Results: 330Comments by: Kyoma
File: GuildShrines03/22/17
Excellent addon, been missing this...
Posted By: Kyoma
Excellent addon, been missing this ever since ZOS decided to remove the Eyevea wayshrine eons ago.
File: LibAddonMenu-2.003/22/17
Hey, lovely work from everybody tha...
Posted By: Kyoma
Hey, lovely work from everybody that contributed to LAM. :D And while I dont consider myself as great as you all I do have a nice addition that I wanted to share. It is an expansion of the dropdown control to make it work with large amounts of entries. Most of the work is done by ZO_ScrollableComboBox but a few changes were needed to...
File: Srendarr - Aura, Buff & Debuff Tracker03/20/17
Got a small bug, in Settings.lua yo...
Posted By: Kyoma
Got a small bug, in Settings.lua you're using STR_GROUPBYID locally but it isn't defined like the other STR_XXX.
File: Advanced Filters02/21/17
Is there any particular reason the...
Posted By: Kyoma
Is there any particular reason the "motif knowledge" dropdown/option doesnt have "not known"? Cuz it's often that I check the guildbank to see if one of my alts doesnt know certain motifs. Right click dropdown box -> invert dropdown filter.Ohhhhh, didnt know about that feature! :)
File: Advanced Filters02/20/17
Is there any particular reason the...
Posted By: Kyoma
Is there any particular reason the "motif knowledge" dropdown/option doesnt have "not known"? Cuz it's often that I check the guildbank to see if one of my alts doesnt know certain motifs.
File: Dustman02/15/17
http://i.imgur.com/lqiVAqg.jpgSay,...
Posted By: Kyoma
http://i.imgur.com/lqiVAqg.jpgSay, what addon adds that scripting window? I've searched around but couldn't find anything here on esoui (or atleast not in the addon descriptions).
File: LoreBooks08/18/16
If you could add some code that let...
Posted By: Kyoma
If you could add some code that lets me mark a book straight from the map pin then I'd be more than happy to help you with filtering out all those false locations.:)
File: LoreBooks08/14/16
Hey, really love that LoreBooks now...
Posted By: Kyoma
Hey, really love that LoreBooks now contains info on all books. But it also introduced a new problem, being there are many books I can no longer obtain due to either behind a quest I've already done and due to a book being 'lost'. From what I understand I could ticket ZOS for the former and they might be marked as known but the l...
File: LoreBooks08/13/16
Hey, really love that LoreBooks now...
Posted By: Kyoma
Hey, really love that LoreBooks now contains info on all books. But it also introduced a new problem, being there are many books I can no longer obtain due to either behind a quest I've already done and due to a book being 'lost'. From what I understand I could ticket ZOS for the former and they might be marked as known but the l...
File: Wykkyd Achievement Tracker06/05/16
Small bug that's been in here for a...
Posted By: Kyoma
Small bug that's been in here for a while now, it causes the background to be excessively large. It's at/around line 394: achievCriteria:SetHeight(achievCriteria:GetTextHeight() * numCriteria) Which should be: achievCriteria:SetHeight(achievCriteria:GetTextHeight())
File: RaidNotifier Updated05/21/16
user:/AddOns/RaidNotifier/RaidNotif...
Posted By: Kyoma
user:/AddOns/RaidNotifier/RaidNotifier.lua:897: operator < is not supported for number < nil stack traceback: user:/AddOns/RaidNotifier/RaidNotifier.lua:897: in function 'RaidNotifier.vanityPets' user:/AddOns/RaidNotifier/RaidNotifier.lua:461: in function 'RaidNotifier.removeEventListeners' user:/AddOns/RaidNotifier/RaidNotifi...
File: LibGroupSocket04/30/16
Hey, I had a question and possibly...
Posted By: Kyoma
Hey, I had a question and possibly a request. What I'm looking for is a way to send/transmit your unitId to other users in your group using this library. I am looking for this so I can do some cool things in RaidNotifier. Many (if not all) effects & actions from bosses/mobs still supply the unitId in EVENT_EFFECT_CHANGED and EVENT...
File: LibGroupSocket04/30/16
Hey, I had a question and possibly...
