Results: 550Comments by: Shinni
File: PinKiller11/24/14
Re: Quest Giver pin Problems with 1.9.
Posted By: Shinni
Thanks for the feedback! If I toggle writs on then the pins come back but are also visible when speaking to the npc. If I /reloadui then the pins disappear again even with writs on. Should be fixed now. I am far far away from any writ boards but the pins are gone. I can unfortunately only disable all pins in an area, not specific...
File: PinKiller09/28/14
Hello. I love your add-on, but for...
Posted By: Shinni
Hello. I love your add-on, but for some reason it is causing my game to crash whenever I use a Wayshrine. Only if I enable a few of the settings does the game crash, though. For instance, if I turn everything off, the game does not crash, but if I enable "Quest Offer" under "Compass Pin Options", the game crashes. This also happens i...
File: MiniMap by Fyrakin09/22/14
When I renamed EsoheadMarkers to Ha...
Posted By: Shinni
When I renamed EsoheadMarkers to HarvestMap, minion didn't delete the old folder. If esoui didn't fix this yet, you may get a lot of bug reports from users who didn't delete the old folder. Just as a hint before you try to find an error in your code that doesn't exist^^
File: HarvestMap09/19/14
Thanks for taking the Beta that Gar...
Posted By: Shinni
Thanks for taking the Beta that Garkin had posted and updating it Shinni. I simply did not have time to update it any further especially without and active account. I would love to play ESO again at some point but just too busy for now. Indecently what has changed in regards to the save file structure. Does any of that need to...
File: HarvestMap09/18/14
Hello! So I'm just now finding t...
Posted By: Shinni
Hello! So I'm just now finding the option to refactor the saved variables file - very nice! However, my saved vars are quite large (~11MB!) and trying to use this option creates a giant data churn that eventually results in the game kicking me with a 303 error. Would it be possible to break up the conversion and allow the ga...
File: PinKiller09/17/14
Did a large update. There are now a...
Posted By: Shinni
Did a large update. There are now a lot of pin type specific settings! Like hiding floating pins (the one inside the world) except the quest offer pins.
File: HarvestMap09/17/14
garkin added EMM support. craglorn...
Posted By: Shinni
garkin added EMM support. craglorn should be fixed now as well. api version was updated (eso no longer states out of date)
File: TrueExploration09/16/14
Sorry, you will have to wait until...
Posted By: Shinni
Sorry, you will have to wait until tomorrow. I don't have access to eso here/today. :(
File: HarvestMap09/16/14
Re: importing harvestmap
Posted By: Shinni
can someone explain to me very simply how do i import other peoples harvestmap,lua file where do i put it ect. i have tryed to past someones lua file into my saved varibles and used the import button but it doesnt seem to be doing anything anyone know what am doing wrong ? thanks in advance for the help :banana::banana::banana::bana...
File: HarvestMap09/15/14
hi, i have a problem with this a...
Posted By: Shinni
hi, i have a problem with this addon. When i get a new node (new chest for example), it doesn't show it on map. What can i do to fix that please ? I can't say what's causing this. Can you enable debug and verbose mode (addon settings, at the very bottom) and harvest a node? You should then receive a bunch of debug messages...
File: TrueExploration09/11/14
Re: ZrMiniMap - Update
Posted By: Shinni
I made a new callback for the event when MiniMap has a new map shown, I noticed that TrueExploration does not apply on minimap if/when loading a game, it applies only after worldmap is opened. To register a callback add a line like this an change the function to whatever is needed: CALLBACK_MANAGER:RegisterCallback("OnZrMiniMapChan...
File: TrueExploration09/11/14
Shinni, how can we make this compat...
Posted By: Shinni
Shinni, how can we make this compatible with popular mini map addons? To make these mini maps shown as true explorer installed main maps? I hope I could tell what I mean. With version 1.3.4, TrueExploration should be compatible with one of the continued ZrMM versions (http://www.esoui.com/downloads/info605-ZrMiniMap-Updated.html)....
File: HarvestMap09/11/14
Maybe your system is case sensitive...
Posted By: Shinni
Maybe your system is case sensitive regarding filepaths (mac, linux?) and I have a case error in the toc file. I cant download the addon on my mobile so I cant check this right now. It would certainly explain why there arent any other reports as windows is usually caseinsensitive. edit: nope, TOC file is correct. the error must be...
