Results: 1129Comments by: sirinsidiator
File: Foundry Tactical Combat (FTC) - Endless Archive04/19/20
Re: LibMsgWin
Posted By: sirinsidiator
LibMsgWin is borked and so it borks FTC, it's been borked for a while now. As I've written in the LibMsgWin comments, it is not borked. LibMsgWin works fine and has nothing to do with your problem. The only reason you think it does, is because you don't seem to understand that disabling a required dependency also disables the addon...
File: LibMsgWin04/19/20
Re: soo...
Posted By: sirinsidiator
The Error is FTC? because it's the only addon i have that uses LibMsgWin. If I have it enabled i can no longer do anything with my chat window, error dialog pops up if i try to touch the chat window at all while it's on. Yes. There is simply no possible way how the library could cause this problem. It has only one functionality and...
File: AwesomeGuildStore04/13/20
Re: Re: Re: Sort items by items quantity in bag
Posted By: sirinsidiator
Thank you a lot! I managed to do it locally modifying your code of PriceFilter, Copy/Pasted BE and FE of it and changing the comparison part, thank you a lot for the response! Should I try to create a mod that will depend on yours, or nobody wants it except me? Also it making a request to the server every time it updated, I'm no sure...
File: LibStub04/12/20
je n'en peux plus sa fait 8h que je...
Posted By: sirinsidiator
je n'en peux plus sa fait 8h que je cherche une solution a votre bug a chaque fois que je lance mon eu mon jeu dit qu'il y'a un problême circulaire avec libMapPins-1.0 et libMapPins-1.0 impossible donc de lancer mon extension , j'ai l'habitude de jouer avec les fichier et les code de jeu mais la votre truc est abominablement compliqu...
File: AwesomeGuildStore04/12/20
@Cetrenoh It should actually be ava...
Posted By: sirinsidiator
@Cetrenoh It should actually be available for all categories that can have stacks. I just checked and it is indeed missing from Materials > All, but shows up in the subcategories. I'll fix that in the next version. If you have any other filters that don't show up in a category where you would expect them, please let me know. @spin...
File: LibDebugLogger04/12/20
You addon was helpful for getting l...
Posted By: sirinsidiator
You addon was helpful for getting logs and I appreciate your effort. I was using this addon to help with some debugging with Baetram. I found this error with Circonians WaypointIt . A. Circonians WaypointIt works will all my addons when I remove LibDebugLogger B. All my addons work with LibDebugLogger when Circonians...
File: AwesomeGuildStore04/11/20
Re: Sort items by items quantity in bag
Posted By: sirinsidiator
Hello everybody! I have a question is there any possible way to sort by quantity in my bag/bank/crafting bag? A quick example: I need Itade 300 at total, I have 100 of them, I make sort for Itade to show only lots only if I have <300 in my bag. So Itade would be shown when <300 and not when >=300. Is such behaviour possible? If no...
File: LibPromises04/08/20
Re: Newer version
Posted By: sirinsidiator
Is there a newer version than 1.0.2 of this addon? 1.0.3 is the current version, which you can readily see when you take a look at the AddOn Info tab or the Change Log tab.
File: AwesomeGuildStore04/07/20
@Laren the default price when you h...
Posted By: sirinsidiator
@Laren the default price when you have not listed the item before is either 3 times the item price shown in the tooltip (which is was the vanilla UI uses as default price), or when you have Master Merchant installed the average sales price is taken from there. Otherwise AGS will put the last sell price you have used. MM is current...
File: AwesomeGuildStore04/01/20
When selling items, I do a lot of r...
Posted By: sirinsidiator
When selling items, I do a lot of right-click, "Search For Item." Each time I do this, it creates a new tab. That's a good point actually. Maybe I should add something so the search item feature reuses the last tab it created, unless the user interacted with it (renamed, locked, changed filters, etc)?
File: AwesomeGuildStore03/31/20
@Chalinal: You can quickly delete s...
Posted By: sirinsidiator
@Chalinal: You can quickly delete search tabs by using middle click on them. However I never intended users to create new tabs for every search just to discard old ones. You should actually just reuse the same tab and hit the reset button when you want to search for something else without keeping the filter settings. @refinicus: T...
File: AwesomeGuildStore03/25/20
Re: Re: Re: Re: Re: Show more results not automatic?
Posted By: sirinsidiator
Aha! And now I realize that something had changed on my end. I widened my filters to show more results. I previously had a pretty restrictive set, so I always saw the whole enchilada, in chunk after chunk automatically retrieved. Yet I'm still a little surprised, because at the moment I'm sometimes only getting a few additional it...
File: AwesomeGuildStore03/24/20
Re: Re: Re: Show more results not automatic?
