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-   -   Sounds dump with (little) description (https://www.esoui.com/forums/showthread.php?t=2132)

Ayantir 08/16/14 01:32 PM

Sounds dump with (little) description
 
v1.3.4

I don't know if youtubing those sounds will be accepted by Zeni, it's just "UI" sounds
BTW there's no voices or songs, it's only "UI" sounds.

I don't think there's a way to play with volume settings trought LUA. Maybe?

/zgoo SOUNDS ->

Lua Code:
  1. --Don't forget SOUNDS. Volume is manage trough Audio Options > Interface Sounds
  2. PlaySound(SOUNDS.WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS)

Code:

ABILITY_CASTER_BUSY                Ability_CasterBusy
ABILITY_CASTER_DEAD                Ability_CasterDead
ABILITY_CASTER_DISORIENTED                Ability_CasterDisoriented
ABILITY_CASTER_FEARED                Ability_CasterFeared
ABILITY_CASTER_LEVITATED                Ability_CasterLevitated
ABILITY_CASTER_PACIFIED                Ability_CasterPacified
ABILITY_CASTER_SILENCED                Ability_CasterSilenced
ABILITY_CASTER_STUNNED                Ability_CasterStunned
ABILITY_CLICK                Ability_Click
ABILITY_FAILED                Ability_Failed
ABILITY_FAILED_IN_COMBAT                Ability_FailedInCombat
ABILITY_FAILED_REQUIREMENTS                Ability_FailedRequirements
ABILITY_MORPH_AVAILABLE                Ability_MorphAvailable
ABILITY_MORPH_PURCHASED                Ability_MorphPurchased
ABILITY_NOT_ENOUGH_HEALTH                Ability_NotEnoughHealth
ABILITY_NOT_ENOUGH_MAGICKA                Ability_NotEnoughMagicka
ABILITY_NOT_ENOUGH_STAMINA                Ability_NotEnoughStamina
ABILITY_NOT_ENOUGH_ULTIMATE                Ability_NotEnoughUltimate
ABILITY_NOT_READY                Ability_NotReady
ABILITY_PICKED_UP                Ability_Picked_Up
ABILITY_RANK_UP                Ability_RankedUp
ABILITY_READY                Ability_Ready
ABILITY_SKILL_PURCHASED                Ability_SkillPurchased
ABILITY_SLOT_CLEARED                Ability_Unslotted
ABILITY_SLOT_MENU_OPEN                Ability_Slot_Menu_Open
ABILITY_SLOTTED                Ability_Slotted
ABILITY_SYNERGY_READY                Ability_Synergy_Ready_Sound
ABILITY_TARGET_BAD_TARGET                Ability_TargetBadTarget
ABILITY_TARGET_DEAD                Ability_TargetDead
ABILITY_TARGET_IMMUNE                Ability_TargetImmune
ABILITY_TARGET_NOT_PVP_FLAGGED                Ability_TargetNotPvPFlagged
ABILITY_TARGET_OUT_OF_LOS                Ability_TargetOutOfLineOfSight
ABILITY_TARGET_OUT_OF_RANGE                Ability_TargetOutOfRange
ABILITY_TARGET_TOO_CLOSE                Ability_TargetTooClose
ABILITY_ULTIMATE_READY                Ability_Ultimate_Ready_Sound
ABILITY_UPGRADE_PURCHASED                Ability_UpgradePurchased
ABILITY_WRONG_WEAPON                Ability_WrongWeapon
ACHIEVEMENT_AWARDED                Achievement_Awarded
ACHIEVEMENT_CATEGORY_SELECTED                Achievement_CategorySelected
ACHIEVEMENT_COLLAPSED                Achievement_Collapsed
ACHIEVEMENT_EXPANDED                Achievement_Expanded
ACHIEVEMENT_SUB_CATEGORY_SELECTED                Achievement_SubCategorySelected
ACTIVE_COMBAT_TIP_FAILS                ActiveCombatTip_Failed
ACTIVE_COMBAT_TIP_SHOWN                ActiveCombatTip_Shown
