Results: 550Comments by: Shinni
File: HarvestMap04/25/14
Been running this a while now, and...
Posted By: Shinni
Been running this a while now, and it's been ok except one bug: Whenever I loot a chest, especially if it's the same one in say an instanced dungeon I've alreayd looted - harvest map will add another chest pin. Right on top of the existing one. I've also seen it toss me multiple pins for a chest i've only ever looted once - tho...
File: HarvestMap04/25/14
i am getting the error, to many act...
Posted By: Shinni
i am getting the error, to many active anchors, what do i do to fix this?You are tracking too many things. The game has a limitation to the ammount of pins or anchors you can have on the screen. If you have EsoheadMarkers installed you can uninstall that. You can disable any Mini Map mods since they have anchors as well. You can...
File: HarvestMap04/25/14
The harvesting nodes are still acco...
Posted By: Shinni
The harvesting nodes are still account wide for me. Only the settings of the addon are saved per character. ^this
File: HarvestMap04/24/14
No more accountwide settings? At l...
Posted By: Shinni
No more accountwide settings? At least have it as an option. Altoholics will freak out, like me. :( isn't it an impovement for players with alts? now you can enable pins depending on your characters tradeskills. @Sharlikran function Harvest.TrimMapCheckboxes( profession ) newPVECheckboxes:SetHidden( true ) if profession...
File: HarvestMap04/24/14
Shinni, I wanted to make it such th...
Posted By: Shinni
Shinni, I wanted to make it such that if somone turn off the import feature for Mining, or Fish, or whatever in the beta that it also removes that from the Map filters. Is there a way to refresh those checkboxes? function Harvest.SetImportFilter( profession, value ) Harvest.settings.importFilters = value -- No need to r...
File: CustomCompassPins04/24/14
If you upload your addon, I could t...
Posted By: Shinni
If you upload your addon, I could test it a bit/try to find the error. The only bug I know occurs when changing zones, but /realoadui always fixes my issues and doesn't create them. Quite interesting to see /reloadui causing an error...
File: SpentSkillPoints04/24/14
Hm weird, I don't have that delay....
Posted By: Shinni
Hm weird, I don't have that delay. I guess the API functions I used need a response from the server so it's connection dependant. I'll work on a fix by caching the results. edit: Alright, uploaded the new version. I hope I didn't create any bugs...
File: PinKiller04/24/14
whoops, sorry should be fixed now!
Posted By: Shinni
whoops, sorry should be fixed now!
File: HarvestMap04/24/14
I have multiple addons and this one...
Posted By: Shinni
I have multiple addons and this one I have never been able to get to work...always a UI error as soon as I enter game that i have to close out. What is the issue? Please post the error or a screenshot of it. @ long loading time When loading the UI (when entering the game or typing /reloadui) all the saved variables are loaded as...
File: HarvestMap04/23/14
new update added filter settings t...
Posted By: Shinni
new update added filter settings to the filter panel (right window when you look at the map) and the settings are no longer account wide but character specific.
File: SoftcapInfo04/22/14
Nice addon! :) But.. I don't und...
Posted By: Shinni
Nice addon! :) But.. I don't understand your example in the description. Stat 510+5 / 500 <- It is 10 points above the softcap. It must be +10, not +5? I don't understand. The screenshot is correct. Max Magicka 515+8 / 507 <- It ist 8 points above the softcap. So +8. I understand. :D Am I thinking wrong? xD In the examp...
File: SpentSkillPoints04/20/14
thanks for the report, should be fi...
Posted By: Shinni
thanks for the report, should be fixed now.
File: CustomCompassPins04/18/14
How similar are CustomMapPins and C...
Posted By: Shinni
How similar are CustomMapPins and CustomCompassPins? I want to use TreasureMaps but it uses CustomMapPins. The front page is pretty detailed so I can look at that but just curious how similar they are. The order of the arguments is a bit different but otherwise they work similiar. Though I recommend to use ZO_WorldMap_AddCustom...
File: HarvestMap04/17/14
"provision" -> mapname -> 5 (provis...
Posted By: Shinni
"provision" -> mapname -> 5 (provision was once the fifth type of harvesting ressources) -> itemid -> table of locations d("Import Provisioning nodes") for map, data in pairs(EH.savedVars.data) do d("import data from "..map) newMapName = Harvest.GetNewMapName(map) if newMapName then for itemId, locations in pairs(data) do...
