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^ that does not make the game better. |
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Game hides buffs with duration less, then 30 seconds |
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I'm getting some serious SWTOR vibes from this game.
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I do have to chuckle at the "there goes my preorder" comment from a non addon author. For all we know, they could've added that functionality into the base ui. He was obviously looking for a reason to drop the preorder. It could've been a 1 hour delay on launch and I'm sure that would've been plenty good enough to cancel for him. In any case, it does help with one thing, and that was a fear that the best addons win in PvP. This helps level that playing field, but it makes little sense in pve to not be able to see your own and your group's buffs/debuffs. Other than that, I see no meaningful issues. |
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For the way the game is now, none of these changes matter. Cyrodiil is not a competitive PvP platform. While I greatly respect Wykkyd, I disagree that it is important to know exactly what is or isn't killing you or your friend. In massive zerg fights none of that information matters. In smaller scale fights it does matter...but when there is no penalty or stake in winning or losing...again, it doesn't really matter. If they add arena or some kind of competitive PvP scenario... then all of the information they removed from the API will need to be re-introduced and built into the default UI. Until then, I feel that all of these changes are fine. |
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this is just a horrible, horrible post. |
3/19 ESO addon API minorly changed
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Probably for the first time in history, we can compare this to another game that allows addons and has elves and dwarves and stuff... They released a pretty robust API, subsequently pared it down a little bit when too much functionality was being abused, added some protected code which prevented certain functions from working during combat, later added taint fields to it so that you couldn't muck with variables, and then pared it down a little bit more to prevent certain other functionality from working. That game was called world of warcraft... real niche game probably nobody has heard of. So ZO could have easily released a more robust API and pared it down a bit if they found they didn't like how things were being used. I find the API a little lacking, but this change didn't make much difference overall. The title of this thread is just a giant troll. |
I like it better, actually when they add features rather than deprecating them. I think they adjusted the knob too far. But as long as they do what they say and re-evaluate as launched, I think it's a better direction.
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I dont deny that some players are used to those addons and can not do without them, but i am not sur it will be so hard if people learn to communicate and then adjust their play. For now, i can only see an ESO community just good to jump at the throat of the other side.... and just for that reason i would rather have no addons authorized until people get back to a little common sense |
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I'm not up in arms about this, but the unit buff/debuff functionality should work for groupmembers, too. That's kind of messed up IMO. |
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This is a debate that will never end, i want, you want, they want, and in finae we will all lost something I am too old to argue or debate, i guess. |
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ZO included addon capability, which is a huge boon for THEM. It allows others to develop stuff to correct their own oversights, on a voluntary basis (both by users and programmers). When blizzard did theirs, many addons got incorporated into the basic UI over years, including things like raid frames (ctmod), outfitter (I believe originally from Wykkid, on these boards), and a robust buff/debuff system. They even added voice chat, to prevent having to deal with 3rd party programs for those guilds that forced it. I think any guild can be competitive in raids using only the basic wow UI at this point, although there are definitely some useful mods to help in the boss fights. Thus, I think ZO is hurting themselves by being too strict with the API interface. If people cannot code up UI issues they find, ZO doesn't get any free programmers willing to code up solutions. In fact, they alienate people who had already started coding such stuff. What's a shame is that we're getting threads like this. If they had never released the API until now, everyone would be overjoyed. But because they trimmed the API, now people are (rightfully or not) annoyed. |
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