Results: 145Comments by: MarcusUK |
File: Inventory Insight12/15/22 |
![]() Posted By: MarcusUK
I was checking some potential improvements, and I don't think the markers actually mark the items that you are wearing properly. So I'm looking into that.
I've run through my listed armour items and all those marked as "Worn" with a * icon appear to be correct on my account. So while I can confirm that this function works okay for...
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File: Inventory Insight12/13/22 |
![]() Posted By: MarcusUK
No worries, thanks for the explanation. I think because I was seeing worn items being marked as "Worn" with an icon placed in the first column that the dropdown would filter those items regardless of quality in order to show a selected character's currently worn armour, since it's the same word being used it's natural to expect them...
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File: Inventory Insight12/11/22 |
![]() Posted By: MarcusUK
hmm odd, Google translates "Desgastado" to "Worn-out" which almost suggests "broken" armour, but from your 2nd image it looks like those are in-world outfits and disguises that you find in baskets for missions or sometimes get as rewards from writs but end up selling because they're a waste of inventory space. The word "Worn" is an o...
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File: Inventory Insight12/11/22 |
![]() Posted By: MarcusUK
As I mentioned to a user previously because I do believe there are changes being made even if they're very subtle or they affect things in such a way that it delays the total being updated, I'm going to look into it when I have time but unfortunately I can't tell you when that will be.
Just to provide more specific details. When I...
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File: Inventory Insight12/10/22 |
![]() Posted By: MarcusUK
I am seeing nothing under the "Worn" option for the current or alt chars. I only see the current char's worn gear in the "All" option. I know it was working previously as I refer to it when crafting sets with my main...
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File: Srendarr - Aura, Buff & Debuff Tracker12/07/22 |
![]() Posted By: MarcusUK
Is there any way, using the current options available in S'tendarr, I can create a panel that shows the 20s cooldown of activated synergies, exactly as https://www.esoui.com/downloads/info3141-SynergyCooldown.html displays? That is a great addon but offers nowhere near the customisation that S'tendarr allows, and I'd really like to s...
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File: Srendarr - Aura, Buff & Debuff Tracker12/02/22 |
![]() Posted By: MarcusUK
I have been experiencing what might be considered timer display bugs. Have recorded a bit of footage as hard to explain. But basically, I've created a prominent aura assignment for the "Force Siphon" Resto. skill which applies "Minor Lifesteal". I've changed the colour of both the timer bar and text but when I tag someone with Siphon...
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File: WPamA (What Pledges at my Alts)11/23/22 |
![]() Posted By: MarcusUK
When the character has never been a vampire, a very interesting situation occurs: the Vampire skill line progresses as the character gains experience (just like ordinary skills, for example, weapon or class skills).
It's clearly an API-related issue. Hopefully the ZOs will fix it in the future.
I was leaning towards it being ei...
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File: WPamA (What Pledges at my Alts)11/19/22 |
![]() Posted By: MarcusUK
Can someone explain why, under the Skills>World table, I'm seeing values for all of my characters under the Vamp heading greater than 1, despite the fact not all of my characters are cursed, in fact only 2 of the 9 ever have been, one of which I cured of it. These are the values I'm seeing:
Char1 1.07 < never cursed with Vampirism...
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File: IsJusta Gamepad Inventory Update11/18/22 |
![]() Posted By: MarcusUK
Is there a reason to equip stolen gear? It may be easier to remove the equip option for categories that are not equipment slots.
Other than for these two achievments, I'm unsure: Disrobed Discipline and Indecent Exposure.
https://en.uesp.net/wiki/Online:Indecent_Exposure
If you remove the equip option, technically you make i...
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File: IsJusta Gamepad Inventory Update11/09/22 |
![]() Posted By: MarcusUK
Thank you for letting me know. I'll look into it. Was it just not functioning or was there an error?
No error or anything - even Bug Catcher reported no issues so it's not a fault within your code itself it seems, just clicking on the Equip option did nothing. Funnily enough, I could unequip the stolen item with your addon active,...
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File: IsJusta Gamepad Inventory Update11/06/22 |
![]() Posted By: MarcusUK
I don't know if this is a bug or by design, but I was unable to equip a stolen piece of armour unless I switched to the keyboard/mouse UI, so I disabled the addon temporarily and tried it with the normal gamepad UI inventory and it equipped no problem. Was trying to do the achivement where you have a worn stolen piece of armour repos...
