Results: 105Comments by: FlopsyPrince
File: Mer Character Sheet06/19/22
Thanks for the info. Seems to be...
Posted By: FlopsyPrince
Thanks for the info. Seems to be an issue with the drawtier/layer/level changes ZOs did with HighIsle. Many tooltips won't show anymore as the button control, which issues the tooltip, is no the top-most control as you move the mouse over it, but the texture showing the button's texture somehow is. I'll check this and provide a f...
File: Slash Shop, Fence, and Bank (and More)06/17/22
Re: Add New Companions?
Posted By: FlopsyPrince
Are the new companions going to be added soon? I don't see them in the menu choices. The latest update did this, thanks! I would still love to have a /comp1, /comp2 or such now. The -q- menu make it less necessary, but I have gotten used to the slash commands.
File: Mer Character Sheet06/14/22
Hovering Over Riding Icons - No Details
Posted By: FlopsyPrince
Hovering over a riding icon no longer gives details on the specific character.
File: Slash Shop, Fence, and Bank (and More)06/13/22
Add New Companions?
Posted By: FlopsyPrince
Are the new companions going to be added soon? I don't see them in the menu choices.
File: BeamMeUp - Teleporter (Fast Travel)06/12/22
Compatability with GuildShrines
Posted By: FlopsyPrince
The author of GuildShrines just updated that to allow using the "discover" feature in BeamMeUp. He noted that I might need to tweak the code in BeamMeUp for some of that. Is it possible to make this a setting in BeamMeUp? I do not want to manually update either addon. NOTE: I do not fully understand what the issue is, but I a...
File: GuildShrines06/12/22
Re: Re: Prevents BeamMeUp Feature
Posted By: FlopsyPrince
This addon conflicts with the ability of BeamMeUp to travel to all players in the zone. Can this be adjusted so that is not true? I've updated with a fix. Please note that if you're using a version of BeamMeUp 2.3.0 or greater, it will stop you from doing the search if unknown wayshrines are enabled in GuildShrines. To bypass t...
File: Slash Shop, Fence, and Bank (and More)06/12/22
Having the new companions shows tha...
Posted By: FlopsyPrince
Having the new companions shows that it would be nice to be able to say "/comp3" or such. Perhaps 8 spots to match the 8 choices on the wheel for companions? Leave "/comp" for the default and take "/comp#" for the spot on the wheel.
File: GuildShrines06/12/22
Prevents BeamMeUp Feature
Posted By: FlopsyPrince
This addon conflicts with the ability of BeamMeUp to travel to all players in the zone. Can this be adjusted so that is not true? (Clicking on the wayshrine simply tells me I know all of them and have to travel to them, but doesn't let me use the BeamMeUp feature.)
File: Alchemy Unknown06/11/22
Getting lots of errors, like shown...
Posted By: FlopsyPrince
Getting lots of errors, like shown in the spoiler, when making potions. Please fix. I could not get the chat window to come up and I ended up using End Task several times until I properly turned the addon off for all my alts.
File: World Event Alert (aka Dragon Alert)06/08/22
High Isle Update Coming?
Posted By: FlopsyPrince
I believe this is not working for the Volcanic Vents on the High Isles.
File: Alchemy Unknown06/06/22
Received the following when selecti...
Posted By: FlopsyPrince
Received the following when selecting an ingredient for a potion mixture at the alchemy table after having updated the game to High Isle. user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:76: function expected instead of nil stack traceback: user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:76: in function 'AlchemyUnknown.ShowIcons'...
File: Inventory Insight06/06/22
To help others, here is the workaro...
Posted By: FlopsyPrince
To help others, here is the workaround in a patch format: diff -up ./IIfASceneFuncs.lua.orig ./IIfASceneFuncs.lua --- ./IIfASceneFuncs.lua.orig 2022-01-08 22:46:10.331953724 -0500 +++ ./IIfASceneFuncs.lua 2022-06-06 13:11:22.188438614 -0400 @@ -14,9 +14,6 @@ function IIfA:GetCurrentSceneName() end...
File: ResearchTimer - Unofficial Update06/06/22
Shows /rt information by default
Posted By: FlopsyPrince
The addon shows the /rt information, outside a closeable window, when loading. Annoying.
File: Inventory Insight05/22/22
Setting for Crafting Amount Notes?
