ESOUI

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-   -   2.7 Update (https://www.esoui.com/forums/showthread.php?t=6711)

Ayantir 12/30/16 05:48 PM

2.7 Update
 
Hello,


2.7 Update (Homestead) is on PTS.




More info : http://www.elderscrollsonline.com/en...cing-homestead


I would like first to thanks sirinsidiator for his 2.5 update post and the awesome ambiance on Gitter.


Now, back to business, so some placeholders :


Ayantir 12/30/16 05:51 PM

PTS should pop the 5 jan. for info
I'll try to update all the stuff, you can talk about improvments we could do..

If you plan to stop, leave a comment,
If you plan to start coding, CONSIDER TAKING OVER AN ADDON FIRST even by rewriting it entirely.

Rhyono 12/30/16 06:00 PM

Probably a good place to ask: if an addon is no longer being worked on by the author but is otherwise completely functional and just needs the API version updated, how should I go about getting that handled?

Ayantir 12/31/16 04:08 AM

It's MY answer, not the *official* one, there is no really official answer in fact.


Quote:

  1. PM the author, ALWAYS.
  2. Wait 7 days (at least)
  3. Check his "Last Activity" (clic on its name on the addon page, it's written at the right, near its avatar)
  4. If addon only need an API update and 0 feature/bugfix, wait until next API bump (generally ~3 months), then if still not, look at The big choice (see under).

If addon needs code refactoring (bugfix/new features) :

If author last activity > 1 month :
  • The big choice (see under).

If last activity < 1 month
  • If addon is broken, submit a patch if you can (Addon page > Other Files).




It's not an official process, but as being one of the biggest "takeover-er" that's a good method which is not too fast and not too slow.

We have several authors who logs here once a month or once a DLC, so for many of them, you need to be patient.
Checking the addon last update date is also a good way to know if author is active or not, but it's not always accurate for big authors.


At any moment, if author say No, then > STOP < *(S)HE* IS THE AUTHOR

If you REALLY want a feature and REALLY think it's good for the addon (consider the scope of the addon and the exp. of the author) try to explain and argue with author and if still say No, fork by respecting the licence. (you'll enter in a possible drama-zone, plase avoid this at all cost). This case should never being hit for me. Consider Gitter for an objective point of view of other exp. authors.

Don't fork for a bugfix if author replied, please respect him/her.




The big choice:
  • PM Cairenn to ask to be added to addon team, that you PM'ed author and he didn't replied and he's away from ESOUI since more than a month. You will have possibility to upload, but no bugtracking/features panel and no downloads for you.
  • Upload a new addon with a similar name, please add a comment if possible on old addon to warn users with a link to the new added. You can also submit a patch. You'll have addon portal with team management with bug/features list and download counter to you.



@Cairenn / Dolby : feel free to edit my post.

Ayantir 01/01/17 03:43 PM

Quote:

We will be performing maintenance for patch 2.7.0 on the PTS on Tuesday at 10:00AM EST (15:00 GMT).
bit earlier than planned

ZOS_ChipHilseberg 01/03/17 10:06 AM

1 Attachment(s)
Attached is the updated documentation for PTS. You can ask any questions you have about the changes here. The summary notes have not been written yet. Are those useful to you guys or would you rather we address the changes in a Q+A format on this thread?

Baertram 01/03/17 10:32 AM

Thanks Chip!
Differences after first comparison are stored here: https://www.diffchecker.com/v4WyyUws

=================
Events - Added
=================

Code:

* EVENT_ACTION_SLOT_ABILITY_USED_WRONG_WEAPON (*integer* _weaponConfigType_)

* EVENT_DUEL_STARTED

* EVENT_GROUPING_TOOLS_READY_CHECK_CANCELLED (*integer* _reason_)
* EVENT_GROUPING_TOOLS_READY_CHECK_UPDATED

* EVENT_HOME_SHOW_LEADERBOARD_DATA_CHANGED (*integer* _voteCategory_, *integer* _houseCategory_)

* EVENT_HOUSING_ADD_PERMISSIONS_CANT_ADD_SELF
* EVENT_HOUSING_EDITOR_REQUEST_RESULT (*integer* _requestResult_)
* EVENT_HOUSING_LOAD_PERMISSIONS_RESULT (*integer* _loadResult_)
* EVENT_HOUSING_PERMISSIONS_CHANGED (*integer* _userGroup_)
* EVENT_HOUSING_PLAYER_INFO_CHANGED (*bool* _wasOwner_, *bool* _oldCanEdit_, *integer* _oldVisitorRole_)
* EVENT_HOUSING_PRIMARY_RESIDENCE_SET (*integer* _houseId_)

* EVENT_OPEN_HOUSE_STORE

* EVENT_WRIT_VOUCHER_UPDATE (*integer* _newWritVouchers_, *integer* _oldWritVouchers_, *integer* _reason_)

* EVENT_MARKET_PURCHASE_RESULT (*integer* _purchaseResult_, *integer* _tutorialTrigger_)
* EVENT_MARKET_STATE_UPDATED (*integer* _displayGroup_, *integer* _marketState_)



=================
Events - Removed
=================

Code:

* EVENT_CLOSE_FENCE
* EVENT_HOUSING_COLLECTIBLE_PLACED (*integer* _collectibleId_)

* EVENT_HOUSING_COLLECTIBLE_REMOVED (*integer* _collectibleId_)


=================
Events - Changed
=================


Code:

* EVENT_SHOW_BOOK (*string* _bookTitle_, *string* _body_, *integer* _medium_, *bool* _showTitle_, *integer* _bookId_)

====================
functions - Added
====================


Code:

* DoesSystemSupportHDR()
** _Returns:_ *bool* _supportsHDR_

* IsSystemUsingHDR()
** _Returns:_ *bool* _usesHDR_


* IsChromaSystemAvailable()
** _Returns:_ *bool* _systemAvailable_

* ChromaClearKeyboardEffect()

* ChromaClearKeypadEffect()

* ChromaClearMouseEffect()

* ChromaClearMousepadEffect()

* ChromaClearHeadsetEffect()

* ChromaCreateKeyboardStaticEffect(*number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateKeypadStaticEffect(*number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateMouseStaticEffect(*number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateMousepadStaticEffect(*number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateHeadsetStaticEffect(*number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateKeyboardBreathingEffect(*[ChromaKeyboardBreathingEffectType|#ChromaKeyboardBreathingEffectType]* _breathingType_, *number* _red1_, *number* _green1_, *number* _blue1_, *number* _red2_, *number* _green2_, *number* _blue2_)

* ChromaCreateKeypadBreathingEffect(*[ChromaKeypadBreathingEffectType|#ChromaKeypadBreathingEffectType]* _breathingType_, *number* _red1_, *number* _green1_, *number* _blue1_, *number* _red2_, *number* _green2_, *number* _blue2_)

* ChromaCreateMouseBreathingEffect(*[ChromaMouseBreathingEffectType|#ChromaMouseBreathingEffectType]* _breathingType_, *number* _red1_, *number* _green1_, *number* _blue1_, *number* _red2_, *number* _green2_, *number* _blue2_)

* ChromaCreateMousepadBreathingEffect(*[ChromaMousepadBreathingEffectType|#ChromaMousepadBreathingEffectType]* _breathingType_, *number* _red1_, *number* _green1_, *number* _blue1_, *number* _red2_, *number* _green2_, *number* _blue2_)

* ChromaCreateHeadsetBreathingEffect(*number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateKeyboardWaveEffect(*[ChromaKeyboardWaveEffectDirection|#ChromaKeyboardWaveEffectDirection]* _waveDirection_)

* ChromaCreateKeypadWaveEffect(*[ChromaKeypadWaveEffectDirection|#ChromaKeypadWaveEffectDirection]* _waveDirection_)

* ChromaCreateMouseWaveEffect(*[ChromaMouseWaveEffectDirection|#ChromaMouseWaveEffectDirection]* _waveDirection_)

* ChromaCreateMousepadWaveEffect(*[ChromaMousepadWaveEffectDirection|#ChromaMousepadWaveEffectDirection]* _waveDirection_)

* ChromaCreateKeyboardReactiveEffect(*[ChromaKeyboardReactiveEffectDuration|#ChromaKeyboardReactiveEffectDuration]* _reactionDuration_, *number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateKeypadReactiveEffect(*[ChromaKeypadReactiveEffectDuration|#ChromaKeypadReactiveEffectDuration]* _reactionDuration_, *number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateMouseReactiveEffect(*[ChromaMouseReactiveEffectDuration|#ChromaMouseReactiveEffectDuration]* _reactionDuration_, *number* _red_, *number* _green_, *number* _blue_)

* ChromaCreateKeyboardSpectrumCyclingEffect()

* ChromaCreateKeypadSpectrumCyclingEffect()

* ChromaCreateMouseSpectrumCyclingEffect()

* ChromaCreateMousepadSpectrumCyclingEffect()

* ChromaResetCustomEffectObject(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_)

* ChromaApplyCustomEffectFullColor(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_, *number* _red_, *number* _green_, *number* _blue_, *number* _alpha_, *[ChromaBlendMode|#ChromaBlendMode]* _blendMode_)

* ChromaApplyCustomEffectRowColor(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_, *luaindex* _rowIndex_, *number* _red_, *number* _green_, *number* _blue_, *number* _alpha_, *[ChromaBlendMode|#ChromaBlendMode]* _blendMode_)

* ChromaApplyCustomEffectColumnColor(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_, *luaindex* _columnIndex_, *number* _red_, *number* _green_, *number* _blue_, *number* _alpha_, *[ChromaBlendMode|#ChromaBlendMode]* _blendMode_)

* ChromaApplyCustomEffectCellColor(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_, *luaindex* _rowIndex_, *luaindex* _columnIndex_, *number* _red_, *number* _green_, *number* _blue_, *number* _alpha_, *[ChromaBlendMode|#ChromaBlendMode]* _blendMode_)

* ChromaApplyCustomEffectId(*integer* _effectId_)

* ChromaGetCustomEffectCellColor(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_, *luaindex* _rowIndex_, *luaindex* _columnIndex_)
** _Returns:_ *number* _red_, *number* _green_, *number* _blue_

* ChromaGetCustomEffectDimensions(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_)
** _Returns:_ *integer* _numRows_, *integer* _numColumn_

* ChromaFinalizeCustomEffect(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_)

* GetChromaKeyboardKeyByZoGuiKey(*[KeyCode|#KeyCode]* _zoGuiKeyCode_)
** _Returns:_ *[ChromaKeyboardKey|#ChromaKeyboardKey]* _chromaKeyboardKey_

* GetChromaKeyboardCellByChromaKeyboardKey(*[ChromaKeyboardKey|#ChromaKeyboardKey]* _chromaKeyboardKey_)
** _Returns:_ *luaindex* _rowIndex_, *luaindex* _columnIndex_

* GetChromaMouseCellByLED(*[ChromaMouseLED2|#ChromaMouseLED2]* _ledId_)
** _Returns:_ *luaindex* _rowIndex_, *luaindex* _columnIndex_

* GetChromaMousepadCellByLED(*[ChromaMousepadLED|#ChromaMousepadLED]* _ledId_)
** _Returns:_ *luaindex* _rowIndex_, *luaindex* _columnIndex_

* ChromaGenerateCustomEffect(*[ChromaDeviceType|#ChromaDeviceType]* _deviceType_, *[ChromaCustomEffectType|#ChromaCustomEffectType]* _customEffectType_, *[ChromaCustomEffectGridStyle|#ChromaCustomEffectGridStyle]* _gridStyle_)
** _Returns:_ *integer* _effectId_

* ChromaDeleteCustomEffectById(*integer* _effectId_)

* ChromaDeleteAllCustomEffectIds()