Posted By: sirinsidiator
The "Show More Results" automatic daisychaining has suddenly stopped. I have to click the link manually for each page of items. I don't see any recent updates to this addon that would explain it. There was an Advanced Filters update but I wouldn't think there would be a connection. I can't spot anything that has changed or that I mig...
File: LibAddonMenu-2.003/23/20
Hi! Some errorreport here )) Afte...
Posted By: sirinsidiator
Hi! Some errorreport here )) After today ESO update, three addons dont want working no longer. There are: Awesome Guildstore, RuESO and TTC. All of it uses LibAddonMenu-2.0. I updated the addons, and updated the libraries, manually, as usual. All three add-ons report bugs in the LibAddonMenu library. There are a lot of error messag...
File: AwesomeGuildStore03/23/20
Re: Show more results not automatic?
Posted By: sirinsidiator
The "Show More Results" automatic daisychaining has suddenly stopped. I have to click the link manually for each page of items. I don't see any recent updates to this addon that would explain it. There was an Advanced Filters update but I wouldn't think there would be a connection. I can't spot anything that has changed or that I mig...
File: LibAddonMenu-2.003/12/20
If the game ends without logout or...
Posted By: sirinsidiator
If the game ends without logout or exit screen, every add-on using this library forgets all its settings instead of using the settings that existed pre-crash. That's simply how the game acts when a crash happens. It does not store the saved variables in that case. It's the same for all addons and libraries.
File: DebugLogViewer03/12/20
It would be nice if you answered my...
Posted By: sirinsidiator
It would be nice if you answered my questions and not just patronize me. I have spent years optimizing algorithms to optimize them and from your log file it does not look like your code is very optimized. In addition since it takes what seems to be forever to load the game I am very much concerned with anything that is adding to that...
File: DebugLogViewer03/11/20
I am more concerned with the time i...
Posted By: sirinsidiator
I am more concerned with the time it takes to log these, not for me to see them. I am not flying a plane, just trying to load my game up faster. Frankly why do I care that an addon is using LibStub? Why are there so many? Can't you make it more efficient? It also does not tell me which addon is causing the error so it is basically us...
File: LibStub03/09/20
I'm receiving LibStub Deprecated wa...
Posted By: sirinsidiator
I'm receiving LibStub Deprecated warning everytime I log in the game, I checked the trace and the error is coming from LibGroupSocket (this comes with RaidNotifier and I can't update it for some reason it doesn't even show in addon list when RaidNotifier is disabled) and the other error is coming from AiM Synergy Tracker, the only wa...
File: AwesomeGuildStore03/08/20
Is this a bug? https://i.imgur.com...
Posted By: sirinsidiator
Is this a bug? https://i.imgur.com/Qa3AIvC.png The data for this filter is provided by LibRunebox, which hasn't been updated in a while. When you find some item is not filtered correctly, please take the time to copy the links and post them to the comment section over there.
File: DebugLogViewer03/08/20
Re: W/LibStub Don't Call Me
Posted By: sirinsidiator
I have about 100 of these lines in the logviewer. I do not care to log any of this info. I tried disabling LibDebugLogger but it is required by AwesomeGuildStore. Can you remove the dependency for AwesomeGuildStore, please? Thank you! The answer to that is no. LibDebugLogger is like the flight recorder in a plane. You wou...
File: EasyTravel03/07/20
Re: Suggestion: support /tp town
Posted By: sirinsidiator
This is one of my must have add-ons, thank you soooo much! There are so many cities, towns, villiages... Would be super cool to be able to /tp town (or even wayshrine name) and end up on the right map. Obviously no guarantee that you end up at the right wayshrine, but you can do a second hop super fast.) Extra points for autocompl...
File: LibChatMessage03/03/20
Re: Error when library independently loaded.
Posted By: sirinsidiator
I have just started with LibChatMessage, at present it is independent (No addon having need for the library) Caught a bug, not sure what to make of it (My lua knowledge is very basic at present): user:/AddOns/LibChatMessage/LibChatMessage.lua:528: function expected instead of nil stack traceback: user:/AddOns/LibChatMessage/Lib...
File: LibStub03/03/20
Any addon that could be recommended...
Posted By: sirinsidiator
Any addon that could be recommended for looking at the differences between "LibStub" old version and newer "LibStub-free" version? You can take a look at LibSlashCommander which I recently updated to no longer rely on LibStub. Take note that it still uses it as an optional dependency and checks if LibStub is loaded, since older vers...
File: DebugLogViewer03/03/20
So, I know looked into two addons,...
Posted By: sirinsidiator
So, I know looked into two addons, and 1st did neither use d() or df() and 2nd only in included Libraries but instead they used: CHAT_SYSTEM:AddMessage(" " .. text) I would assume that is nothing that debuglogger should catch? Technically I could just replace the CHAT_SYSTEM:AddMessage with the chat:Print(" " .. text) CHAT_...