ACTIVE_COMBAT_TIP_SUCCESS                ActiveCombatTip_Success
AGENT_CHAT_ACTIVE                Agent_Chat_Active
ALCHEMY_CLOSED                Alchemy_Closed
ALCHEMY_CREATE_TOOLTIP_GLOW_FAIL                Alchemy_Create_Tooltip_Glow_Fail
ALCHEMY_CREATE_TOOLTIP_GLOW_SUCCESS                Alchemy_Create_Tooltip_Glow_Success
ALCHEMY_OPENED                Alchemy_Opened
ALCHEMY_REAGENT_PLACED                Alchemy_Reagent_Placed
ALCHEMY_REAGENT_REMOVED                Alchemy_Reagent_Removed
ALCHEMY_SOLVENT_PLACED                Alchemy_Solvent_Placed
ALCHEMY_SOLVENT_REMOVED                Alchemy_Solvent_Removed
ALLIANCE_WAR_WINDOW_CLOSE                AllianceWarWindow_Close
ALLIANCE_WAR_WINDOW_OPEN                AllianceWarWindow_Open
AVA_GATE_CLOSED                AvA_Gate_Closed
AVA_GATE_OPENED                AvA_Gate_Opened
AVA_KEEP_CAPTURED                AvA_KeepCaptured
BACKPACK_WINDOW_CLOSE                Backpack_Close
BACKPACK_WINDOW_OPEN                Backpack_Open
BANK_WINDOW_CLOSE                Bank_Close
BANK_WINDOW_OPEN                Bank_Open
BLACKSMITH_CREATE_TOOLTIP_GLOW                Blacksmith_Create_Tooltip_Glow
BLACKSMITH_EXTRACT_START_ANIM                Blacksmith_Extract_Start_Anim
BLACKSMITH_EXTRACTED_BOOSTER                Blacksmith_Extracted_Booster
BLACKSMITH_FAILED_EXTRACTION                Blacksmith_Failed_Extraction
BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL                Blacksmith_Improve_Tooltip_Glow_Fail
BLACKSMITH_IMPROVE_TOOLTIP_GLOW_SUCCESS                Blacksmith_Improve_Tooltip_Glow_Success
BOOK_ACQUIRED                Book_Acquired
BOOK_CLOSE                Book_Close
BOOK_COLLECTION_COMPLETED                Book_Collection_Completed
BOOK_OPEN                Book_Open
BOOK_PAGE_TURN                Book_PageTurn
CADWELL_BLADE_SELECTED                Cadwell_BladeSelected
CADWELL_ITEM_SELECTED                Cadwell_ItemSelected
CAMPAIGN_BLADE_SELECTED                Campaign_BladeSelected
CC_ALLIANCE                Click_AllianceButton
CC_CLASS                Click_ClassButton
CC_CREATE                Click_CreateButton
CC_RACE                Click_RaceButton
CC_RANDOMIZE                Click_RandomizeButton
CC_SELECTOR_CLICK                Click_CC_Selector
CHARACTER_WINDOW_CLOSE                Character_Close
CHARACTER_WINDOW_OPEN                Character_Open
CHAT_MAXIMIZED                Chat_Max
CHAT_MINIMIZED                Chat_Min
CLOTHIER_CREATE_TOOLTIP_GLOW                Clothier_Create_Tooltip_Glow
CLOTHIER_EXTRACT_START_ANIM                Clothier_Extract_Start_Anim
CLOTHIER_EXTRACTED_BOOSTER                Clothier_Extracted_Booster
CLOTHIER_FAILED_EXTRACTION                Clothier_Failed_Extraction
CLOTHIER_IMPROVE_TOOLTIP_GLOW_FAIL                Clothier_Improve_Tooltip_Glow_Fail
CLOTHIER_IMPROVE_TOOLTIP_GLOW_SUCCESS                Clothier_Improve_Tooltip_Glow_Success
CODEX_WINDOW_CLOSE                Codex_Close
CODEX_WINDOW_OPEN                Codex_Open
COMBO_CLICK                Click_Combo
CONTACTS_WINDOW_CLOSE                Contacts_Close
CONTACTS_WINDOW_OPEN                Contacts_Open
COUNTDOWN_WARNING                Countdown_Warning
CRAFTING_CREATE_SLOT_ANIMATED                Crafting_Create_Slot_Animated
CRAFTING_GAINED_INSPIRATION                Crafting_Gained_Inspiration
DEATH_RECAP_ATTACK_SHOWN                DeathRecap_AttackShown
