Results: 99Comments by: Mr.Envy
File: Combat Cloud Updated06/16/22
Here is the fixed version of Combat...
Posted By: Mr.Envy
Here is the fixed version of CombatCloud with no LUA errors, working with High Isle chapter (Update 34) https://fastupload.io/yqoBwB7AI2mF4Dm Fixed thanks to the help and kindness of Baertram, cheers! Alright, glad to help (again) ;) Maybe upload the current fixed version as a zip file somewhere for others who are interested.
File: Master Merchant 3.006/15/22
I see. Well, it's a small price to...
Posted By: Mr.Envy
I see. Well, it's a small price to pay for such a great addon ^^ Thanks for all your work and help, all the best!Well, if I ever find a way. I have been contemplating how I would rewrite it to use LibAsync. Maybe some day ^^ At this point, for this addon the only way is up, so I'm confident that eventually this little issue will a...
File: Master Merchant 3.006/14/22
Thanks for you response. I did chan...
Posted By: Mr.Envy
Thanks for you response. I did changed guilds recently, so maybe this is the cause.I don't see how but I will look into that. Should I still follow your steps to see if it works?Yes, the steps should get you to a point where you have all the sales data and functionality for the dots on the graph. So I followed your exact steps...
File: Master Merchant 3.006/14/22
Thanks for you response. I did chan...
Posted By: Mr.Envy
Thanks for you response. I did changed guilds recently, so maybe this is the cause.I don't see how but I will look into that. Should I still follow your steps to see if it works?Yes, the steps should get you to a point where you have all the sales data and functionality for the dots on the graph. So I followed your exact steps...
File: Combat Cloud Updated06/14/22
Not sure what you have changed ther...
Posted By: Mr.Envy
Not sure what you have changed there as line 8 is EMPTY in my code? Please do not remove lines unless gold so else the numbers mismatch and I'm not able do help any further. The funciton needs to look like this: function CombatCloud_ResourcesPotionEventListener:New() local C = CombatCloudConstants local t = CombatCl...
File: Combat Cloud Updated06/13/22
Change the mentioned line 7 in the...
Posted By: Mr.Envy
Change the mentioned line 7 in the file user:/AddOns/CombatCloud/Core/EventListeners/Resources_Potion.lua to: local actionButton = ZO_ActionBar_GetButton(ACTION_BAR_UTILITY_BAR_SIZE + 1) --ACTION_BAR_FIRST_UTILITY_BAR_SLOT -> replace any occurence in the addon of ACTION_BAR_FIRST_UTILITY_BAR_SLOT (was removed by ZOs) with ACT...
File: Master Merchant 3.006/13/22
Hey Sharlikran, I'm getting the fol...
Posted By: Mr.Envy
Hey Sharlikran, I'm getting the following LUA errors while using the guild store: It may be related to AwesomeGuildStore since after using the guild store this lua also popped up among yours: Not sure I can. That's the infamous error people get that I can not reproduce. The error happens when there is no Guild Name which you can...
File: Master Merchant 3.006/13/22
Hey Sharlikran, I'm getting the fol...
Posted By: Mr.Envy
Hey Sharlikran, I'm getting the following LUA errors while using the guild store: user:/AddOns/MasterMerchant/Libs/LibGuildStore/LibGuildStore.lua:381: attempt to index a nil value stack traceback: user:/AddOns/MasterMerchant/Libs/LibGuildStore/LibGuildStore.lua:381: in function 'callback' |caaaaaa guildData = {entryTex...
File: Daily Alchemy06/13/22
Hey Marify, after the High Isle upd...
Posted By: Mr.Envy
Hey Marify, after the High Isle update I'm getting this LUA error sometimes: user:/AddOns/DailyAlchemy/Advisor.lua:1000: attempt to index a nil value stack traceback: user:/AddOns/DailyAlchemy/Advisor.lua:1000: in function 'DailyAlchemy:GetSolvent' |caaaaaa self = {displayName = "|c3CB371Daily Alchemy|r", DA_PRIORITY_BY...
File: Combat Cloud Updated06/13/22
Edit the file /Core/EventViewers/_b...
Posted By: Mr.Envy
Edit the file /Core/EventViewers/_base.lua with a text editor Add this line at line 173 if not color then return end The function CombatCloud_EventViewer:PrepareLabel looks like this in the end function CombatCloud_EventViewer:PrepareLabel(label, fontSize, color, text) label:SetText(text) if not color then retur...
File: Auto Category - Custom Inventory Categories05/27/22
Hey, I've been experiencing this LU...
Posted By: Mr.Envy
Hey, I've been experiencing this LUA Error when trying to sort items by their value in the guild stores' inventory while using ATT to show their sale price value. This issue results in the inventory breaking, forcing me to reloadui in order to be able to list other items for sell. I know it must pe a conflict with that addon and I'm...
File: Arkadius' Trade Tools05/22/22
Re: Re: ATT menu issue
Posted By: Mr.Envy
Hi, thanks for you work, amazing addon. I would like to point out a issue I'm having with ATT: every single time I swap zones the ATT main menu shows up for a few seconds and then closes automatically, without me using the keybind for it.. this tends to get a bit annoying sometimes, is there any way to fix this? That's caused by Cro...
