Results: 105Comments by: demawi
File: Rulebased Inventory07/30/21
Hi! Rulebased Inventory doesn't hav...
Posted By: demawi
Hi! Rulebased Inventory doesn't have a restriction. But you're right the string won't be saved from eso. Haven't heard of a change. After writing a long rule I watched into the saved variables. Instead of the content I have: = nil, -- invalid string value (was your string larger than 2000 characters?) A current workaround...
File: Rulebased Inventory07/23/21
Re: Cumulative change log for version 2.23.0
Posted By: demawi
hi! the function is listed in on the "functions" page. But you're right an example I have only given in the changelog not in the wiki. The api is 'call(lua function)' there. With that you have to define a function which will be called, but of course with the integrated global since 2.23 you can call your functions directly. So y...
File: Rulebased Inventory07/22/21
Re: problem with FCOISmarker
Posted By: demawi
hmm.. "not fcoismarker('sell')" should not be necessary because it's already defined in the task precondition, which can be seen in the task-list tooltip. (Unmark is using "fcoismarker('sell') as precondition, that's why it works as precondition but not within a rule) When having "companion() and not fcoismarker()" the first time...
File: Rulebased Inventory07/22/21
Re: New Feature: Additional Tasks - Bind and Lock
Posted By: demawi
these are already on the roadmap. I think these tasks should be easy to implement. I will put it a bit higher in the roadmap :) Hey Demawi, Hope you're well. :D I had some additional feature suggestions. User Stories: As a user, when I find an item that I consider to be a perfect item, I would like to lock the item. As a...
File: Rulebased Inventory07/17/21
Hi! I hope everyone is going well w...
Posted By: demawi
Hi! I hope everyone is going well with the new version. Here are my impressions and use-case: Previous I haven't used FCO Item Saver myself. Now I'm using the marks not for safety (because I wrote the safety in my RbI-Rules :), but to mark what RbI will do with that item. Currently I put all items my main doesn't need as junk (mos...
File: Rulebased Inventory07/15/21
Version 2.23.2 is out now, with fol...
Posted By: demawi
Version 2.23.2 is out now, with following fixes. Thx for reports and sry for any inconveniences. added scrollable for task-selection FCOISMark-tasks now using the constant icon name, so instead of fcoisMarker(1) we're using fcoismarker('lock') now. Just run a test with a wrong marker name and the RuleInspector will show you a...
File: Rulebased Inventory07/15/21
ok, thx for the hint, I will migrat...
Posted By: demawi
ok, thx for the hint, I will migrate it with the next update. Would be nice if FCOIS could provide a name->id mapping for this. Please use the correct constants FCOIS_CON_ICON_* for the iconIds instead of using 1, 2, 3, 13 directly! This should be named in your docu properly. I'm not responsible for any loss or wrong marks etc....
File: Rulebased Inventory07/15/21
Version 2.23.0
Posted By: demawi
So the new version 2.23.0 is out. Sry it has taken a bit longer, I had to test and optimize it a lot. Changes see below. Cumulative change log for version 2.23.0 added function cancraftmasterwrit, which determines if the current character has everything (knowledge and materials) for a masterwrit (needs addon WritWorthy) suppor...
File: Rulebased Inventory07/13/21
Re: Junk does not work as expected for Companion Gear
Posted By: demawi
I implemented new rules for Companion gear, because it stacks faster than it is sellable. I use a pricemarker of 5000G in the rule, because the price() is much higher as the real market value. The rule seems to work, but there are no junked items after. https://i.ibb.co/dBR7d4y/2021-07-13-09-49-19.jpg Yeah, sadly currently...
File: FCO ItemSaver07/08/21
hi! it seems i stumbled over a very...
Posted By: demawi
hi! it seems i stumbled over a very specific case. When 'Auto Category', 'Custom Item Preview' and 'FCO ItemSaver' are installed, the following ItemSaver code prevents that the item context menu when interacting with the bank, will not show up with all needed menu entries. When installed only these three addons, only the entry from...
File: Rulebased Inventory07/08/21
Is function id() even working? What...
Posted By: demawi
Is function id() even working? Whatever id I pass in, it just returns true for all items I have. Currently id() will not take any arguments it only returns the value itself. With returning a number for every item and numbers are 'true'. Every item will be returned. So you have to use: id() == 46786 But this is a good hi...
File: Rulebased Inventory07/06/21
Re: Sort Order and By Function
Posted By: demawi
I want to say, I love your addon and I appreciate all the hard work you've put into it. It is a cornerstone in improving my efficiency while playing the game - and it's saved me a LOT of time. Also, sorry if this has been asked before - I tried looking through a few of the previous comments, but there's a lot to cover. Can you i...
