Results: 295Comments by: remosito
File: Display Leads - with Location Info06/09/20
Re: Re: Re: Re: Wrong Difficulty ZOS Bug
Posted By: remosito
Yeah, having color separate from difficulty would be nice. I mean the difficulty would still change but the lead doesn't exactly change in rarity. my internal build already does it... but it changes difficulty column values too.. Will probably change header to rare and put in tooltip that difficulty = rarity at lower skill leve...
File: Display Leads - with Location Info06/09/20
Re: Re: Wrong Difficulty ZOS Bug
Posted By: remosito
Yeah, just realized that when digging out a green on my main antiquarian for a new feature and getting more bonus items. I hadn't noticed the Leads getting "upgraded". Probably because I went to 7 on my main. Once I hit 5 never did green/blue ones anymore. Then got really unhappy with the UI and started coding this Addon. Not doin...
File: Display Leads - with Location Info06/09/20
Wrong Difficulty ZOS Bug
Posted By: remosito
ZOS seems to have a Bug where sometimes the difficulty colors are returned wrong! I noticed it before. Just happened again. Suddently every green and blue difficulty got reported as purple by the game Problem is I was doing too many things before I noticed: - Scried half a dozen purple and two gold leads - dug out half...
File: Display Leads - with Location Info06/09/20
Interested into adding multi langua...
Posted By: remosito
Interested into adding multi language Support to your addon? If so I can help you, just send me a pm. One would need to change the string checks to use unique id's instead though, like defined constants in your addon. String comparison is always not that good if you want to work with different languages. Integers are easier to hand...
File: Display Leads - with Location Info06/08/20
1.1.1
Posted By: remosito
1.1.1 went through file admin queue. Tested it with and without savedvars fil Works in both cases for me. Hope for y'all too...need sleep desperately...off to bed ;-)
File: Display Leads - with Location Info06/08/20
Re: Thank you!
Posted By: remosito
Great addon so far! Currently everything seems to be working for me (on 1.1.0, will watch for 1.1.1) I just have one request - could you add a filter for "exclude treasures"? Thank you! :-) Interesting it is working for you even on 1.1.0... now I am puzzled.... "Hide Obvious" in 3rd filter hides treasures plus those vendor...
File: Display Leads - with Location Info06/08/20
Edit: after deleting saved vars...
Posted By: remosito
Edit: after deleting saved vars wasnt working indeed.... tried a fix and seems to be working even with no existing savedvars file... 1.1.1 incoming....currently in file admin queue Latest update and all filters appear broken? got in and Filters seem to be working for me... will quit. delete my saved vars and try...
File: Display Leads - with Location Info06/08/20
Latest update and all filters appea...
Posted By: remosito
Latest update and all filters appear broken? Not good at all...was working for me earlier...trying to log into game but hanging at "Requesting Character Load".... Can you describe "filter appear broken" a bit more? Are they not around at all. Just do nothing? Could have to do with how I introduced saved variables? If you...
File: Display Leads - with Location Info06/08/20
Re: Wow, what an update! :D
Posted By: remosito
Awesome update. Two very minor cosmetic bugs to report, with dropdown menu item tooltips: 1) The tooltips for the dropdown menus appear behind the menus themselves, making some of the text unreadable. I would expect them to appear in front of, or beside the menu. Repro steps: - hit the hotkey to open the addon's window - clic...
File: Display Leads - with Location Info06/08/20
Re: Re: Re: More Filters
Posted By: remosito
Being able to filter out repeatables would definitely be nice. Or a way to hide leads for stuff you already dug up in combination with can find/scry etc. Next Version "All Leads" will not show finished non-repeatables. New Filter "ALL Leads" that will include finished non-repeatables. Fixed a bug where finished non-repeatables...
File: Display Leads - with Location Info06/07/20
Re: Wow, what an update! :D
Posted By: remosito
Awesome update. Two very minor cosmetic bugs to report, with dropdown menu item tooltips: 1) The tooltips for the dropdown menus appear behind the menus themselves, making some of the text unreadable. I would expect them to appear in front of, or beside the menu. Repro steps: - hit the hotkey to open the addon's window - clic...
File: Display Leads - with Location Info06/07/20
Re: More Filters
Posted By: remosito
Hey, love the addon! I was wondering if more filter options could be added. Specifically a combination of "Can Scry" and "Have Lead" so that you can see across all zones what you can actually do at a glance. Thanks in advance! Thanks for the praise :-) Mmmhhh, "Can Scry" and "Have Lead" are new and old name for the same thin...
File: Display Leads - with Location Info06/07/20
Yeah, I guess it would be messy sho...
