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Mundus stone bug
I go and get the Lady mundus stone, the next time I log in I have no mundus stone effect at all and have to go and get it again. I will do a /bug report
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I've updated http://wiki.esoui.com/StyleItemIndex
If your addon deals with smithing (+wood / clothing) or style knowledge, you should rewrite it. |
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I think your dynamic list code could be tweaked slightly. I am happy to do this but wanted to get your opinion first. Looking at how ZOS do it in "function ZO_SharedSmithingCreation:RefreshStyleList()" they loop using GetNumValidItemStyles() instead of GetHighestItemStyleId(). And they get the ID from the index, ItemStyleId from GetValidItemStyleId(itemStyleIndex) How about this: Lua Code:
Maybe even remove GetItemLinkInfo(styleItemLink) completely |
It basically lead to the same thing.
GetNumValidItemStyles() only returns craftable styles in an indexlist. So basically : styleItemIndex styleId 59 (hollowjack) == itemStyleId 53 Your code is correct, after for meetsUsageRequirement, for me, it's basically always true for a style in the loop of GetNumValidItemStyles() and with GetValidItemStyleId() > 0 .. But I'll keep GetHighestItemStyleId() because this one contains non craftable styles and they can be interesting. (I've added the list and the code snippet). ex : 10 Unique, 18 Bandit, 32 Maormer, 37 Reach Winter, 38 Tsaesci, 55 Worm Cult Also, this lead to ANOTHER index which will also confuse everyone. We had before ITEMSTYLES_ constants and styleItemIndex Now styleItemIndex is renamed into itemStyleId (or styleId depends where it's used).. so i'm not fan of GetNumValidItemStyles.. it's maybe proper but it's another table of correspondance.. |
New Styles
For anyone wanting the details and item ids of the 3 new motifs
Crafting Motif 50: Telvanni itemStyleId = 51 Learn All Motif = 121332 AXES = 121333 BELTS = 121334 BOOTS = 121335 BOWS = 121336 CHESTS = 121337 DAGGERS = 121338 GLOVES = 121339 HELMETS = 121340 LEGS = 121341 MACES = 121342 SHIELDS = 121343 SHOULDERS = 121344 STAVES = 121345 SWORDS = 121346 Crown Crafting Motif = 121347 Crafting Motif 51: Hlaalu itemStyleId = 49 Learn All Motif = 129994 AXES = 129995 BELTS = 129996 BOOTS = 129997 BOWS = 129998 CHESTS = 129999 DAGGERS = 130000 GLOVES = 130001 HELMETS = 130002 LEGS = 130003 MACES = 130004 SHIELDS = 130005 SHOULDERS = 130006 STAVES = 130007 SWORDS = 130008 Crown Crafting Motif = 130009 Crafting Motif 52: Redoran itemStyleId = 48 Learn All Motif = 130010 AXES = 130011 BELTS = 130012 BOOTS = 130013 BOWS = 130014 CHESTS = 130015 DAGGERS = 130016 GLOVES = 130017 HELMETS = 130018 LEGS = 130019 MACES = 130020 SHIELDS = 130021 SHOULDERS = 130022 STAVES = 130023 SWORDS = 130024 Crown Crafting Motif = 130025 |
The trait material icons for Hlaalu, Redoran, and Telvanni still do not load at crafting stations.
I am going to assume this is a known bug but will /bug report is anyway |
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dds are generally pushed very late in the client. I generally dump textures at the very end of the pts
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I made a template character after v3.1.2 and my class skills were level 1 and my crafting skills ranged from level 1 to 15 after visiting the crafting stations.
Is that right? I also just made a new template character today; 26th; and the class skills were correct at lvl 50 but I had no crafting skills. It may have been a bug on the one character not having the class skills maxed but neither of them had any crafting skills or points. |
SavedVariables
Anyone else noticing something a bit weird with SavedVariables?
I am seeing some settings not be remembered unless the user quits the game and loads it back up again. When logging out and switching characters some values were not remembered from the character you came from. |
SavedVariables
Before the HotR DLC my addon was saving settings just fine in to a SavedVariables file but now it is doing this:
- I log in to a character who can research 2 items - Do a /reloadui to force a settings save - Check my SavedVariables file and it correctly shows it has stored a value of 2 If I log out to the character selection screen, or quit the game, and then check the file again this setting has changed back to 1. What could be causing a setting which used to work now not be saved? If it makes any difference the setting would have been 1 in the file before the DLC. |
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Today I will remove all other addons, SavedVariable files and just log in to a couple of my characters and see what sticks. That's if the game comes back up today, some exploit being fixed :$ |
Event_non_combat_bonus_changed
I have figured out what is bugged, I was not expecting this..
There is a problem with the new event EVENT_NON_COMBAT_BONUS_CHANGED, it fires on logout to character selection screen and I guess at quit game also. I hope I am correct in assuming this event should only fire when playing on your character when the skills are changed and not when going to the character selection screen or quitting the game. Brand new example addon and code: Name: TestAddon SavedVariables file: TestAddon Test value: TestAddon.settings.test.something Steps: 1. Pick a character and log in 2. /reloadui 3. Check SV file 4. TestAddon.settings.test.something = "First" 5. Log out to character selection screen 6. Check SV file 7. TestAddon.settings.test.something = "Non Combat" TestAddon.lua: Lua Code:
TestAddon.txt Code:
## Title: TestAddon Lua Code:
SavedVariables File TestAddon.lua After log out to character selection screen Lua Code:
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LUA Error
Anyone able to assist with the cause of a couple of UI Errors?
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Checking type on argument interfaceColorType failed in GetInterfaceColor_lua Lua Code:
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user:/AddOns/CyrodiilAlert/CyrodiilAlert.lua:210: attempt to index a nil value Lua Code:
I haven't changed these lines for months and as far as I can remember it was all working fine on PTS. Based on the ESOUI Wiki, line 134 should be fine, as ZO_ColorDef:FromInterfaceColor still exists, as do the constants INTERFACE_COLOR_TYPE_KEEP_TOOLTIP and KEEP_TOOLTIP_COLOR_ACCESSIBLE, and I don't know what is nil in 210 as CA.colOng is defined in line 138 as Lua Code:
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Any insight would be greatly appreciated! Thanks :) |
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@Enodoc either go with
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Lua Code:
So for you that would be Lua Code:
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