Results: 550Comments by: Shinni
File: PinKiller06/28/14
compass pins can now be hidden as w...
Posted By: Shinni
compass pins can now be hidden as well via the chatcommand /compasspins 0
File: TrueExploration06/27/14
... This actually looks like wha...
Posted By: Shinni
... This actually looks like what I'd want. Can you share how you edited the alpha value for unknown areas? EDIT: Actually, I tried this TrueExploration Add-on and it doesn't see to work. It blanks out EVERYTHING. I'm in Davon's Watch and no matter where I go in the city, everything is obscured. Is this add-on no longer wor...
File: SlowDialogs06/11/14
Alright, I added a skip function....
Posted By: Shinni
Alright, I added a skip function. You can now immediately display the dialog, if you click on the NPC's name.
File: LightWeightMinimap06/01/14
I changed the structure of the zip...
Posted By: Shinni
I changed the structure of the zip file, it should work with minion now. (btw: aggrovate has continued the developement of this addon)
File: TrueExploration05/27/14
When opening/closing the map, there...
Posted By: Shinni
When opening/closing the map, there is a short fade in/out animation. Unfortunately this animation sets not only the transparency of the map, but also of the fog. So for a short duration one can see what is underneath the fog. Maybe I can fix this error by changing the animation.
File: SoftcapInfo05/23/14
it crashes when used in conjunction...
Posted By: Shinni
it crashes when used in conjunction with Harven's Extended stats btw.. possible to make both addons work with one another? cheers, great addon Which version of extended stats do you use? I downloaded 1.1 and it works fine. Can you post a screenshot of the error message?
File: SoftcapInfo05/23/14
alright, critical stats should be f...
Posted By: Shinni
alright, critical stats should be fixed now.
File: Robin (BatmanStoreFilter Patch) (EN/DE/FR)05/22/14
b) An "All" entry in the dropdown l...
Posted By: Shinni
b) An "All" entry in the dropdown list, like the other filters have, to not pick a particular filter. oh god thank you! not sure what's better, this feature or the addon name xD
File: TrueExploration05/22/14
- 1.1 - /undiscover will remove th...
Posted By: Shinni
- 1.1 - /undiscover will remove the discovered flag first if it was set calling /undiscover again will delete explored as well - changed amount of textures from 50x50 to 48x48 48 is highly divisible and makes the calculations much easier (maybe i can add a option to reduce the tiles to 24x24 for slow pcs) - changed data structu...
File: TrueExploration05/21/14
Ran around with it a while today, i...
Posted By: Shinni
Ran around with it a while today, in dungeons it feels like it needs to widen the zone searched as you pass through. When you enter a room that's really not too big and down the center it looks like a just a single path even though you ran through a small room. Yeah, just entered a dungeon the first time with the addon. The ground...
File: HarvestMap05/21/14
alright, my new save system is fini...
Posted By: Shinni
alright, my new save system is finished. the gathered data should now be global for every account that uses the same computer. also the import system was simplified for HarvestMap data, you can now easily exchange your collected nodes! I'll finish the database from your donations (thanks a lot!) and will then upload the new vers...
File: HeatMapR (+Fog Of War)05/18/14
didn't test it but maybe this works...
Posted By: Shinni
didn't test it but maybe this works for the zoom: local oldDimensions = ZO_WorldMapContainer.SetDimensions ZO_WorldMapContainer.SetDimensions = function(self, width, height) --override old size/dimensions function local bin_width = width / x_bins local bin_height = height / y_bins for i=1,HeatMap.x_bins*HeatMap.y_bins do --up...
File: HeatMapR (+Fog Of War)05/18/14
interesting idea! could you add a...
Posted By: Shinni
interesting idea! could you add a version which does exactly the opposite? like hide the whole map and then show the places you've been to. some kind of fog of war thingy so you actually have to explore the map before seeing it.
File: RAETIA InfoHub05/15/14
I was "lucky" and the same error ha...
Posted By: Shinni
I was "lucky" and the same error happened when I tried it. Here are my results: Eso loads this addon and creates the TopLevel control but doen't call the OnAddOnLoaded event until ALL addons (and default UI) are loaded. After everything is loaded Esohead and/or HarvestMap receive their OnAddOnLoaded event first and load their data....
