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Results: 246Comments by: Kyoma
File: Wykkyd Achievement Tracker06/05/16
Small bug that's been in here for a...
Posted By: Kyoma
Small bug that's been in here for a while now, it causes the background to be excessively large. It's at/around line 394: achievCriteria:SetHeight(achievCriteria:GetTextHeight() * numCriteria) Which should be: achievCriteria:SetHeight(achievCriteria:GetTextHeight())
File: RaidNotifier Updated05/21/16
user:/AddOns/RaidNotifier/RaidNotif...
Posted By: Kyoma
user:/AddOns/RaidNotifier/RaidNotifier.lua:897: operator < is not supported for number < nil stack traceback: user:/AddOns/RaidNotifier/RaidNotifier.lua:897: in function 'RaidNotifier.vanityPets' user:/AddOns/RaidNotifier/RaidNotifier.lua:461: in function 'RaidNotifier.removeEventListeners' user:/AddOns/RaidNotifier/RaidNotifi...
File: LibGroupSocket04/30/16
Hey, I had a question and possibly...
Posted By: Kyoma
Hey, I had a question and possibly a request. What I'm looking for is a way to send/transmit your unitId to other users in your group using this library. I am looking for this so I can do some cool things in RaidNotifier. Many (if not all) effects & actions from bosses/mobs still supply the unitId in EVENT_EFFECT_CHANGED and EVENT...
File: LibGroupSocket04/30/16
Hey, I had a question and possibly...
Posted By: Kyoma
Hey, I had a question and possibly a request. What I'm looking for is a way to send/transmit your unitId to other users in your group using this library. I am looking for this so I can do some cool things in RaidNotifier. Many (if not all) effects & actions from bosses/mobs still supply the unitId in EVENT_EFFECT_CHANGED and EVENT...
File: RaidNotifier04/14/16
Did this addon stop working for any...
Posted By: Kyoma
Did this addon stop working for anyone else for twin aspects? Another Ninja nerf or just an issue on my end? EDIT: Nevermind it still works. Sometimes I just have to delete the addon and the saved variables file to get it to start back working.Yes there was a small typo in the code in question (I'm the one that wrote the Maw of Lo...
File: Srendarr - Aura, Buff & Debuff Tracker03/14/16
Hey, awesome work on this. Got a (s...
Posted By: Kyoma
Hey, awesome work on this. Got a (small?) request for layout/positioning: the ability to specify max row size for the "Icons only" layout. Which would make it function like a grid instead of just a row.
File: Alliance Base Cartographer02/16/16
Re: UI Error
Posted By: Kyoma
Hey there, I'm getting a UI Error from this add-on due to not having LibGPS2. Is that a typo in ##OptionalDependsOn that should actually say LibGPS ?Hmmm, well it was a copied line from Crafting Stations. I've removed the lib in the latest version since I didn't actually use LibGPS.
File: Alliance Base Cartographer02/11/16
thanks!! color settings for each pi...
Posted By: Kyoma
thanks!! color settings for each pin pls :)Hmmm, yes, default alliance colors are kinda horrible -_-
File: LibMapPins02/10/16
I have a question/request. Is it po...
Posted By: Kyoma
I have a question/request. Is it possible to display the filter checkbox only when in pvp and/or imperial city? Looking at the code it seems it always creates the checkboxes for pve/pvp/imperialPvp. Should I just hide them manually?
File: GroupDamage12/22/15
This is very interesting, and not t...
Posted By: Kyoma
This is very interesting, and not that much of a performance hit considering it basically tracks each hit that is made by anything. At least the absolute damage done should be the same or very close for everyone. Dps is dependant on the combat time, and percentage will be different when not filtering for the same thing or not all...
File: Codex - Session Stats, Kills logger, AvA Stats12/10/15
I just installed this addon again s...
Posted By: Kyoma
I just installed this addon again since I've started pvping more and the first thing I noticed is that I could not move the overview window around (or any of its tabs). I'm sure I could do that before and looking at the code I couldn't find any reason for this. Does anybody else have this problem? we need to detect which place in...
File: Dustman12/06/15
Re: Re: Re: Re: not destroying junked items worth zero
Posted By: Kyoma
After a litte fiddling with the Dustman.lua I found out that if I comment the forceDestroy sektion out it works again. I have 0 programming skills but this seems to do the trick. if savedVars.destroy or forceDestroy then -- if forceDestroy then -- destroy = true -- else local quality = GetItemLinkQuality(itemLink)...
File: Crafted Potions11/08/15
Ohhhh very nice. :D I've been tryin...
Posted By: Kyoma
Ohhhh very nice. :D I've been trying to make this but couldn't figure out how to retrieve a potion's data.
File: AUI - Advanced UI11/04/15
Shields
Posted By: Kyoma
For some reason I am no longer seeing shields on my group unit frames since the Orsinium patch. Did something change and/or is this a known problem?
File: Shissu's Guild Tools04/20/15
Hey, I really like this addon so th...
Posted By: Kyoma
Hey, I really like this addon so thank you for making it. :D Tho I've made a few local changes to the guild roster character names to include the alliance and class icon and the removal of the "Lvl" bit if a character has a veteran rank (because then lvl will always be 50). function SGT_Roster.NewCharName(charName, charInfo) lo...
File: Wykkyd Outfitter09/05/14
The problem with the weird placemen...
Posted By: Kyoma
The problem with the weird placement is due to Inventory Insight and can also prevent you from moving it around. You'll have to edit InventoryInsightIntegrations.lua as turning off the setting isn't enough. Just look near the top and see this section, then comment out the two lines starting with WOGCUIFrame:SetAnchor like this: func...
File: Advanced Filters07/08/14
If someone else reported the same t...
Posted By: Kyoma
If someone else reported the same thing about THIS add-on causing the issue in particular, I'll look into it. But until then, I don't see how this could be Advanced Filters's problem. In this case I'd like to bump this bug: I have the latest version but the addon occasionally prevents me from selling my goods to a vendor - my inve...
File: Vicster's InventoryInsight07/02/14
That is a weird bug! If you want to...
Posted By: Kyoma
That is a weird bug! If you want to PM me your saved variables file that could prove extremely helpful in figuring out what is causing that. Did you keep your old saved variables file or did you start fresh with the most recent version? There is a possibility that is what is causing your issue as not only did I make a lot of changes...
File: Vicster's InventoryInsight07/02/14
Totally, utterly, megaly, awesome t...
Posted By: Kyoma
Totally, utterly, megaly, awesome to see this updated! :D Though I have a question, for some reason I have a character named "1" and "2" according to the Inventory Insight panel. I can also see them in the list of Collected Character Data but cannot delete them there (nothing happens when I try). Also, when I use the option to...
File: Vicster's InventoryInsight05/21/14
It hasn't been long since I started...
Posted By: Kyoma
It hasn't been long since I started using it but nevertheless I am deeply inlove with this addon. :D I was wondering, is it possible to add an option to consolidate multiple stacks of an item into a single stack? I use alot of mules with stacks of crafting materials and the display can get rather cluttered with all those x100 stac...
File: Sous Chef - Provisioning Helper04/28/14
Hello, new here and just wanted to...
Posted By: Kyoma
Hello, new here and just wanted to thank you for this amazing addon. As a heavy looter myself it became priceless to know what each provisioning item could be used for. :D As for the special ingredients, since they always come after the initial ingredients wouldn't it be possible to determine them based on the (internal) index in...