DEATH_RECAP_KILLING_BLOW_SHOWN                DeathRecap_KillingBlowShown
DEFAULT_CLICK                Click
DEFAULT_WINDOW_CLOSE                Window_Close
DEFAULT_WINDOW_OPEN                Window_Open
DIALOG_ACCEPT                Dialog_Accept
DIALOG_DECLINE                Dialog_Decline
DIALOG_HIDE                Dialog_Hide
DIALOG_SHOW                Dialog_Show
DISPLAY_ANNOUNCEMENT                Display_Announcement
DUNGEON_DIFFICULTY_NORMAL                DungeonDifficultySetToNormal
DUNGEON_DIFFICULTY_VETERAN                DungeonDifficultySetToVeteran
DYEING_ACCEPT_BINDING                Dyeing_Accept_Binding
DYEING_APPLY_CHANGES                Dyeing_Apply_Changes
DYEING_APPLY_CHANGES_FROM_DIALOGUE                Dyeing_Apply_Changes_From_Dialogue
DYEING_CLOSED                Dyeing_Closed
DYEING_OPENED                Dyeing_Opened
DYEING_RANDOMIZE_DYES                Dyeing_Randomize_Dyes
DYEING_SAVED_SET_SELECTED                Dyeing_Saved_Set_Selected
DYEING_SWATCH_SELECTED                Dyeing_Swatch_Selected
DYEING_TOOL_DYE_SELECTED                Dyeing_Tool_Dye_Selected
DYEING_TOOL_DYE_USED                Dyeing_Tool_Dye_Used
DYEING_TOOL_ERASE_SELECTED                Dyeing_Tool_Erase_Selected
DYEING_TOOL_ERASE_USED                Dyeing_Tool_Erase_Used
DYEING_TOOL_FILL_ALL_SELECTED                Dyeing_Tool_Fill_All_Selected
DYEING_TOOL_FILL_SELECTED                Dyeing_Tool_Fill_Selected
DYEING_TOOL_FILL_USED                Dyeing_Tool_Fill_Used
DYEING_TOOL_FILL_USED                Dyeing_Tool_Fill_All_Used
DYEING_TOOL_SAMPLE_SELECTED                Dyeing_Tool_Sample_Selected
DYEING_TOOL_SAMPLE_USED                Dyeing_Tool_Sample_Used
DYEING_TOOL_SET_FILL_SELECTED                Dyeing_Tool_Set_Fill_Selected
DYEING_TOOL_SET_FILL_USED                Dyeing_Tool_Set_Fill_Used
DYEING_UNDO_CHANGES                Dyeing_Undo_Changes
EDIT_CLICK                Click_Edit
ELDER_SCROLL_CAPTURED_BY_ALDMERI                ElderScroll_Captured_Aldmeri
ELDER_SCROLL_CAPTURED_BY_DAGGERFALL                ElderScroll_Captured_Daggerfall
ELDER_SCROLL_CAPTURED_BY_EBONHEART                ElderScroll_Captured_Ebonheart
EMPEROR_ABDICATED                Emperor_Abdicated
EMPEROR_CORONATED_ALDMERI                Emperor_Coronated_Aldmeri
EMPEROR_CORONATED_DAGGERFALL                Emperor_Coronated_Daggerfall
EMPEROR_CORONATED_EBONHEART                Emperor_Coronated_Ebonheart
EMPEROR_DEPOSED_ALDMERI                Emperor_Deposed_Aldmeri
EMPEROR_DEPOSED_DAGGERFALL                Emperor_Deposed_Daggerfall
EMPEROR_DEPOSED_EBONHEART                Emperor_Deposed_Ebonheart
ENCHANTING_ARMOR_GLYPH_PLACED                Enchanting_ArmorGlyph_Placed
ENCHANTING_ARMOR_GLYPH_REMOVED                Enchanting_ArmorGlyph_Removed
ENCHANTING_ASPECT_RUNE_PLACED                Enchanting_AspectRune_Placed
ENCHANTING_ASPECT_RUNE_REMOVED                Enchanting_AspectRune_Removed
ENCHANTING_CLOSED                Enchanting_Closed
ENCHANTING_CREATE_TOOLTIP_GLOW                Enchanting_Create_Tooltip_Glow
ENCHANTING_ESSENCE_RUNE_PLACED                Enchanting_EssenceRune_Placed
ENCHANTING_ESSENCE_RUNE_REMOVED                Enchanting_EssenceRune_Removed
ENCHANTING_EXTRACT_START_ANIM                Enchanting_Extract_Start_Anim
