Results: 295Comments by: remosito
File: Shut Yer Trap - Mute NPCs07/28/22
that didnt work at all :-/ but f...
Posted By: remosito
that didnt work at all :-/ but found a forum post that pointed me direction of prehooking the builtin chat message handler. that works... but now have my own plus the prehook. makes little sense to have 2 function calls when one will do... will need to move the stuff in my own event handler into my prehooked one... but...
File: Shut Yer Trap - Mute NPCs07/28/22
howdie baertram, thanks for the...
Posted By: remosito
howdie baertram, thanks for the hint and explanation.. will do :-) and endeavor not to forget until my next addon release cheers Hi remosito, for new addons please do not ONLY include the dependency name but inlcude the version via >= TOO! ## DependsOn: LibAddonMenu-2.0 This will make...
File: Shut Yer Trap - Mute NPCs07/28/22
That probably happens with that cha...
Posted By: remosito
That probably happens with that chat rightclick setting mentioned further down... should have put 1 and 1 together and filtered them out of chat too... heatwaves make mushy brains.. lol there's a chance this will be rather easy to add to my addon... if we are lucky just watch a few more chat channels.. plus return false......
File: Display Leads - with Location Info07/28/22
got lead for ring of the pale order...
Posted By: remosito
got lead for ring of the pale order from Rat boss in bad mans hollow so its definitely not only trash mobs thanks for the report. I have gotten such off-main-location reports for a number of leads over the years. They are very rare per lead though. Almost makes me think some leads are added to additional loot tables with super...
File: Shut Yer Trap - Mute NPCs07/28/22
Could we have the same for the subt...
Posted By: remosito
Could we have the same for the subtitles and chat NPC dialogues for deaf people that have enough of Struga or the Card Game announces text in their chat or in the middle of their screen? Woohoo! :banana:
File: Shut Yer Trap - Mute NPCs07/27/22
thanks for the clarification :-)...
Posted By: remosito
thanks for the clarification :-) So I tried the temporarily disabling the subtitles idea. And while it actually disables the subtitles in the settings menu. It does so too late. The subtitle for the dialogue has already fired and it is still displayed.... so that is a nogo... was a derp before though and searched the A...
File: Shut Yer Trap - Mute NPCs07/27/22
Hello, Thank you very much for t...
Posted By: remosito
Hello, Thank you very much for this add-on. I so welcomed it that I spoke about it in my guild and people rushed to download it .. And then a demand appeared and I dare to say it should be considered a priority that could require not only your help but the one of the add-on community of ESOUI: Could we have the same for the sub...
File: Shut Yer Trap - Mute NPCs07/27/22
thanks baertram! pretty sure yo...
Posted By: remosito
thanks baertram! pretty sure you are right! didnt even know one could right click chat tabs.. lol I think he meant: Right click a chat tab, choose "Options", configure the chat channels there to be disabled for NPC yell/say.
File: Shut Yer Trap - Mute NPCs07/27/22
thanks for the praise 🙏...
Posted By: remosito
thanks for the praise 🙏 and awesome to hear others are as happy with being able to mute specific stuff as I am. as for how to unmute. for the moment you have to edit the saved variables file.. 😳 need to figure a way that scales selecting right one to potentially 100s of muted dialogues.. pretty busy the...
File: Shut Yer Trap - Mute NPCs07/27/22
very happy to hear it is working as...
Posted By: remosito
very happy to hear it is working as desired.. and great feedback about improvements.. I think I will just add text to check saved vars file for list plus unmuting. until I have time to implement unmute functionality that scales with potentially 100s of muted dialogues.. 😳 already fixed the error case when dropdown...
File: Shut Yer Trap - Mute NPCs07/26/22
Hi, thanks for this addon! Does it...
Posted By: remosito
Hi, thanks for this addon! Does it work when we have NPC yell/say off in the chat options? (maybe it can have the data) :) Not sure I understand what you mean by "off in the chat options"... might be because I use debuglogviewer addon. So a lot of what ends up in other peoples chat. For me it ends up in a different window all...
File: Display Leads - with Location Info07/23/22
Howdie, thabks for the praise a...
Posted By: remosito
Howdie, thabks for the praise and the feedback. From testing and your code change I assume you are talking about the situation when "can scry" is selected? The builtin green ones not showing iin can scry s a feature and not a bug. Was a concious decision. While true that one can scry them. It is as well true one can...
File: Master Merchant 3.007/11/22
Re: @remosito
Posted By: remosito
thanks for replying. I am afraid I did not post very well. Should have used your percentages of "deal/margin". Meaning if something is over the average it is negative percentage. I derped and used percentages in how much the price is over the average. Basically mypercentagenumbers = -(yourpercentagenumbers) So to restate...