* ChromaSetCustomEffectCellActive(*integer* _effectId_, *luaindex* _rowIndex_, *luaindex* _columnIndex_, *bool* _isActive_)

* ChromaSetCustomEffectSingleColorRGBA(*integer* _effectId_, *number* _red_, *number* _green_, *number* _blue_, *number* _alpha_)

* ChromaSetCustomEffectSingleColorBlendMode(*integer* _effectId_, *[ChromaBlendMode|#ChromaBlendMode]* _blendMode_)

* ChromaSetCustomSingleColorFadingEffectValue(*integer* _effectId_, *number* _fadeValue_)

* ChromaSetCustomSingleColorFadingEffectUsesAlphaChannel(*integer* _effectId_, *bool* _useAlphaChannel_)



* CreateBackgroundListFilter(*[BackgroundListFilterTarget|#BackgroundListFilterTarget]* _target_, *string* _searchText_)
** _Returns:_ *integer* _taskId_

* AddBackgroundListFilterType(*integer* _taskId_, *[BackgroundListFilterType|#BackgroundListFilterType]* _filterType_)

* AddBackgroundListFilterEntry(*integer* _taskId_, *integer* _value1_, *integer* _value2_)

* AddBackgroundListFilterEntry64(*integer* _taskId_, *id64* _value_)

* StartBackgroundListFilter(*integer* _taskId_)

* DestroyBackgroundListFilter(*integer* _taskId_)

* GetNumBackgroundListFilterResults(*integer* _taskId_)
** _Returns:_ *integer* _numResults_

* GetBackgroundListFilterResult(*integer* _taskId_, *luaindex* _resultIndex_)
** _Returns:_ *integer* _value1_, *integer* _value2_

* GetBackgroundListFilterResult64(*integer* _taskId_, *luaindex* _resultIndex_)
** _Returns:_ *id64* _value_


* GetPlayerWorldPositionInHouse()
** _Returns:_ *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_, *number* _rotationRadians_


* QueryHomeShowLeaderboardData()

* GetNumHomeShowVoteCategories()
** _Returns:_ *integer* _numVoteCategories_

* GetHomeShowLeaderboardVoteCategoryName(*integer* _voteCategory_)
** _Returns:_ *string* _homeShowEventName_

* GetHomeShowLeaderboardLocalPlayerInfo(*integer* _voteCategory_, *[HouseCategoryType|#HouseCategoryType]* _houseCategory_)
** _Returns:_ *integer* _personalBestRank_, *integer* _personalBestScore_

* GetNumHomeShowLeaderboardEntries(*integer* _voteCategory_, *[HouseCategoryType|#HouseCategoryType]* _houseCategory_)
** _Returns:_ *integer* _numEntries_

* GetHomeShowLeaderboardEntryInfo(*integer* _voteCategory_, *[HouseCategoryType|#HouseCategoryType]* _houseCategory_, *luaindex* _entryIndex_)
** _Returns:_ *integer* _rank_, *string* _playerDisplayname_, *integer* _houseCollectibleId_, *integer* _score_

* GetHomeShowLeaderboardTimeInfo()
** _Returns:_ *integer* _secondsUntilNextUpdate_


* JumpToHouse(*string* _displayName_)


* GetZoneNameById(*integer* _zoneId_)
** _Returns:_ *string* _name_

* GetZoneDescriptionById(*integer* _zoneId_)
** _Returns:_ *string* _description_

* SetPlayerWaypointByWorldLocation(*integer* _worldX_, *integer* _worldY_, *integer* _worldZ_)
** _Returns:_ *bool* _success_


* GenerateMasterWritBaseText(*string* _itemLink_)
** _Returns:_ *string* _description_

* GenerateMasterWritRewardText(*string* _itemLink_)
** _Returns:_ *string* _description_


* GetFastTravelNodeHouseId(*luaindex* _nodeIndex_)
** _Returns:_ *integer* _houseId_

* HasCompletedFastTravelNodePOI(*luaindex* _nodeIndex_)
** _Returns:_ *bool* _hasCompletedPOI_

* DoesObjectivePassCompassVisibilitySubzoneCheck(*integer* _keepId_, *integer* _objectiveId_, *[BattlegroundQueryContextType|#BattlegroundQueryContextType]* _battlegroundContext_)
** _Returns:_ *bool* _doesPassVisiblityCheck_

* GetStoreEntryBuyRequirementErrorId(*luaindex* _entryIndex_)
** _Returns:_ *integer* _errorId_

* GetStoreEntryHouseTemplateId(*luaindex* _entryIndex_)
** _Returns:_ *integer* _houseTemplateId_


* RemoveMapPinsByType(*[MapDisplayPinType|#MapDisplayPinType]* _pinType_)


* GetLoreBookCategoryIndexFromCategoryId(*integer* _categoryId_)
** _Returns:_ *luaindex:nilable* _categoryIndex_

* GetLoreBookCollectionIndicesFromCollectionId(*integer* _collectionId_)
** _Returns:_ *luaindex:nilable* _categoryIndex_, *luaindex:nilable* _collectionIndex_

* GetLoreBookIndicesFromBookId(*integer* _bookId_)
** _Returns:_ *luaindex:nilable* _categoryIndex_, *luaindex:nilable* _collectionIndex_, *luaindex:nilable* _bookIndex_


* GetTradeskillLevelPassiveAbilityId(*[TradeskillType|#TradeskillType]* _tradeskillType_)
** _Returns:_ *integer* _levelPassiveAbilityId_

* GetTradeskillRecipeCraftingSystem(*[TradeskillType|#TradeskillType]* _tradeskillType_)
** _Returns:_ *[RecipeCraftingSystem|#RecipeCraftingSystem]* _recipeCraftingSystem_

* GetNonCombatBonusLevelTypeForTradeskillType(*[TradeskillType|#TradeskillType]* _tradeskillType_)
** _Returns:_ *[NonCombatBonusType|#NonCombatBonusType]* _nonCombatBonusType_

* GetTradeskillTypeForNonCombatBonusLevelType(*[NonCombatBonusType|#NonCombatBonusType]* _nonCombatBonusType_)
** _Returns:_ *[TradeskillType|#TradeskillType]* _tradeskillType_

* GetMaxRecipeIngredients()
** _Returns:_ *integer* _maxIngredients_

* GetNumRecipeTradeskillRequirements(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_)
** _Returns:_ *integer* _numTradeskillRequirements_

* GetRecipeTradeskillRequirement(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_, *luaindex* _tradeskillIndex_)
** _Returns:_ *[TradeskillType|#TradeskillType]* _tradeskill_, *integer* _levelRequirement_

* HasLFGReadyCheckNotification()
** _Returns:_ *bool* _hasReadyCheckNotification_

* HasAcceptedLFGReadyCheck()
** _Returns:_ *bool* _hasAcceptedReadyCheck_

* GetLFGReadyCheckNotificationInfo()
** _Returns:_ *[LFGActivity|#LFGActivity]* _activityType_, *[LFGRole|#LFGRole]* _playerRole_, *integer* _timeRemainingSeconds_

* AcceptLFGReadyCheckNotification()

* DeclineLFGReadyCheckNotification()

* GetLFGReadyCheckCounts()
** _Returns:_ *integer* _tanksAccepted_, *integer* _tanksPending_, *integer* _healersAccepted_, *integer* _healersPending_, *integer* _dpsAccepted_, *integer* _dpsPending_


* RequestPurchaseMarketProduct(*integer* _marketProductId_, *luaindex* _presentationIndex_)

* StartWorldParticleEffect *private* (*integer* _particleEffectId_)

* StopWorldParticleEffect *private* (*integer* _particleEffectId_)

* SetWorldParticleEffectPosition *private* (*integer* _particleEffectId_, *number* _worldX_, *number* _worldY_, *number* _worldZ_)

* SetWorldParticleEffectOrientation *private* (*integer* _particleEffectId_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)

* SetWorldParticleEffectScale *private* (*integer* _particleEffectId_, *number* _scale_)

* DeleteWorldParticleEffect *private* (*integer* _particleEffectId_)

* GetActiveUserEmailAddress *private* ()
** _Returns:_ *string* _emailAddress_

* GetCurrentZoneDungeonDifficulty()
** _Returns:_ *[DungeonDifficulty|#DungeonDifficulty]* _isVeteranDifficulty_

* CopyHousePermissions(*integer* _sourceHouseId_, *integer* _destinationHouseId_)

* GetNumHousingPermissions(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_)
** _Returns:_ *integer* _numPermissions_

* DoesHousingUserGroupHaveAccess(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_, *luaindex* _index_)
** _Returns:_ *bool* _hasAccess_

* IsHousingPermissionEnabled(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_, *luaindex* _index_, *[HousePermissionSetting|#HousePermissionSetting]* _setting_)
** _Returns:_ *bool* _isPermissionEnabled_

* IsHousingPermissionMarkedForDelete(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_, *luaindex* _index_)
** _Returns:_ *bool* _isMarkedForDelete_

* GetHousingUserGroupDisplayName(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_, *luaindex* _index_)
** _Returns:_ *string* _displayName_

* SetHousingPermissionPreset(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_, *luaindex* _index_, *[HousePermissionPresetSetting|#HousePermissionPresetSetting]* _preset_, *bool* _setForAllHouses_)

* RemoveHousingPermission(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_, *luaindex* _index_, *bool* _removeFromAllHouses_)

* AddHousingPermission(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_, *bool* _grantAccess_, *[HousePermissionPresetSetting|#HousePermissionPresetSetting]* _preset_, *bool* _addToAllHouses_, *string* _targetName_)

* GetHousingPermissionPresetType(*integer* _houseId_, *[HousePermissionUserGroup|#HousePermissionUserGroup]* _permissionCategory_, *luaindex* _index_)
** _Returns:_ *[HousePermissionPresetSetting|#HousePermissionPresetSetting]* _preset_

* SetHousingPrimaryHouse(*integer* _houseId_)

* GetHousingPrimaryHouse()
** _Returns:_ *integer* _houseId_

* GetCurrentZoneHouseId()
** _Returns:_ *integer* _houseId_

* GetCollectibleIdForHouse(*integer* _houseId_)
** _Returns:_ *integer* _collectibleId_

* GetNumFurnitureCategories()
** _Returns:_ *integer* _numCategories_

* GetFurnitureCategoryId(*luaindex* _categoryIndex_)
** _Returns:_ *integer* _categoryId_

* GetNumFurnitureSubcategories(*luaindex* _categoryIndex_)
** _Returns:_ *integer* _numSubcategories_

* GetFurnitureSubcategoryId(*luaindex* _categoryIndex_, *luaindex* _subcategoryIndex_)
** _Returns:_ *integer* _subcategoryId_

* GetFurnitureCategoryInfo(*integer* _furnitureCategoryId_)
** _Returns:_ *string* _displayName_, *integer:nilable* _parentCategoryId_

* GetFurnitureCategoryKeyboardIcons(*integer* _furnitureCategoryId_)
** _Returns:_ *textureName* _normalIcon_, *textureName* _pressedIcon_, *textureName* _mouseoverIcon_

* GetFurnitureCategoryGamepadIcon(*integer* _furnitureCategoryId_)
** _Returns:_ *textureName* _gamepadIcon_

* GetHouseZoneId(*integer* _houseId_)
** _Returns:_ *integer* _zoneId_

* GetHouseFoundInZoneId(*integer* _houseId_)
** _Returns:_ *integer* _zoneId_

* GetHouseCategoryType(*integer* _houseId_)
** _Returns:_ *[HouseCategoryType|#HouseCategoryType]* _houseType_

* GetHousePreviewBackgroundImage(*integer* _houseId_)
** _Returns:_ *textureName* _previewBackgroundFileIndex_

* GetNumHouseTemplatesForHouse(*integer* _houseId_)
** _Returns:_ *integer* _numHouseTemplates_

