ESOUI

ESOUI (https://www.esoui.com/forums/index.php)
-   Translation Help (https://www.esoui.com/forums/forumdisplay.php?f=186)
-   -   LF Translations (FR/DE/Any) (https://www.esoui.com/forums/showthread.php?t=6062)

Terrillyn 02/01/16 04:06 PM

LF Translations (FR/DE/Any)
 
Hi, I'm looking for translations for the following:
Lua Code:
  1. --leave blank if you dont want it shown.
  2. SXPB_TRANS_AUTHOR = "",
  3. SXPB_TRANS_BY = "Translated by",
  4.  
  5. ---------------------
  6. ----- SETTINGS ------
  7. ---------------------
  8.  
  9. SXPB_ACCOUNTWIDE = "Use Account-Wide Settings",
  10. SXPB_PREVIEW = "Preview",
  11. SXPB_HIDE_ORIGINAL = "Hide Original ESO XPBar",
  12.  
  13. SXPB_CUST_NAME = "Custom XPBar text",
  14. SXPB_CUST_TT = "Customize how you want the textbar to be formatted.",
  15. SXPB_CUST_RULES_NAME = "Custom text rules:",
  16.  
  17. SXPB_TEXTOPTIONS = "Text Options",
  18. SXPB_BAROPTIONS = "Bar Options",
  19. SXPB_PBT_NAME = "Progress Bar Text",
  20. SXPB_LRT_NAME = "Level/Rank Text",
  21.  
  22. SXPB_GEN_HIDE = "Hide",
  23. SXPB_GEN_FONT = "Font",
  24. SXPB_GEN_SIZE = "Size",
  25. SXPB_GEN_STYLE = "Style",
  26. SXPB_GEN_COLOR = "Color",
  27. SXPB_GEN_WIDTH = "Width",
  28. SXPB_GEN_HEIGHT = "Height",
  29. SXPB_GEN_BORDER = "Border Thickness",
  30. SXPB_GEN_POS = "Position",
  31. SXPB_GEN_HOR = "Horizontal Offset",
  32. SXPB_GEN_VERT = "Vertical Offset",
  33. SXPB_GEN_GAP = "Gap (between progress and border)",
  34. SXPB_GEN_BGCLR = "Background Color",
  35. SXPB_GEN_PGCLR = "Progress Color",
  36. SXPB_GEN_BDRCLR = "Border Color",
  37.  
  38. SXPB_ANCHOR_LEFT = "LEFT",
  39. SXPB_ANCHOR_RIGHT = "RIGHT",
  40. SXPB_ANCHOR_TOPRIGHT = "TOPRIGHT",
  41. SXPB_ANCHOR_TOPLEFT = "TOPLEFT",
  42. SXPB_ANCHOR_BOTTOMRIGHT = "BOTTOMRIGHT",
  43. SXPB_ANCHOR_BOTTOMLEFT = "BOTTOMLEFT",
  44. SXPB_ANCHOR_CENTER = "CENTER",
  45. SXPB_ANCHOR_BOTTOM = "BOTTOM",
  46. SXPB_ANCHOR_TOP = "TOP",
  47.  
  48. SXPB_STYLE_NONE = "NONE",
  49. SXPB_STYLE_THICK_SD = "Thick Shadow",
  50. SXPB_STYLE_THIN_SD = "Thin Shadow",
  51.  
  52. SXPB_CUST_DEFAULT = "<lvlstr><lvl>   <xpstr><xp>/<xpmax>   [<perc>%]   kill <mobs> to lvl <nextlvl>",
  53.  
  54. SXPB_CUST_RULES_1 = 'Inputing any of the following will replace them with their respective values when displayed:\n' ..
  55.                          '<lvl>       = players lvl/rnk/chmp\n' ..
  56.                          "<lvlstr>    = the string 'Lvl', 'Rnk', 'Chmp' depending on character stats\n" ..
  57.                          '<xp>        = players current xp/vetpoints/champion points',
  58. SXPB_CUST_RULES_2 = '<xpmax>     = max xp/points for current level/rank\n' ..
  59.                          "<xpstr>     = the string 'XP', 'VP', 'CP' depending on character stats\n" ..
  60.                          '<mobs>      = how many more of the last killed mob til a level up\n' ..
  61.                          '<perc>      = the current levels progress percentage\n' ..
  62.                          '<nextlvl>   = value of <lvl>+1',
  63.  
  64. ---------------------
  65. ------- TAGS --------
  66. ---------------------
  67. -- Please try to keep these short, as the user has to type them in;
  68. -- refer to SXPB_CUST_DEFAULT, and RULES for their usage.
  69.  
  70. SXPB_TAG_XPSTR_TAG = "<xpstr>",
  71. SXPB_TAG_LVLSTR_TAG = "<lvlstr>",
  72. SXPB_TAG_LVL_TAG = "<lvl>",
  73. SXPB_TAG_XP_TAG = "<xp>",
  74. SXPB_TAG_XPMAX_TAG = "<xpmax>",
  75. SXPB_TAG_MOBS_TAG = "<mobs>",
  76. SXPB_TAG_PERC_TAG = "<perc>",
  77. SXPB_TAG_NEXTLVL_TAG = "<nextlvl>",
  78.  
  79. SXPB_TAG_XPSTR_VET = "VP",
  80. SXPB_TAG_XPSTR_CHAMP = "CP",
  81. SXPB_TAG_XPSTR_NORM = "XP",
  82.  
  83. SXPB_TAG_LVLSTR_VET = "Rnk",
  84. SXPB_TAG_LVLSTR_CHAMP = "Chmp",
  85. SXPB_TAG_LVLSTR_NORM = "Lvl",
  86.  
  87. SXPB_TAG_UNKNOWN = "???", -- <-- used to represent mobs before it has a value
FR and DE preferred, any appreciated. :)