File: Master Merchant 3.007/11/22
configurable deal limits
Posted By: remosito
Howdie :-) First and foremost. thanks for all the work you put into this most useful addon! At times it would be very useful to be able to configure the deal limits (red, white, green....) Why? aka Usecase It's ESO+ free trial time. And I always use this time to make sure I have enough raw mats for daily writs until the...
File: Loot Log07/05/22
Re: Re: Re: Re: item list indicator for current char known/unknown
Posted By: remosito
Hi again, thanks so much for the explanation. Your priority system makes a lot of sense and is very well thought out. I guess, as happens sometimes, I am the odd one out. I don't have a main, just 10 characters. Motif knowledge is the exception as I do have a main crafter mainly due to cost of motifs. And to a lesser degree. Am...
File: Loot Log07/05/22
Re: Re: item list indicator for current char known/unknown
Posted By: remosito
thanks so much for the explanation. that helped quite a bit :-) So I gave all my characters priority classes. A for my main crafter B for my deconstructionist C for all my other characters ( I really dont have a priority among those for knowledge) Is there a setting I can change so all my C characters are treated equally?...
File: Loot Log07/05/22
item list indicator for current char known/unknown
Posted By: remosito
Hi there, just discovered this addon and was able to kick a few others. What I haven't figured out to do is in itemlist (trader, inventory,bank) see if a recipe/pattern/motif that is not known by all characters yet. Whether my current character know it. The indicator icon seems to be the same whether my current character kn...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)07/05/22
chapterknown per character feature idea: quick hack
Posted By: remosito
Howdie, couldnt resist and look at your code :-) function CharacterKnowledge.AddTooltipExtension( tooltip, itemLink, server, charIdMotif ) -- Abort if the item is not something we can handle local category = LCK.GetItemCategory(itemLink) if (category == LCK.ITEM_CATEGORY_NONE) then return end -- Initialize local p...
File: Display Leads - with Location Info07/05/22
Re: Ancient Map of Fargrave
Posted By: remosito
Hi there, I am hunting all ancients maps of the game. First of all, I have a German ui, so I translate the words here, I hope I git that right. Concerning the deadlines dlc, I see an "antique map of the deadlands" - I got that lead correctly, so no problem there. But there is a "antique map of fargrave" and on my screen, it d...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)07/04/22
feature idea
Posted By: remosito
Howide, just came accross your addons and was able to replace a few others that did tooltip and marking of inventory. Awesome. maybe easiest to explain the feature idea is describe the use case? Say I am at a trader and I see a cheap motif. Your addon tells me which of my characters already have it and which don't. What I am...
File: Display Leads - with Location Info06/27/22
Re: UI Error
Posted By: remosito
Hi, I'm using Version 3.4.7 and updated 06/19/2022. I uninstalled, then reinstalled, today and am still getting this error message in game. I haven't a clue what it means so I thought I'd post it here: i = 460 is the id of the first antiquity from High Isle. Either there is an error for that line or the line is missing in t...
File: Display Leads - with Location Info06/27/22
Re: Re: Re: Can't select All Zones
Posted By: remosito
UI Scaling option in Settings solved that for one other person. If it doesnt. It's just a question of vertical pixels and number of entries that causes it. Dont know how to do scollable dropdown I am afraid. I just use the standard dropdown provided by eso. Not really helpful but you'd need to get more vertical pixels. Aka a new m...
File: Display Leads - with Location Info06/27/22
am kinda in maintenance/location up...
Posted By: remosito
am kinda in maintenance/location update only mode with this addon. Am working, well not working on right now..seeing it is summer, on two others. Maybe once I am done with those over winter I migth give it a go. cheers remosito UI improvement request. Minor. I would just *love* an indicator that shows the total num...
File: Display Leads - with Location Info06/27/22
Re: Re: Re: Re: Re: Feature Request
Posted By: remosito
I agree the 'Lore' column does show the missing codex entries for each item, i was asking for a summary by the grouping you have, here is my rough image, https://i.postimg.cc/Th5LKFkM/Screenshot-20220622-085052.png I find it easier to work on a group at a time but if you don't think this is worthwhile then I'm fine with that....
File: Display Leads - with Location Info06/20/22
Re: Re: Re: Feature Request
Posted By: remosito
Should have been; "... 3rd selection (ie. Everything) please could there be a second column added to the popup which would then show alongside each listed item, the total number of any missing codex entries ... " I do hope my meaning is now clear for you, thanks. really not clearer at all I am afraid. you say "second column...