* GetHouseTemplateIdByIndexForHouse(*integer* _houseId_, *luaindex* _houseTemplateIndex_)
** _Returns:_ *integer* _houseTemplateId_

* IsPrimaryHouse(*integer* _houseId_)
** _Returns:_ *bool* _isPrimaryHouse_

* HousingEditorToggleSurfaceDragMode()

* HousingEditorIsSurfaceDragModeEnabled()
** _Returns:_ *bool* _enabled_

* HousingEditorRequestSelectedPlacement()
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorRequestItemPlacement(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorRequestCollectiblePlacement(*integer* _collectibleId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorRequestChangePositionAndOrientation(*id64* _furnitureId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorRequestChangePosition(*id64* _furnitureId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_)
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorRequestChangeOrientation(*id64* _furnitureId_, *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_)
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorGetFurnitureWorldPosition(*id64* _furnitureId_)
** _Returns:_ *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_

* HousingEditorGetFurnitureWorldBounds(*id64* _furnitureId_)
** _Returns:_ *integer* _minWorldX_, *integer* _minWorldY_, *integer* _minWorldZ_, *integer* _maxWorldX_, *integer* _maxWorldY_, *integer* _maxWorldZ_

* HousingEditorGetFurnitureOrientation(*id64* _furnitureId_)
** _Returns:_ *number* _pitchRadians_, *number* _yawRadians_, *number* _rollRadians_

* HousingEditorRequestRemoveSelectedFurniture()
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorRequestRemoveFurniture(*id64* _furnitureId_)
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorGetSelectedFurnitureId()
** _Returns:_ *id64:nilable* _furnitureId_

* HousingEditorSelectFurnitureById(*id64* _furnitureId_)
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorRotateFurniture(*[AxisTypes|#AxisTypes]* _axis_, *number* _magnitude_)

* HousingEditorPushFurniture(*number* _magnitude_)

* HousingEditorAlignFurnitureToSurface()

* HousingEditorCreateItemFurnitureForPlacement(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_)
** _Returns:_ *bool* _success_

* HousingEditorCreateCollectibleFurnitureForPlacement(*integer* _collectibleId_)
** _Returns:_ *bool* _success_

* HousingEditorCreateFurnitureForPlacementFromMarketProduct(*integer* _marketProductId_)
** _Returns:_ *bool* _success_

* HousingEditorEndCurrentPreview()

* HousingEditorSelectTargettedFurniture()
** _Returns:_ *[HousingRequestResult|#HousingRequestResult]* _result_

* HousingEditorCanSelectTargettedFurniture()
** _Returns:_ *bool* _hasTarget_

* HousingEditorRequestModeChange(*[HousingEditorMode|#HousingEditorMode]* _mode_)

* GetHousingEditorMode()
** _Returns:_ *[HousingEditorMode|#HousingEditorMode]* _mode_

* GetHousingVisitorRole()
** _Returns:_ *[HousingVisitorRole|#HousingVisitorRole]* _role_

* GetNextPlacedHousingFurnitureId(*id64:nilable* _lastFurnitureId_)
** _Returns:_ *id64:nilable* _nextFurnitureId_

* GetPlacedHousingFurnitureInfo(*id64* _furnitureId_)
** _Returns:_ *string* _itemName_, *textureName* _icon_, *integer* _furnitureDataId_

* GetPlacedHousingFurnitureQuality(*id64* _furnitureId_)
** _Returns:_ *[ItemQuality|#ItemQuality]* _quality_

* HousingEditorCanPlaceCollectible(*integer* _collectibleId_)
** _Returns:_ *bool* _success_

* HousingEditorJumpToSafeLocation()

* GetHousingEditorConstants()
** _Returns:_ *number* _pushSpeedPerSecond_, *number* _rotationStepSizeRadians_, *integer* _numTicksPerSecondForRotationChange_

* HousingEditorApplyTemplate(*integer* _houseTemplateId_)

* GetCurrentHousePreviewTemplateId()
** _Returns:_ *integer* _houseTemplateId_

* HousingEditorPreviewTemplate(*integer* _houseTemplateId_)

* RequestOpenHouseStore()

* GetHouseFurnishingPlacementLimit(*integer* _houseId_, *[HousingFurnishingLimitType|#HousingFurnishingLimitType]* _limitType_)
** _Returns:_ *integer* _furnishingPlacementLimit_

* GetNumHouseFurnishingsPlaced(*[HousingFurnishingLimitType|#HousingFurnishingLimitType]* _limitType_)
** _Returns:_ *integer* _numFurnishingsPlaced_

* IsOwnerOfCurrentHouse()
** _Returns:_ *bool* _isOwner_

* HasAnyEditingPermissionsForCurrentHouse()
** _Returns:_ *bool* _canEdit_

* HasPermissionSettingForCurrentHouse(*[HousePermissionSetting|#HousePermissionSetting]* _setting_)
** _Returns:_ *bool* _hasSetting_

* GetFurnitureIdFromCollectibleId(*integer* _collectibleId_)
** _Returns:_ *id64* _furnitureId_

* GetCollectibleIdFromFurnitureId(*id64* _furnitureId_)
** _Returns:_ *integer* _collectibleId_

* GetItemUniqueIdFromFurnitureId(*id64* _furnitureId_)
** _Returns:_ *id64* _itemUniqueId_

* GetFurnitureIdFromItemUniqueId(*id64* _itemUniqueId_)
** _Returns:_ *id64* _furnitureId_

* SetNameplateKeyboardFont(*string* _fontName_, *[FontStyle|#FontStyle]* _fontStyle_)

* GetNameplateKeyboardFont()
** _Returns:_ *string* _fontName_, *[FontStyle|#FontStyle]* _fontStyle_

* SetNameplateGamepadFont(*string* _fontName_, *[FontStyle|#FontStyle]* _fontStyle_)

* GetNameplateGamepadFont()
** _Returns:_ *string* _fontName_, *[FontStyle|#FontStyle]* _fontStyle_

* GetNextActiveArtificialEffectId(*integer:nilable* _lastActiveEffectId_)
** _Returns:_ *integer:nilable* _nextActiveEffectId_

* GetArtificialEffectInfo(*integer* _artificialEffectId_)
** _Returns:_ *string* _displayName_, *textureName* _icon_, *[BuffEffectType|#BuffEffectType]* _effectType_, *integer* _sortOrder_

* GetArtificialEffectTooltipText(*integer* _artificialEffectId_)
** _Returns:_ *string* _tooltipText_


* GetItemId(*integer* _bagId_, *integer* _slotIndex_)
** _Returns:_ *integer* _itemId_


* GetItemFurnitureDataId(*integer* _bagId_, *integer* _slotIndex_)
** _Returns:_ *integer* _furnitureDataId_

* IsItemLinkPlaceableFurniture(*string* _itemLink_)
** _Returns:_ *bool* _isPlaceableFurniture_


* GetItemLinkRecipeIngredientInfo(*string* _itemLink_, *luaindex* _index_)
** _Returns:_ *string* _ingredientName_, *integer* _amountInInventoryAndBank_, *integer* _amountRequired_

* GetItemLinkRecipeIngredientItemLink(*string* _itemLink_, *luaindex* _index_, *[LinkStyle|#LinkStyle]* _linkStyle_)
** _Returns:_ *string* _link_

* GetItemLinkRecipeNumTradeskillRequirements(*string* _itemLink_)
** _Returns:_ *integer* _numTradeskillRequirements_

* GetItemLinkRecipeTradeskillRequirement(*string* _itemLink_, *luaindex* _tradeskillIndex_)
** _Returns:_ *[TradeskillType|#TradeskillType]* _tradeskill_, *integer* _requiredLevel_

* GetItemLinkRecipeCraftingSkillType(*string* _itemLink_)
** _Returns:_ *[TradeskillType|#TradeskillType]* _craftingSkillType_


* GetNumCrownGemsFromItemManualGemification(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_)
** _Returns:_ *integer* _itemsRequired_, *integer* _gemsAwarded_

* IsItemFromCrownStore(*integer* _bagId_, *integer* _slotIndex_)
** _Returns:_ *bool* _isFromCrownStore_

* IsItemFromCrownCrate(*integer* _bagId_, *integer* _slotIndex_)
** _Returns:_ *bool* _isFromCrownCrate_

* GetCollectibleCategorySpecialization(*luaindex* _topLevelIndex_)
** _Returns:_ *[CollectibleCategorySpecialization|#CollectibleCategorySpecialization]* _specialization_

* GetTotalUnlockedCollectiblesByCategoryType(*[CollectibleCategoryType|#CollectibleCategoryType]* _collectibleCategoryType_)
** _Returns:_ *integer* _count_


* IsCollectibleOwnedByDefId(*integer* _collectibleId_)
** _Returns:_ *bool* _owned_

* GetCollectibleFurnitureDataId(*integer* _collectibleId_)
** _Returns:_ *integer* _furnitureDataId_

* GetCollectibleReferenceId(*integer* _collectibleId_)
** _Returns:_ *integer* _referenceId_

* GetNumMarketProductCategories *private* (*[MarketDisplayGroup|#MarketDisplayGroup]* _displayGroup_)
** _Returns:_ *integer* _numCategories_

* GetMarketProductCategoryInfo *private* (*[MarketDisplayGroup|#MarketDisplayGroup]* _displayGroup_, *luaindex* _topLevelIndex_)
** _Returns:_ *string* _name_, *integer* _numSubCatgories_, *integer* _numMarketProducts_, *textureName* _normalIcon_, *textureName* _pressedIcon_, *textureName* _mouseoverIcon_

* GetMarketProductSubCategoryInfo *private* (*[MarketDisplayGroup|#MarketDisplayGroup]* _displayGroup_, *luaindex* _topLevelIndex_, *luaindex* _subCategoryIndex_)
** _Returns:_ *string* _name_, *integer* _numMarketProducts_, *bool* _showGemIcon_

* GetMarketProductInfo *private* (*integer* _marketProductId_)
** _Returns:_ *string* _name_, *string* _description_, *textureName* _icon_, *bool* _isNew_, *bool* _isFeatured_

* GetMarketProductPricingByPresentation *private* (*integer* _marketProductId_, *luaindex:nilable* _presentationIndex_)
** _Returns:_ *[MarketCurrencyType|#MarketCurrencyType]* _currencyType_, *integer* _cost_, *bool* _hasDiscount_, *integer* _costAfterDiscount_, *integer* _discountPercent_

* GetMarketProductPresentationIds(*[MarketDisplayGroup|#MarketDisplayGroup]* _displayGroup_, *luaindex* _topLevelIndex_, *luaindex:nilable* _categoryIndex_, *luaindex* _marketProductIndex_)
** _Returns:_ *integer* _marketProductId_, *luaindex* _presentationIndex_

* GetMarketProductIcon *private* (*integer* _marketProductId_)
** _Returns:_ *textureName* _icon_

* GetMarketProductNumItems *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _numItems_

* GetMarketProductInstantUnlockType *private* (*integer* _marketProductId_)
** _Returns:_ *[MarketInstantUnlock|#MarketInstantUnlock]* _instantUnlock_

* GetMarketProductPurchaseState *private* (*integer* _marketProductId_, *bool* _getCached_)
** _Returns:_ *[MarketProductPurchaseState|#MarketProductPurchaseState]* _purchaseState_

* DoesMarketProductContainDLC *private* (*integer* _marketProductId_)
** _Returns:_ *bool* _hasDLC_

* GetMarketProductEligibilityErrorStringIds *private* (*integer* _marketProductId_)
** _Uses variable returns..._
** _Returns:_ *integer* _errorStringId_

* GetMarketProductCompleteErrorStringId *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _errorStringId_