File: Arkadius' Trade Tools05/22/22
ATT menu issue
Posted By: Mr.Envy
Hi, thanks for you work, amazing addon. I would like to point out a issue I'm having with ATT: every single time I swap zones the ATT main menu shows up for a few seconds and then closes automatically, without me using the keybind for it.. this tends to get a bit annoying sometimes, is there any way to fix this?
File: QuickMapNav05/16/22
I get the exact same error, and it'...
Posted By: Mr.Envy
I get the exact same error, and it's happening at least 5 times a day, not every few months, at least in my case. Anyway, not a game breaking error. ok, I will investigate, where does it occur? Reaper's March too? Multiple areas, I guess it's pretty random, I can start tracking areas and let you know if you'd like ^^
File: Combat Cloud Updated05/12/22
Edit the file /Core/EventViewers/_b...
Posted By: Mr.Envy
Edit the file /Core/EventViewers/_base.lua with a text editor Add this line at line 173 if not color then return end The function CombatCloud_EventViewer:PrepareLabel looks like this in the end function CombatCloud_EventViewer:PrepareLabel(label, fontSize, color, text) label:SetText(text) if not color then retur...
File: Combat Cloud Updated05/02/22
Re: Need a fix
Posted By: Mr.Envy
Is author will continue updating addon? I have this https://prnt.sc/1x2adwl errors which need to be fixed. I am also getting these LUA errors they keep popping up frequently and usually comes 8 in a row. The error: bad argument #1 to 'unpack' (table/struct expected, got nil) stack traceback: : in function 'unpack' user:/Add...
File: Bandits User Interface04/29/22
user:/AddOns/BanditsUserInterface/B...
Posted By: Mr.Envy
user:/AddOns/BanditsUserInterface/BUI_Frames.lua:1280: operator .. is not supported for string .. boolean I keep getting this UI error Ty for your reports. Fixed. Simply download the update. Fixed indeed. Ty
File: Bandits User Interface04/29/22
user:/AddOns/BanditsUserInterface/B...
Posted By: Mr.Envy
user:/AddOns/BanditsUserInterface/BUI_Frames.lua:1280: operator .. is not supported for string .. boolean stack traceback: user:/AddOns/BanditsUserInterface/BUI_Frames.lua:1280: in function 'BUI.Frames.Attribute' user:/AddOns/BanditsUserInterface/BUI_Player.lua:170: in function 'BUI.Player:UpdateAttribute' user:/AddOns/BanditsUse...
File: QuickMapNav04/12/22
I got error when i ported to Reaper...
Posted By: Mr.Envy
I got error when i ported to Reaper's March city user:/AddOns/QuickMapNav/QuickMapNav.lua:3400: attempt to index a nil value stack traceback: user:/AddOns/QuickMapNav/QuickMapNav.lua:3400: in function 'QuickMapNav:UpdateMapID' self = {yDelta = 0}, m = 312, numWorldMapContainers = 25, templateName = "ZO_WorldMapContainer"...
File: Srendarr - Aura, Buff & Debuff Tracker11/25/21
Re: Update: Bug Fixes
Posted By: Mr.Envy
@Mr.Envy - Glad you got things sorted, reinstalling is a pain! I really liked the idea of a global visibility toggle, so I went ahead and added it. Should appear under the game's Controls menu now as "Toggle Srendarr Visibility." :) @RavenMind - Yep, that is exactly what those are. Using zo_strformat on the auraName removes them....
File: Srendarr - Aura, Buff & Debuff Tracker11/24/21
Hi again Phinix! First of all, I so...
Posted By: Mr.Envy
Hi again Phinix! First of all, I solved my disapearring auras issue by doing a fresh reinstall of ESO and all of my addons without saving any of the old variables. I did that in the hopes of fixing some crashes I had but instead fixed some other of my addons problems and crashes do seem to happen rarely now. Anyway, I wanted to ask y...
File: Bandits User Interface11/23/21
why some of my frames keep resettin...
Posted By: Mr.Envy
why some of my frames keep resetting even if I changed their position using your "Move Frames" feature? More specific, the "Quest Tracker", "Alert Text Notification" and sometimes the "Compass" keep resetting to their initial place on the screen when I change zones First of all please test this issue with all other addons disabled....
File: Bandits User Interface11/22/21
Hi Hoft, I love your work, really w...
Posted By: Mr.Envy
Hi Hoft, I love your work, really well done. I'm having a bit of a problem though, can you please tell me why some of my frames keep resetting even if I changed their position using your "Move Frames" feature? More specific, the "Quest Tracker", "Alert Text Notification" and sometimes the "Compass" keep resetting to their initial pla...
File: tralce's Collectible Keybinds - Companions, Armory, Assistants, Decon, and more!11/11/21
I understand. Well, I'll sure get y...
Posted By: Mr.Envy
I understand. Well, I'll sure get your other addon when it comes out ^^ Thanks once again! "tralce's Vanity Keybinds" is live. Nice, I got it just now, thank you! Feedback: I've been using it a lot since yesterday, I must say that I love the way it turned up, everything works exceptional, and I am really greatful for impleme...
File: tralce's Collectible Keybinds - Companions, Armory, Assistants, Decon, and more!11/10/21
Hm, Indeed the controls settings li...
Posted By: Mr.Envy
Hm, Indeed the controls settings list would be pretty long, maybe instead of making separate addons, do a addons settings page that has all the collectibles sorted out by their type? Is this possible? To bind keys for them from the addons settings in order to not overpopulate the controls page? If not, I really don't mind my controls...