Results: 1129Comments by: sirinsidiator
File: LibHistoire - Guild History03/15/24
Is deactivation of the functions "S...
Posted By: sirinsidiator
Is deactivation of the functions "Selecting Guild" and "selecting Category" intentional? function GuildHistoryAdapter:SelectGuildByIndex(guildIndex) -- GUILD_SELECTOR:SelectGuildByIndex(guildIndex) end function GuildHistoryAdapter:SelectCategory(category) -- local node = self.nodesByCategory -- if node then...
File: LibHistoire - Guild History03/15/24
Re: Re: Re: Ome Hour to link
Posted By: sirinsidiator
LibHistoire seems to take more than one hour to link around 1660 items in my Trade slot! Is it right?? I don't understand why is taking so long to the slot bar to become green (or blue) from red. Is there a way to make it faster? The problem is in back end. Sirinsidiator and Sharlikran are working hard to fix bugs and smooth th...
File: LibHistoire - Guild History03/15/24
Thanks for letting me know. Seems I...
Posted By: sirinsidiator
Thanks for letting me know. Seems I got eventId and eventTime mixed up in one of yesterdays fixes. Let me know if the error still happens after you install the new version and restart the game. If it still does, you may also want to try reset the linked range for the customization category of each guild.
File: LibHistoire - Guild History03/14/24
A new version (2.0.3) with another...
Posted By: sirinsidiator
A new version (2.0.3) with another round of fixes is uploaded. Requests should no longer get stuck now. If you still have issues with them not finishing even after several hours, please let me know. ZOS has also confirmed that a variety of bugs we have uncovered over the past few days will get fixed in the upcoming incremental. O...
File: LibHistoire - Guild History03/12/24
I just uploaded a new version which...
Posted By: sirinsidiator
I just uploaded a new version which should fix some of the biggest problems. There are still some more issues, but it's late and I am tired. ZOS has also confirmed with me that the current server time limit of 10 days and 4 months is not intended and will be increased in the future. Unfortunately it's not a retroactive change, so...
File: LibHistoire - Guild History03/12/24
@Bergism you have to understand tha...
Posted By: sirinsidiator
@Bergism you have to understand that the local cache data is no longer something that LibHistoire stores in the addon saved variables. It is now part of the game itself. @BalaCroft the clear cache button erases the local cache data for that guild and category. That means if you had for example 30 days of data in your cache, you wi...
File: LibHistoire - Guild History03/12/24
Re: Attempting to retrieve sales history when none is available
Posted By: sirinsidiator
One thing I've noticed that is really slowing things down for me, especially in the wake of U41, is that LibHistoire is attempting to retrieve sales history from 3 of my guilds that don't even have a guild store unlocked, hence there IS no sales history for those guilds, but it still sits there spinning on the Trader bars of those th...
File: LibHistoire - Guild History03/12/24
Hey everyone. As you have noticed,...
Posted By: sirinsidiator
Hey everyone. As you have noticed, there are currently some issues with the new history api, which ZOS is working hard on getting fixed. I also have some ideas how to improved things on the library end, but it will take some time. The cooldown for addon request is currently set to 2 minutes, regardless of how much data is receive...
File: LibHistoire - Guild History03/11/24
Re: Weird Warning with Update 41?
Posted By: sirinsidiator
Weird warning on not my first character today, but all subsequent ones. I DID update ALL addons prior to logging in to Update 41. This version of Master Merchant is not compatible with the current game version. Make sure to update to the latest version, but be aware that all previously cached data from LibHistoire will be delete...
File: LibHistoire - Guild History03/11/24
LibHistoire doesn't seem to be upda...
Posted By: sirinsidiator
LibHistoire doesn't seem to be updating anything. It appears to be stuck on the guild roster of one of my guilds. I have a spinning circle for "retrieving history". Any help would be appreciated! Yep nothing you can do to fix that now with Update 41. It may "unstick" if you log into another character or reopen the game. ZOS...
File: AwesomeGuildStore03/11/24
Re: AwesomeGuildStore not loading at all
Posted By: sirinsidiator
Appreciate the AwesomeGuildStore app but I haven’t been able to use it for a few days now. I keep getting errors. Hopefully, someone can help. 1) What were you trying to do? Open Guild Store at the bank. 2) What happened? Got a pop-up with error code FD2DF574 and the following info: assert: Filter is already registered...
File: AwesomeGuildStore03/11/24
Re: Search Guild Store from Bank
Posted By: sirinsidiator
I got a bit excited for the previous update about search from the bank. I'm guessing that was some problem with the search box within the bank. Anywho... The one thing I would like, if it's possible, is to be able to search a Guild Store for an item from the Sell screen, while viewing the Bank tab. When on the Inventory or...
File: LibAddonMenu-2.003/10/24
Re: Re: Re: LAM2 limit on optionsData's controls[]?
