Results: 58Comments by: eventHandler
File: Urich's Coffer Timer07/08/18
Re: Re: resets timer without getting a coffer
Posted By: eventHandler
This add-on was written at a time when completing the quest did reset the cool-down on the reward coffer. If that's no longer the case then I'll look into making the changes and pushing an update. As for never knowing when you can get the coffer; until this is confirmed and adjusted, you can simply not turn in the quest if there's n...
File: Inventory Insight07/07/18
Re: Re: Re: Re: Bank Count wrong
Posted By: eventHandler
No idea how Baertram's mods for FCOIS could make phantom items appear. Glad it's working again though. Well, I haven't done a diff of the 2 versions of IIfADataCollection.lua, but all signs seemed to point to IIfA:ClearLocationData(GetString(IIFA_BAG_BANK)) not working. I even tried /script IIfA:ClearLocationData("Bank") in the ch...
File: Inventory Insight07/07/18
Big fan of this addon for about as...
Posted By: eventHandler
Big fan of this addon for about as long as it's been out, and I have one suggestion for the inventory frame: an option to have the currency and bag slots buttons on the title bar area so I can check them while the rest is minimized. I'd say about 99% of the time, that's all I want to know. Thanks for making this great addon. *edit...
File: Vampire's Woe06/24/18
Thanks for this, Phinix. It's been...
Posted By: eventHandler
Thanks for this, Phinix. It's been about three years since the last time I intentionally fed to lower from stage 4, and it's so frustrating when a target moves while trying to blade of woe. No only does it mean spamming vampire skills to get back to stage 4, but usually fighting, bounties, and alerts. I'm glad you found a way to hide...
File: ItemPreview (discontinued)05/31/18
Bug: setting just "Preview on mouse...
Posted By: eventHandler
Bug: setting just "Preview on mouse click" to off doesn't do anything, clicking still previews armor Bug: using /reloadui after setting "Preview on mouse click" to off doesn't save the off state Bug: items from Galenwe's, Hircine, Relequen's, Olorime's, Siroria's, and Poisonous Venom aren't recognized as equipment, and have no magni...
File: Urich's Skill Point Finder05/31/18
I completely forgot about public du...
Posted By: eventHandler
I completely forgot about public dungeons not properly awarding skill points back then, but I do remember not getting them from some now. I had thought they patched them to retroactively award the skill points, but maybe not. I'm going to look into it further. We're in the same boat. My main is an Imperial stam DK that I created dur...
File: Urich's Skill Point Finder05/27/18
I've never been a werewolf, and I'm...
Posted By: eventHandler
I've never been a werewolf, and I'm going by how many skill points I have available to spend when I refund all of them at the shrine. Skill resets are on sale for 1g until tomorrow, so I've reset them all for the first time in 4 years. I only listed FD/Morrowind/Summerset to rule those out, because those list as 0 on the addon and t...
File: Urich's Skill Point Finder05/27/18
Is USPF counting: Finders Keepers (...
Posted By: eventHandler
Is USPF counting: Finders Keepers (Thieves Guild), Blade of Woe (Dark Brotherhood), Soul Trap (Soul Magic), and Racial 1st Passive as skill points? These can't be refunded or used in any way as skill points. Otherwise, I have 352 skill points after respec right now, and USPF says I should have 356/408. Adding up the four category to...
File: Immersive Interactions04/29/18
Re: Re: Re: Re: Chatbox Popping Up
Posted By: eventHandler
After talking to an NPC the chatbox reappears, is it possible to fix or prevent this? in defines.lua , line 69 put " -- " before " = CHATTER_START_TRADINGHOUSE, " it will fix this for a while. If you get the addon :Awesome Guild Store , it will auto open the guilds trading houses at vendors. So you'll see no diffrence ;-) Tha...
File: Immersive Interactions04/28/18
Re: Re: Chatbox Popping Up
Posted By: eventHandler
After talking to an NPC the chatbox reappears, is it possible to fix or prevent this? in defines.lua , line 69 put " -- " before " = CHATTER_START_TRADINGHOUSE, " it will fix this for a while. If you get the addon :Awesome Guild Store , it will auto open the guilds trading houses at vendors. So you'll see no diffrence ;-) Tha...
File: Show Motifs04/24/18
There is an attempt to access possi...
Posted By: eventHandler
There is an attempt to access possibly nil data, whenever a new motif not specifically known to the addon is learned. To avoid any bugs in between updating the addon to include new motifs, change line AIResearchGrid.lua:485 to: if not styles then -- if styles doesn't exist, do nothing -- Learned a complete...
File: pChat (Chat customization & help: look/notification/sound/automation/history)07/02/16
Re: Re: Re: Re: Getting this LUA error periodically.
Posted By: eventHandler
Getting this LUA error periodically. Any fix or am I doing something wrong? Thank you. user:/AddOns/pChat/pChat.lua:1240: operator .. is not supported for string .. nil stack traceback: user:/AddOns/pChat/pChat.lua:1240: in function 'pChat.convertName' user:/AddOns/pChat/pChat.lua:832: in function 'pChat.formatMessage'...
File: Harven's Quest Journal07/02/16
So, I've had the error I mentioned...
