Results: 46Comments by: Toperharrier
File: ggFrames06/29/14
Thanks for your reply, and now im u...
Posted By: Toperharrier
Thanks for your reply, and now im using Combat cloud as well, nice sugestion. one last thing, i changed from FTC to GGframes and will never change back because i can customize everything so beautiful. but i miss my taunt debuff of inner beast/fire displayed on my target frame anyhow. Combat Cloud does not have a skill icon atac...
File: Combat Cloud (Discontinued)06/27/14
Any plans in adding skill icons?...
Posted By: Toperharrier
Any plans in adding skill icons? This. The only addon I found that does it was LUI but its outdated and has no setup options to change skill icons size or damage/healing positions.
File: ggFrames06/27/14
I mean something like this (from th...
Posted By: Toperharrier
I mean something like this (from the LUI addon): http://cdn.eso.mmoui.com/preview/pvw1142.jpg You mean the Floating Damage Numbers? That is not something this addon does, and is well outside the scope of it. Unless you are referring to something else in that picture? Yeah I meant the floating damage numbers, along with the s...
File: ggFrames06/26/14
This might have been asked before,...
Posted By: Toperharrier
This might have been asked before, but unfortunately I can not find a way to search through comments so there I go. Is there any way to show the skill icon left to the damage number? I am pretty sure there is no such option in the addon itself as of now, but is it not interesting for the author or maybe its completely impossibl...
File: ggFrames06/26/14
Hello, stupid question. is it posib...
Posted By: Toperharrier
Hello, stupid question. is it posible to show short term buffs like in an other UI i had when i casted combat prayer or mutagen (healing staff morphs) I could see the duration for how long they where up, I cannot seem to find them here. does that option exist? otherwise an awesome addon! best ui addon Thats an unique feature of...
File: Foundry Tactical Combat (FTC)06/25/14
Okay, I noticed I could not move th...
Posted By: Toperharrier
Okay, I noticed I could not move the player/target buff/debuff bars because the "Anchor to target" option was enabled. Silly me, but I did not notice as I do not use the FTC player/target frames (only combat and debuff tracking) but it yet anchors it to their new location after disabling player/target frames (bottom center of the scr...
File: Foundry Tactical Combat (FTC)06/20/14
One question, can anybody move the...
Posted By: Toperharrier
One question, can anybody move the player and target buffs/debuffs tracker? Im unlocking it from the FTC settings menu, and I can move the vertical buff bar in the right-bottom corner of the screen, but I cant move the player buff/debuff and target debuff horizontal bars even when after unlocking them you can see the black retangl...
File: LUI06/20/14
Just wanted to say Ive been looking...
Posted By: Toperharrier
Just wanted to say Ive been looking for a combat cloud addon that would show skill icons since I started playing. What a shame I didnt find your addon until now! Now, would it be possible to have a bit more variety in the setup options? Like skillicon/damagetext size, position, and time in screen (most important to me). Grea...
File: ggFrames06/18/14
This might have been asked before,...
Posted By: Toperharrier
This might have been asked before, but unfortunately I can not find a way to search through comments so there I go. Is there any way to show the skill icon left to the damage number? I am pretty sure there is no such option in the addon itself as of now, but is it not interesting for the author or maybe its completely impossibl...
File: Ravalox' Quest Tracker05/26/14
Re: Can't move quest tracker
Posted By: Toperharrier
I just reinstalled/updated my addons. I am now unable to move the quest tracker and it sits in the default location which is just to the right of my character. I love the quest tracker but it will be very difficult to play this way. Is there a way to force it or to manually move it behind the scenes? Update: nvm...I found the l...
File: BatmanStoreFilter05/18/14
Using the "all items patch" makes t...
Posted By: Toperharrier
Using the "all items patch" makes the Batman's filter window too long, and part of the list (the top part) can't be reached as it is "out of the screen". Maybe it depends on the screen type and resolution, mine is 1920 x 1080 and I am using a Philips 226VL 21,5 '' Could you please make the window smaller, each word smaller or add...
