Results: 134Comments by: ExoY
File: ExoYs Auto Sheathe03/29/20
after the newest update in dungeons...
Posted By: ExoY
after the newest update in dungeons it is constantly sheathing my weapon. constantly as in after every light attack. had to disable the addon so I can play. Thanks for your feedback. Apparently there is something weird happening with the internal logic of my addon, because sometimes it seems to work just fine and sometimes i get t...
File: ExoYs Quickslot Assistant03/04/20
Re: Thank you
Posted By: ExoY
Oh thank you for this addon. The amount of times I have died because the ram is still selected when I needed a potion or having been caught up in the fight missed my food buff dropping off. :) Glad you like it :) Since I play PvE most of the time, I am always looking for input how this Addon can be more usefull in PvP situation....
File: ExoYs Quickslot Assistant03/01/20
I am not really clear on what this...
Posted By: ExoY
I am not really clear on what this is supposed to do. I know that in settings I designate the slots that are to have designated potions and food. But I do not really know how I am supposed to pick the potion or food that I want the addon to use. Will it just use any food or potion? Or does it make it so that I cannot change thi...
File: ExoYs Quickslot Assistant02/28/20
A hint on the LibAddonMenu options...
Posted By: ExoY
A hint on the LibAddonMenu options table: You do not manually need to index the entries via local optionsData = { etc. This is only disturbing you if you want to add/insert new options and need to renumber them all :( Thanks, that makes it easier to expand the menu. I just used the examples from LibAddonMenu and assumed...
File: ExoYs Auto Sheathe02/28/20
Your function EAS:Initialize() sho...
Posted By: ExoY
Your function EAS:Initialize() should be written like this: EAS.Initialize() Else you tell the game to look for an object (like a class) which could be referenced via the self variable. As you did not define EAS as ZO_Object:Subclass(), but only as table EAS = {} the entries of variables and functions should be just attched wit...
File: PersonalAssistant (Banking, Junk, Loot, Repair)02/22/20
Guildbank and CraftingBag
Posted By: ExoY
Hello, first of all I love your addon. It is one of my most favourite once and makes live just so much more comfortable. I do have two suggestions, which would make it even more awesome. Number one: is it possible to also have rules for your different guild banks, since you usually do not change guilds every other day this c...
File: Bandits User Interface02/20/20
Re: Re: Frames
Posted By: ExoY
Can you make it, so i difference between player is dead, beeing resurrected and res pending can be seen? Can help: Settings>Bandits UI>Notifications>Group notifications could you maybe include an option for the Bossframe, to show current HP as well as Percentage? Can help: Settings>Bandits UI>Target frames>Bosses frame I feel...
File: Bandits User Interface02/19/20
Hello, thanks for this Addon. He...
Posted By: ExoY
Hello, thanks for this Addon. Here is a small suggentsion for a new feature regarding the Groupframe, which i personally find extremly helpfull. Can you make it, so i difference between player is dead, beeing resurrected and res pending can be seen? Especially during raids this would be really handy. So far, the only groupframe...
File: Lui Extended02/19/20
New Feature for Groupframe suggenstion
Posted By: ExoY
Hello, thanks for this Addon. I really like and enjoy it. Here is a small suggentsion for a new feature regarding the Groupframe, which i personally find extremly helpfull. Can you make it, so i difference between player is dead, beeing resurrected and res pending can be seen? Especially during raids this would be really ha...