File: Rulebased Inventory07/05/21
BTW, how is the "default character...
Posted By: demawi
BTW, how is the "default character order" for NeedLearnInOrder determined? Is it the order of chars on my login screen, top to bottom? sadly it is not the char order of the login screen. It's the character creation time order. You can check your order, when creating a syntax error like testing "asdf()" rule. It's the order in the...
File: Rulebased Inventory07/05/21
Re: Wow
Posted By: demawi
I've still been running with my rules for a while, but hadn't checked the update notes in a while. And now I look and see: Character Name tests Calling rules within rules Motif Knowledge Using of items ... more :cool: :eek: :) :D With these changes, as well as some of the game changes, I'm in a mood to go and rework a bu...
File: Rulebased Inventory07/04/21
I just installed RBI and I'm not su...
Posted By: demawi
I just installed RBI and I'm not sure what to do. I've looked in Settings and the only things that aren't greyed out are the the drop-down list under Tasks (if I select Junk (and only Junk), "Run" lights up) and General Settings. I have the required and recommended libraries. Is something wrong or is there something I need to do to g...
File: Rulebased Inventory07/01/21
Test button for tasks does not alwa...
Posted By: demawi
Test button for tasks does not always show info correctly. As you can see, test showed nothing. But then I walked to a crafting station and it deconstructed an item. It was according to rules, that sash must have been deconstructed, but Test did not show it for some reason. p.s. I did not change anything with item in-between te...
File: Rulebased Inventory07/01/21
Test button for tasks does not alwa...
Posted By: demawi
Test button for tasks does not always show info correctly. As you can see, test showed nothing. But then I walked to a crafting station and it deconstructed an item. It was according to rules, that sash must have been deconstructed, but Test did not show it for some reason. p.s. I did not change anything with item in-between te...
File: YeOlde - Infos06/30/21
hi! there is an annoying d("OnInven...
Posted By: demawi
hi! there is an annoying d("OnInventoryUpdate()") in YeOldeInventorySpace.lua:86
File: Rulebased Inventory06/28/21
Updated to 2.22 - Destroy Task stop...
Posted By: demawi
Updated to 2.22 - Destroy Task stopped working completely. Went back to 2.21 - everything is fine. thx for the report and sorry for the inconvenience. Should be fixed now with version 2.22.3.
File: Rulebased Inventory06/24/21
I released the new version 2.22.0 w...
Posted By: demawi
I released the new version 2.22.0 with the new 'use'-task. Which I've tested a lot with the following item-types: fish, container, currency_container, recipe, motif. Are there more interesting use-types? 'use' on a container includes also loot all, with respecting the transmutation crystal maximum limit. I also tested with other...
File: Addon Selector (Save AddOn profiles/packs)06/14/21
The new blackwood patch 7.0.6 seems...
Posted By: demawi
The new blackwood patch 7.0.6 seems to break the addon selection in general. Currently I can not change an addon selection with or without "Addon Selector". I'm not that happy with the new submenus. I think the default action (especially for me as addon author) is switching between profiles. Now it's always one click more for that...
File: Rulebased Inventory06/14/21
Re: Item inspector not for all items availlable
Posted By: demawi
I never used the item inspector before, therefore I do not know if this is a new bug or if this has some other reason. I made a little video to show you whats happens: https://1drv.ms/v/s!ApXfX7ALuGy5nVtJNYLC_wypf0gx?e=cK6uCj hmm.. that's interesting. Thx for the report. We're using just LibCustomMenu for the context menu ent...
File: Rulebased Inventory06/07/21
Re: Re: Extract task
Posted By: demawi
Hi, loving the addon so far :D it's by far the junk manager addon that best suits my needs! However, I've noticed I get this error every time I perform an Extract task on trash glyphs. I have disabled all other addons and set the task delay to 2000. EsoUI/Libraries/Utility/ZO_QueuedSoundPlayer.lua:44: operator + is not supported f...
File: Rulebased Inventory06/05/21
Re: Extract task
Posted By: demawi
Hi, loving the addon so far :D it's by far the junk manager addon that best suits my needs! However, I've noticed I get this error every time I perform an Extract task on trash glyphs. I have disabled all other addons and set the task delay to 2000. EsoUI/Libraries/Utility/ZO_QueuedSoundPlayer.lua:44: operator + is not supported f...
File: Rulebased Inventory06/02/21
Re: Feature request: execute ruleset on demand
Posted By: demawi
Hi atm rulesets are executed automaticly by assigning the to a specific task, is it possible to execute rulesets on demand ? e.g. If I have rulesets for specific items, depending on what I am doing, withdraw from / store into a chest, bank or guildbank, I can chose a ruleset from a dropdown list to execute. Storage is the ope...