Results: 155Comments by: secretrob
File: Bandits Companions and Pets09/30/22
Hi secretrob, is it possible to mak...
Posted By: secretrob
Hi secretrob, is it possible to make the companion frame fade out at the same time with the player frames while having "Auto hide" feature active? I'm asking for this because I use the companion frame below my frames instead of the group window, like in this picture: https://i.postimg.cc/PNGbywDZ/Screenshot-20220927-185633.png...
File: Bandits User Interface08/28/22
Hi, here is a patch for the dail...
Posted By: secretrob
Hi, here is a patch for the daily pledges, with the two new dungeons and the shift adjusted. I edited the Lua file, added the info you listed, and changed the shift and it still shows the wrong DLC daily for undaunted. Any idea what I did wrong? After the new dungeons the shift should be: shift=13
File: Bandits Execution08/26/22
anyone know what edit to make to ge...
Posted By: secretrob
anyone know what edit to make to get this working again? In the BUI_Execution.lua add this after line 11: = { 0, .3, .8, 1 }, So line 4 - 13 should look like: local ReactionColor = { = { .6, .1, .2, 1 }, = { .1, .5, .1, 1 }, = { .6, .1, .2, 1 }, = { .9, .9, .3, 1 }, = { .1, .5, .1, 1...
File: Bandits User Interface08/26/22
Re: Bandits Error
Posted By: secretrob
This is the Error I have been getting ever since I installed Bandits and acquired my first companion: : in function 'unpack' user:/AddOns/BanditsExecution/BUI_Execution.lua:25: in function 'TargetReactionUpdate' user:/AddOns/BanditsUserInterface/BUI_Frames.lua:981: in function 'BUI.Frames:SetupTarget' self = {}, frame =...
File: Bandits User Interface08/26/22
I have 4.317 (I've double-checked)...
Posted By: secretrob
I have 4.317 (I've double-checked) and when crime bounty meter is active I get this error, usually on loading screen exit: |c4B8BFEBandits|cFEFEFE User Interface|r v:4.316 user:/AddOns/BanditsUserInterface/BUI_Meters.lua:168: operator / is not supported for number / nil stack traceback: user:/AddOns/BanditsUserInterface/BUI_Met...
File: Bandits User Interface08/24/22
Re: Issues with the side panel
Posted By: secretrob
Hello, First of all, thank you for creating this great addon, I love it! I have an issue with the side panel that doesn't seem to stay on even tho I have the option enabled. The only way I can get to it is if I go to Bandit's Ui options panel. I haven't played Eso for some time but I remember that in the past that side pa...
File: Bandits Companions and Pets07/20/22
hi could you please tell me what co...
Posted By: secretrob
hi could you please tell me what code to add to "BCUI_Binds.lua" and "Bindings.xml" , for a bind who makes friend ride my double mount without to have to use the radial menu, i want to add it manually to our addon :p thx :) or if u can add it in new version :) I can look in to API and see if they have a command exposed to do that,...
File: Bandits Companions and Pets07/16/22
hi could you please tell me what co...
Posted By: secretrob
hi could you please tell me what code to add to "BCUI_Binds.lua" and "Bindings.xml" , for a bind who makes friend ride my double mount without to have to use the radial menu, i want to add it manually to our addon :p thx :) or if u can add it in new version :) I can look in to API and see if they have a command exposed to do that,...
File: Bandits User Interface06/08/22
Re: Quickslot hotkeys also broken
Posted By: secretrob
still have the keys mapped to each quickslot, but apparently ZOS's new quickslot arrangement broke that part of the addon too. Also it appears all the settings for making things faster (no confirm for wayshrine, etc) have stopped working. Anyone in contact with the author who can confirm the addon will be fixed? Or should we plan...
File: Bandits User Interface06/07/22
After High Isle update, whenever a...
Posted By: secretrob
After High Isle update, whenever a companion is out the active quick slot icon shifts underneath the quick slots panel. Unfortunately, neither is available to have their position adjusted when using the frames mover. Previously, the companion ultimate icon slot would always be present. It now appears only when a companion is acti...
File: Map Pins03/15/22
I believe the skyshard issue is rel...
Posted By: secretrob
I believe the skyshard issue is related to the global achievements. Any skyshard which *any* of my characters has acquired shows as acquired for *all* of my characters. Zones where I have not acquired any of the skyshards (like Imp City) still show the unknown skyshard icons. Bingo! That is the problem! The Deadlands is the one...
File: Dungeon Travel02/04/22
Hi, secretrob. Would it be possi...
