Results: 172Comments by: AlbertVonMoosseedorf
File: FCO Lockpicker11/17/21
Latest version doesnt work anymore
This morning Minion installed an update for FCO-Lockpicker and it doesn't work anymore. The hook doesnt appear and it seems to stick. I installed the last backup of FCO-Lockpicker that worked.
File: FCO ItemSaver11/10/21
Re: Re: how to reset item informations without deleting all settings
I bet it's another addon though :p You lost your bet ;) No addon is guilty - its this lousy programmed game. Each day I have at least a dozend of crashes, especially while relogging to another char during the crafting dailies. I guess there are some inconsitencies that I have also with other addon's, if they keep data in...
File: FCO ItemSaver11/06/21
how to reset item informations without deleting all settings
I reorganized some markers and changed the option for automatically markings from on to off. But there are still items, that will be marked when coming into the bag. Even when I remove the marker, next time the item comes in it will be marked again. I guess the best would be to reset all the items table kept in the saved variables, b...
File: Rulebased Inventory09/09/21
Re: Re: cancraftmasterwrit() doesn't work
This morning I was sorting out my master writs an remembered you have implemented to rule cancraftmasterwrit(). To lighten my work i wanted to use this for markings and made a test rule with only cancraftmasterwrit() and at least one of my writs should have been selected. Have I used it in a wrong way ? https://i.ibb.co/qNd3zpc/Sc...
File: Rulebased Inventory09/08/21
A couple of posts have accrued. I w...
A couple of posts have accrued. I will try to work through them one after the other. @albert: ... There are some "instanceId" settings within the FCOIS-addon, perhaps they can help. . I am aware of the FCOIS-Setttings and for this specific marker the settings are: https://i.ibb.co/vV1jZnc/2021-09-08-08-13-05.jpg This says t...
File: Rulebased Inventory09/06/21
retain items for Lazy Writ Crafter doesnt work properly
When I open the bank several times, the items for lazy writ crafter are retrieved the first time and stored the second time and so on. When Lazy Writ Crafter cannot retrieve all the Items from the bank in one time (e.g. my bag is full) I to make more space in the bag and open the bank a second time. I this case the items retrieved at...
File: Rulebased Inventory08/31/21
tag(string) doesnt work
I implemented new rules for treasure items to keep some of them for the daily in clockwork city. But they dont work. The following is one sample: type("treasure") and tag("schreib", "schrift", "Karten") type("treasure") and tag("Karten") type("treasure") and tag("map") I also tryed with only one string like tag("Karten") or...
File: Rulebased Inventory08/22/21
Re: Re: Question about FCOIS-Markings
I normally do not look into my craftingbag (ESO+), but today I did. First view was ok, nothing marked, but as I opened the craftingbag twice there was some material marked for sell at the dealer (sell for dealer price !?, normally only junk) - I removed the markes immediately :eek: - is this intended, that rules run also on the c...
File: Rulebased Inventory08/22/21
Re: Re: feature request: check activated CP skills
You can make rules which checks if CP skill is currently slotted. For example: cSkillSlotted('meticulousdisassembly') I personally use: for max results from deconstructing (cp skill and passives from crafting) Thanks, I havn't remarkt this rule :)
File: Rulebased Inventory08/21/21
feature request: check activated/slotted CP skills
I would like to check for deconstruct, refine and fence, if I have activated the specific CP skill which is needed for better earnings within my rules. I know, this is rather a constraint on task level instead of per-Item, but at least it helps to avoid loss of earnings. - fence: cpskill("infamous") - deconstru...
File: Rulebased Inventory08/20/21
strange behaviour for bagtobank and banktobag
Please do not understand my posts not as a complaint, I am very satisfied with RbI. I only want to help make it better and more flawless. I have a character for storing unused recipes based on its price and I need to open the bank at least 2 times until the transfer is complete. rule for bagtobank type("crownitem", "motif", "re...
File: DecoTrack08/20/21
reducing redundancy in the tooltip
I am ongoing to fight against redundancy in my tooltip, because there is not enough space and I would appreciate if you could implement a option for the tooltip. Tooltip option: Hide storage count - you show the count only for furniture and I need the count for all items and there are some addons they do - what they don't do...
File: Furniture Catalogue08/19/21
Hi , @Albert... your display number...