Posted By: eventHandler
So, I've had the error I mentioned before repeat consistently. It turns out there is no reward for all of the "Scout " quests in the Imperial City, and the addon doesn't have a way to handle that situation. These quests just automatically finish when you click on the flag post with no turn-in chatter or reward; they are ju...
File: Harven's Quest Journal06/21/16
For a character level 33 with 158 c...
Posted By: eventHandler
For a character level 33 with 158 champion points, while in the Imperial City: user:/AddOns/HarvensQuestJournal/HarvensQuestJournal.lua:1382: operator - is not supported for nil - nil stack traceback: user:/AddOns/HarvensQuestJournal/HarvensQuestJournal.lua:1382: in function '(anonymous)'Which is this function: EVENT_MANAGER:...
File: Harven's Quest Journal04/10/15
Re: Re: Re: Previously completed quests
Posted By: eventHandler
House of Winter's quest journal (which is no longer supported) used a database of quests which was checked to show which ones were available/completed. I used to use it with Harven's and they worked well together, so I was considering reviving it. I haven't heard back from the author, so I might just do a patched version of HoW's que...
File: Immersive Interactions04/08/15
Wow! You're truly amazing! I can't...
Posted By: eventHandler
Wow! You're truly amazing! I can't believe I can actually play like this! Thank you so much for responding to my requests :D Hands down best addon I've downloaded so far, and I have a lot. Now if there was only a way to center the NPC on camera :rolleyes: I haven't thought about trying to play with the camera itself. I'll take a pee...
File: NuMotiv System Bar04/08/15
I was thinking about making my own...
Posted By: eventHandler
I was thinking about making my own bar because I don't use a lot of the stuff in wykkyds addons, so having all of his libraries loading with it seemed like a lot of code overhead for what I wanted. This looks like just the thing, a clean and lite code addon that just does the bar. And yours looks nicely designed in the screens. I'm g...
File: Immersive Interactions04/08/15
Great addon! Could you see if there...
Posted By: eventHandler
Great addon! Could you see if there's possibly a way to hide the name of NPC and the gold line that goes down the middle? If you do that, that would be really really awesome!:D I can definitely hide the name and I will put that option in right now. I am close to having a nice and labeled settings panel which I want to have ironed ou...
File: UX Dialogue - discontinued, see Immersive Interactions03/27/15
Thanks a lot. This indeed makes the...
Posted By: eventHandler
Thanks a lot. This indeed makes them both work together. I don't really care about the audio button at all so this was all i wanted. A side question. Is there any documentation on the ESO API, besides http://wiki.esoui.com/? Since most functions and parameters there have no descriptions whatsoever. I mean how do you guys manage to f...
File: UX Dialogue - discontinued, see Immersive Interactions03/27/15
Re: Slow dialogs integration
Posted By: eventHandler
Hi there. Since you're at it, i wonder if you can make version of this mod, compatible with Slow Dialogs mod, as you already did with your Delay Subtitles mod. I really don't want to play without Slow Dialogs and improvements from this mod would be so much welcome there. My personal lua knowledge was enough to edit slow dialogs lua...
File: UX Dialogue - discontinued, see Immersive Interactions03/25/15
What difference if any is there bet...
Posted By: eventHandler
What difference if any is there between the 2? I'm currently using the "absorbed" addon. I'm not sure at the moment, but I will compare it in the near future and let you know. The main difference that I know is the compilation has a feature to hide the text on the stealth indicator. I kind of find the text reassuring, but I can see...
File: UX Dialogue - discontinued, see Immersive Interactions03/24/15
Always loved this add-on. I had "ab...
Posted By: eventHandler
Always loved this add-on. I had "absorbed" it into my own a while back. Thanks for reviving it separately. http://www.esoui.com/downloads/info805-DominoidsImmersiveThings.html Oh nice, I didn't see that or I'd have probably just checked yours out. Since I already mostly sorted out the stand-alone and you're good with it, I'll leave...
File: Chat2Clipboard11/03/14
It seems Update 5 has officially ki...
Posted By: eventHandler
It seems Update 5 has officially killed this add-on with the privatising of "CopyAllTextToClipboard". RIP. A simple but useful add-on will be dearly missed <3 Yeah, that's a really perplexing decision. If there was some exploit with the function they are trying to fix, they could have at least made a replacement way of copying text...
File: House of Winters - Quest Journal08/08/14
Yesterday, while questing in Glenum...
Posted By: eventHandler
Yesterday, while questing in Glenumbra (Veteran++), i noticed that some quests do not register in HoW. I wonder why that is... At work atm so I'll post quest names later from home if you need em. Edit: Is it possible that some quest names have changed a bit and exist twice in the list (old + new name)? Edit 2: Quests are: #23 Garme...
File: AlphaTools08/05/14
Fixing for 1.3
Posted By: eventHandler
In AlphaLoot.lua and AlphaInfo.lua the function calls to GetBagInfo() need changed to the new function GetBagSize(). Just search for GetBagInfo in the two files. In AlphaInfo.lua changelocal _,spaceMax = GetBagInfo(bagId)to local spaceMax = GetBagSize(bagId)In AlphaLoot.lua changelocal sMin,sMax = GetBagInfo(BAG_BACKPACK)to local sM...