File: HarvestMap04/17/14
from what i see in you post, the es...
Posted By: Shinni
from what i see in you post, the esohead structure is: map -> book titles -> table of positions (a book can be found at more than one place) -> position so your function should look more like this d("Import books:") for map, nodes in pairs(EH.savedVars.data) do d("import data from "..map) newMapName = Harvest.GetNewMapName(ma...
File: HarvestMap04/17/14
Why if someone has an old version o...
Posted By: Shinni
Why if someone has an old version of SkyShards, for example, and the new version of HarvestMap, do they get an error with CustomCompassPins? The older version is in a completely different folder, for a completely different mod. I use Skyshards version 0.4, which still has the compass version 1.11 and everything works fine for me....
File: HarvestMap04/16/14
roger. will test tomorrow. thx I f...
Posted By: Shinni
roger. will test tomorrow. thx I forgot to mention something. A few posts back someone mentioned that the new version has an updated CustomCompassPins V1.12. Download the new version 1.11, and copy just the CustomCompassPins.lua over the one in the, '..\live\AddOns\HarvestMap\Libs\CustomCompassPins' folder to fix that. I read tha...
File: HarvestMap04/14/14
@calanon could be the same game bu...
Posted By: Shinni
@calanon could be the same game bug as when your data seems to be deleted. try using "" instead of "@yourAccountName". however the problem could already be solved, if zenimax has finished fixing their servers.
File: HarvestMap04/14/14
Re: Had a problem last night.
Posted By: Shinni
While logging it I had a huge delay. Then once logged in all of my UI had been reset. I tried quitting and restarting, and when I got back in I found all of my resource nodes had been wiped. I tried the /import command, and though it had worked once before (and showed all the different zone imported). this time though the import was...
File: HarvestMap04/14/14
@Ninpo you have to deinstall the o...
Posted By: Shinni
@Ninpo you have to deinstall the old EsoheadMarkers addon. I have started to work on lorebooks too, right now I'm filling database. Alright, you make the addon. Your data tends to be more accurate anyway (skyshard experience). :D - At one point in eastmarch, i suddenly had 4 chests marked onthe map (near cadlecrush) I never f...
File: HarvestMap04/14/14
@the lag issue how much drops your...
Posted By: Shinni
@the lag issue how much drops your fps when you have the normal map open and the minimap addon disabled? user:/AddOns/HarvestMap/Libs/CustomCompassPins/CustomCompassPins.lua:61: in function 'COMPASS_PINS:AddCustomPin' user:/AddOns/Himmelsscherben/HimmelsscherbenKompass.lua:30: in function 'HSInitializeCompass' user:/AddOns/Himm...
File: HarvestMap04/13/14
I noticed something strange today.....
Posted By: Shinni
I noticed something strange today.. I have a decent enough system FX 8350 @ 4.7 8Gigs @ 1833 Plextor M3Pro 256gb 580GTX 1.5g version and if I have harvest map with merged esohead harvest points installed and I open the map my fps well go from 40-60 to 20 and stay there. If I disable HarvestMap it goes back to 40-60. Has anyone else...
File: HarvestMap04/12/14
Re: It would be good to note this in your log
Posted By: Shinni
Using /import it imported most of the nodes but not all. For some reason the chests collected don't show anymore. The kreshweed and calcinonium collected that wasn't showing due to bad naming in the previous version still don't show in the new version even though I am sure the collected data must be there. So far no errors since r...
File: HarvestMap04/12/14
Alright new version is out! Import...
Posted By: Shinni
Alright new version is out! Importing data from other languages is no longer a problem as they will be translated. You can even change your client's language and display your gathered data from the other language. @MetaMythril looks like you haven't enabled the esohead addon. @Sharlikran correct! :)
File: HarvestMap04/12/14
Do you speak German by any chance,...
Posted By: Shinni
Do you speak German by any chance, and have a German copy of the game? No, german text was translated by Bl4ckSh33p and many location names are from Tamriel Almanach. omg garkin, just saw how you handled the mapnames in skyshards. using the maptexture, that's such an amazing hack!