Results: 550Comments by: Shinni
File: HarvestMap03/13/16
Re: Re: Re: Thieve's Troves
Posted By: Shinni
Hey, so ok - haven't tried backing up/uninstalling/re-installing/loading backed up file - but to answer your questions: Other addons I'm using are (all installed and updated with Minion): Any known issues with any of those? And - you mentioned that even though there is no pin on the map, a tooltip should appear when I ho...
File: HarvestMap03/12/16
Re: Thieve's Troves
Posted By: Shinni
Anyone else having problems with saving Thieves Trove locations? They show up on the map after I discover them, but if I port to a different zone, or logout, or anything really, they disappear... :/ I made sure that the "Save pin" option is checked for Thieves Troves and still no dice... EDIT - just read below and will try backing...
File: NoAccidentalStealing (+no accidental casting)03/11/16
user:/AddOns/NoAccidentalStealing/l...
Posted By: Shinni
user:/AddOns/NoAccidentalStealing/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:8: attempt to index a nil value stack traceback: user:/AddOns/NoAccidentalStealing/libs/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:8: in function '(main chunk)' this is my error from your addon Alright, thanks for the error message. The error should be fi...
File: HarvestMap03/11/16
Re: Re: bug
Posted By: Shinni
Which addon is that on the right side (waypoints)? Looks like WaypointIt: http://www.esoui.com/downloads/info955-CirconiansWaypointIt.html
File: SlowDialogs03/11/16
Hi there, Shinni! I know this is...
Posted By: Shinni
Hi there, Shinni! I know this is a bit outside the design of your addon, but I love what you've done and your code is so nice and well documented, so I thought you'd be the best one to ask. ;) I'm old and it really hurts my eyes to look at bright white text on a black background. Is it possible to change the text color and back...
File: HarvestMap03/10/16
I enabled the debut mode and I can...
Posted By: Shinni
I enabled the debut mode and I can see in the chat several messages like : Node name Thieves Trove returns pin type 10 data was mergeed with a previsous node item id 74729 returns pin type nil Ok, so the data was stored, the addon is just not able to display it. I added debug messages for the pin display procedure in the new h...
File: HarvestMap03/10/16
The new update should fix the gamep...
Posted By: Shinni
The new update should fix the gamepad mode issue where the map doesn't load. Thanks for your detailed descriptions. Treasure Troves are disappearing after logging out. This is happening in all zones that I have found the Thieves Treasure Troves. The troves show up on the map after I "discover" them and upon logging out or c...
File: HarvestMap03/10/16
"Harvester Silk" is written in Wrot...
Posted By: Shinni
"Harvester Silk" is written in Wrothgar and Hew's Bane map like "Ahnenseide" (using french client). Can you remove "Solvants" in the Alchemy title setting (Alchemy : Reagents and solvants pins options) since there is a separate one for solvants ? Need to update LibAddonMenu r19. Fixed in the next update. I'll update it today o...
File: NoAccidentalStealing (+no accidental casting)03/09/16
I get tons of lua errors every time...
Posted By: Shinni
I get tons of lua errors every time i log in from your add-on. :( Can you post a screenshot of the error messages?
File: SlowDialogs03/08/16
It is possible to make it compatibl...
Posted By: Shinni
It is possible to make it compatible with Slightly Improved™ Dialogues? They seem to do not work nicely together and functionality of both is brocken when enabled together. I don't think I can make the addons compatible by changing something in the code of SlowDialogs. I think Slightly Improved Dialogues needs to change a bit. I'v...
File: Slightly Improved™ Dialogues03/08/16
Re: Re: Missing Numbers
Posted By: Shinni
Heyyo! As the subject says I'm missing the numbers by my dialogue options. The only other dialogue changing add-on that I have is Slow Dialogs. I disabled Slow Dialogs and the numbers popped up. Is there a way to make these two compatible so that the numbers are added in? I've played without the numbers for this entire time, so t...
File: HarvestMap03/05/16
I also work on a helper for farming...
Posted By: Shinni
I also work on a helper for farming mats. The helper computes a route with a very high node per time ratio. Can you release a beta with this feature? On Monday I will release the next version of HarvestMap. I'm going to add the current version of the farming helper, but it's really just for testing purposes. I'm still working...
File: HarvestMap03/05/16
Is there some sort of file separate...
Posted By: Shinni
Is there some sort of file separate database you have for the actual map data (I could took all those boxes ALL day, nothing is showing up on the map for this mod) that isn't included in this mod? You can download my personal data, if you want: https://dl.dropboxusercontent.com/u/3504939/HarvestMapImport.lua To import the data...