* GetMarketProductItemInfo *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _itemId_, *textureName* _iconFile_, *string* _name_, *[ItemQuality|#ItemQuality]* _itemQuality_, *integer* _requiredLevel_, *integer* _itemCount_

* GetMarketProductItemLink *private* (*integer* _marketProductId_, *[LinkStyle|#LinkStyle]* _linkStyle_)
** _Returns:_ *string* _link_

* GetMarketProductType *private* (*integer* _marketProductId_)
** _Returns:_ *[MarketProductType|#MarketProductType]* _productType_

* GetMarketProductDisplayName *private* (*integer* _marketProductId_)
** _Returns:_ *string* _displayName_

* GetMarketProductDescription *private* (*integer* _marketProductId_)
** _Returns:_ *string* _description_

* GetMarketProductNumChildren *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _numChildren_

* GetMarketProductChildId *private* (*integer* _marketProductId_, *luaindex* _childIndex_)
** _Returns:_ *integer* _childId_

* GetMarketProductNumBundledProducts *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _numBundledProducts_

* GetMarketProductStackCount *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _stackCount_

* GetMarketProductFurnitureDataId *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _furnitureDataId_

* GetMarketProductNumCollectibles *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _numCollectibles_

* GetMarketProductCollectibleInfo *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _collectibleId_, *textureName* _iconFile_, *string* _name_, *[CollectibleCategoryType|#CollectibleCategoryType]* _collectibleType_, *string* _description_, *bool* _owned_, *bool* _isPlaceholder_

* GetMarketProductCollectibleId *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _collectibleId_

* GetMarketProductBundleHidesChildProducts *private* (*integer* _marketProductId_)
** _Returns:_ *bool* _hidesChildProducts_

* GetMarketProductCrownCrateId *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _crateId_

* GetMarketProductHouseId *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _houseId_

* GetMarketProductHouseTemplateId *private* (*integer* _marketProductId_)
** _Returns:_ *integer* _houseTemplateId_

* GetMarketProductTimeLeftInSeconds *private* (*integer* _marketProductId_)
** _Returns:_ *number* _timeLeftSeconds_

* OpenMarket *private* (*[MarketDisplayGroup|#MarketDisplayGroup]* _displayGroup_)

* GetMarketState *private* (*[MarketDisplayGroup|#MarketDisplayGroup]* _displayGroup_)
** _Returns:_ *[MarketState|#MarketState]* _marketState_

* GetMarketProductsForItem(*integer* _itemId_, *bool* _onlyActiveListings_)
** _Uses variable returns..._
** _Returns:_ *integer* _marketProductId_

* GetActiveMarketProductListingsForHouseTemplate(*integer* _houseTemplateId_, *[MarketDisplayGroup|#MarketDisplayGroup]* _displayGroup_)
** _Uses variable returns..._
** _Returns:_ *integer* _marketProductId_, *luaindex* _presentationIndex_

* OnMarketClose *private* ()

* CanPreviewMarketProduct(*integer* _marketProductId_)
** _Returns:_ *bool* _isPreviewable_

* GetNumMarketProductPreviewVariations(*integer* _marketProductId_)
** _Returns:_ *integer* _numVariations_

* GetMarketProductPreviewVariationDisplayName(*integer* _marketProductId_, *luaindex* _variation_)
** _Returns:_ *string* _variationDisplayName_

* PreviewMarketProduct(*integer* _marketProductId_, *luaindex* _variation_)

* IsPreviewingMarketProduct(*integer* _marketProductId_)
** _Returns:_ *bool* _isBeingPreviewed_

* OnMarketPurchaseMoreCrowns *private* ()

* GetMarketProductCrownCrateRewardInfo(*integer* _marketProductId_)
** _Returns:_ *string* _rewardName_, *string* _rewardTypeText_, *textureName* _cardFaceImage_, *textureName* _cardFaceFrameAccentImage_, *integer* _stackCount_

* GetMarketProductCrownCrateTierId(*integer* _marketProductId_)
** _Returns:_ *integer* _crownCrateTierId_

* GemifyItem(*integer* _itemId_, *integer* _howMany_)

* IsCurrentlyPreviewingCollectibleAsFurniture *private* (*integer* _collectibleId_)
** _Returns:_ *bool* _isPreviewing_



* IsCurrentlyPreviewingInventoryItemAsFurniture *private* (*[Bag|#Bag]* _bagId_, *integer* _slotIndex_)
** _Returns:_ *bool* _isPreviewing_



* IsCurrentlyPreviewingPlacedFurniture *private* (*id64* _furnitureId_)
** _Returns:_ *bool* _isPreviewing_


* PreviewCraftItem(*luaindex* _patternIndex_, *luaindex* _materialIndex_, *integer* _materialQuantity_, *luaindex* _styleIndex_, *luaindex* _traitIndex_, *bool* _useUniversalStyleItem_, *integer* _dyeBrushId_)

* PreviewCollectibleAsFurniture *private* (*integer* _collectibleDefId_)

* PreviewInventoryItemAsFurniture *private* (*[Bag|#Bag]* _bagId_, *integer* _slotIndex_)

* PreviewProvisionerItemAsFurniture *private* (*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_)

* PreviewPlacedFurniture *private* (*id64* _furnitureId_)

* SetShowHiddenGear *private* (*bool* _showHiddenGear_)

* GetShowHiddenGear *private* ()
** _Returns:_ *bool* _showHiddenGear_

* ForceCancelMounted *private* ()

* RequestJumpToHouse(*integer* _houseId_)

* RequestJumpToHousePreviewWithTemplate(*integer* _houseTemplateId_)

* GetCraftingSkillName(*[TradeskillType|#TradeskillType]* _craftingSkillType_)
** _Returns:_ *string* _name_

* GetFurnitureCategoryName(*integer* _furnitureCategoryId_)
** _Returns:_ *string* _displayName_

* GetFurnitureDataCategoryInfo(*integer* _furnitureDataId_)
** _Returns:_ *integer:nilable* _categoryId_, *integer:nilable* _subcategoryId_



====================
functions - Removed (Including possible replacement functions)
====================


Code:

* IsPOIWayshrine(*luaindex* _zoneIndex_, *luaindex* _poiIndex_)
** _Returns:_ *bool* _isWayshrine_

* IsPOIPublicDungeon(*luaindex* _zoneIndex_, *luaindex* _poiIndex_)
** _Returns:_ *bool* _isPublicDungeon_

* IsPOIGroupDungeon(*luaindex* _zoneIndex_, *luaindex* _poiIndex_)
** _Returns:_ *bool* _isGroupDungeon_
---> Probably replaced by function:
 GetPOIType(*luaindex* _zoneIndex_, *luaindex* _poiIndex_)
** _Returns:_ *[PointOfInterestType|#PointOfInterestType]* _poiType_


* CanConvertItemStyleToImperial(*integer* _itemToBagId_, *integer* _itemToSlotIndex_)
** _Returns:_ *bool* _canConvert_
---> Probably replaced by function:
* CanConvertItemStyle(*integer* _itemToBagId_, *integer* _itemToSlotIndex_, *[ItemStyle|#ItemStyle]* _newStyle_)
** _Returns:_ *bool* _canConvert_


* ConvertItemStyleToImperial(*integer* _itemToBagId_, *integer* _itemToSlotIndex_)
---> Probably replaced by function:
* ConvertItemStyle(*integer* _itemToBagId_, *integer* _itemToSlotIndex_, *[ItemStyle|#ItemStyle]* _newStyle_)


* HousingEditorToggleSurfaceDragMode *private* ()



* HousingEditorRequestPlacement *private* ()



* HousingEditorRequestRemoveFurniture *private* (*id64* _furnitureId_)


* HousingEditorRotateFurniture *private* (*[AxisTypes|#AxisTypes]* _axis_, *number* _magnitude_)



* HousingEditorPushFurniture *private* (*number* _magnitude_)



* HousingEditorAlignFurnitureToSurface *private* ()


* HousingEditorPreviewItemFurniture *private* (*[Bag|#Bag]* _bagId_, *integer* _slotIndex_)
** _Returns:_ *bool* _success_



* HousingEditorPreviewCollectibleFurniture *private* (*integer* _collectibleId_)
** _Returns:_ *bool* _success_



* HousingEditorEndCurrentPreview *private* ()



* HousingEditorIsPreviewing *private* ()
** _Returns:_ *bool* _isPreview_



* HousingEditorSelectFurniture *private* ()



* HousingEditorCanSelectFurniture *private* ()



* HousingEditorRequestModeChange *private* (*[HousingEditorMode|#HousingEditorMode]* _mode_)



* GetHousingEditorMode *private* ()
** _Returns:_ *[HousingEditorMode|#HousingEditorMode]* _mode_



* GetNextPlacedHousingFurnitureId *private* (*id64:nilable* _lastItemId_)
** _Returns:_ *id64:nilable* _nextItemId_



* GetPlacedHousingFurnitureInfo *private* (*id64* _itemId_)
** _Returns:_ *string* _itemName_, *textureName* _icon_



* HousingEditorCanPlaceCollectible *private* (*integer* _collectibleId_)
** _Returns:_ *bool* _success_



* HousingEditorJumpToSafeLocation *private* ()



====================
functions - Changed
====================


Code:

* GetUnitBuffInfo(*string* _unitTag_, *luaindex* _buffIndex_)
** _Returns:_ *string* _buffName_, *number* _timeStarted_, *number* _timeEnding_, *integer* _buffSlot_, *integer* _stackCount_, *textureName* _iconFilename_, *string* _buffType_, *[BuffEffectType|#BuffEffectType]* _effectType_, *[AbilityType|#AbilityType]* _abilityType_, *[StatusEffectType|#StatusEffectType]* _statusEffectType_, *integer* _abilityId_, *bool* _canClickOff_, *bool* _castByPlayer_


* GetGameCameraPickpocketingBonusInfo()
** _Returns:_ *bool* _inBonus_, *bool* _isHostile_, *integer* _percentChance_, *[PickpocketDifficultyType|#PickpocketDifficultyType]* _difficulty_, *bool* _isEmpty_, *[ProspectivePickpocketResult|#ProspectivePickpocketResult]* _prospectiveResult_, *string* _monsterSocialClassString_, *[MonsterSocialClass|#MonsterSocialClass]* _monsterSocialClass_


* GetPOIType(*luaindex* _zoneIndex_, *luaindex* _poiIndex_)
** _Returns:_ *[PointOfInterestType|#PointOfInterestType]* _poiType_

* GetPOIMapInfo(*luaindex* _zoneIndex_, *luaindex* _poiIndex_)
** _Returns:_ *number* _normalizedX_, *number* _normalizedZ_, *[MapDisplayPinType|#MapDisplayPinType]* _poiPinType_, *textureName* _icon_, *bool* _isShownInCurrentMap_, *bool* _linkedCollectibleIsLocked_


* GetPOIMapInfo(*luaindex* _zoneIndex_, *luaindex* _poiIndex_)
** _Returns:_ *number* _normalizedX_, *number* _normalizedZ_, *[MapDisplayPinType|#MapDisplayPinType]* _poiType_, *textureName* _icon_, *bool* _isShownInCurrentMap_, *bool* _linkedCollectibleIsLocked_


* GetStoreCurrencyTypes()
** _Returns:_ *bool* _usesMoney_, *bool* _usesAlliancePoints_, *bool* _usesTelvarStones_, *bool* _usesWritVouchers_


* GetLootItemInfo(*luaindex* _lootIndex_)
** _Returns:_ *integer* _lootId_, *string* _name_, *textureName* _icon_, *integer* _count_, *integer* _quality_, *integer* _value_, *bool* _isQuest_, *bool* _stolen_, *[LootItemType|#LootItemType]* _itemType_


* GetLoreCategoryInfo(*luaindex* _categoryIndex_)
** _Returns:_ *string* _name_, *integer* _numCollections_, *integer* _categoryId_

