Results: 550Comments by: Shinni
File: HarvestMap02/02/16
Okay, so this is the first add-on t...
Posted By: Shinni
Okay, so this is the first add-on that I've tried, and I'm sure that I'm just doing something wrong, but I was hoping someone here could help me. I downloaded the file, put it in the Addon folder, and it seems to be registered by the game. When I open the game, it shows up under add ons. But, when I go to a specific character, the ad...
File: AUI - Advanced UI02/01/16
HarvestMap pins weren't correctly d...
Posted By: Shinni
HarvestMap pins weren't correctly displayed on AUI, to fix this I added the following code to HarvestMap -- AUI hides the minimap while looting something. -- While the minimap is hidden, no new pins can be added. -- So when the pins are refreshed after harvesting something, -- the pins will disappear on the minimap -- this hac...
File: Raffle Gold01/31/16
It uninstalled itself after the lat...
Posted By: Shinni
It uninstalled itself after the latest update, and now when I install the addon again when I get into game it doesn't show up at all (not in settings, not in the addon list), so I think you broke something...which is awkward as I have a raffle running atm. The files are directly in the zip instead of inside a sub-folder. When ins...
File: HarvestMap01/31/16
Hi there, I recently installed the...
Posted By: Shinni
Hi there, I recently installed the HarvestMap addon and was working well, as of yesterday after updating another addon "Advanced UI", the pins for the nodes I have selected to be shown on the minimap show when I first log in but as soon as I harvest a particular node, say for example, the chest node, all the pins for that node on th...
File: HarvestMap01/29/16
For example, a Lady Smock pin, firs...
Posted By: Shinni
For example, a Lady Smock pin, first time harvested, next time its a Mountain Flower, does Harvest Map create a new pin or does it just update the popup, or what? The popup will be updated. Mountain Flower will be added to the list of possible ressources. The popup displays all possible resources, not just the most recent one. So...
File: HarvestMap01/23/16
Re: harvest map lagg
Posted By: Shinni
I do not program, and I do not know much about making add-ons and such. However, While this add-on works rather well, I do have a problem with it causing my game to lag and freeze for 6-12 seconds when leaving towns. What might be causing this? The only way I have found to reduce the lag and freeze problem is to manually set LUA...
File: HarvestMap01/20/16
If Shinni is willing to let me know...
Posted By: Shinni
If Shinni is willing to let me know how the cryptic nodes of the lua files are translated into something that can be used in a DB I would offer to program a tool where anyone can upload his own lua files and have the tool try to merge the nodes of uploaded files into three "as complete as possible" files that anyone can then download...
File: HarvestMap12/21/15
Often when I do a /reloadui, i get...
Posted By: Shinni
Often when I do a /reloadui, i get this: Odd thing is, that I sometimes do 10 /reloadui without a problem and then I get 5 WITH the error. I'm not 100% sure what's causing this. I uploaded a new version which hopefully fixes the problem. Should we delete our account and character names from our Export before sharing? Will the...
File: HarvestMap12/10/15
Re: UI error
Posted By: Shinni
Harvest map works for me except for Harvest map import. I made sure to put a copy of HarvestMapImport.lua in the SavedVariables folder. When the game loads up after the character screen I get this error: user:/AddOns/HarvestMapImport/HarvestMapImport.lua:99: function expected instead of nil stack traceback: user:/AddOns/Harvest...
File: HarvestMap12/07/15
Re: HarvestMap import dependency?!
Posted By: Shinni
I don't know how to fix this issue but I can't use HarvestMap 'cos in the menu it says in red: "Dependency" to the right. See the screenshot: http://postimg.org/image/oxbb9gmnh/ I put the HarvestMapImport.lua file in the SavedVariables folder and got the above message, removed the file and still have the same result. So how d...
File: HarvestMap11/19/15
Is it just me or did the behaviour...
Posted By: Shinni
Is it just me or did the behaviour of the nodes already found showing in the compass change slightly? Before the last update I could walk up to a node no matter from which direction and the pin on the compass did not slide off to the right/left before I really was very close to the node. Now on every node it slides off very muc...
File: HarvestMap10/12/15
Re: Re: Harvest Map with Heavy Sack
Posted By: Shinni
The only thing I dont have yet is the Translations for the stuff you will come across in Orsinium... There are a Few things that are Harvestable in the new Lands. itemID = 71198, nodeName = { = {"Rubedite Ore"} itemID = 71200, nodeName = { = {"Ancestor Silk"} itemID = 71199, nodeName = { = {"Ruby Ash Wood"} These 3 up abo...
File: HarvestMap10/10/15
what about grab id from the guild s...