File: NoAccidentalStealing (+no accidental casting)03/05/16
Do you have to be unseen or just cr...
Posted By: Shinni
Do you have to be unseen or just crouched? Like, if I crouch to stealth, but "hidden" hasn't popped up yet can I still steal? You need to be hidden to steal. The game is a bit inconsistent when it comes to crouching. If you are crouched and the eye is currently closing and you do an illegal action, sometimes you get a bounty and...
File: HarvestMap03/01/16
@Shinni: Is this feature already im...
Posted By: Shinni
@Shinni: Is this feature already implemented in the current 3.1.0 Version? I just released the next beta version of HarvestMap for the TG update, which has the respawn timer option. https://dl.dropboxusercontent.com/u/3504939/HarvestMap-3_1_1.zip This version works on both the PTS and the live server, but you may have to enable...
File: MasterThief02/28/16
I got a bug report for NoAccidental...
Posted By: Shinni
I got a bug report for NoAccidentalStealing and was looking if it was an addon conflict with your MasterThief. While testing I encountered the following bug: Turning Sneakmode off and on doesn't work. The Sneakmode stays off, even though I enabled it. After turning Sneakmode back on, the chat box displays "Sneakmode ON", the addon...
File: NoAccidentalStealing (+no accidental casting)02/28/16
Re: Not working?
Posted By: Shinni
I noticed a week or two ago this addon doesn't seem to work anymore. I still get the message to stealth to steal but I don't have to crouch to steal to take things now. So far I've avoided the guards after being spotted a couple times but if this no longer works and is no longer being updated why would I keep this addon installed?...
File: HarvestMap02/26/16
oh okay, so HarvestMap-Import addon...
Posted By: Shinni
oh okay, so HarvestMap-Import addon in beta stage atm? not uploaded? It was released with the Wrothgar update of HarvestMap. I've split the addon into 5 smaller parts to reduce the load time. Maybe you (or Minion) didn't install the Import part of HarvestMap? If you download HarvestMap, there should be 5 folders inside the zip:...
File: HarvestMap02/26/16
please return back a behaviour when...
Posted By: Shinni
please return back a behaviour when you can import nodes with Harvest Merge, but not all nodes, only nodes for location we filtered for for example i need to import some Cyrodiil nodes(and subzones/delves of Cyrodiil) so i dont need to import all data from someone's file i need to add to my data missed Cyrodiil nodes from my f...
File: HarvestMap02/25/16
@Shinni I just wanted to let you kn...
Posted By: Shinni
@Shinni I just wanted to let you know that I am super excited about the possibility of implementing respawn times to nodes. Being able to hide the nodes that I've already gotten is something I've been pining after for a while. This feature will be released with the Thieves Guild version of HarvestMap, so probably around march 7th....
File: HarvestMap02/18/16
How do I delete individual pins? Fr...
Posted By: Shinni
How do I delete individual pins? Front page seems to be outdated in terms of Debug Mode You have to enable the "HarvestMap debug mode" in the filter panel. While it's enabled, you can delete pins by clicking on them. http://i.imgur.com/VScFgEp.jpg
File: HarvestMap02/14/16
Re: Hide Pins
Posted By: Shinni
is there any possibility to hide already lootet/visited pins for a defined time? So you would approximately know which nodes haven't respawned yet? That's not possible right know, but it' s an interesting idea. I'll try to add that to the Thieves Guild update of HarvestMap.
File: HarvestMap02/14/16
New version is real? Yes, the li...
Posted By: Shinni
New version is real? Yes, the linked version 3.1.0 of HarvestMap is real, but it's essentially a beta version. It's intended to be used/tested on the PTS with the Thieves Guild update of ESO. I linked the new version of HarvestMap for testing purposes, so if someone finds any bugs, I can fix them before the release of the TG upda...
File: HarvestMap02/13/16
The current Thieves Guild version o...
Posted By: Shinni
The current Thieves Guild version of HarvestMap can be downloaded here: https://dl.dropboxusercontent.com/u/3504939/HarvestMap-3_1_0.zip - Fixed fishing pins that were marked as chests - Added thieves troves - Added an option to delete old data - Changed the way the addon handles different languages. Everything is now using i...
File: HarvestMap02/11/16
Is there the intention to add the T...
Posted By: Shinni
Is there the intention to add the Thieves Troves to this add-on? TIA Yes, I've added them already to my indev build. The upcoming HarvestMap update also changes the way data is saved. Refactoring the saved data is a bit tricky, because an error could result in the data being deleted, so I want to test it thoroughly. Expect the u...