File: HarvestMap05/14/14
Answer from ZrMM mod author: ......
Posted By: Toperharrier
Answer from ZrMM mod author: ... I'm not ZrMM mod author. Author of ZrMM - Modified is Aoon and author of orginal ZrMiniMap is Zerorez. Wooops! I got confused by the Author forum title and the sharp answer. My fault, Im sorry. I will edit the post.
File: HarvestMap05/14/14
Answer I got in the ZrMM addon thre...
Posted By: Toperharrier
Answer I got in the ZrMM addon thread. ZrMM uses the same size for all pins. It is the value selected by slider "Pin scale" in addon settings (by default 40*40px). If you want to use the same values as on WorldMap, find lines 528,529 in ZrMM.lua: local pinHScale = pinScale; local pinWScale = pinScale; and replace them with thi...
File: ZrMM - Modified05/13/14
Is there any way to select two diff...
Posted By: Toperharrier
Is there any way to select two different pin sizes for normal pins and the pins gathered by HarvestMap? I only have metal nodes to show in the HarvestMap addon, and in the normal map it show them smaller than the others (you can adjust their size in harvestmap config) but when they are shown in ZrMM they show all the same size (ci...
File: ZrMM - Modified05/13/14
Is there any way to select two diff...
Posted By: Toperharrier
Is there any way to select two different pin sizes for normal pins and the pins gathered by HarvestMap? I only have metal nodes to show in the HarvestMap addon, and in the normal map it show them smaller than the others (you can adjust their size in harvestmap config) but when they are shown in ZrMM they show all the same size (ci...
File: HarvestMap05/13/14
Well, the very best tune would be t...
Posted By: Toperharrier
Well, the very best tune would be the option to select HarvestMap pin icons sizes in the ZrMM addon. I guess ZrMM gets the pin info from somewhere, so if HarvestMap can tweak the pin map (not minimap) markers size to make them different to other core-game and addons pins, ZrMM should be able to detect when a pin comes from Harvest...
File: ZrMM - Modified05/13/14
Is there any way to select two diff...
Posted By: Toperharrier
Is there any way to select two different pin sizes for normal pins and the pins gathered by HarvestMap? I only have metal nodes to show in the HarvestMap addon, and in the normal map it show them smaller than the others (you can adjust their size in harvestmap config) but when they are shown in ZrMM they show all the same size (ci...
File: HarvestMap05/13/14
Okay, its now fixed. By some rea...
Posted By: Toperharrier
Okay, its now fixed. By some reason I dont know loginid is not "case sensitive", so I was logging with @b4rr1k4d3 since beta times (a loooong ago I made the account), but the real ID was @B4RR1K4D3, and it seems that is how the game sends it to the addon internally and you need to use upper cases there. Number of nodes processe...
File: HarvestMap05/13/14
Logged in, made an /import. Then...
Posted By: Toperharrier
Logged in, made an /import. Then I get for all nodes imported = 0. The esohead.lua files is about 8,5MB and full of coords, so... PS: /esohead datalog reports 0 nodes collected by the addon. The esohead.lua file its still over 8MB and I can see the data by openning it with notepad++... Harvest_SavedVars = { = {...
File: HarvestMap05/13/14
Ok, Im feeling real bad to make thi...
Posted By: Toperharrier
Ok, Im feeling real bad to make this question, as it seems I may have done something stupidly wrong, but I cant find what. I installed ESOhead and then HarvestMap addons. Ran the game for it to build new esohead.lua and such files. Made some gathering. Closed game and launcher. Replaced the esohead.lua file in the savedvaria...
File: Foundry Tactical Combat (FTC)05/10/14
Hi there, I would like to know what...
Posted By: Toperharrier
Hi there, I would like to know what the bar in the top-left corner of the screen is (you can see it in the first screenshot at the addon page). Id really like getting rid of it but I cant find an option in the settings nor even the name of the bar in the addon description.