Results: 115Comments by: manwoodsal
File: Bandits User Interface06/06/19
Side bar banker, vendor, smuggler
Posted By: manwoodsal
Can we get it where the side bar can have the option on who the banker and vendor will it use. Tight now it pulls up Tythis and Nuzhimeh. I Would love it to use Ezabi and Fezez now. Also shouldn't there be a button there for Pirharri the Smuggler also? Kept up the good work. Thank you.
File: Bandits User Interface05/28/19
ava Message
Posted By: manwoodsal
Is Bandit have a setting that is making it to show the AVA Messages? I have it turned off under social but I still see them in chat. Your friends (@xxxxx) completed Maelstrom Arena (Veteran) with a score of xxxxxx. Please let me know. Thanks. So wanting to turn this off or find out what doing it Thanks.
File: The Elder Bar05/13/19
Not showing soul gem (empty)
Posted By: manwoodsal
I happen to notice that it isn't showing the number of empty soul gems you have now. It just show 68/0 when it should show 68/63 Kept up the good work.
File: Map Pins05/13/19
chest popping up again
Posted By: manwoodsal
I total reset all of my addons and saved info. When I come back into the game I happen to end up seeing some of the chests pins again on the map. I know there was a bug at one time with them showing up. It seem to still be hitting into the game some.
File: Dolgubon's Lazy Writ Crafter04/05/19
How to I revert to the version that...
Posted By: manwoodsal
How to I revert to the version that doesn't auto-loot anniversary boxes? Now I'm going to have to manually open all of my writ reward boxes as well. :/ Go to Other Files and download the previous version from the list Thank you! I had installed through Minion so getting it from here is new to me. :) Thanks. This is also making...
File: Bandits User Interface04/05/19
Re: Re: Kept up the good work.
Posted By: manwoodsal
Could you please make it where buff id 118985 can do over to the side bar please Added in first hours of the event... But not apdated. New big apdate is not ready et. is there a way to move what buff we want into the additional panel? I know you can move them to a custom panel. But I just like where the additional panel ends up at.
File: Bandits User Interface04/04/19
Kept up the good work.
Posted By: manwoodsal
Could you please make it where buff id 118985 can do over to the side bar please
File: AwesomeGuildStore02/25/19
You can download today's dev build...
Posted By: manwoodsal
You can download today's dev build here, but use it at your own risk. Definitely make a backup of your saved vars in case something goes wrong! When I right click on it to say download. It will download but I get an error that it is damaged. IT is only 212 kbytes in size. And if I left click on it. It open the zip in dropbox as t...
File: CraftStore Endless Archive02/24/19
Motif huntsman
Posted By: manwoodsal
I don't see the new motif in the list for huntsman. I know I got it. Thanks. Kept up the good work.
File: AwesomeGuildStore01/21/19
I take it you two are on the PTS wi...
Posted By: manwoodsal
I take it you two are on the PTS with these errors? There are quite a few changes to the inner workings of the guild store for next Update. Yes Mine errors was on the PTS. I just wanted to let you know what they was. I don't know IF evs25 was pts or not.
File: Master Merchant01/21/19
PTS Error
Posted By: manwoodsal
user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1768: attempt to index a nil value stack traceback: user:/AddOns/MasterMerchant/MasterMerchant_UI.lua:1768: in function 'MasterMerchant:SetupMasterMerchantWindow' |caaaaaa self = tbl, settingsToUse = tbl |r user:/AddOns/MasterMerchant/MasterMerchant.lua:3416: in f...
File: Votan's Keybinder01/21/19
PTS Error
Posted By: manwoodsal
user:/AddOns/VotansKeybinder/Main.lua:582: attempt to index a nil value stack traceback: user:/AddOns/VotansKeybinder/Main.lua:582: in function 'SetupControl' |caaaaaa textWidth = 252 |r user:/AddOns/VotansKeybinder/Main.lua:673: in function 'addon:Initialize' |caaaaaa self = tbl, control = ud |...