* GetLoreCollectionInfo(*luaindex* _categoryIndex_, *luaindex* _collectionIndex_)
** _Returns:_ *string* _name_, *string* _description_, *integer* _numKnownBooks_, *integer* _totalBooks_, *bool* _hidden_, *textureName* _gamepadIcon_, *integer* _collectionId_

* GetLoreBookInfo(*luaindex* _categoryIndex_, *luaindex* _collectionIndex_, *luaindex* _bookIndex_)
** _Returns:_ *string* _title_, *textureName* _icon_, *bool* _known_, *integer* _bookId_


* GetRecipeInfo(*luaindex* _recipeListIndex_, *luaindex* _recipeIndex_)
** _Returns:_ *bool* _known_, *string* _name_, *integer* _numIngredients_, *integer* _provisionerLevelReq_, *integer* _qualityReq_, *[ProvisionerSpecialIngredientType|#ProvisionerSpecialIngredientType]* _specialIngredientType_, *[TradeskillType|#TradeskillType]* _requiredCraftingStationType_



=======
[Added]
=======


Code:

h5. ActivityFinderStatus
* ACTIVITY_FINDER_STATUS_FORMING_GROUP
* ACTIVITY_FINDER_STATUS_READY_CHECK

h5. BackgroundListFilterTarget
* BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT
* BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID
* BACKGROUND_LIST_FILTER_TARGET_FURNITURE_ID
* BACKGROUND_LIST_FILTER_TARGET_MARKET_PRODUCT_ID


h5. BackgroundListFilterType
* BACKGROUND_LIST_FILTER_TYPE_DESCRIPTION
* BACKGROUND_LIST_FILTER_TYPE_NAME
* BACKGROUND_LIST_FILTER_TYPE_SEARCH_KEYWORDS


h5. BuffsSettings
* BUFFS_SETTING_DEBUFFS_ENABLED_FOR_TARGET_FROM_OTHERS


h5. ChromaBlendMode
* CHROMA_BLEND_MODE_ADDITIVE
* CHROMA_BLEND_MODE_COLOR_DODGE
* CHROMA_BLEND_MODE_NORMAL


h5. ChromaCustomEffectGridStyle
* CHROMA_CUSTOM_EFFECT_GRID_STYLE_ANIMATED
* CHROMA_CUSTOM_EFFECT_GRID_STYLE_FULL
* CHROMA_CUSTOM_EFFECT_GRID_STYLE_STATIC_CELLS


h5. ChromaCustomEffectType
* CHROMA_CUSTOM_EFFECT_TYPE_RING
* CHROMA_CUSTOM_EFFECT_TYPE_SINGLE_COLOR
* CHROMA_CUSTOM_EFFECT_TYPE_SINGLE_COLOR_FADING


h5. ChromaDeviceType
* CHROMA_DEVICE_TYPE_HEADSET
* CHROMA_DEVICE_TYPE_INVALID
* CHROMA_DEVICE_TYPE_KEYBOARD
* CHROMA_DEVICE_TYPE_KEYPAD
* CHROMA_DEVICE_TYPE_MOUSE
* CHROMA_DEVICE_TYPE_MOUSEPAD
* CHROMA_DEVICE_TYPE_SYSTEM


h5. ChromaHeadsetEffectType
* CHROMA_HEADSET_EFFECT_TYPE_BREATHING
* CHROMA_HEADSET_EFFECT_TYPE_CUSTOM
* CHROMA_HEADSET_EFFECT_TYPE_INVALID
* CHROMA_HEADSET_EFFECT_TYPE_NONE
* CHROMA_HEADSET_EFFECT_TYPE_SPECTRUMCYCLING
* CHROMA_HEADSET_EFFECT_TYPE_STATIC


h5. ChromaKeyboardBreathingEffectType
* CHROMA_KEYBOARD_BREATHING_EFFECT_TYPE_INVALID
* CHROMA_KEYBOARD_BREATHING_EFFECT_TYPE_RANDOM_COLORS
* CHROMA_KEYBOARD_BREATHING_EFFECT_TYPE_TWO_COLORS


h5. ChromaKeyboardEffectType
* CHROMA_KEYBOARD_EFFECT_TYPE_BREATHING
* CHROMA_KEYBOARD_EFFECT_TYPE_CUSTOM
* CHROMA_KEYBOARD_EFFECT_TYPE_CUSTOM_KEY
* CHROMA_KEYBOARD_EFFECT_TYPE_INVALID
* CHROMA_KEYBOARD_EFFECT_TYPE_NONE
* CHROMA_KEYBOARD_EFFECT_TYPE_REACTIVE
* CHROMA_KEYBOARD_EFFECT_TYPE_RESERVED
* CHROMA_KEYBOARD_EFFECT_TYPE_SPECTRUMCYCLING
* CHROMA_KEYBOARD_EFFECT_TYPE_STATIC
* CHROMA_KEYBOARD_EFFECT_TYPE_WAVE


h5. ChromaKeyboardKey
* CHROMA_KEYBOARD_KEY_A
* CHROMA_KEYBOARD_KEY_B
* CHROMA_KEYBOARD_KEY_BACKSPACE
* CHROMA_KEYBOARD_KEY_C
* CHROMA_KEYBOARD_KEY_CAPSLOCK
* CHROMA_KEYBOARD_KEY_D
* CHROMA_KEYBOARD_KEY_DELETE
* CHROMA_KEYBOARD_KEY_DOWN
* CHROMA_KEYBOARD_KEY_E
* CHROMA_KEYBOARD_KEY_END
* CHROMA_KEYBOARD_KEY_ENTER
* CHROMA_KEYBOARD_KEY_ESC
* CHROMA_KEYBOARD_KEY_EUR_1_KOR_2
* CHROMA_KEYBOARD_KEY_EUR_2_KOR_3
* CHROMA_KEYBOARD_KEY_F
* CHROMA_KEYBOARD_KEY_F1
* CHROMA_KEYBOARD_KEY_F10
* CHROMA_KEYBOARD_KEY_F11
* CHROMA_KEYBOARD_KEY_F12
* CHROMA_KEYBOARD_KEY_F2
* CHROMA_KEYBOARD_KEY_F3
* CHROMA_KEYBOARD_KEY_F4
* CHROMA_KEYBOARD_KEY_F5
* CHROMA_KEYBOARD_KEY_F6
* CHROMA_KEYBOARD_KEY_F7
* CHROMA_KEYBOARD_KEY_F8
* CHROMA_KEYBOARD_KEY_F9
* CHROMA_KEYBOARD_KEY_FN
* CHROMA_KEYBOARD_KEY_G
* CHROMA_KEYBOARD_KEY_H
* CHROMA_KEYBOARD_KEY_HOME
* CHROMA_KEYBOARD_KEY_I
* CHROMA_KEYBOARD_KEY_INSERT
* CHROMA_KEYBOARD_KEY_INVALID
* CHROMA_KEYBOARD_KEY_J
* CHROMA_KEYBOARD_KEY_JPN_1_KOR_1
* CHROMA_KEYBOARD_KEY_JPN_2_KOR_4
* CHROMA_KEYBOARD_KEY_JPN_3_KOR_5
* CHROMA_KEYBOARD_KEY_JPN_4_KOR_6
* CHROMA_KEYBOARD_KEY_JPN_5_KOR_7
* CHROMA_KEYBOARD_KEY_K
* CHROMA_KEYBOARD_KEY_L
* CHROMA_KEYBOARD_KEY_LALT
* CHROMA_KEYBOARD_KEY_LCTRL
* CHROMA_KEYBOARD_KEY_LEFT
* CHROMA_KEYBOARD_KEY_LSHIFT
* CHROMA_KEYBOARD_KEY_LWIN
* CHROMA_KEYBOARD_KEY_M
* CHROMA_KEYBOARD_KEY_MACRO1
* CHROMA_KEYBOARD_KEY_MACRO2
* CHROMA_KEYBOARD_KEY_MACRO3
* CHROMA_KEYBOARD_KEY_MACRO4
* CHROMA_KEYBOARD_KEY_MACRO5
* CHROMA_KEYBOARD_KEY_N
* CHROMA_KEYBOARD_KEY_NUM0
* CHROMA_KEYBOARD_KEY_NUM1
* CHROMA_KEYBOARD_KEY_NUM2
* CHROMA_KEYBOARD_KEY_NUM3
* CHROMA_KEYBOARD_KEY_NUM4
* CHROMA_KEYBOARD_KEY_NUM5
* CHROMA_KEYBOARD_KEY_NUM6
* CHROMA_KEYBOARD_KEY_NUM7
* CHROMA_KEYBOARD_KEY_NUM8
* CHROMA_KEYBOARD_KEY_NUM9
* CHROMA_KEYBOARD_KEY_NUMLOCK
* CHROMA_KEYBOARD_KEY_NUMPAD0
* CHROMA_KEYBOARD_KEY_NUMPAD1
* CHROMA_KEYBOARD_KEY_NUMPAD2
* CHROMA_KEYBOARD_KEY_NUMPAD3
* CHROMA_KEYBOARD_KEY_NUMPAD4
* CHROMA_KEYBOARD_KEY_NUMPAD5
* CHROMA_KEYBOARD_KEY_NUMPAD6
* CHROMA_KEYBOARD_KEY_NUMPAD7
* CHROMA_KEYBOARD_KEY_NUMPAD8
* CHROMA_KEYBOARD_KEY_NUMPAD9
* CHROMA_KEYBOARD_KEY_NUMPAD_ADD
* CHROMA_KEYBOARD_KEY_NUMPAD_DECIMAL
* CHROMA_KEYBOARD_KEY_NUMPAD_DIVIDE
* CHROMA_KEYBOARD_KEY_NUMPAD_ENTER
* CHROMA_KEYBOARD_KEY_NUMPAD_MULTIPLY
* CHROMA_KEYBOARD_KEY_NUMPAD_SUBTRACT
* CHROMA_KEYBOARD_KEY_O
* CHROMA_KEYBOARD_KEY_OEM_1
* CHROMA_KEYBOARD_KEY_OEM_10
* CHROMA_KEYBOARD_KEY_OEM_11
* CHROMA_KEYBOARD_KEY_OEM_2
* CHROMA_KEYBOARD_KEY_OEM_3
* CHROMA_KEYBOARD_KEY_OEM_4
* CHROMA_KEYBOARD_KEY_OEM_5
* CHROMA_KEYBOARD_KEY_OEM_6
* CHROMA_KEYBOARD_KEY_OEM_7
* CHROMA_KEYBOARD_KEY_OEM_8
* CHROMA_KEYBOARD_KEY_OEM_9
* CHROMA_KEYBOARD_KEY_P
* CHROMA_KEYBOARD_KEY_PAGEDOWN
* CHROMA_KEYBOARD_KEY_PAGEUP
* CHROMA_KEYBOARD_KEY_PAUSE
* CHROMA_KEYBOARD_KEY_PRINTSCREEN
* CHROMA_KEYBOARD_KEY_Q
* CHROMA_KEYBOARD_KEY_R
* CHROMA_KEYBOARD_KEY_RALT
* CHROMA_KEYBOARD_KEY_RCTRL
* CHROMA_KEYBOARD_KEY_RIGHT
* CHROMA_KEYBOARD_KEY_RMENU
* CHROMA_KEYBOARD_KEY_RSHIFT
* CHROMA_KEYBOARD_KEY_S
* CHROMA_KEYBOARD_KEY_SCROLL
* CHROMA_KEYBOARD_KEY_SPACE
* CHROMA_KEYBOARD_KEY_T
* CHROMA_KEYBOARD_KEY_TAB
* CHROMA_KEYBOARD_KEY_U
* CHROMA_KEYBOARD_KEY_UP
* CHROMA_KEYBOARD_KEY_V
* CHROMA_KEYBOARD_KEY_W
* CHROMA_KEYBOARD_KEY_X
* CHROMA_KEYBOARD_KEY_Y
* CHROMA_KEYBOARD_KEY_Z