Posted By: sirinsidiator
Thanks for the quick reply, I appreciate your help here. I put the new code in, no change however. I have confirmed that the new code is being invoked (versus having some rogue version in someone else's Addon). Also, the actual count of the loop is 61 (added to my code to print the count, runs from 1 to 111 but only shows 1-61)...
File: LibAddonMenu-2.002/24/24
Re: LAM2 limit on optionsData's controls[]?
Posted By: sirinsidiator
So, my question: Is there a unknown-to-me limit in OptionsData.controls around 60 or 61? Or is this code just so ugly that lua is saving humanity from ever seeing the actual results :) Thanks in advance, -V You are correct in your observation. There is a bug in the SetupCreationCalls function in LibAddonMenu.lua line 892. Co...
File: LibAddonMenu-2.002/04/24
Re: LibAddonMenu - Downdown on PTS (Update 41 -Version 9.3)
Posted By: sirinsidiator
Hi there ! It seems some past workaround has been fixed on PTS, and the line on dropdown.lua:396 is not needed anymore: -- dropdown.m_dropdown:SetParent(combobox:GetOwningWindow()) -- TODO remove workaround once the problem is fixed in the game On my extension, commenting this line out fix the issue. (As for now on...
File: LibAddonMenu-2.011/13/23
Re: Re: Re: Re: Re: Re: Disabled not working for buttons
Posted By: sirinsidiator
The Save button starts out as disabled. I enter in a valid name. The Save button still looks like it is disabled. If I click somewhere else (so that the editbox loses focus), then the Save button changes to look enabled. If I change the name to "Default" (one of the illegal names), the Save button still looks enabled. Change foc...
File: LibAddonMenu-2.011/12/23
Re: Re: Re: Disabled not working for buttons
Posted By: sirinsidiator
Please read the documentation. Disabled requires you to set the registerForRefresh flag on the panel in order to work. I also had registerForRefresh set to true for the panel, but forgot to mention it. I may have gotten confused because I expected a visual change when the button was disabled and there was none. I was expecting...
File: LibAddonMenu-2.011/12/23
Re: Disabled not working for buttons
Posted By: sirinsidiator
I've tried using the disabled= option with a button without success. Finally I tried each of: disabled=function() return true end, disabled=function() return false end, disabled=true, disabled=false, and none of them had any effect. The button was always enabled. Please read the documentation. Disabled requires you to set...
File: EasyTravel11/06/23
EasyTravel suddenly does not work....
Posted By: sirinsidiator
EasyTravel suddenly does not work. If I type /tp, it says "Invalid teleport location". If I start to type a location, like "/tp vv", it used to bring up Vvardenfell automatically, now it does not fill in. If I fully type out a name, like "/tp Deshaan", it again says "Invalid teleport location". I have reinstalled EasyTravel and a...
File: LibAddonMenu-2.010/31/23
Had a talk with the personal assist...
Posted By: sirinsidiator
Had a talk with the personal assistant author about this issue; he says this is a libaddonmenu issue. https://i.imgur.com/WrFYJbT.jpg Seems like it is hiding behind another frame, not going over. It is, as it happens on a bunch of other addons that use this lib. :( Sad https://i.imgur.com/841lEJ6.png Thanks for all the r...
File: LibDebugLogger06/06/23
Re: Re: Re: Re: Still erroring...
Posted By: sirinsidiator
I can confirm as I also had an error and was still using 2.4.1. Something funny. I replaced = "stadia gamepad", by = "stadia gamepad", and it starts without error I tried this for myself and it seems to work without creating any new issues. Please do yourself and everyone who depends on LibDebugLogger a favour and refrain...
File: Zgoo High Isle05/21/23
FYI Zgoo interferes with the new in...
Posted By: sirinsidiator
FYI Zgoo interferes with the new ingame error frame. Luckily it's an easy fix, since it now has a built-in copy feature. Removing Zgoo:Init and the event registration where it is called at the end of Startup.lua fixes it for me.
File: LibDebugLogger04/19/23
Re: Still erroring...
Posted By: sirinsidiator
You are still running the old version of the lib. So LibDebugLogger gives me an error on PTS when I have it enabled. It happens at character login and not again until you relog or change characters. Remove the quoted part... Ok.. testing again to get the error numbers for Dolgubon's error... and it doesn't any more. LibDebu...
File: Taneth - Testing Framwork03/03/23
Re: Awesome
Posted By: sirinsidiator
Bah - now I have no excuse not to write tests for my addons ;) One quick question - there's a lot of information printed to the debug window when running tests in game, what is this? Ah - forget it - I've just seen useful debug info for a failed test - doh Hehe. Don't feel pressured though. It's ok to not write tests if you...
File: EasyTravel11/02/22
Re: 2022 zones not working
Posted By: sirinsidiator
This doesn't work with the new zones simply because on the Locations list they're called "High Isle and Amenos" & "Galen and Y'ffelon", while on the guild roster they just show as "High Isle" & "Galen", thus breaking the tp mechanic They are working fine. Please double check that you have installed the latest version and if you are...