Posted By: secretrob
Hi, secretrob. Would it be possible to add a window to your addon which shows the location/area of the dungeons/trials such as i.e. "Cloudrest -> Sommersend"? Greets Bosmerland I could add it to the /dt so it shows the zone as part of the name, like Glenumbra - Red Petal Bastion. And/Or add it to the Pledge: part in the w...
File: Dungeon Travel02/04/22
hi can you make it so ALL dungeons...
Posted By: secretrob
hi can you make it so ALL dungeons show up in the window? not just pledge dungeon locations BeamMeUp has that feature. This addon was just a quick way to do a slash command to enter a dungeon and do the pledges.
File: Bandits Companions and Pets01/04/22
Re: Move frames
Posted By: secretrob
When I have unlock group frames and unlock solo frames turned off, it does not allow me to move the companion frame around. Also there does not seem to be a font size, is this going to be added in the future? The frames are only movable when the Unlocked is checked, otherwise it locks itself to the default group frame position....
File: Bandits Companions and Pets11/18/21
Hi, I've been getting full-blown...
Posted By: secretrob
Hi, I've been getting full-blown game crashes with Bandit UI for a while now, and had even disabled it until I had time to track the issue down. Well, after commenting this with some guildies that also use Bandit UI, some could also confirm that the random crash was happening for them, while for others it was working perfectly fi...
File: Bandits User Interface08/20/21
Re: Re: Re: Advanced Theme
Posted By: secretrob
When I /rl or /reloadui, the custom frames I set return to default. Need more info. I move the bandits and default frames around for a custom look. They stay where I moved them. When I type: /rl, or /reloadui, in the in-game chat box, it resets the frames and moves them to their default location. Have you tried moving them the...
File: Bandits Companions and Pets08/17/21
https://i.imgur.com/4O5q4zj.png Th...
Posted By: secretrob
https://i.imgur.com/4O5q4zj.png There is a problem with displaying the companion name in Russian. I also checked English, German and French - there is no problem with them. I can't check Japanese. According to my observations, the problem is only in Russian and only if the character is not in a group and only with Mirri Elendis comp...
File: Bandits Companions and Pets08/04/21
Hi, I don't have a plan why wheneve...
Posted By: secretrob
Hi, I don't have a plan why whenever I restart the PC daily and log in to the game the first character the error message comes: ---------------------------------------------- user:/AddOns/BanditsCompanions/BCUI_Frames.lua:494: attempt to index a nil value stack traceback: user:/AddOns/BanditsCompanions/BCUI_Frames.lua:494: in fun...
File: Bandits Companions and Pets08/01/21
great little addon. tyvm! i would...
Posted By: secretrob
great little addon. tyvm! i would like to see the frame moveable in solo mode though. The latest version allows moving the frames.
File: Bandits Companions and Pets07/28/21
Re: Bandits Companions UI Error
Posted By: secretrob
Since the last updates, I have always after the ESO start when logging in the first character the UI Error message: ------------------- with version 1.3.1 ---------------------------------------------------- user:/AddOns/BanditsCompanions/BCUI_Frames.lua:393: attempt to index a nil value stack traceback: user:/AddOns/BanditsComp...
File: Bandits Companions and Pets07/27/21
great little addon. tyvm! i would...
Posted By: secretrob
great little addon. tyvm! i would like to see the frame moveable in solo mode though. I'll keep this in mind.
File: Bandits Companions and Pets07/24/21
Great addon! Was waiting for someth...
Posted By: secretrob
Great addon! Was waiting for something similar right after Blackwood release! Could you add a separate setting for companion's name display format (Name, @AccName, Name@AccName)? I am using @AccName for group members, but it is not useful for companion's name because my acc name displays. I have added name options for the comp...
File: Bandits User Interface07/24/21
Menu UpdateOptions
Posted By: secretrob
I noticed that when in the menu, when clicking reset, for example on 11. Damage Statistics, it resets the variables but the display only "checks" ones that default to true, but will not "un-check" ones that default to false. Same happens when calling: BUI.Menu.UpdateOptions(panel)
File: Bandits Companions and Pets07/24/21
#2 might be outside of the scope of...
Posted By: secretrob
#2 might be outside of the scope of this addon since it is based around the companions, but am considering it. I have added pets, default is off.
File: Bandits Companions and Pets07/23/21
Switching BanditUI -> Frame setting...
Posted By: secretrob
Switching BanditUI -> Frame settings -> Name format to "Name@AccName" crashes this addon with following error (and the companion unit frame disappears): This has been fixed. Feature requests: 1. Compact mode similar to Bandit group frames (with name inside the health bar) to save space would be nice. 2. Would it be possible t...