File: Votan's Search Box01/21/19
PTS Error
Posted By: manwoodsal
Just giving you a heads up on an error on the pts. Kept up the good work. user:/AddOns/VotanSearchBox/VotanSearchBox.lua:168: attempt to index a nil value stack traceback: user:/AddOns/VotanSearchBox/VotanSearchBox.lua:168: in function 'SetupSearchBox' |caaaaaa bagSearch = ud, bagSearchTx = ud, closeButton = ud, otherCo...
File: AwesomeGuildStore01/21/19
PTS Error
Posted By: manwoodsal
Just wanting to give you a heads up on the error. Please kept up the good work user:/AddOns/AwesomeGuildStore/wrappers/TradingHouseWrapper.lua:17: attempt to index a nil value stack traceback: user:/AddOns/AwesomeGuildStore/wrappers/TradingHouseWrapper.lua:17: in function 'TradingHouseWrapper:Initialize' |caaaaaa self...
File: CraftStore Endless Archive12/20/18
Doesn't see Motifs 66 Silver Dawn
Posted By: manwoodsal
It doesn't seem to notice motif 66 Silver Dawn in the list.
File: Bandits User Interface11/28/18
Bug LUA error
Posted By: manwoodsal
user:/AddOns/BanditsUserInterface/BUI_Buffs.lua:1244: attempt to index a nil value stack traceback: user:/AddOns/BanditsUserInterface/BUI_Buffs.lua:1244: in function 'BUI.Buffs.ButtonHandler' control = ud, button = 1, target = "Custom buffs" user:/AddOns/BanditsUserInterface/BUI_Buffs.lua:406: in function '(ano...
File: Essential Housing Tools11/27/18
question
Posted By: manwoodsal
Is there a way to get it to set it so it can only show you what things that you are carrying and not what is in the bank and boxes? Thanks. Love the Addon
File: Bandits User Interface11/27/18
Bug with moving frames
Posted By: manwoodsal
I happen to have this same problem with the early version but it seem to lock and hold the moved frames in place. But now it will kept moving them on it own again. A pic of where I move the layout to look like. https://goo.gl/7VpnEg The layout after a log in or reloadui or change zones. https://goo.gl/rrcVig A pic of how i...
File: Bandits User Interface11/24/18
Bug LUA error
Posted By: manwoodsal
I get this error when I start or reloadui user:/AddOns/BanditsUserInterface/BUI_Frames.lua:1181: attempt to index a nil value stack traceback: user:/AddOns/BanditsUserInterface/BUI_Frames.lua:1181: in function 'BUI.Frames:SetupPlayer' self = tbl, stats = tbl, w = 320, _ = 1, stat = "Health" user:/AddOns/Band...
File: Votan's Achievements Overview11/13/18
Idea
Posted By: manwoodsal
Maybe add tracking like Wykkyd tacker does.
File: Auto Eat, Recharge, Repair11/13/18
maybe add
Posted By: manwoodsal
Maybe could add auto repair when talking to a vendor? And only use the kits when getting down low?
File: CraftStore Endless Archive11/11/18
I'm not sure if it was intentionall...
Posted By: manwoodsal
I'm not sure if it was intentionally designed to work as it does or just because it is simpler. It would be easy to make it only show once per session but it is intended to be a reminder. So if you login, it shows you X character finished with mount, you log out and back in and still haven't handled that on the other character, it'll...
File: CraftStore Endless Archive11/11/18
display alarm for research/mount/timer
Posted By: manwoodsal
I just wanted to report this as what I am getting. I had to turn off the display alarm for research/mount/timer I am working on five char to skill up in traits. When I start at one. Go to a table and start learning something new. I will get spam for everything that is finished over all chars. I go to the 2nd table and start som...
File: Bandits User Interface10/30/18
Yes I moved it with the move frames...
Posted By: manwoodsal
Yes I moved it with the move frames. And also even have reset to default pyramid also. But they seem to move around and stack on each other again. Also even did the reset position too. And they will random stack on each other. Or do you have to do that move frames and then reset position to get it to save it? Settings>Bandits UI>M...
File: Bandits User Interface10/28/18
If you replaced them in "move frame...
Posted By: manwoodsal
If you replaced them in "move frames" then they are places in chooses position. Press "reset positions" button. Yes I moved it with the move frames. And also even have reset to default pyramid also. But they seem to move around and stack on each other again. Also even did the reset position too. And they will random stack on each...