RIP Addons
Literally gutted the API. ZoS way overshot with the gutting of the API. Looks like i'm canceling pre-order and going to wildstar because of a lousy dev team.
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Can you go into more detail for those of us who aren't graced with PTS access?
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Details please...
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"Gutted" seems like an overdramatic term, and your reaction to the changes seem even more overdramatic.
Unless I'm missing something, combat mods are really the only things that have been affected badly by these changes. I personally think this is a good thing, because it means that players with the combat mods installed won't have an information advantage over those players that do not. If ZO has decided that this is the direction that they want to go for combat in this game, then good on them. It means that they have something VERY specific in mind when it comes to the combat in this game and I, for one, respect them immensely for enforcing it as completely as this. Rant aside, let's have a moment of silence for all of the combat mods that lost their lives in this update. I hope their authors don't regret the time spent developing them. |
If we can finally discuss and not fight about addons, may be we could ask ZOS to review their position on some part of the API they restricted.
I planned to use some addons more for aesthetics, and one for help in my own combat, but i can understand that this whole complete change is a bit drastic for some of you. I think that the way we were all fighting about addons forced them to take a hard decision, may be next time we will behave differently. |
I agree with the most changes, but why can't I see my own buffs?
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Long term buffs, yes, but not short ones like DoTs or HoTs.
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D'oh.
That was going to be the first thing I was going to have a go at making, a little buff tracker :( |
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PSBT still works just fine :D
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this is like watching fox news.. seriously... most add ons still work. even without the author changing anything besides the new api number in the txt file.
things lost buffs/debuffs below 30s enemy buffs debuffs enemy mana and stam incoming attack name (damage amount is still available) friendlies stam and magica buffs/debuffs kill spam ap point call there is still combat logs, verified working add ons had to change api to 100003 on some -FTC (edit line 7 in casting bar.lua to "{}" and line 26 in main lua to false) -ZRminimaps (change api version) -wyykd frames -FTC combat logs (change api version) dps meter and combat log still works, enemy dmg is still posted to combat log but with out listing the skill that dmged you -inventory grid view(change api version) -esoheadmarkers -multiquest tracker(change api version) -zam stats |
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If any information provided by the API can be exploited. Bet on it. It will. |
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