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The existing function works for the other 3 bag types all of the time and I know the housing banks don't "exist" until they are opened. As such, I'd like: Code:
GetItemLinkHouseStack(string itemLink, number Bag bagId) |
Oh, didn't notice so far that the house bank data is not accessible if we are not at the house interacting with the bank.
Why is that? :confused: We are not able to see what is in the bank without saving everthing to the savedvars and updating it each time we go to the house and open, close the bank? :( My usecase would be e.g. the number of items in my inventory -> move the mouse over the item and see in the tooltip the amount of items in my housebanks. Or scan my housebank items and mark them with a "flag"/"icon" even if I'm not at the bank. |
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It's likely to minimize the data that is cached since we can't access these banks outside of our houses anyway. It's just a nuisance for our use cases. |
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Any word on whether the function is being considered? Otherwise, I'll have to loop through every item in the bank at hand each time an item is added. I don't know how well plebeian computers will handle that, then I'll have disgruntled masses.
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Although a function would definitely make it easier :-D |
CS has always been very fluid about it, it uses a single slot update, then updates the tooltip instantly. Without my proposed solution or that function, I'd have to pull the full bank data on open and close, then have it go through for each item link and build a table and add to the quantities for each as they are encountered.
I know I'd be bombarded with complaints of the tooltip being wrong until you exit the bank. |
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