Hi , @Albert... your display number of existing items is not from this addon ! These tool tips come from another addon. The original tooltip in the displayed window of Furniture Catalogue (with hidden recources) looks like this: Sorry, I found the culprit. Its an Addon named Decotrack :o
File: Furniture Catalogue08/19/21
reducing redundancy in the tooltip
I am ongoing to fight against redundancy in my tooltip, because there is not enough space and I would appreciate if you could implement a new option in the tooltip. New Tooltip option: Hide storage count - you show the count only for furniture and I need the count for all items and there are some addons they do - what they d...
File: Rulebased Inventory08/17/21
cancraftmasterwrit() doesn't work
This morning I was sorting out my master writs an remembered you have implemented to rule cancraftmasterwrit(). To lighten my work i wanted to use this for markings and made a test rule with only cancraftmasterwrit() and at least one of my writs should have been selected. Have I used it in a wrong way ? https://i.ibb.co/qNd3zpc/Sc...
File: Rulebased Inventory08/17/21
Re: Re: Question about FCOIS-Markings
... as I opened the craftingbag twiceI normally do not look into my craftingbag (ESO+), but today I did. First view was ok, nothing marked, bu there was some material marked for sell at the dealer (sell for dealer price !?, normally only junk) - I removed the markes immediately :eek: You could use bag("backpack"), but perhaps .....
File: Rulebased Inventory08/16/21
Question about FCOIS-Markings
I normally do not look into my craftingbag (ESO+), but today I did. First view was ok, nothing marked, but as I opened the craftingbag twice there was some material marked for sell at the dealer (sell for dealer price !?) - I removed the markes immediately :eek: - is this intended, that rules run also on the crafting bag ? - how...
File: SnapShot08/07/21
Copy does not work when using Select All
Hello, I am very happy to have discovered this addon, I have been looking for something like this for a long time. Works great, just one litte bug: When I select manually (pointing with the mouse on top, hold down and scroll down to the end) I can copy the text and paste it somewhere else. But when using Select All, copy doesn't w...
File: Default Guild Bank08/06/21
Open Bank always with Junk activated
I'm really grateful for this add-on, but there is a problem that ESO implemented in March and which, like so many other things, ESO seem to be unable to handle it. When opening the bank or guild bank, some addons start to transfer items (eg Lazy Writ Crafter, Personal Assistant, Rule Based Inventory) and the ESO Bug creates a really...
File: Essential Housing Tools08/04/21
Permanent error - even after Reset Data
I have been getting this error message for a few days. Today I did a complete reset of all my data and the message still appears. Any succestions ? Checking type on argument furnitureId failed in HousingEditorGetNumPathNodesForFurniture_lua stack traceback: : in function 'HousingEditorGetNumPathNodesForFurniture' user:...
File: PersonalAssistant (Banking, Junk, Loot, Repair)08/02/21
repair with crown-repair-material repairs only 1 item
I am using PA Repair for a while and it works perfect with normal repair material. But now I switched to "using crown repair metarial" and remarked, that only 1 item is repaired by it. Crown repair material should repair the whole equipment at once and it does, when I use it directly in the inventory !?
File: Rulebased Inventory07/31/21
>>> Unexpected RbI error in version 2.23.3
This happens, when using RbI-Inspector for one of this Items: https://i.ibb.co/n1FJdsq/2021-07-31-07-46-29.jpg bad argument #1 to 'ipairs' (table/struct expected, got nil) stack traceback: : in function 'ipairs' user:/AddOns/RulebasedInventory/Modules/Functions_Item.lua:605: in function '(anonymous)' : in function 'pcall' us...
File: Rulebased Inventory07/23/21
Cumulative change log for version 2.23.0
I have seen your "Cumulative change log for version 2.23.0" and I am very interested in your new implemented Call-Funtion. But like other functions there is nothing to find in your Wiki. I know documenting has never been a developer's favorite thing to do, but I would really appreciate some more examples, even when this are only your...
File: Rulebased Inventory07/21/21
problem with FCOISmarker
First of all, thank you very much for implementing this feature. Unfortunately, it is not working properly at the moment. companion() and ( ... ) At first I only had this code and it toggles the marking each time I run the rule. https://i.ibb.co/37R31z0/2021-07-21-23-14-40.jpg Since I know that FCOIS toggles a...
File: Dynamic CP (Champion Points 2.0)07/21/21
Additional triggers for specific tasks ?
Hi, your addon is a great help and would like to see some more triggers to cover specific tasks: - start fishing - using a crafting station - equip a specific gear set (I use Bandits for this)