File: HarvestMap09/10/14
Installed 2.7.0 via Minion. Still g...
Posted By: Shinni
Installed 2.7.0 via Minion. Still getting AceSerializer error. Reverted back to pre-Garkin version which works fine. thanks for the feedback. A few questions to help me find the error: Which version was installed before 2.7.0? Was it 2.6.5 or one of the beta versions? When did the error appear? When you tried to harvest something?...
File: TrueExploration09/09/14
Any change you could add the text c...
Posted By: Shinni
Any change you could add the text commands somewhere visible, maybe on the addon settings panel. I never remember them (the debug commands especially!) and have to check from here hehe ;) awesome addon, love it :banana: here you go^^
File: HarvestMap09/08/14
@QuadroTony: "Too Many Anchors pro...
Posted By: Shinni
@QuadroTony: "Too Many Anchors processed" is often related to the LibAddonMenu-1.0. I will convert HarvestMap settings from LAM-1.0 to LAM-2.0 and send you a test version. EDIT: Test version sent via PM (link). lol wrote an update to harvestmap based on the 2.6.5 version only to see that there is a newer unreleased one. xD I'...
File: HarvestMap08/05/14
the data isn't lost, the game just...
Posted By: Shinni
the data isn't lost, the game just can't find it anymore: open the HarvestMap.lua in the savedvariables folder (any texteditor works) the file has the following structure: Harvest_SavedVars = { = { = { the game will try to load the data stored in the part. however before eso 1.3 all the dat...
File: TrueExploration07/25/14
Re: UI Error
Posted By: Shinni
I just updated to the latest version and I'm now getting a UI Error. Failed to create control 'LAMAddonPanelContainer1'. Duplicate Name This only happens if I have TrueExploration enabled AND one of these other add-ons: Lootdrop v1.9.3 Lorebooks v1.3.4 Skyshards v1.6.4 CombatCloud It then triggers UI errors from other...
File: SoftcapInfo07/10/14
This seems to be fixed in the 1.3 u...
Posted By: Shinni
This seems to be fixed in the 1.3 update http://forums.elderscrollsonline.com/discussion/119043/patch-1-3-stats-soft-caps
File: Harvester07/06/14
doesnt show any nodes worst addon e...
Posted By: Shinni
doesnt show any nodes worst addon ever:mad::mad::mad: that's not the purpose of this addon. This addon is supposed to only gather data, which other addon developers can then use (eg lorebook positions for lorebooks).
File: SoftcapInfo07/06/14
I am wondering why my VR 2 Dragonkn...
Posted By: Shinni
I am wondering why my VR 2 Dragonknight's and VR 1 Templar's Health recovery softcap is being displayed as 47 when my lvl 34 Nightblade's Health Recovery softcap is displayed as 81? My Templar is a Vamp at stage 4, s I can understand the lower hp recovery with him. But my DK is a Werewolf, which being one shouldn't be affecting his h...
File: SoftcapInfo07/05/14
In short, if you are not prepared t...
Posted By: Shinni
In short, if you are not prepared to do the tasks and take the responsibility of an addon author, then leave the task up to others. The only laziness I see is someone telling all inexperienced users to edit his addon in notepad, because he is lazy to upload a new version! Sheesh That's exactly what I did for all the addons that...
File: TrueExploration07/05/14
It seems that at least in the last...
Posted By: Shinni
It seems that at least in the last content patch, it only takes a single /undiscover to clear known content on the map! Did you use /undiscover on a completely discovered map? It's supposed to work like this: If you have used /discover, /undiscover will set the map back to the known content. If only the known content is displ...
File: SoftcapInfo07/05/14
Two things: 1) Obsolete addons a...
Posted By: Shinni
Two things: 1) Obsolete addons are disabled by default for all people. People use automatic updaters. If you don't upload an update, these people will stop using your addon. 2) I hope you know that your responsibility, as the author of the addon, is not mere bump of a version number. You are supposed to check the API changes an...
File: SoftcapInfo07/03/14
Anyone know if this awesome add on...
Posted By: Shinni
Anyone know if this awesome add on is going to be updated and if not if there is either a replacement or if someone else will update this one? Just hit "load outdated addons" or change in the SoftcapInfo.txt ## APIVersion: 100004 to ## APIVersion: 100007 I'm too lazy to upload a new version because of one single character...es...