Baertram 02/02/16 02:44 AM

Hey Terrillyn,

are you sure we need to translate everything in this code?
I mean the anchor points top, left, right etc. are fixed values in the game's source code, and shouldn't be translated, right?
Or are these just values you'll see in the settings menu and are able to choose from a list, but in the source code it'll still be "left" if I choose the anchor to be "left"?

And what about the "placeholder tags" like "<lvl>":
I'd leave them as they are and not translate them so it's consistent for all languages.
But it's your choice.

Please confirm and I'll provide you the german translations.

Terrillyn 02/02/16 06:27 AM

Hi thanks for looking into this.

About the anchor points, yes those values are only displayed in the settings menu, and mapped to the correct values in code, so translating them is fine.
As for the tags, the str ones below will be seen by the user so they need to be translated (if possible)
Lua Code:
  1. SXPB_TAG_XPSTR_VET = "VP",
  2. SXPB_TAG_XPSTR_CHAMP = "CP",
  3. SXPB_TAG_XPSTR_NORM = "XP",
  4. SXPB_TAG_LVLSTR_VET = "Rnk",
  5. SXPB_TAG_LVLSTR_CHAMP = "Chmp",
  6. SXPB_TAG_LVLSTR_NORM = "Lvl",

but not the ones in <> as per your suggestion, (I'll keep them mapped in the language files though, just in-case the user wants to change them.)
If you have any other suggestions on wording any of it better I'd be happy to make some changes to make it easier to understand, writing isn't exactly my thing :o. :)

Baertram 02/02/16 10:37 AM

Alright, no problem, just wanted tpo be sure that I won't translate some variable/placeholder names :D

Didn't test them inagme @text length as I'm not able to do so until friday, sorry.

Here are your german translations:
Code:

SXPB_ACCOUNTWIDE = "Nutze Account übergreifende Einstellungen",
SXPB_PREVIEW = "Vorschau",
SXPB_HIDE_ORIGINAL = "Verstecke original ESO XPBar",

SXPB_CUST_NAME = "Eigener XP Leiste Text",
SXPB_CUST_TT = "Stelle deinen selbst formatierten Text für die Erfahrungspunkte Leiste ein.",
SXPB_CUST_RULES_NAME = "Eigene Text Regeln:",

SXPB_TEXTOPTIONS = "Text Optionen",
SXPB_BAROPTIONS = "Leiste Optionen",
SXPB_PBT_NAME = "Fortschrittsleiste  Text",
SXPB_LRT_NAME = "Level/Rang Text",

SXPB_GEN_HIDE = "Verstecken",
SXPB_GEN_FONT = "Schrift",
SXPB_GEN_SIZE = "Größe",
SXPB_GEN_STYLE = "Stil",
SXPB_GEN_COLOR = "Farbe",
SXPB_GEN_WIDTH = "Breite",
SXPB_GEN_HEIGHT = "Höhe",
SXPB_GEN_BORDER = "Rahmen Dicke",
SXPB_GEN_POS = "Position",
SXPB_GEN_HOR = "Horizontale Position",
SXPB_GEN_VERT = "Vertikale Position",
SXPB_GEN_GAP = "Abstand (zwischen Fortschr. und Rahmen)",
SXPB_GEN_BGCLR = "Hintergrund Farbe",
SXPB_GEN_PGCLR = "Fortschrittsfarbe",
SXPB_GEN_BDRCLR = "Rahmenfarbe",

