Sounds dump with (little) description
v1.3.4
I don't know if youtubing those sounds will be accepted by Zeni, it's just "UI" sounds BTW there's no voices or songs, it's only "UI" sounds. I don't think there's a way to play with volume settings trought LUA. Maybe? /zgoo SOUNDS -> Lua Code:
Code:
ABILITY_CASTER_BUSY Ability_CasterBusy |
Thanks for this. I plan to whip up a quick sound preview addon tonight for developers. :) Similar to Image Viewer (which lets you preview in-game images)
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I ended up going to bed, but I did get some of the work completed on my desktop's copy of my addons.
Code:
LWF3.data.GameSounds = { Code:
local delay = 0 |
Wouldn't it be better to just use the SOUNDS table directly instead of making your own table?
That way you don't have to update the list every time a new sound is added and you save some memory. |
Not if I want to be able to reference them by my own names & display values. ;)
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I did end up whipping up a quick parse of the game table into my own table on load (so I can do fancy things with the table, or so others can).
Any addon using LibWykkydFactory3 (latest version, being published today) would fire the :PlaySound command below. So, LootManager is just an example. Code:
/script WYK_LootManager:PlaySound( 463 ) |
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