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File: Combat Indicator11/06/22 |
![]() Posted By: MarcusUK
Needs a Global option rather than having to change settings for each character, as I don't like the white outline and changed it to the default RGB(173, 166, 132) border colour on my main, only to find it needs to be done with each character.
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File: WPamA (What Pledges at my Alts)10/30/22 |
![]() Posted By: MarcusUK
Is it possible to see how much carry capacity each character has and/or how many backpack upgrades they've purchased in order to determine who needs further upgrades? Thanks.
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File: Rare Fish Tracker10/16/22 |
![]() Posted By: MarcusUK
Could you add an option to automatically hide the tracking grid once all rare fish per region have been caught, please, as I see no need for it to display once a zone has been 100% fished? Maybe by checking if a zone's "Angler" achievement has be completed this could be done, although I don't know much about the API to know if this i...
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File: IsJusta Easy Alchemy(WIP)10/12/22 |
![]() Posted By: MarcusUK
I'm in a slow process of rewriting the lib and 2 addons that use it. It's been slow going.
Just wondering if this addon is still being worked on? Have kept it on my radar for the last 9–10 months but not sure if it has been shelved or whether you're working on it still? Please can you give an update on its progress or an ETA as to...
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File: ExoYs ProcSet Timer06/24/22 |
![]() Posted By: MarcusUK
I'm getting a Bug Catcher error too, but it differs from the one posted in the comment before this.
user:/AddOns/ExoYsProcSetTimer/ExoYsProcSetTimerGUI.lua:173: operator .. is not supported for nil .. string
stack traceback:
user:/AddOns/ExoYsProcSetTimer/ExoYsProcSetTimerGUI.lua:173: in function 'EPT:SetDesign'
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File: FOB - Companion Helper06/19/22 |
![]() Posted By: MarcusUK
Is there any chance you could make the prevent companion interaction feature optional within the settings.
I've added this to v2.6.7
Cheers, works great! :cool:
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File: FOB - Companion Helper06/18/22 |
![]() Posted By: MarcusUK
Hi
Is there any chance you could make the prevent companion interaction feature optional within the settings, please, rather than just a constant toggled feature? As a gamepad user I find it a little awkward to have to manage keybinds for those occasions that I need to talk to my companions to update their skills/gear, and I'm act...
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File: Azurah - Interface Enhanced06/13/22 |
![]() Posted By: MarcusUK
There appears to be a new but minor issue with the Ultimate gamepad keybinds not showing on login without switching to kb/m mode and back. Did ZoS dick about with the code for keybind displays again for High Isle when adding that half-baked accessibility mode? If so, it might be causing a slight issue to the fixes you made a couple o...
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File: Display Leads - with Location Info06/12/22 |
![]() Posted By: MarcusUK
I'm using whatever Minion gives me, which I run daily before playing, and the clue to my language can be determined from my username... so yes, natural English speaker. :p
EDIT: Wait... I have version 3.0.3 from February - did something break to prevent Minion recognising every update since then? Either way, I had no choice but to...
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File: Display Leads - with Location Info06/11/22 |
![]() Posted By: MarcusUK
IDK what this all means, but Bug Catcher pops it as an error every time I login.
user:/AddOns/Displayleads/displayleads.lua:636: attempt to index a nil value
stack traceback:
user:/AddOns/Displayleads/displayleads.lua:636: in function 'RDL.toggleRDL'
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File: LootDrop Reborn06/11/22 |
![]() Posted By: MarcusUK
I don't use Dustman or any addon that auto-deletes anything, I'm too wary of such functions. The closest thing I've got to an inventory addon is IsJusta Gamepad Inventory Update but I've just tested with it disabled and it was not affecting the result.
With ≤200 lockpicks I do see a total (didn't check that before my last po...
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File: LootDrop Reborn06/10/22 |
![]() Posted By: MarcusUK
When I collect Lockpicks now it doesn't seem to show how many I have in total, like it does with everything else. It used to, didn't it? Just that I normally avoid collecting more than 1 stack of 200 because they're a waste of space, so I'm pretty sure it used to.
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File: IsJusta Gamepad Inventory Update06/07/22 |
![]() Posted By: MarcusUK
From Bug Catcher:
user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:146: function expected instead of nil
stack traceback:
user:/AddOns/IsJustaGamepadInventory/IsJustaGamepadInventory.lua:146: in function 'OnLoaded'
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