Posted By: Kyoma
Hey, I had a question and possibly a request. What I'm looking for is a way to send/transmit your unitId to other users in your group using this library. I am looking for this so I can do some cool things in RaidNotifier. Many (if not all) effects & actions from bosses/mobs still supply the unitId in EVENT_EFFECT_CHANGED and EVENT...
File: RaidNotifier04/14/16
Did this addon stop working for any...
Posted By: Kyoma
Did this addon stop working for anyone else for twin aspects? Another Ninja nerf or just an issue on my end? EDIT: Nevermind it still works. Sometimes I just have to delete the addon and the saved variables file to get it to start back working.Yes there was a small typo in the code in question (I'm the one that wrote the Maw of Lo...
File: Srendarr - Aura, Buff & Debuff Tracker03/14/16
Hey, awesome work on this. Got a (s...
Posted By: Kyoma
Hey, awesome work on this. Got a (small?) request for layout/positioning: the ability to specify max row size for the "Icons only" layout. Which would make it function like a grid instead of just a row.
File: Alliance Base Cartographer02/16/16
Re: UI Error
Posted By: Kyoma
Hey there, I'm getting a UI Error from this add-on due to not having LibGPS2. Is that a typo in ##OptionalDependsOn that should actually say LibGPS ?Hmmm, well it was a copied line from Crafting Stations. I've removed the lib in the latest version since I didn't actually use LibGPS.
File: Alliance Base Cartographer02/11/16
thanks!! color settings for each pi...
Posted By: Kyoma
thanks!! color settings for each pin pls :)Hmmm, yes, default alliance colors are kinda horrible -_-
File: LibMapPins02/10/16
I have a question/request. Is it po...
Posted By: Kyoma
I have a question/request. Is it possible to display the filter checkbox only when in pvp and/or imperial city? Looking at the code it seems it always creates the checkboxes for pve/pvp/imperialPvp. Should I just hide them manually?
File: GroupDamage12/22/15
This is very interesting, and not t...
Posted By: Kyoma
This is very interesting, and not that much of a performance hit considering it basically tracks each hit that is made by anything. At least the absolute damage done should be the same or very close for everyone. Dps is dependant on the combat time, and percentage will be different when not filtering for the same thing or not all...
File: Codex - Session Stats, Kills logger, AvA Stats12/10/15
I just installed this addon again s...
Posted By: Kyoma
I just installed this addon again since I've started pvping more and the first thing I noticed is that I could not move the overview window around (or any of its tabs). I'm sure I could do that before and looking at the code I couldn't find any reason for this. Does anybody else have this problem? we need to detect which place in...
File: Dustman12/06/15
Re: Re: Re: Re: not destroying junked items worth zero
Posted By: Kyoma
After a litte fiddling with the Dustman.lua I found out that if I comment the forceDestroy sektion out it works again. I have 0 programming skills but this seems to do the trick. if savedVars.destroy or forceDestroy then -- if forceDestroy then -- destroy = true -- else local quality = GetItemLinkQuality(itemLink)...
File: Crafted Potions11/08/15
Ohhhh very nice. :D I've been tryin...
Posted By: Kyoma
Ohhhh very nice. :D I've been trying to make this but couldn't figure out how to retrieve a potion's data.
File: AUI - Advanced UI11/04/15
Shields
Posted By: Kyoma
For some reason I am no longer seeing shields on my group unit frames since the Orsinium patch. Did something change and/or is this a known problem?
File: Shissu's Guild Tools04/20/15
Hey, I really like this addon so th...
Posted By: Kyoma
Hey, I really like this addon so thank you for making it. :D Tho I've made a few local changes to the guild roster character names to include the alliance and class icon and the removal of the "Lvl" bit if a character has a veteran rank (because then lvl will always be 50). function SGT_Roster.NewCharName(charName, charInfo) lo...
File: Wykkyd Outfitter09/05/14
The problem with the weird placemen...
Posted By: Kyoma
The problem with the weird placement is due to Inventory Insight and can also prevent you from moving it around. You'll have to edit InventoryInsightIntegrations.lua as turning off the setting isn't enough. Just look near the top and see this section, then comment out the two lines starting with WOGCUIFrame:SetAnchor like this: func...