h5. ChromaKeyboardReactiveEffectDuration
* CHROMA_KEYBOARD_REACTIVE_EFFECT_DURATION_INVALID
* CHROMA_KEYBOARD_REACTIVE_EFFECT_DURATION_LONG
* CHROMA_KEYBOARD_REACTIVE_EFFECT_DURATION_MEDIUM
* CHROMA_KEYBOARD_REACTIVE_EFFECT_DURATION_NONE
* CHROMA_KEYBOARD_REACTIVE_EFFECT_DURATION_SHORT


h5. ChromaKeyboardWaveEffectDirection
* CHROMA_KEYBOARD_WAVE_EFFECT_DIRECTION_INVALID
* CHROMA_KEYBOARD_WAVE_EFFECT_DIRECTION_LEFT_TO_RIGHT
* CHROMA_KEYBOARD_WAVE_EFFECT_DIRECTION_NONE
* CHROMA_KEYBOARD_WAVE_EFFECT_DIRECTION_RIGHT_TO_LEFT


h5. ChromaKeypadBreathingEffectType
* CHROMA_KEYPAD_BREATHING_EFFECT_TYPE_INVALID
* CHROMA_KEYPAD_BREATHING_EFFECT_TYPE_RANDOM_COLORS
* CHROMA_KEYPAD_BREATHING_EFFECT_TYPE_TWO_COLORS


h5. ChromaKeypadEffectType
* CHROMA_KEYPAD_EFFECT_TYPE_BREATHING
* CHROMA_KEYPAD_EFFECT_TYPE_CUSTOM
* CHROMA_KEYPAD_EFFECT_TYPE_INVALID
* CHROMA_KEYPAD_EFFECT_TYPE_NONE
* CHROMA_KEYPAD_EFFECT_TYPE_REACTIVE
* CHROMA_KEYPAD_EFFECT_TYPE_SPECTRUMCYCLING
* CHROMA_KEYPAD_EFFECT_TYPE_STATIC
* CHROMA_KEYPAD_EFFECT_TYPE_WAVE


h5. ChromaKeypadReactiveEffectDuration
* CHROMA_KEYPAD_REACTIVE_EFFECT_DURATION_INVALID
* CHROMA_KEYPAD_REACTIVE_EFFECT_DURATION_LONG
* CHROMA_KEYPAD_REACTIVE_EFFECT_DURATION_MEDIUM
* CHROMA_KEYPAD_REACTIVE_EFFECT_DURATION_NONE
* CHROMA_KEYPAD_REACTIVE_EFFECT_DURATION_SHORT


h5. ChromaKeypadWaveEffectDirection
* CHROMA_KEYPAD_WAVE_EFFECT_DIRECTION_INVALID
* CHROMA_KEYPAD_WAVE_EFFECT_DIRECTION_LEFT_TO_RIGHT
* CHROMA_KEYPAD_WAVE_EFFECT_DIRECTION_NONE
* CHROMA_KEYPAD_WAVE_EFFECT_DIRECTION_RIGHT_TO_LEFT


h5. ChromaMouseBreathingEffectType
* CHROMA_MOUSE_BREATHING_EFFECT_TYPE_INVALID
* CHROMA_MOUSE_BREATHING_EFFECT_TYPE_ONE_COLOR
* CHROMA_MOUSE_BREATHING_EFFECT_TYPE_RANDOM_COLORS
* CHROMA_MOUSE_BREATHING_EFFECT_TYPE_TWO_COLORS


h5. ChromaMouseEffectType
* CHROMA_MOUSE_EFFECT_TYPE_BLINKING
* CHROMA_MOUSE_EFFECT_TYPE_BREATHING
* CHROMA_MOUSE_EFFECT_TYPE_CUSTOM
* CHROMA_MOUSE_EFFECT_TYPE_CUSTOM2
* CHROMA_MOUSE_EFFECT_TYPE_INVALID
* CHROMA_MOUSE_EFFECT_TYPE_NONE
* CHROMA_MOUSE_EFFECT_TYPE_REACTIVE
* CHROMA_MOUSE_EFFECT_TYPE_SPECTRUMCYCLING
* CHROMA_MOUSE_EFFECT_TYPE_STATIC
* CHROMA_MOUSE_EFFECT_TYPE_WAVE


h5. ChromaMouseLED2
* CHROMA_MOUSE_LED2_BACKLIGHT
* CHROMA_MOUSE_LED2_BOTTOM1
* CHROMA_MOUSE_LED2_BOTTOM2
* CHROMA_MOUSE_LED2_BOTTOM3
* CHROMA_MOUSE_LED2_BOTTOM4
* CHROMA_MOUSE_LED2_BOTTOM5
* CHROMA_MOUSE_LED2_INVALID
* CHROMA_MOUSE_LED2_LEFT_SIDE1
* CHROMA_MOUSE_LED2_LEFT_SIDE2
* CHROMA_MOUSE_LED2_LEFT_SIDE3
* CHROMA_MOUSE_LED2_LEFT_SIDE4
* CHROMA_MOUSE_LED2_LEFT_SIDE5
* CHROMA_MOUSE_LED2_LEFT_SIDE6
* CHROMA_MOUSE_LED2_LEFT_SIDE7
* CHROMA_MOUSE_LED2_LOGO
* CHROMA_MOUSE_LED2_RIGHT_SIDE1
* CHROMA_MOUSE_LED2_RIGHT_SIDE2
* CHROMA_MOUSE_LED2_RIGHT_SIDE3
* CHROMA_MOUSE_LED2_RIGHT_SIDE4
* CHROMA_MOUSE_LED2_RIGHT_SIDE5
* CHROMA_MOUSE_LED2_RIGHT_SIDE6
* CHROMA_MOUSE_LED2_RIGHT_SIDE7
* CHROMA_MOUSE_LED2_SCROLLWHEEL


h5. ChromaMouseReactiveEffectDuration
* CHROMA_MOUSE_REACTIVE_EFFECT_DURATION_LONG
* CHROMA_MOUSE_REACTIVE_EFFECT_DURATION_MEDIUM
* CHROMA_MOUSE_REACTIVE_EFFECT_DURATION_NONE
* CHROMA_MOUSE_REACTIVE_EFFECT_DURATION_SHORT


h5. ChromaMouseWaveEffectDirection
* CHROMA_MOUSE_WAVE_EFFECT_DIRECTION_BACK_TO_FRONT
* CHROMA_MOUSE_WAVE_EFFECT_DIRECTION_FRONT_TO_BACK


h5. ChromaMousepadBreathingEffectType
* CHROMA_MOUSEPAD_BREATHING_EFFECT_TYPE_INVALID
* CHROMA_MOUSEPAD_BREATHING_EFFECT_TYPE_RANDOM_COLORS
* CHROMA_MOUSEPAD_BREATHING_EFFECT_TYPE_TWO_COLORS


h5. ChromaMousepadEffectType
* CHROMA_MOUSEPAD_EFFECT_TYPE_BREATHING
* CHROMA_MOUSEPAD_EFFECT_TYPE_CUSTOM
* CHROMA_MOUSEPAD_EFFECT_TYPE_INVALID
* CHROMA_MOUSEPAD_EFFECT_TYPE_NONE
* CHROMA_MOUSEPAD_EFFECT_TYPE_SPECTRUMCYCLING
* CHROMA_MOUSEPAD_EFFECT_TYPE_STATIC
* CHROMA_MOUSEPAD_EFFECT_TYPE_WAVE


h5. ChromaMousepadLED
* CHROMA_MOUSEPAD_LED_BOTTOM1
* CHROMA_MOUSEPAD_LED_BOTTOM2
* CHROMA_MOUSEPAD_LED_BOTTOM3
* CHROMA_MOUSEPAD_LED_BOTTOM4
* CHROMA_MOUSEPAD_LED_BOTTOM5
* CHROMA_MOUSEPAD_LED_INVALID
* CHROMA_MOUSEPAD_LED_LEFT_SIDE1
* CHROMA_MOUSEPAD_LED_LEFT_SIDE2
* CHROMA_MOUSEPAD_LED_LEFT_SIDE3
* CHROMA_MOUSEPAD_LED_LEFT_SIDE4
* CHROMA_MOUSEPAD_LED_LEFT_SIDE5
* CHROMA_MOUSEPAD_LED_RIGHT_SIDE1
* CHROMA_MOUSEPAD_LED_RIGHT_SIDE2
* CHROMA_MOUSEPAD_LED_RIGHT_SIDE3
* CHROMA_MOUSEPAD_LED_RIGHT_SIDE4
* CHROMA_MOUSEPAD_LED_RIGHT_SIDE5


h5. ChromaMousepadWaveEffectDirection
* CHROMA_MOUSEPAD_WAVE_EFFECT_DIRECTION_INVALID
* CHROMA_MOUSEPAD_WAVE_EFFECT_DIRECTION_LEFT_TO_RIGHT
* CHROMA_MOUSEPAD_WAVE_EFFECT_DIRECTION_NONE
* CHROMA_MOUSEPAD_WAVE_EFFECT_DIRECTION_RIGHT_TO_LEFT


h5. CollectibleCategorySpecialization
* COLLECTIBLE_CATEGORY_SPECIALIZATION_DLC
* COLLECTIBLE_CATEGORY_SPECIALIZATION_HOUSING
* COLLECTIBLE_CATEGORY_SPECIALIZATION_NONE


h5. CollectibleCategoryType
* COLLECTIBLE_CATEGORY_TYPE_FURNITURE
* COLLECTIBLE_CATEGORY_TYPE_HOUSE
* COLLECTIBLE_CATEGORY_TYPE_MEMENTO

h5. CollectibleUsageBlockReason
* COLLECTIBLE_USAGE_BLOCK_REASON_PLACED_IN_HOUSE

h5. CrownGemBalanceReason
* CROWN_GEM_BALANCE_REASON_ITEMS_GEMMIFIED
* CROWN_GEM_BALANCE_REASON_NOTIFY

h5. CurrencyColors
* CURRENCY_COLOR_WRIT_VOUCHERS


h5. CurrencyType
* CURT_WRIT_VOUCHERS

h5. GemifiableFilterType
* GEMIFIABLE_FILTER_TYPE_ALL

h5. GuildKioskGuildInfoResult
* GUILD_KIOSK_GUILD_INFO_RESULT_NO_INFO_FOR_ANY_GUILD

h5. HousePermissionDefaultAccessSetting
* HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_DECORATOR
* HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_NO_ACCESS
* HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_VISITOR


h5. HousePermissionOptionsCategories
* HOUSE_PERMISSION_OPTIONS_CATEGORIES_BANLIST
* HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL
* HOUSE_PERMISSION_OPTIONS_CATEGORIES_GUILD_BANLIST
* HOUSE_PERMISSION_OPTIONS_CATEGORIES_GUILD_VISITORS
* HOUSE_PERMISSION_OPTIONS_CATEGORIES_SOCIAL_OPTIONS
* HOUSE_PERMISSION_OPTIONS_CATEGORIES_TEMPLATES
* HOUSE_PERMISSION_OPTIONS_CATEGORIES_VISITORS


h5. HousePermissionPresetSetting
* HOUSE_PERMISSION_PRESET_SETTING_DECORATOR
* HOUSE_PERMISSION_PRESET_SETTING_INVALID
* HOUSE_PERMISSION_PRESET_SETTING_VISITOR


