Undocumented Internal EVENTS & CONSTANTS
To make it clear - I don't know for WHAT they're used and if they're used solely for Events (I guess it 's mixed). I found them right after an internal Eventhandler-Function so I guess quite some of them are used for Eventhandling.
Code:
ABILITY_TYPE_NONCOMBATBONUS |
ITEM_SOUND_CATEGORY used for items and is usually tied to the sound it generates, such as with weapons and armor clanking etc.
ABILITY_TYPE is used as an identifier for the type of abilities that can be found in Skill Trees You could probably figure the others out over time based on their names. For the most part they are just named constants for numbers used by the lua system and possibly the game to make things easier to read than 65535 or 3 etc. Especially when using the same number for different areas of the game. |
As the wiki now has better documentation than this thread, I'm going to go ahead and close this thread, so as to try to prevent confusion.
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