ENCHANTING_JEWELRY_GLYPH_PLACED                Enchanting_JewelryGlyph_Placed
ENCHANTING_JEWELRY_GLYPH_REMOVED                Enchanting_JewelryGlyph_Removed
ENCHANTING_OPENED                Enchanting_Opened
ENCHANTING_POTENCY_RUNE_PLACED                Enchanting_PotencyRune_Placed
ENCHANTING_POTENCY_RUNE_REMOVED                Enchanting_PotencyRune_Removed
ENCHANTING_WEAPON_GLYPH_PLACED                Enchanting_WeaponGlyph_Placed
ENCHANTING_WEAPON_GLYPH_REMOVED                Enchanting_WeaponGlyph_Removed
FINESSE_FINISH_RANK_FOUR                Finesse_Rank_Four_Ender
FINESSE_FINISH_RANK_ONE                Finesse_Rank_One_Ender
FINESSE_FINISH_RANK_THREE                Finesse_Rank_Three_Ender
FINESSE_FINISH_RANK_TWO                Finesse_Rank_Two_Ender
FLAG_ASSAULTED_ALLIANCE1                Flag_AssaultedByAlliance1
FLAG_ASSAULTED_ALLIANCE2                Flag_AssaultedByAlliance2
FLAG_ASSAULTED_ALLIANCE3                Flag_AssaultedByAlliance3
FLAG_ATTACKED_ALLIANCE1                Flag_AttackedByAlliance1
FLAG_ATTACKED_ALLIANCE2                Flag_AttackedByAlliance2
FLAG_ATTACKED_ALLIANCE3                Flag_AttackedByAlliance3
FLAG_CAPUTURED_ALLIANCE1                AvA_Resource_Captured_ByAldmeri
FLAG_CAPUTURED_ALLIANCE2                AvA_Resource_Captured_ByEbonheart
FLAG_CAPUTURED_ALLIANCE3                AvA_Resource_Captured_ByDaggerfall
FLAG_LOST_ALLIANCE1                Flag_LostByAlliance1
FLAG_LOST_ALLIANCE2                Flag_LostByAlliance2
FLAG_LOST_ALLIANCE3                Flag_LostByAlliance3
FRIEND_REQUEST_ACCEPTED                Friend_RequestAccepted
FRIEND_REQUEST_DECLINED                Friend_RequestDeclined
FRIEND_REQUEST_IGNORED                Friend_RequestIgnored
GENERAL_ALERT_ERROR                General_Alert_Error
GENERAL_FAILED_REQUIREMENTS                General_FailedRequirements
GROUP_DISBAND                Group_Disband
GROUP_INVITE                Group_Invite
GROUP_JOIN                Group_Join
GROUP_KICK                Group_Kick
GROUP_LEAVE                Group_Leave
GROUP_PROMOTE                Group_Promote
GROUP_WINDOW_CLOSE                Group_Close
GROUP_WINDOW_OPEN                Group_Open
GUILD_HERALDRY_APPLIED                Guild_Heraldry_Applied
GUILD_HERALDRY_CATEGORY_SELECTED                Guild_Heraldry_CategorySelected
GUILD_HERALDRY_STYLE_SELECTED                Guild_Heraldry_StyleSelected
GUILD_HERALDRY_SUBCATEGORY_SELECTED                Guild_Heraldry_SubCategorySelected
GUILD_HERALDRY_UNDO_CHANGES                Guild_Heraldry_UndoChanges
GUILD_KEEP_CLAIMED                Guild_Keep_Claimed
GUILD_KEEP_LOST                Guild_Keep_Lost
GUILD_KEEP_RELEASED                Guild_Keep_Released
GUILD_RANK_SELECTED                GuildRank_Selected
GUILD_ROSTER_ADDED                GuildRoster_Added
GUILD_ROSTER_DEMOTE                GuildRoster_Demote
GUILD_ROSTER_PROMOTE                GuildRoster_Promote
GUILD_ROSTER_REMOVED                GuildRoster_Removed
GUILD_SELF_JOINED                Guild_Self_Joined
GUILD_SELF_LEFT                Guild_Self_Left
GUILD_WINDOW_CLOSE                Guild_Close
GUILD_WINDOW_OPEN                Guild_Open
HELP_BLADE_SELECTED                Help_BladeSelected
HELP_ITEM_SELECTED                Help_ItemSelected
HELP_WINDOW_CLOSE                Help_Close
HELP_WINDOW_OPEN                Help_Open