h5. HousePermissionResult
* HOUSE_PERMISSION_RESULT_FAILED_TO_ADD
* HOUSE_PERMISSION_RESULT_FAILED_TO_MODIFY
* HOUSE_PERMISSION_RESULT_FAILED_TO_REMOVE
* HOUSE_PERMISSION_RESULT_INIT
* HOUSE_PERMISSION_RESULT_SUCCESS


h5. HousePermissionSetting
* HOUSE_PERMISSION_SETTING_BOOL_SECTION_END
* HOUSE_PERMISSION_SETTING_MOVE_FURNITURE
* HOUSE_PERMISSION_SETTING_PLACE_TEMP_ITEMS
* HOUSE_PERMISSION_SETTING_USE_ASSISTANTS
* HOUSE_PERMISSION_SETTING_USE_CRAFTING_STATIONS
* HOUSE_PERMISSION_SETTING_USE_OBJECTS


h5. HousePermissionUserGroup
* HOUSE_PERMISSION_USER_GROUP_GENERAL
* HOUSE_PERMISSION_USER_GROUP_GUILD
* HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL


h5. HousingEditorMode
* HOUSING_EDITOR_MODE_BROWSE
* HOUSING_EDITOR_MODE_DISABLED
* HOUSING_EDITOR_MODE_PLACEMENT
* HOUSING_EDITOR_MODE_SELECTION


h5. HousingFurnishingLimitType
* HOUSING_FURNISHING_LIMIT_TYPE_FURNISHING
* HOUSING_FURNISHING_LIMIT_TYPE_OTHER
* HOUSING_FURNISHING_LIMIT_TYPE_TROPHY


h5. HousingLoadPermissionsResult
* HOUSING_LOAD_PERMISSIONS_RESULT_NO_CHANGE
* HOUSING_LOAD_PERMISSIONS_RESULT_SUCCESS


h5. HousingVisitorRole
* HOUSING_VISITOR_ROLE_EDITOR
* HOUSING_VISITOR_ROLE_HOME_SHOW
* HOUSING_VISITOR_ROLE_PREVIEW


h5. ItemFilterType
* ITEMFILTERTYPE_FURNISHING
* ITEMFILTERTYPE_HOUSE_WITH_TEMPLATE

h5. ItemType
* ITEMTYPE_FURNISHING
* ITEMTYPE_MASTER_WRIT

h5. LFGActivity
* LFG_ACTIVITY_BATTLE_GROUND
* LFG_ACTIVITY_HOME_SHOW
* LFG_ACTIVITY_INVALID

h5. LFGGroupType
* LFG_GROUP_TYPE_NONE

h5. LeaderboardType
* LEADERBOARD_TYPE_HOUSE

h5. LootItemType
* LOOT_TYPE_WRIT_VOUCHERS

h5. MarketDisplayGroup
* MARKET_DISPLAY_GROUP_CROWN_STORE
* MARKET_DISPLAY_GROUP_HOUSE_EDITOR
* MARKET_DISPLAY_GROUP_HOUSE_PREVIEW


h5. MarketProductType
* MARKET_PRODUCT_TYPE_HOUSING


h5. MarketPurchasableResult
* MARKET_PURCHASE_RESULT_HOUSING_ALREADY_OWNED
* MARKET_PURCHASE_RESULT_INVALID_MARKET_HOUSING

h5. MonsterSocialClass
* MONSTER_SOCIAL_CLASS_ALCHEMIST
* MONSTER_SOCIAL_CLASS_ARTISAN
* MONSTER_SOCIAL_CLASS_ASSASSIN
* MONSTER_SOCIAL_CLASS_BARD
* MONSTER_SOCIAL_CLASS_BEGGAR
* MONSTER_SOCIAL_CLASS_CHEF
* MONSTER_SOCIAL_CLASS_CIVIL_SERVANT
* MONSTER_SOCIAL_CLASS_CLOTHIER
* MONSTER_SOCIAL_CLASS_COMMONER
* MONSTER_SOCIAL_CLASS_CRAFTER
* MONSTER_SOCIAL_CLASS_CULTIST
* MONSTER_SOCIAL_CLASS_DRUNKARD
* MONSTER_SOCIAL_CLASS_FARMER
* MONSTER_SOCIAL_CLASS_FIGHTER
* MONSTER_SOCIAL_CLASS_FISHER
* MONSTER_SOCIAL_CLASS_GATHERER
* MONSTER_SOCIAL_CLASS_GHOST
* MONSTER_SOCIAL_CLASS_GUARD
* MONSTER_SOCIAL_CLASS_HEALER
* MONSTER_SOCIAL_CLASS_HUNTER
* MONSTER_SOCIAL_CLASS_LABORER
* MONSTER_SOCIAL_CLASS_MAGE
* MONSTER_SOCIAL_CLASS_MERCHANT
* MONSTER_SOCIAL_CLASS_NOBLE
* MONSTER_SOCIAL_CLASS_NOT_APPLICABLE
* MONSTER_SOCIAL_CLASS_NUDE
* MONSTER_SOCIAL_CLASS_ORDINATOR
* MONSTER_SOCIAL_CLASS_OUTLAW
* MONSTER_SOCIAL_CLASS_PILGRIM
* MONSTER_SOCIAL_CLASS_PRIEST
* MONSTER_SOCIAL_CLASS_PRISONER
* MONSTER_SOCIAL_CLASS_PROVISIONER
* MONSTER_SOCIAL_CLASS_SAILOR
* MONSTER_SOCIAL_CLASS_SCHOLAR
* MONSTER_SOCIAL_CLASS_SERVANT
* MONSTER_SOCIAL_CLASS_SKELETON
* MONSTER_SOCIAL_CLASS_SLAVE
* MONSTER_SOCIAL_CLASS_SMITH
* MONSTER_SOCIAL_CLASS_SOLDIER
* MONSTER_SOCIAL_CLASS_STUDENT
* MONSTER_SOCIAL_CLASS_THIEF
* MONSTER_SOCIAL_CLASS_UNDEFINED
* MONSTER_SOCIAL_CLASS_VAMPIRE
* MONSTER_SOCIAL_CLASS_WARRIOR
* MONSTER_SOCIAL_CLASS_WATCHMEN
* MONSTER_SOCIAL_CLASS_WEREWOLF
* MONSTER_SOCIAL_CLASS_WOODWORKER


h5. PointOfInterestType
* POI_TYPE_HOUSE

h5. ProvisionerSpecialIngredientType
* PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING

h5. RecipeCraftingSystem
* RECIPE_CRAFTING_SYSTEM_ALCHEMY_FORMULAE
* RECIPE_CRAFTING_SYSTEM_BLACKSMITHING_DIAGRAMS
* RECIPE_CRAFTING_SYSTEM_CLOTHIER_PATTERNS
* RECIPE_CRAFTING_SYSTEM_ENCHANTING_SCHEMATICS
* RECIPE_CRAFTING_SYSTEM_INVALID
* RECIPE_CRAFTING_SYSTEM_PROVISIONING_DESIGNS
* RECIPE_CRAFTING_SYSTEM_WOODWORKING_BLUEPRINTS


h5. RewardType
* REWARD_TYPE_WRIT_VOUCHERS


h5. SpecializedCollectibleType
* SPECIALIZED_COLLECTIBLE_TYPE_BUST
* SPECIALIZED_COLLECTIBLE_TYPE_NONE


h5. SpecializedItemType
* SPECIALIZED_ITEMTYPE_ADDITIVE
* SPECIALIZED_ITEMTYPE_ARMOR
* SPECIALIZED_ITEMTYPE_ARMOR_BOOSTER
* SPECIALIZED_ITEMTYPE_ARMOR_TRAIT
* SPECIALIZED_ITEMTYPE_AVA_REPAIR
* SPECIALIZED_ITEMTYPE_BLACKSMITHING_BOOSTER
* SPECIALIZED_ITEMTYPE_BLACKSMITHING_MATERIAL
* SPECIALIZED_ITEMTYPE_BLACKSMITHING_RAW_MATERIAL
* SPECIALIZED_ITEMTYPE_CLOTHIER_BOOSTER
* SPECIALIZED_ITEMTYPE_CLOTHIER_MATERIAL
* SPECIALIZED_ITEMTYPE_CLOTHIER_RAW_MATERIAL
* SPECIALIZED_ITEMTYPE_CONTAINER
* SPECIALIZED_ITEMTYPE_COSTUME
* SPECIALIZED_ITEMTYPE_CROWN_ITEM
* SPECIALIZED_ITEMTYPE_CROWN_REPAIR
* SPECIALIZED_ITEMTYPE_DISGUISE
* SPECIALIZED_ITEMTYPE_DYE_STAMP
* SPECIALIZED_ITEMTYPE_ENCHANTING_RUNE_ASPECT
* SPECIALIZED_ITEMTYPE_ENCHANTING_RUNE_ESSENCE
* SPECIALIZED_ITEMTYPE_ENCHANTING_RUNE_POTENCY
* SPECIALIZED_ITEMTYPE_ENCHANTMENT_BOOSTER
* SPECIALIZED_ITEMTYPE_FISH
* SPECIALIZED_ITEMTYPE_FLAVORING
* SPECIALIZED_ITEMTYPE_FURNISHING_CRAFTING_STATION
* SPECIALIZED_ITEMTYPE_FURNISHING_LIGHT
* SPECIALIZED_ITEMTYPE_FURNISHING_ORNAMENTAL
* SPECIALIZED_ITEMTYPE_FURNISHING_SEATING
* SPECIALIZED_ITEMTYPE_FURNISHING_TARGET_DUMMY
* SPECIALIZED_ITEMTYPE_GLYPH_ARMOR
* SPECIALIZED_ITEMTYPE_GLYPH_JEWELRY
* SPECIALIZED_ITEMTYPE_GLYPH_WEAPON
* SPECIALIZED_ITEMTYPE_LOCKPICK
* SPECIALIZED_ITEMTYPE_LURE
* SPECIALIZED_ITEMTYPE_MASTER_WRIT
* SPECIALIZED_ITEMTYPE_MOUNT
 SPECIALIZED_ITEMTYPE_PLUG
* SPECIALIZED_ITEMTYPE_POISON
* SPECIALIZED_ITEMTYPE_POISON_BASE
* SPECIALIZED_ITEMTYPE_POTION
* SPECIALIZED_ITEMTYPE_POTION_BASE
* SPECIALIZED_ITEMTYPE_RAW_MATERIAL
* SPECIALIZED_ITEMTYPE_RECIPE_ALCHEMY_FORMULA_FURNISHING
* SPECIALIZED_ITEMTYPE_RECIPE_BLACKSMITHING_DIAGRAM_FURNISHING
* SPECIALIZED_ITEMTYPE_RECIPE_CLOTHIER_PATTERN_FURNISHING
* SPECIALIZED_ITEMTYPE_RECIPE_ENCHANTING_SCHEMATIC_FURNISHING
* SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_DESIGN_FURNISHING
* SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_STANDARD_DRINK
* SPECIALIZED_ITEMTYPE_RECIPE_PROVISIONING_STANDARD_FOOD
* SPECIALIZED_ITEMTYPE_RECIPE_WOODWORKING_BLUEPRINT_FURNISHING
* SPECIALIZED_ITEMTYPE_SIEGE_BALLISTA
* SPECIALIZED_ITEMTYPE_SIEGE_BATTLE_STANDARD
* SPECIALIZED_ITEMTYPE_SIEGE_CATAPULT
* SPECIALIZED_ITEMTYPE_SIEGE_GRAVEYARD
* SPECIALIZED_ITEMTYPE_SIEGE_MONSTER
* SPECIALIZED_ITEMTYPE_SIEGE_OIL
* SPECIALIZED_ITEMTYPE_SIEGE_RAM
* SPECIALIZED_ITEMTYPE_SIEGE_TREBUCHET
* SPECIALIZED_ITEMTYPE_SIEGE_UNIVERSAL
* SPECIALIZED_ITEMTYPE_SOUL_GEM
* SPECIALIZED_ITEMTYPE_SPELLCRAFTING_TABLET
* SPECIALIZED_ITEMTYPE_SPICE
* SPECIALIZED_ITEMTYPE_STYLE_MATERIAL
* SPECIALIZED_ITEMTYPE_TABARD
* SPECIALIZED_ITEMTYPE_TOOL
* SPECIALIZED_ITEMTYPE_TRASH
* SPECIALIZED_ITEMTYPE_TREASURE
* SPECIALIZED_ITEMTYPE_WEAPON
* SPECIALIZED_ITEMTYPE_WEAPON_BOOSTER
* SPECIALIZED_ITEMTYPE_WEAPON_TRAIT
* SPECIALIZED_ITEMTYPE_WOODWORKING_BOOSTER
* SPECIALIZED_ITEMTYPE_WOODWORKING_MATERIAL
* SPECIALIZED_ITEMTYPE_WOODWORKING_RAW_MATERIAL

