Results: 550Comments by: Shinni
File: HarvestMap08/18/18
@meany1967 You don't have all Harv...
Posted By: Shinni
@meany1967 You don't have all HarvestMap modules enabled. E.g. you have to enable the AD module, otherwise you won't see any pins in zones that belong to the Aldmeri Dominion. @AlexFullmoon There is no option to display pins only on the minimap.
File: HarvestMap08/16/18
Please make sure you have all the s...
Posted By: Shinni
Please make sure you have all the submodules enabled, i.e HarvestMap-DC-Zones for stormhaven and HarvestMap-NoFaction-Zones for craglorn.
File: SpentSkillPoints08/16/18
Thanks for the bug reports. I curre...
Posted By: Shinni
Thanks for the bug reports. I current don't have much time for eso, so the update might take a week.
File: HarvestMap08/04/18
The download script (latest HM upda...
Posted By: Shinni
The download script (latest HM update) for the Mac garners a "permission denied" message. Using SUDO the same script garners a "file not found". I miss the old website method - is it still available? Just now, then, I can't update/merge my harvestmap files.:( You need to right-click on the .command file, then select open. If you...
File: HarvestMap08/02/18
Re: Filter ?
Posted By: Shinni
Hi, is there a chance, that i could filter (an set only these pins) only for specific plants like Columbine, Mountain Flower, ect? I don't want to see spots with plants that I do not need. Thanks a lot Not possible. It is random which type of flower spawns at a given location. When you harvest Columbine, the next time...
File: HarvestMap07/30/18
This can not be changed, see questi...
Posted By: Shinni
This can not be changed, see question 3 in the add-on description/FAQ.
File: HarvestMap07/17/18
@VulcanTourist The 3D API is bugge...
Posted By: Shinni
@VulcanTourist The 3D API is bugged on Artaeum. The 3D pins do not represent the location of the resource, only map and compass pins are accurate on Artaeum. Regarding the merge, the number of required users is currently (and the past month) set to 1, so all new data will be saved. However, there are two other issues here: - The...
File: HarvestMap07/16/18
@the false positive issue: I rever...
Posted By: Shinni
@the false positive issue: I reverted the merge script back to version 3.11.10, where no false positives were reported. As I'm on a Mac, I've always used the website for refreshing my pins, but now that the website is gone I've tried to use the command file. I've changed the ownership of the DownloadNewData.command file so tha...
File: HarvestMap07/15/18
I just uploaded a new version (3.11...
Posted By: Shinni
I just uploaded a new version (3.11.1). Once it is approved by the esoui admins, it should fix the false positive from F-Secure and the lua error.
File: HarvestMap07/14/18
The merge server is temporarily off...
Posted By: Shinni
The merge server is temporarily offline, while I update for the Wolfhunter DLC. edit: server is online again.
File: TrueExploration07/12/18
When I have a quest update the map...
Posted By: Shinni
When I have a quest update the map is fully visible. I have to press M to open and hide to make it again undiscovered (the part i still havent explored) and this hapen every single quest update - so every kill or every pick up item etc. Is there any option for that or I did something wrong with config etc?? But it is still awso...
File: HarvestMap07/11/18
Re: Can't import new data
Posted By: Shinni
So, I understand if it's not convenient anytime soon to give Psijic Portals their own icon/entry, but could they be linked to Giant Clams instead of Runes? Runes are all over the frikkin place, but Clams are only near the water, and not especially prolific. That way, at least inland markers for clams would be safe to presume as porta...
File: HarvestMap07/09/18
The problem is that the process is...
Posted By: Shinni
The problem is that the process is significantly slower than month or so ago when I played last, and I haven't changed ANY addon settings or anything about my PC. Was there any significant update to the addon during that time? Having only basic map icons enabled, and checking wood for example, it takes 12 seconds!!!! for all the...
File: HarvestMap07/08/18
I haven't played for about a month...
Posted By: Shinni
I haven't played for about a month or so, and now having reinstalled the game, I noticed enabling various map filters takes extremely long time. Previously, all the map icons showed up in about one second. Now, I see lines of icons being slowly added one by one. The addon's settings are the same. How is this possible? Usually, w...
File: HarvestMap07/07/18
Re: Need Assistance with Error on Launch
Posted By: Shinni
Getting the following error on launch: UI Error user:AddOns/HarvestMapImport/Localization/HarvestMapLocImportUI.lua:37: attempt to index a nil value stack traceback: user:AddOns/HarvestMapImport/Localization/HarvestMapLocImportUI.lua:37:in function 'HarvestImport.GetLocalization' user:AddOns/HarvestMapImport/HarvestMapImportOpt...
File: HarvestMap07/04/18
I asked in the addon developers' ch...
Posted By: Shinni
I asked in the addon developers' chat, what can cause kicks to login screen. you get kicked if you do stuff while your latency is up in the sky and server thinks you should not be doing what you are doing, because you lastly had been far away and never moved This could be a reason why some users get the disconnects only while...
File: HarvestMap07/03/18
Re: Disconnecting While Using This Addon
Posted By: Shinni
I'm a new player who wants to use this addon to farm resources for crafting more efficiently but using this addon causes me to disconnect once every 3-5 minutes. I maybe disconnected once or twice every 10 hours of gameplay but when i installed this addon through Minion and even set the settings to very optimized values as listed in...
File: Disable Custom Titles07/02/18
I think the current instructions mi...
Posted By: Shinni
I think the current instructions might be a bit difficult to follow for some players. The following instructions should simplify it a bit, because then the user does not have to check all addons for LCT and they do not have to modify any files. * While the addon 'Disable Custom Titles' is NOT active, use the following chat command...
File: HarvestMap07/01/18
I just restarted the server. The sc...
Posted By: Shinni
I just restarted the server. The script should work again.
File: HarvestMap06/30/18
If the map is too full, you can dis...
Posted By: Shinni
If the map is too full, you can disable some resource types in the filter menu.
File: HarvestMap06/26/18
Ok I figured out what happens. When...
Posted By: Shinni
Ok I figured out what happens. When saving locations is turned off, HarvestMap will completely ignore when you harvest something. This way the location isn't saved, but it also results in the respawn timer ignoring the pin. I will fix this bug in the next update. Turning on saving the location, will fix the issue for you. Current...
File: HarvestMap06/26/18
Yes, that's exactly what turning on...
Posted By: Shinni
Yes, that's exactly what turning on "Use Respawn Timer only on harvest" does. Walking over the node will not hide it. You have to actively harvest the resource after turning "Use Respawn Timer only on harvest" on. yeah even when actively harvesting the pin still don't disappear, is there a way to show you my current settings see if...
File: HarvestMap06/26/18
they won't disappear, same for node...
Posted By: Shinni
they won't disappear, same for nodes that have already been harvested it still slows the pin when I walk over them Yes, that's exactly what turning on "Use Respawn Timer only on harvest" does. Walking over the node will not hide it. You have to actively harvest the resource after turning "Use Respawn Timer only on harvest" on.
File: HarvestMap06/26/18
Turn "Use Respawn Timer only on har...
Posted By: Shinni
Turn "Use Respawn Timer only on harvest" on and select a time greater than 0.
File: HarvestMap06/26/18
Re: Re: Re: Re: Re: Re: Problem with saved pins
Posted By: Shinni
the only issue I'm currently getting is the pins disappear before I hit the resource This is the respawn timer. It hides all pins of resources that you have recently visited. You can either set the timer to 0 to completely disable the respawn timer or enable the "Use Respawn Timer only on harvest" option, in which case the pin is...