File: I Remember You05/12/14
wasn't able to test you addon yet (...
Posted By: Shinni
wasn't able to test you addon yet (not at home). can you add a menu point to the circular interact-with-player interface? didn't see it in your screenshot so i thought I'd add it as a suggestion. should work with something like this (not tested): local oldInteract = PLAYER_TO_PLAYER.ShowPlayerInteractMenu PLAYER_TO_PLAYER.Sh...
File: SoftcapInfo05/11/14
Re: API not giving correct number for softcap?
Posted By: Shinni
Edit: I did some tests, changing your code around, and found that the API is giving a "wrong" total return. Is there a place where I can post API bug reports? I guess the eso customer service http://forums.elderscrollsonline.com/categories/EN-customer-support or the Wish List section in the esoui forums http://www.esoui.com/...
File: HarvestMap05/09/14
@map size / distance discussion: w...
Posted By: Shinni
@map size / distance discussion: we could calculate the approximate mapsize like in CustomCompassPins: function COMPASS_PINS:GetDistanceCoefficient() local numTiles = GetMapNumTiles() local tileSize = ZO_WorldMapContainer1:GetTextureFileDimensions() local mapSize = numTiles * tileSize local distanceCoefficien...
File: SpentSkillPoints05/03/14
I hope it's fixed with version 1.4
Posted By: Shinni
I hope it's fixed with version 1.4
File: SpentSkillPoints05/02/14
Hm.. does not work correctly for me...
Posted By: Shinni
Hm.. does not work correctly for me. I have only one character and it says.. 3 / 91 So first off all, I think the 91 means "all skillpoints", not "all spent skillpoints". I invested 87 Points so far. Even if I want to reset my skills it tells me 8700 gold, so 87 points. 87 + 3 = 90 Points. So why 91? Then I counted the po...
File: HarvestMap05/01/14
Shinni, I'm posting this as a refer...
Posted By: Shinni
Shinni, I'm posting this as a reference. Here is a screen shot of the Fishing node categories. It's kind of the same idea as the Alchemy nodes being Mushrooms, Waterplants, Flowers. I think I'll try making it record the data after you loot the fish. I'm not sure if the same spot can Spawn a different type of Fishing Hole though....
File: HarvestMap04/28/14
do not cleanse the saved files! mo...
Posted By: Shinni
do not cleanse the saved files! most of my harvestnodes don't have an itemID (no idea why, but they just don't have one) http://s1.directupload.net/images/140428/cgch6qsa.png you would delete like 2/3 of my nodes! anyway, that script iterates over all nodes, translates the localized mapname to my internal mapnames and print...
File: HarvestMap04/27/14
edit: nevermind, i was wrong. thou...
Posted By: Shinni
edit: nevermind, i was wrong. thought i had a reason for the bug. I assumed in a scenario where you the first item isn't a traidskill material the node isn't saved (eg cotton can have crawlers as first item). I thought OnLootUpdate was called for every item in the loot window and since Harvest.isHarvesting is set to false in tha...
File: HarvestMap04/27/14
Would be nice if you could help me...
Posted By: Shinni
Would be nice if you could help me create a database/masterfile of harvestnodes! http://www.esoui.com/portal.php?id=17&a=viewfeature&featureid=212
File: HarvestMap04/26/14
What is the referring to? Harve...
Posted By: Shinni
What is the referring to? Harvest.defaultCompassLayouts = { = { additionalLayout = {Harvest.additionalLayout, Harvest.additionalLayoutReset} } Its the second function. As the pins are reused, the changes applied via Harvest.additionalLayout need to be reset when the pin is no longer used. Harvest.additionalLayoutReset set...
File: HarvestMap04/26/14
@color compass stuff, Sharlikan, Ga...
Posted By: Shinni
@color compass stuff, Sharlikan, Garkin I was checking HarverstMap code and I found that it uses non-standard layouts for compass pins. Pins are defined as object pool - in another words pin is created once and when it is not used, it is just stored for later use, but not destroyed. You should not modify standard layout as it can ca...