Results: 295Comments by: remosito
File: Furniture Catalogue05/02/20
Hey, Err, right. Because I ju...
Posted By: remosito
Hey, Err, right. Because I just added that yesterday. :D I haven't hooked up the tooltip to change if the shift key is pressed. Can you try pressing shift and then mousing out and in again? Did the mousing thing already with the shift pressed, or I wouldn't have gotten the debug output. Unless by "mousing out and in ag...
File: Furniture Catalogue05/02/20
hey, seems the file didn't go thr...
Posted By: remosito
hey, seems the file didn't go through? O_O Anyhow, I've done a reupload. Hey again :-) I am quite flummoxed. Independent of if I press shift or not the popup window always displays the Item and never the Pattern. Took the liberty of inserting FurC.DebugOut("ReturnItemLink with shift down %d %d", recipeArray.blueprint,...
File: Furniture Catalogue05/02/20
Hey remosito, In the curren...
Posted By: remosito
Hey remosito, In the current version I included the feature that the tooltip will be populated with the blueprint (if there is one) when you mouseover the item in the FurC UI with shift pressed. Could you check if it works for you? Important: Just pressing shift will do nothing (yet). You need to move the mouse off the row...
File: Furniture Catalogue04/29/20
Hey remosito, just figured mayb...
Posted By: remosito
Hey remosito, just figured maybe throwing out some ideas and doing some minimal legwork might be helpful if you actually feel like doing them ;-) just to make sure that I've got your feature request, you'd like to display the recipe information on the mouseover tooltip on shift down instead of the item information? I don't t...
File: Furniture Catalogue04/29/20
Hey again, this rabid dog failed...
Posted By: remosito
Hey again, this rabid dog failed again with his bone.... :-/ https://wiki.esoui.com/IsShiftKeyDown would be the api call.... Disclaimer: I really dont expect you to do any of these things. Especially in light of you not even playing (much) anymore.... just figured maybe throwing out some ideas and doing some minimal legwo...
File: Furniture Catalogue04/28/20
Hey again, had another idea base...
Posted By: remosito
Hey again, had another idea based on dungeontrakcer addon. Kinda neat. shows you completion of a given dungeon when you hover mouse on it on the map. The cool trick they use. If you hover over it with the mouse only. It shows completion in normal. if you hover over it with shift pressed. it displays vet dungeon completion for all...
File: Furniture Catalogue04/28/20
Yeah, exactly. I could perhaps even...
Posted By: remosito
Yeah, exactly. I could perhaps even re-use the same key, since it's unlikely that anything sold by an achievement vendor will be craftable... hmmm. :) Thanks for the praise, tbh, that was Ayantir's influence back in the days. The saved variables were horrible before. :D ] Very good point about the key. Personally I would...
File: Furniture Catalogue04/28/20
Hey, Did look into your code th...
Posted By: remosito
Hey, Did look into your code though, and saw you seem to have achievement id stored: yeah, I'm using that right now to generate the tooltip. I'll scan whether or not a character qualifies for the achievement in the future. :) I guess at startup or /fur read that saved vars once and premake the list for the achievements that...
File: Furniture Catalogue04/28/20
Hey, I think the reason is...
Posted By: remosito
Hey, I think the reason is because TTC checks for the item tooltip to be opened, while MM checks for an inventory row to be hovered, I'm not sure. Fixing that will either be relatively simple or require me to rewrite the list from scratch (which I am postponing for around 3 years already :D). Due to how the data is st...
File: Furniture Catalogue04/28/20
Hey again, update on the achieve...
Posted By: remosito
Hey again, update on the achievement addon research: holy cuacamole...there ain't a lot of them. And none seem to augment achievement popup window info with which characters have achieved it as far as I could see :-( Did look into your code though, and saw you seem to have achievement id stored: = { = { = {...
File: Furniture Catalogue04/28/20
Re: Re: Re: Re: achievement vendor and characters
Posted By: remosito
Hey, I like to be kinda frugal and have a tendency towards optimisation. Well just feels good to know you did something in the most optimal way. I feel you... :D if I don't have a pattern. I like to compare item craft cost with item traders price and pattern traders price. And if I think I will make enough items for my ho...
File: Furniture Catalogue04/28/20
Re: Re: Re: Re: Re: Re: achievement vendor and characters
Posted By: remosito
Hey, Okay, and here I thought that it would post the achievement as link. I'll look into that. :) For me was just colored text. Maybe I did something wrong. Would trust yourself as the coder more than a random person off the net like me :-)
File: Furniture Catalogue04/28/20
Re: Re: Re: Re: achievement vendor and characters
Posted By: remosito
Hey, When I am on my master crafter whom I use for decorating and want to buy an item behind an achievement. I would see immediately which one can buy it. I can add this. I can think of three ways to implement that: 1) add it to FurnitureCatalogue Advantage: it's idiot-proof Disadvantage: It requires the AddOn t...
File: Furniture Catalogue04/28/20
Re: Re: Re: Re: achievement vendor and characters
Posted By: remosito
Hey, First of all. I must admit with head hanging in shame. I must have misremembered or dreamed it up. But the little window that goes up on mouse over that I mentioned is not from the achievement mod I have. You're talking about the pop-up that appears in the FurnitureCatalogue window, right? It's a custom control that other...
File: Furniture Catalogue04/28/20
Re: Re: Re: Re: achievement vendor and characters
Posted By: remosito
When I look at craftable items in your addon window. In the pretty popup window it already gives me traders price from ttc I believe. What would be most ideal would be to have the trade price for the pattern too. Plus craft cost. Though craft cost might be much harder. And tbh. Not that necessary. Comission for crafted items that ppl...
File: Furniture Catalogue04/28/20
Re: Re: achievement vendor and characters
Posted By: remosito
Hey, thanks for the praise :) One thing I wasn't able to do though is filter the gold vendor by character so items that are locked behind an achievement are only visible for characters that have the achievement. That's because I never intended that to be done because the use case never occurred to me :D As a workaround, you...
File: Furniture Catalogue04/26/20
achievement vendor and characters
Posted By: remosito
Howdie, just installed your addon and am mighty impressed. Seems very powerful. One thing I wasn't able to do though is filter the gold vendor by character so items that are locked behind an achievement are only visible for characters that have the achievement. I guess alternatively adding the list of characters that have done...
File: TraitBuddy12/27/19
Inventory Insight: Don't count locked items
Posted By: remosito
Hi again, all is working swell after deleting the saved vars. But often inventory insight addon counts for my bank were wrong. It told me I had 2 in bank. Then when I wanted to do the research there was none. I think I finally tracked it down to locked items being counted as well. I lock my gear I wanna keep in my bank so I can...
File: TraitBuddy12/10/19
Re: Re: strange errors
Posted By: remosito
Hi remosito That's not my latest version of TraitBuddy you have installed, or you have accidentally installed the old copy made by Mitsarugi I don't have constants like ITEMSTYLE_GRIMHARLEQUIN anywhere in my current version. The best thing for you to do is completely uninstall the version of TraitBuddy you do have. Delete the...
File: TraitBuddy12/09/19
strange errors
Posted By: remosito
Howdie, getting a ton of errors. first ones at login, then on a number of actions (picking up a skyshard, starting research).... for brevity reasons only gonna paste the login ones for now: user:/AddOns/TraitBuddy/TraitBuddyData.lua:63: table index is nil stack traceback: user:/AddOns/TraitBuddy/TraitBuddyData.lua:63: in...