Posted By: Shinni
what about grab id from the guild stores? Good idea, that should work for runes and water. Unfortunately the other materials drop in unrefined form, so I need the item ids of the unrefined material. I'll play a bit on the PTS. It can't be that hard to find raw ancestor silk, rubedite ore and raw ruby ash.
File: HarvestMap10/10/15
I've been working on an update. If...
Posted By: Shinni
I've been working on an update. If you are playing on PTS, you can try out the new version: https://dl.dropboxusercontent.com/u/3504939/HarvestMap-PTS-1.zip Known bugs: The VR 15-16 ressources aren't saved. I don't have their item id yet, so the addon doesn't know what to do when you harvest the new crafting material.
File: NoAccidentalStealing (+no accidental casting)03/06/15
Awesome! Will the double tap also w...
Posted By: Shinni
Awesome! Will the double tap also work on locked doors? I'll have to test that, wait a moment. edit: yes, it does.
File: NoAccidentalStealing (+no accidental casting)03/06/15
I figured it out, and the new steal...
Posted By: Shinni
I figured it out, and the new stealth feature is awesome. I actually play with PS3 controller so button space is limited. I was wondering if there was anyway to make stealing available after holding Interact for a certain amount of time. Like, clicking E does nothing, but holding it will steal the item. This would really be useful, b...
File: NoAccidentalStealing (+no accidental casting)03/04/15
The text does change color, but you...
Posted By: Shinni
The text does change color, but you can steal regardless of color, key press or stealthing. I don't even see in the code, where it would block the object interaction. Edit: Working on it. isOwned in FISHING.StartInteraction is being returned as nil Yeah, FISHING.StartInteractio is supposed to return true, then any interaction i...
File: NoAccidentalStealing (+no accidental casting)03/04/15
Did some polishing. I added a secon...
Posted By: Shinni
Did some polishing. I added a second line underneath the reticle to display the keybind and if stealing is possible. This add on is not working correctly for me. Even when I set the keybind, I simply can't interact with any items marked as steal. Looking forward to the update. In the new version the 2nd line underneath the reti...
File: SoftcapInfo03/04/15
Re: Softcap info not working with 6.1
Posted By: Shinni
Hello, i have just downloaded the last ESO update and when i enter in the game softcap info is not working (i have put the check on "allow out of date addon" option ). I really hope to see an update shortly Thanks for your work and this addon With 1.6 ESO doesn't have softcaps/diminished returns on stats anymore. You can save...
File: SpentSkillPoints01/23/15
I'd prefer if you would implement a...
Posted By: Shinni
I'd prefer if you would implement a setting so we can disable the colors green/red/yellow if we don't like them to be shown. /ssp_color this chat command toggles between the two color modes (default golden font and the red-yellow-green font).
File: PinKiller12/15/14
Re: Turning off Crafting Writs also turning off some additional pins.
Posted By: Shinni
Hello. I was in Marbruk (in Greenshade) and I spoke to Captain Sarandil. He offers a quest to continue the Staff of Magnus storyline but he had no pin. As I toggle Crafting Writ off and on, his pin also turns off and on. I also found it was turning off the pin for the Fighter's Guild quest line in Marbruk. I haven't had a problem pr...
File: PinKiller12/10/14
I was finally able to crash my game...
Posted By: Shinni
I was finally able to crash my game. Never thought I'd be happy about that :D I did some changes to PinKiller and it worked for me. I hope this fixes the issues for you too.
File: PinKiller12/06/14
any news about crashing?:o There i...
Posted By: Shinni
any news about crashing?:o There is a forum post on which API function is causing the crashes: http://www.esoui.com/forums/showthread.php?t=2489 I can't explain why the crashes are happening, because I use the function in exactly the same way as the default UI. The bug is also really hard to reproduce. Since the 1.6 version of Pin...
File: HarvestMap12/04/14
Re: X Y Coordinates [mining clothing enchanting alchemy..etc]
Posted By: Shinni
I tried to get the X & Y Coordinates. They should be in the Harvest_SavedVars? Just found things like that: = "^1^T^N1^F5727953069539328^f-53^N2^F5886497492303872^f-54^N3^T^N1^SEssenzrune^t^N4^N45840^t^^", First i thought the two bold things are that what i looking for, but i couldnt confirm it :( regards. there are t...
File: HarvestMap12/02/14
you dont mind if i create a plugin...
Posted By: Shinni
you dont mind if i create a plugin for this addon, allow it to delete nodes ingame manually? feel free to upload anything you like. as stated on the addon info page, i no longer maintain harvestmap. if you want to create more features/fixes than just an option to delete nodes, i can add you to the developer list. this way you would...