Results: 162Comments by: MarcusUK
File: YeOlde - Infos02/24/22
Bug: The Crafting Quests icons some...
Posted By: MarcusUK
Bug: The Crafting Quests icons sometimes appear on the dialogue screens (I use Gampad mode) but I'm having trouble identifying how often though, as they don't always appear and sometimes they just "pop" on-screen mid-conversation. This happens with "hide in menu" on or off. See right side of screen: https://cdn.discordapp.com/a...
File: Urich's Skill Point Finder02/17/22
Re: Re: Incorrect event name
Posted By: MarcusUK
The Nthuleftingth Public Dungeon (Vvardenfell) Group Event is incorrectly showing as "Crow's Wood Group Event". Where? It looks ok for me: Mouse arrow isn't showing, but it's atop the "Vvardenfell - Nthuleftingth" line. Maybe I wasn't clear in my original post, but I mean in the tooltip pop-up that tells you the name of Group e...
File: YeOlde - Infos02/13/22
Re: Re: Feature request
Posted By: MarcusUK
Sure, it was in the plan, but I just didn't took the time to add it. Maybe in next release... Thanks. And if it's not too much trouble, could you please make the (Overall played time) bit after the Session time played optional also, with an on/off setting. I like a minimal but relevant amount of info on the UI at once, and I'm no...
File: YeOlde - Infos02/11/22
Feature request
Posted By: MarcusUK
I have a feature request, but only if you feel like it, of course. Basically, could we get a colour picker rather than hardcoded colours, sometime? In essence, to replace this: -- Color definitions for YeOlde addons YeOldeInfos.Colors = { DISABLED = ZO_DISABLED_TEXT, WHITE = ZO_WHITE, GOLD = ZO_ColorDef:New("DA8A00...
File: IsJusta Companion UI Enhancements02/10/22
Re: Re: Re: Re: Double UI bug
Posted By: MarcusUK
That I am glad to hear. Thank you for helping me make this better. No worries. Hopefully your addon will continue to run well once the High Isle update introduces new companions, assuming ZoS don't decide to make any changes that break it. :rolleyes: I'd like to see them tweak the companion behaviour though, mainly to stop them ge...
File: IsJusta Companion UI Enhancements02/09/22
Re: Re: Double UI bug
Posted By: MarcusUK
This was caused by a missed typo. Found and fixed. Also fixed an issue where the moment you select "Use Group Frame" caused the custom frame to hide even when not in a group. Have used the latest version over the last few hours, no issues. Seems you have it running well now. Thanks. :)
File: IsJusta Companion UI Enhancements02/08/22
Double UI bug
Posted By: MarcusUK
How to reproduce: In Gamepad or KB/M UI. While you have a companion active and the custom UI enabled fast travel to the Maelstrom Arena. Fast travel back out of the Arena to somewhere free, I'm using the the N.Elsweyr Sugar Bowl Suite (outside). Result: You get 2 companion UIs appear at once - the default one with your com...
File: Mer Character Sheet02/08/22
UI
Posted By: MarcusUK
Does this addon work on the Gamepad UI or is it only made for the KB/M UI? Thanks.
File: IsJusta Companion UI Enhancements02/08/22
New bugs?
Posted By: MarcusUK
I'm going to have to rollback to last stable version (2.2.6) for the time being, as I'm getting a couple of weird bugs with this one that affects functionality. The border is visible again when Hide HP bar borders is On but only 1px edge of it shows, and turning Use Group frame On completely hides the companion UI even though I'm not...
File: IsJusta Companion UI Enhancements02/08/22
That " Could not create dropdown 'H...
Posted By: MarcusUK
That " Could not create dropdown 'Health Numbers Style' of IsJustaCompanionUI" error - it just appeared for me again but while in the Maelstrom Arena, so I'm guessing you might need something in the code that identifies when a player is in a companion no-go area to prevent such errors from showing? :confused:
File: Urich's Skill Point Finder02/06/22
Incorrect event name
Posted By: MarcusUK
The Nthuleftingth Public Dungeon (Vvardenfell) Group Event is incorrectly showing as "Crow's Wood Group Event".
File: YeOlde - Infos02/05/22
Re: Re: Not RED
Posted By: MarcusUK
Sure, I'll add GAMEPAD_FONT (Futura Condensed) in next update later today. Thank you, that looks nice! You're right, I'll fix this asap Thanks for the feedback No worries. Works great now! Thanks! :)
File: YeOlde - Infos02/04/22
Not RED
Posted By: MarcusUK
elseif percentUsed >= 100 then healthColor = SLOT_FULL_COLOR This bit of code isn't doing its job right. Both the Inventory and Bank capacity text colour remain GOLD when either is full instead of showing in RED.