Posted By: remosito
Yeah, I guess it would be messy showing the lead source in a column for leads that can drop from multiple sources. You'd end up with multiline leads and that would look bad. If not having addon settings then at least have it save the column settings between logins. I haven't started on Greymoor either. Doing elsewyr atm, trying...
File: Display Leads - with Location Info06/07/20
Great update! A small request thoug...
Posted By: remosito
Great update! A small request though is having the window slightly bigger and have a column that displays where the "lead source(s)". Thank you :) Could you clarify what you mean by " where the lead source(s)"? Do you mean the info that is currently in the tooltip? That isnt' really working as for some items it is alre...
File: Display Leads - with Location Info06/07/20
OH MY
Posted By: remosito
:eek: My apologies! Left some debug printout in the code. I have libdebuglog and debuglogviewer so they go into a different window I have usually clicked away. So didn't notice them.... Noob mistake ;-) Will remove and upload an update. At this time and day we should have favorable winds through the file admin queue and i...
File: Display Leads - with Location Info06/06/20
Hello, and thank you for this addon...
Posted By: remosito
Hello, and thank you for this addon! It would be nice if we could hit ESC to exit the lead display screen and return to regular gameplay. At the moment it doesn't do this, but I keep trying without thinking because that's the behavior I expect. Hopefully that's simple to code! Howdie yvraine, looks like I am not an esc kin...
File: Display Leads - with Location Info06/06/20
Hi Remosito, This is an awesome...
Posted By: remosito
Hi Remosito, This is an awesome addon and you have greatly extended it from your initial release. There is some talk in zone chat about a 1 hour cooldown for Mythic item/Leads (per character). It seems if you log onto another character then you can get another of the same Mythic item/Lead. Having seen this mentioned sever...
File: Display Leads - with Location Info06/05/20
Thank you for this addon! I still...
Posted By: remosito
Thank you for this addon! I still have an open addon request here. This is something that might tie in nicely with your current work. Any chance you are interested in adding this functionality? You are most welcome :-) I have actually thought about that as well. But that's a whole other level. Especially considering one does...
File: Display Leads - with Location Info06/05/20
Re: Re: Re: Reset/reloadui
Posted By: remosito
Maybe there is some API function like GetLeadResultItemLink etc. in the API txt file? Else: You might use some itemlink template like this here (it's an research scroll item, so maybe put one of the lead items to chat and just copy&paste the chat text of the item and you will get the itemlink text): |H1:item:125464:124:1:0:0:0:0...
File: Display Leads - with Location Info06/05/20
Re: Reset/reloadui
Posted By: remosito
Thanks everybody for the feedback and help :-) Just released 0.3.0. With working mouse cursor from the get-go. A close button. And fix for recently scried leads not being purged bug. Thank you for the Add-on it does help. Once a lead/item is found it stays on the list until I reloadui. Might be nice to have a reloadui or re...
File: Display Leads - with Location Info06/04/20
Thanks all for the feedback. Glad t...
Posted By: remosito
Thanks all for the feedback. Glad to see others are using it and getting some use out of it :-) Very motivating to have a look at how to get a close button and how to make mouse work without pressing the UI mode key.... :-) @Digitalhype: Yes it is supposed to only show currently scryable leads. Maybe I messed up the update of t...
File: Furniture Catalogue05/20/20
Howdie manavortex, how lovely to...
Posted By: remosito
Howdie manavortex, how lovely to have you back :-) it didn't work for me so I looked into your code and you forgot to delete the original itemLink line in FurCGui.lua on line 54. The whole grabbing the pattern instead gets immediately overwritten again. I removed it to see if that does the trick and it indeed did :-) ch...
File: Furniture Catalogue05/04/20
Howdie manavortex, saw your chan...
Posted By: remosito
Howdie manavortex, saw your changes in the latest build. Love the idea of an official keybind plus the toggle. That's how the pro does it. Neat. Elegant. Sensical....unlike my crazy hacks :-) For some reason it wasn't working for me though. If it was for you please disregard below... Got it to work with the previous change...
File: Furniture Catalogue05/03/20
Hey remosito, when I retire, you...
Posted By: remosito
Hey remosito, when I retire, you can inherit this :D That's a nice way to implement the toggle, I'll look into this. Howdie, it's the dog with his bone again ;-) found the weirdest thing with my solution and I love it! Am on item and press r -> nothing happens and if I go to next line it will show recipe of that...
File: Furniture Catalogue05/03/20
Howdie, I have some good news an...
Posted By: remosito
Howdie, I have some good news and some bad news :-) Good News: Got it to work Bad News: I dont really know what I am doing. This is the result of a few hours of trial and error. Involving a lot of copy/pasta of code found around the web with changing/removing after a hop into the game and looking at /logviewer.... So some...