Results: 2022Comments by: Sharlikran
File: Inventory Insight03/26/23
@Phinix, MRL, PTS
Posted By: Sharlikran
Since you are being kind and respectful (which is nice of you) then I'm trying to figure it out. Thanks for all the feedback and examples. It doesn't work on the PTS!!! So you are 100% correct... however, that's the PTS. That is not the live server. There are no change notes that I am aware of other then what is in Update 37 (V...
File: Inventory Insight03/23/23
@Phinix
Posted By: Sharlikran
I tried it already and it doesn't fix anything. It doesn't change any functionality whatsoever. The tool tip doesn't show up in the Inventory Insight window with or without that added to the manifest. But I did check things by turning on the detailed information for recipes so that it shows what is required to make that recipe. Th...
File: LibQuestData03/22/23
@remosito
Posted By: Sharlikran
Because there isn't a need to do that in a Zone. You just display the quest pins in the zone. If I were fixing something because I needed to remove a specific quest then I would loop over everything and remove it. Nothing is indexed by quest ID for location purposes. There are things I have indexed by the quest ID but it has noth...
File: Inventory Insight03/22/23
@YunaWolf
Posted By: Sharlikran
I have had other people tell me before that they have strange issues with the count of things in the bank and so on. When I go to test it then it works fine. I haven't tested what you are describing. The mod should scan your inventory when you log into a character. It should when you open your bank or a guild bank you are monitori...
File: Inventory Insight03/21/23
@efster
Posted By: Sharlikran
The house must be visited because the game doesn't have access to the contents until you travel inside the house. So if you reset your saved variables at some point then yes you will have to load into the house again even if you have 30 more houses to visit. As far as everything else like I say there's really no speculating I have...
File: Inventory Insight03/21/23
@efster
Posted By: Sharlikran
I did glance at the saved variables and the Seaveil Spire seems to have a bag ID of 10223. Which sorta makes sense to me that ZOS would just use a Bag and Slot ID to store items in a house. When they decided to introduce housing to us maybe they just built onto the current inventory system rather then invent something new specificall...
File: LibQuestData03/20/23
Re: Incorrect Quest Name
Posted By: Sharlikran
So, I found an instance where Quest Map reports an incorrect quest name in Western Skyrim, but I'm not sure where to "officially submit it" to be updated. Plz halp? :confused: Edit: Nevermind! Progressing in one of the quests seems to have resolved the issue! :DThe quest names come from the API now. So at any time it's wrong I...
File: Inventory Insight03/18/23
Re: Compatibility...
Posted By: Sharlikran
Generally it is a good idea never to modify or return out of vanilla game functions. I do remember that this mod does have an odd way of handling the tooltip but for now I don't want to overhaul that to work like MM. However I don't think MM does it much better. There are a few odd circumstances for this mod when it gets the item l...
File: Quest Map03/17/23
@Akenatyl
Posted By: Sharlikran
No worries, just check your PMs please and lets see what's happening. The filters you mentioned, if they are those names exactly, aren't from this mod. So I don't think everything is installed or active. Which is odd since you say you see quest pins for other zones.
File: LoreBooks03/16/23
@Rishikesa108
Posted By: Sharlikran
Undisputed Genius? There are other people in the community that are better than me at all this. However on a personal note my wife would definitely not agree with you. However I do tell her that all the time. When I do she laughs.
File: Quest Map03/14/23
@Akenatyl
Posted By: Sharlikran
I don't have any issue with your question and you aren't doing anything wrong. If you have the current version then you should see quests for High Isle and Galen because the data does exist. It's not like it is a new area and I have not gotten to it yet. If I had not added those quests then I'd simply reply and ask for your patience...
File: LoreBooks03/09/23
@irenicus1911
Posted By: Sharlikran
Since Lorebooks has nothing to do with achievements and achievements are account wide then I really don't have an answer. I won't be adding special achievement code because I don't want to deal with that at all. The reason I don't want a deal with code from achievements is because there's no way to determine which characters would...
File: LoreBooks03/08/23
Re: Re: Re: Unlocking Eidetic Memory
Posted By: Sharlikran
We can't get it to work. It works fine for me (I have unlocked the memory from the mages guild quest), but it doesn't work for my girlfriend who hasn't yet. We've had issues with this for over 3 years now, but there has always been a solution (as I mentioned in my original post). Everything is fine for me except for the first time I...
