that the icons are ordered in this fashion. In HarvestMapLoc.lua I found that the order of the menu items correspond with my assumption for the icons.
Harvest.defaultMapLayouts = {
{ level = 20, texture = "HarvestMap/Textures/Map/mining.dds", size = 20, co...
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