Posted By: FlopsyPrince
What setting turns on the count of items when you are crafting an item with a trait? I have it showing on PC NA, but it is not on for PC EU and I am trying to fix that. (It has 3 icons with a count below each showing how many items with that trait are someplace - character, bank, shield. (Not sure what shield is.)
File: Tamriel Trade Centre05/12/22
Re: Re: What Must I Quit Before Updating?
Posted By: FlopsyPrince
Can I have the Launcher running? What about being on the page? I dont quite get the question I have both the launcher and the game running (when I am fully logged in). I leave the launcher running to try to download updates in the background (when needed). Do I just need to close the game or do I also need to close/stop the...
File: BeamMeUp - Teleporter (Fast Travel)05/05/22
Re: Re: Re: Re: Choose Between Targets?
Posted By: FlopsyPrince
My resolution is 3840x2160. It is a widescreen curved monitor. The numbers are almost off the left side of my screen though. Not sure if that can be adjusted, but even a single "space" to the left would be good. (I am running windowed full screen mode.) It does not really matter what mode you play but the resolution...
File: BeamMeUp - Teleporter (Fast Travel)05/04/22
Re: Re: Choose Between Targets?
Posted By: FlopsyPrince
I am not sure how hard it would be, but it would be great to pick who we beam too in a zone (if multiple choices exist of course). That way we might be able to learn a new wayshrine along the way. You can click on the number in the brackets before a row. This will show you all players in the zone and you can select one of your...
File: BeamMeUp - Teleporter (Fast Travel)05/04/22
Right Clicking Should not Beam!
Posted By: FlopsyPrince
I often right click to zoom out, only to realize I was over the beam option. I only want to beam if I left click on it, not because I right clicked to zoom the map but had the cursor in the wrong place.
File: Display Leads - with Location Info05/01/22
Re: Re: Re: expire warning?
Posted By: FlopsyPrince
Hi, I wonder: would it be possible to add some kind of warning that a lead is expiring? I know I can see it if I open the window, but here's the rub... I have to remember to open the window. And since the system lost the taste of novelty I keep forgetting to check. Maybe a chat message on initialization "One or more leads expiring...
File: Aenathel's Lazy Riding Skill Trainer04/25/22
Use Case I Would Like
Posted By: FlopsyPrince
I will probably have all my alts (or almost all) by the time this would happen, but my normal path for a new character is 10 stamina, then switch to speed-carry-stamina. The 10 stamina lets it not drain too fast, but not delay things too much. I would probably have lived with "keep them all equal" which would put 1 point into eac...
File: Aenathel's Lazy Riding Skill Trainer04/25/22
Separate NA and EU Settings Needed
Posted By: FlopsyPrince
I just realized that NA and EU use the same settings for the same character name. This is not normally a problem, but I put 10 points into Stamina first and then switch to speed-carry-stamina. That messed up an existing character on NA when I created a new "clone" on EU with the same name.
File: Dolgubon's Lazy Writ Crafter04/25/22
No Stealing Protection for Me
Posted By: FlopsyPrince
I have now done some testing on this and stealing protection no longer works for me. I have tried varieties of turning it off and on, I am standing up when accidentally stealing (in Alinor turn-in area). I even tried removing the addon and its data (per Minion) and then reinstalling, but I can still accidentally steal things, at le...
File: Slash Shop, Fence, and Bank (and More)04/25/22
Same on NA and EU
Posted By: FlopsyPrince
The current addon gives the same setting on both NA and EU. It would be nice if these could be different. It makes it easier in one sense, but a pain if you want a different base companion on each server. I.E. FlopsyPrincess on NA has Bastian, so FlopsyPrincess on EU gets him too. I did have to buy the crows on NA after buyin...
File: Slash Shop, Fence, and Bank (and More)04/25/22
Re: Re: 2 Companions?
Posted By: FlopsyPrince
It is nice to have one companion, but it would be nice if we could do something like "/comp2" or "/comp_alt" to load another we don't normally run with. That way I could put Mirri up if I am stealing stuff or Bastion if I want to go bug hunting. I do still like having a primary one, since it can vary according to the character....
File: Tamriel Trade Centre04/25/22
What Must I Quit Before Updating?
Posted By: FlopsyPrince
Can I have the Launcher running? What about being on the page?