File: IsJusta Companion UI Enhancements02/03/22
Chat message
Posted By: MarcusUK
I just had a message appear in my chatbox after leaving the Addon settings menu saying: Could not create dropdown 'Health Numbers Style' of IsJustaCompanionUI. Not entirely sure what it means, so posting it for you, incase it's a bug.
File: IsJusta Companion UI Enhancements02/03/22
Thanks
Posted By: MarcusUK
returnValue = zo_strformat('<<1>> (<<2>>%)', ZO_LocalizeDecimalNumber(current), percent) Thanks, yeah this is probably a cleaner way of doing it. I'll do that instead.
File: IsJusta Companion UI Enhancements02/03/22
Re: Re: Re: Re: No numbers
Posted By: MarcusUK
I've added the option to hide the ZOS health bar's borders. That's much better now, thanks. :D I made a tiny change to companionFrames.lua at line 281 From returnValue = zo_strformat(SI_ATTRIBUTE_NUMBERS_WITH_PERCENT, ZO_AbbreviateAndLocalizeNumber(current, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES...
File: IsJusta Companion UI Enhancements02/03/22
Re: Re: No numbers
Posted By: MarcusUK
The Health Numbers are part of the custom frame. The first Image was based on the beginning of the creation of this addon. I "customized" the frame by making it movable and adding the ability to see the health in numbers. I see. Well the reason I was looking for the default Gamepad UI style health bar is because the custom one...
File: IsJusta Companion UI Enhancements02/02/22
No numbers
Posted By: MarcusUK
Sorry, but I am still not getting my companion's health numbers on their health bar, no matter what. I tried deleting the saved variables for this addon, incase the update required it. I tried just disabling Azurah to see if anything would happen. I tried disabling ALL my addons except this one incase another addon was conflicti...
File: IsJusta Gamepad Inventory Update01/27/22
Repair Kits not being sorted
Posted By: MarcusUK
My Grand Repair Kits are still showing under Supplies - Tools rather than the new Repair Kits category. My Crown Repair Kits are in the right category, however. Tried posting this in the Bugs section but it doesn't seem to submit properly.
File: IsJusta Companion UI Enhancements01/27/22
Re: Re: No go
Posted By: MarcusUK
If you look at the mouse-over tooltip it will say... "Show over head icon. Requires Player Role Indicator." The tooltip advising that another mod is needed is inside the "Companion Indicator" dropdown section - the problem is that the "Companion Indicator" dropdown section is greyed out if it doesn't detect the other mod so ca...
File: IsJusta Companion UI Enhancements01/27/22
Icon
Posted By: MarcusUK
Are the "Companion" options that appear in the "Player Role Indicator" addon done via this addon? If so, there is a tiny oversight - not a bug, just a teeny omission - that being, if you change the icon over your companion there is no option to get back the default icon back. I had to go into Minion and delete saved variables for bot...
File: IsJusta Companion UI Enhancements01/27/22
Nice!
Posted By: MarcusUK
Liking the next update. With regards the Gamepad UI health bar that appears for companions, which is notable wider than the kb/m bar, if possible can you allow us to drag the optional text value so it can be positioned atop the bar and have font options - size and type? I use the Futura Condensed font where possible, to give my UI a...
File: IsJusta Disable Actions While Moving01/25/22
Numbers in slider
Posted By: MarcusUK
Not sure if this is a bug or not so will just mention it incase. When using the "Interation with companions" slider, large numbers (e.g. 2093, 6279, 8419) are showing in the box between values like 0.1 and 0.5, 0.5 and 1.0. Don't know if stopping on one of those values instead of a value between 0.1 and 5.0 will harm how the mod work...
File: IsJusta Companion UI Enhancements01/25/22
No go
Posted By: MarcusUK
The mod doesn't seem to work at all for me now. Once I toggle Enable on, none of the other options will do anything they don't toggle at all, transparency bar does nothing, etc. Bug Catcher is flagging stuff too. Will paste, if it helps. The "Companion Indicator" dropdown has never worked, in 2.1 or this version, is greyed out. No...
File: IsJusta Disable Actions While Moving01/25/22
Will give this a go, I do hate how...
Posted By: MarcusUK
Will give this a go, I do hate how easily companions are interacted with anytime. Tried binding "Hold A" in all the various gamepad settings yesterday but nothing worked, it would be so much easier if ZoS allowed such a bind. Wish they'd remove also companion clipping so they can't run through you in fights then be right in the blood...