h5. StoreEntryType
* STORE_ENTRY_TYPE_HOUSE_WITH_TEMPLATE


h5. WeaponConfigType
* WEAPON_CONFIG_TYPE_BOW
* WEAPON_CONFIG_TYPE_DESTRO_STAFF
* WEAPON_CONFIG_TYPE_DUAL_WIELD
* WEAPON_CONFIG_TYPE_FIRE_STAFF
* WEAPON_CONFIG_TYPE_FROST_STAFF
* WEAPON_CONFIG_TYPE_LIGHTNING_STAFF
* WEAPON_CONFIG_TYPE_NONE
* WEAPON_CONFIG_TYPE_ONE_HANDED
* WEAPON_CONFIG_TYPE_ONE_HAND_AND_SHIELD
* WEAPON_CONFIG_TYPE_RESTO_STAFF
* WEAPON_CONFIG_TYPE_TWO_HANDED
* WEAPON_CONFIG_TYPE_UNARMED


h5. HousingRequestResult
* HOUSING_REQUEST_RESULT_ALREADY_APPLYING_TEMPLATE
* HOUSING_REQUEST_RESULT_ALREADY_BEING_MOVED
* HOUSING_REQUEST_RESULT_CHEAP_COLLECTIBLE_PLACE_LIMIT
* HOUSING_REQUEST_RESULT_EXPENSIVE_COLLECTIBLE_PLACE_LIMIT
* HOUSING_REQUEST_RESULT_FURNITURE_ALREADY_SELECTED
* HOUSING_REQUEST_RESULT_HOME_SHOW_NOT_ENOUGH_PLACED
* HOUSING_REQUEST_RESULT_INCORRECT_MODE
* HOUSING_REQUEST_RESULT_INVALID_TEMPLATE
* HOUSING_REQUEST_RESULT_INVENTORY_REMOVE_FAILED
* HOUSING_REQUEST_RESULT_IN_SAFE_ZONE
* HOUSING_REQUEST_RESULT_ITEM_PLACE_LIMIT
* HOUSING_REQUEST_RESULT_ITEM_REMOVE_FAILED
* HOUSING_REQUEST_RESULT_ITEM_REMOVE_FAILED_INVENTORY_FULL
* HOUSING_REQUEST_RESULT_LISTED
* HOUSING_REQUEST_RESULT_MOVE_FAILED
* HOUSING_REQUEST_RESULT_NOT_HOME_SHOW
* HOUSING_REQUEST_RESULT_NO_DUPLICATES
* HOUSING_REQUEST_RESULT_NO_SUCH_FURNITURE
* HOUSING_REQUEST_RESULT_PERMISSION_FAILED
* HOUSING_REQUEST_RESULT_PERSONAL_TEMP_ITEM_PLACE_LIMIT
* HOUSING_REQUEST_RESULT_PLACE_FAILED
* HOUSING_REQUEST_RESULT_REMOVE_FAILED
* HOUSING_REQUEST_RESULT_REQUEST_IN_PROGRESS
* HOUSING_REQUEST_RESULT_SET_STATE_FAILED
* HOUSING_REQUEST_RESULT_SUCCESS
* HOUSING_REQUEST_RESULT_TOTAL_TEMP_ITEM_PLACE_LIMIT
* HOUSING_REQUEST_RESULT_UNKNOWN_FAILURE

h5. JumpResult
* JUMP_RESULT_JUMP_FAILED_DONT_OWN_HOUSE
* JUMP_RESULT_JUMP_FAILED_NO_HOUSE_PERMISSION

h5. MsgInteractType
* CHATTER_START_USE_FURNITURE
* CHATTER_END_USE_FURNITURE


h5. SocialActionResult
* SOCIAL_RESULT_CANT_JUMP_TARGET_IN_HOMESHOW
* SOCIAL_RESULT_CANT_JUMP_TARGET_PREVIEWING_HOUSE
* SOCIAL_RESULT_NO_HOUSE_PERMISSION
* SOCIAL_RESULT_PERMISSION_SAVE_FAILURE


h5. StoreFailure
* STORE_FAILURE_NOT_ENOUGH_WRIT_VOUCHERS


h5. TradingHouseFilterType
* TRADING_HOUSE_FILTER_TYPE_FURNITURE_CATEGORY
* TRADING_HOUSE_FILTER_TYPE_FURNITURE_SUBCATEGORY
* TRADING_HOUSE_FILTER_TYPE_SPECIALIZED_ITEM


h5. KeyCode
* KEY_GAMEPAD_BOTH_DPAD_RIGHT_BUTTON_2

h5. MapDisplayPinType
* MAP_PIN_TYPE_FLAG_ATTACKED



=======
REMOVED
=======

Code:

h5. CollectibleCategoryType
* COLLECTIBLE_CATEGORY_TYPE_TROPHY


h5. InteractionType
* INTERACTION_CORPSE_SUMMONER
* INTERACTION_SOUL_HEALER

h5. LFGActivity
* LFG_ACTIVITY_DEPRECATED1
* LFG_ACTIVITY_DEPRECATED2

h5. StoreEntryType
* STORE_ENTRY_TYPE_DEPRECATED

h5. ZoneGroupDisplayType
* ZONE_GROUP_DISPLAY_TYPE_DEPRECATED1
* ZONE_GROUP_DISPLAY_TYPE_DUNGEON
* ZONE_GROUP_DISPLAY_TYPE_GROUP
* ZONE_GROUP_DISPLAY_TYPE_GROUP_DELVE
* ZONE_GROUP_DISPLAY_TYPE_NONE


sirinsidiator 01/03/17 10:47 AM

Quote:

Originally Posted by ZOS_ChipHilseberg (Post 29277)
Attached is the updated documentation for PTS. You can ask any questions you have about the changes here. The summary notes have not been written yet. Are those useful to you guys or would you rather we address the changes in a Q+A format on this thread?

Thanks a lot for the early post. Really appreciate it :)
I usually read the summary notes once and then forget about them. Most info comes from the difference in the ESOUIDocumentation for me, so I am fine with discussing them here instead.

Ayantir 01/03/17 11:02 AM

Thank you Chip!

A nice guy has scripted your whole doc and we're able to do some nice output now. So it should be okay. If the API Natch potes is delayed of 1 week and only in english, it won't be a drama.

ZOS_ChipHilseberg 01/03/17 01:33 PM

Quote:

Originally Posted by Ayantir (Post 29280)
Thank you Chip!

A nice guy has scripted your whole doc and we're able to do some nice output now. So it should be okay. If the API Natch potes is delayed of 1 week and only in english, it won't be a drama.

:banana: Nice Guy! :banana:

Sounomi 01/03/17 05:52 PM

Code:

* CanConvertItemStyle(*integer* _itemToBagId_, *integer* _itemToSlotIndex_, *[ItemStyle|#ItemStyle]* _newStyle_)
** _Returns:_ *bool* _canConvert_

* ConvertItemStyle(*integer* _itemToBagId_, *integer* _itemToSlotIndex_, *[ItemStyle|#ItemStyle]* _newStyle_)

Gonna guess these won't do much yet since there's no mention of adding the ability to convert to other styles besides Imperial in the patch notes. :(

ZOS_ChipHilseberg 01/04/17 08:42 AM

Quote:

Originally Posted by Sounomi (Post 29282)
Code:

* CanConvertItemStyle(*integer* _itemToBagId_, *integer* _itemToSlotIndex_, *[ItemStyle|#ItemStyle]* _newStyle_)
** _Returns:_ *bool* _canConvert_

* ConvertItemStyle(*integer* _itemToBagId_, *integer* _itemToSlotIndex_, *[ItemStyle|#ItemStyle]* _newStyle_)

Gonna guess these won't do much yet since there's no mention of adding the ability to convert to other styles besides Imperial in the patch notes. :(

That is correct.

ZOS_ChipHilseberg 01/04/17 04:00 PM

The scroll control stack overflow is a known issue that will be fixed in the next PTS patch.

Sounomi 01/04/17 09:04 PM

What about the API version? I noticed its still giving 100017 as the version number and none of my add-ons were marked as out of date.

ZOS_ChipHilseberg 01/05/17 09:02 AM

Quote:

Originally Posted by Sounomi (Post 29299)
What about the API version? I noticed its still giving 100017 as the version number and none of my add-ons were marked as out of date.

This will also be updated in the next version.

Weolo 01/05/17 11:44 AM

Amazing changes, I love it.
I am looking forward to trying out
GetItemLinkRecipeCraftingSkillType()
PreviewCraftItem()

Odd how GetCraftingSkillName(craftingType) has come back
Which is more future proof, ZO_GetCraftingSkillName(craftingType) or GetCraftingSkillName(craftingType) ?

ZOS_ChipHilseberg 01/05/17 01:33 PM

Quote:

Originally Posted by Weolo (Post 29311)
Amazing changes, I love it.
I am looking forward to trying out
GetItemLinkRecipeCraftingSkillType()
PreviewCraftItem()

Odd how GetCraftingSkillName(craftingType) has come back
Which is more future proof, ZO_GetCraftingSkillName(craftingType) or GetCraftingSkillName(craftingType) ?

You can use either of them equally I'd say. I think we exposed it to unify the client and lua code for getting a tradeskill name.

votan 01/06/17 02:31 PM

Hi Chip,

IsSecureRenderModeEnabled() is not available (in opposite to the doc file) and IsInPreviewMode() is private.

Is this intended?

Baertram 01/06/17 04:09 PM

Quote:

Originally Posted by votan (Post 29325)
Hi Chip,

IsSecureRenderModeEnabled() is not available (in opposite to the doc file) and IsInPreviewMode() is private.

Is this intended?

IsSecureRenderModeEnabled() is a function of the WINDOW_MANAGER. Someone just pointed my nose on it :D


@Chip About the preview functions:
It would be really great if you could remove them from "private".
Or is there a better way to check if someone is previewing his house etc.?

IsInPreviewMode
IsCurrentlyPreviewing
IsCurrentlyPreviewingCollectibleAsFurniture
IsCurrentlyPreviewingInventoryItemAsFurniture
IsCurrentlyPreviewingPlacedFurniture
CanSpinPreviewCharacter

ZOS_ChipHilseberg 01/06/17 05:18 PM

Quote:

Originally Posted by Baertram (Post 29327)
IsSecureRenderModeEnabled() is a function of the WINDOW_MANAGER. Someone just pointed my nose on it :D


@Chip About the preview functions:
It would be really great if you could remove them from "private".
Or is there a better way to check if someone is previewing his house etc.?

IsInPreviewMode
IsCurrentlyPreviewing
IsCurrentlyPreviewingCollectibleAsFurniture
IsCurrentlyPreviewingInventoryItemAsFurniture
IsCurrentlyPreviewingPlacedFurniture
CanSpinPreviewCharacter

We'll be removing private from these among others.


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