File: LoreBooks03/07/23
I've read your description and stic...
Posted By: Sharlikran
I've read your description and sticky post pretty thoroughly, but I'm still confused about one thing: what do I do if I find a LoreBook pin that says that there's a book, where there is no such book? For example, an Eidetic Memory pin in my game is over Cyrodilic Collections in Murkmire, showing there's a "Bright-Throat Riddle Fragme...
File: WritWorthy03/06/23
Re: Auto Mimic Stone Use
Posted By: Sharlikran
Is it possible to have Writworthy automatically use a mimic stone if the style stone is not available? I know the checkbox can be checked when the item fails to be crafted, but I'd to have everything run through and only use the mimics when needed. TIA.I am only watching over the mod for ZOS changes that break it and make it unus...
File: WritWorthy03/05/23
I found yesterday that Writworthy d...
Posted By: Sharlikran
I found yesterday that Writworthy doesn't notify me when a master writ cannot be done due to me not having access to an area. I got a master writ for the Kagrenac's Hope set, which is located in the Earth Forge, however my sorcerer character has never done the Fighter's Guild quests that unlock that area. Writworthy still showed the...
File: Master Merchant 3.003/03/23
@remosito
Posted By: Sharlikran
No because I don't like when 0 = 0 then 0 = 1 kind of things. I kept the code as an idea but I'll do it differently.
File: Quest Map02/28/23
@Bratannis
Posted By: Sharlikran
People ask me questions like this sometimes and after I respond they say things like, "just asking" and "figured it was a bug and you had seen it before. Thanks" and stuff like that. There are no bugs I have seen before and just happen to know about. I'm not perfect but when I make a mistake normally I will catch it about the same ti...
File: Quest Map02/26/23
Re: Missed quest in Cyro
Posted By: Sharlikran
Coordinates: 0.850, 0.476 (east-east-south of Vahtacen). Its "Best Left Unknown" which points us to Vlastarus.I can't accept manual coordinates. It has to be done through the automatic process already in LibQuestData. Please read other posts. The previous post by coronhr just talked about PVP quests which is what you are posting a...
File: Master Merchant 3.002/21/23
Re: Re: @SkyrimDovahkin
Posted By: Sharlikran
I read it as the last sentence on #4 in your reporting errors sticky note. Oh I could maybe word that better yes. What I meant was that if you check your version and you don't have the current version then the fault lies somewhere. Then I tried to list possible ways the user overlooked an update. https://sir.insidi.at/or/logvie...
File: Master Merchant 3.002/20/23
@SkyrimDovahkin
Posted By: Sharlikran
Nope just go with the instructions so I can get the link and look at your error. If you let me know where I said that about Minion Maybe I could update that. Because I'm not sure I would say that exactly but I wouldn't want to imply that. Some people update manually some use minion just depends.
File: LibQuestData02/19/23
Status of PVP quests from Imperial...
Posted By: Sharlikran
Status of PVP quests from Imperial City or Cyrodiil I see why the PVP area has so many issues. I may find a way at some point, I may find a way months from now, in a year, maybe in a few weeks, I can't promise anything. I am looking at a few things to see what I can do. I already have Rapid Maneuver and if I really want Ca...
File: Master Merchant 3.002/19/23
Re: Lazy Set Crafter trips MM error
Posted By: Sharlikran
Not sure really which of the two to blame, but the errors are happening in MM as I work my way around queueing up a set ot craft. See if 3.7.59 resolves the issue.
File: Quest Map02/19/23
Re: cyrodiil quest markers
Posted By: Sharlikran
when i'm in a pve zone, and i look at the cyrodiil map, i can see some uncompleted quest markers. when i go to cyrodiil, however, and i open the map, i can't see those icons. i have 'quests (uncompleted)' checked in the filters, even in the cyrodiil filterThat is extremely odd I will try to figure out why. EDIT: I see wh...
File: Master Merchant 3.002/14/23
Re: Re: Re: MM window not showing (/mm)
Posted By: Sharlikran
First, /mm invisible Maybe the /mm window is somewhere... beyond my screen, idk? Is there a way to reset it's position? When I type /mm my cursor appears, but that's all. I already mentioned /mm invisible Otherwise 1. Exit the game 2. Delete MasterMerchant.lua under SavedVariables (No idea where on Linux) 3. Log in Nor...