SXPB_ANCHOR_LEFT = "Links",
SXPB_ANCHOR_RIGHT = "Rechts",
SXPB_ANCHOR_TOPRIGHT = "Rechts oben",
SXPB_ANCHOR_TOPLEFT = "Links oben",
SXPB_ANCHOR_BOTTOMRIGHT = "Rechts unten",
SXPB_ANCHOR_BOTTOMLEFT = "Links unten",
SXPB_ANCHOR_CENTER = "Zentriert",
SXPB_ANCHOR_BOTTOM = "Unten",
SXPB_ANCHOR_TOP = "Oben",

SXPB_STYLE_NONE = "Keiner",
SXPB_STYLE_THICK_SD = "Dicker Schatten",
SXPB_STYLE_THIN_SD = "Dünner Schatten",

SXPB_CUST_DEFAULT = "<lvlstr><lvl>  <xpstr><xp>/<xpmax>  [<perc>%]  Töte <mobs> bis Level <nextlvl>",

SXPB_CUST_RULES_1 = 'Sie können die folgenden Platzhalter (in < > dargestelt, z.B. <lvl>) verwenden. Die Platzhalter werden dann mit Ihren jeweiligen Werten ersetzt:\n' ..
                        '<lvl>      = Spieler Level/Veteranen Rang/Champion Punkte\n' ..
                        "<lvlstr>    = Der Text 'Levl', 'Veteranen Rang', 'Champion Punkte', abhängig von den Charakter Werten\n" ..
                        '<xp>        = Momentane Erfahrungspunkte/Veteranenpunkte/Champion Punkte des Spielers',
SXPB_CUST_RULES_2 = '<xpmax>    = Maximale Erfahrungspunkte/Veteranenpunkte für das/den aktuelle/n Level/Veteranen Rang\n' ..
                        "<xpstr>    = Der Text 'XP', 'VR', 'CP', abhängig von den Charakter Werten\n" ..
                        '<mobs>      = Wie viele weitere Gegner noch, bis zum nächsten Level\n' ..
                        '<perc>      = Der momentane Level Fortschritt in %\n' ..
                        '<nextlvl>  = Das nächste Level. Ergibt sich aus <lvl>+1',

---------------------
------- TAGS --------
---------------------
-- Please try to keep these short, as the user has to type them in;
-- refer to SXPB_CUST_DEFAULT, and RULES for their usage.

SXPB_TAG_XPSTR_TAG = "<xpstr>",
SXPB_TAG_LVLSTR_TAG = "<lvlstr>",
SXPB_TAG_LVL_TAG = "<lvl>",
SXPB_TAG_XP_TAG = "<xp>",
SXPB_TAG_XPMAX_TAG = "<xpmax>",
SXPB_TAG_MOBS_TAG = "<mobs>",
SXPB_TAG_PERC_TAG = "<perc>",
SXPB_TAG_NEXTLVL_TAG = "<nextlvl>",

SXPB_TAG_XPSTR_VET = "VR",
SXPB_TAG_XPSTR_CHAMP = "CP",
SXPB_TAG_XPSTR_NORM = "XP",

SXPB_TAG_LVLSTR_VET = "VRang",
SXPB_TAG_LVLSTR_CHAMP = "Champ",
SXPB_TAG_LVLSTR_NORM = "Lvl",

SXPB_TAG_UNKNOWN = "???", -- <-- used to represent mobs before it has a value


Terrillyn 02/03/16 06:20 PM

I forgot to thank you for this.
Shoul I put your name here in SXPB_TRANS_AUTHOR = "" ?
Also text lengths are fine, Just not releasing this update until I can get some setting menus issues sorted out. Thanks again!

Baertram 02/05/16 10:30 AM

You're welcome.
If you like to feel free to add me so ppl can blame me for the german translation :p
But I have no need to be mentioned in the addon, it is yours.


All times are GMT -6. The time now is 11:26 PM.

vBulletin © 2024, Jelsoft Enterprises Ltd
© 2014 - 2022 MMOUI