HOR_LIST_ITEM_SELECTED                Horizontal_List_Item_Selected
INTERACT_WINDOW_CLOSE                Interact_Close
INTERACT_WINDOW_OPEN                Interact_Open
INVENTORY_DESTROY_JUNK                Inventory_DestroyJunk
INVENTORY_ITEM_APPLY_CHARGE                InventoryItem_ApplyCharge
INVENTORY_ITEM_APPLY_ENCHANT                InventoryItem_ApplyEnchant
INVENTORY_ITEM_JUNKED                InventoryItem_MarkAsJunk
INVENTORY_ITEM_REPAIR                InventoryItem_Repair
INVENTORY_ITEM_UNJUNKED                InventoryItem_NotJunk
ITEM_MONEY_CHANGED                Money_Transact
KEEP_WINDOW_CLOSE                Keep_Close
KEEP_WINDOW_OPEN                Keep_Open
KEYBIND_BUTTON_DISABLED                Keybind_Button_Disabled
LEADERBOARD_CATEGORY_SELECTED                Leaderboard_CategorySelected
LEADERBOARD_SUBCATEGORY_SELECTED=               
LEVEL_UP                LevelUp
LFG_SEARCH_FINISHED                LFG_Search_Finished
LFG_SEARCH_STARTED                LFG_Search_Started
LOCKPICKING_BREAK                Lockpicking_lockpick_broke
LOCKPICKING_CHAMBER_LOCKED                Lockpicking_chamber_locked
LOCKPICKING_CHAMBER_RESET                Lockpicking_chamber_reset
LOCKPICKING_CHAMBER_START                Lockpicking_chamber_start
LOCKPICKING_CHAMBER_STRESS                Lockpicking_chamber_stress
LOCKPICKING_CONTACT                Lockpicking_lockpick_contact
LOCKPICKING_FAILED                Lockpicking_failed
LOCKPICKING_FORCE                Lockpicking_force
LOCKPICKING_NO_LOCKPICKS                No_lockpicks_or_impossible
LOCKPICKING_START                Lockpicking_start
LOCKPICKING_SUCCESS_CELEBRATION                Lockpicking_success
LOCKPICKING_UNLOCKED                Lockpicking_unlocked
LOOT_WINDOW_OPEN                LootRoll
LORE_BLADE_SELECTED                Lore_BladeSelected
LORE_ITEM_SELECTED                Lore_ItemSelected
MAIL_ACCEPT_COD                Mail_AcceptCod
MAIL_CANCELLED                Mail_Cancelled
MAIL_ITEM_DELETED                Mail_ItemDeleted
MAIL_ITEM_SELECTED                Mail_ItemSelected
MAIL_SENT                Mail_Sent
MAIL_WINDOW_CLOSE                Mail_Close
MAIL_WINDOW_OPEN                Mail_Open
MAP_LOCATION_CLICKED                Map_Location_Clicked
MAP_PING                Map_Ping
MAP_PING_REMOVE                Map_Ping_Remove
MAP_WINDOW_CLOSE                Map_Close
MAP_WINDOW_OPEN                Map_Open
MAP_ZOOM_IN                Map_Zoom_In
MAP_ZOOM_LEVEL_CLICKED                Map_Zoom_Level_Clicked
MAP_ZOOM_OUT                Map_Zoom_Out
MARA_INVITE_RECEIVED                Mara_InviteReceived
MEDAL_AWARDED                MedalAwarded
MENU_BAR_CLICK                Click_MenuBar
MESSAGE_BROADCAST                System_Broadcast
NEGATIVE_CLICK                Click_Negative
NEW_MAIL                New_Mail
NEW_NOTIFICATION                New_Notification
NO_INTERACT_TARGET                No_Interact_Target
NONE                No_Sound
NOTE_CLOSE                Note_Close
NOTE_OPEN                Note_Open
NOTE_PAGE_TURN                Note_PageTurn
NOTIFICATIONS_WINDOW_CLOSE                Notifications_Close
NOTIFICATIONS_WINDOW_OPEN                Notifications_Open
OBJECTIVE_ACCEPTED                Objective_Accept
OBJECTIVE_COMPLETED                Objective_Complete
OBJECTIVE_DISCOVERED                Objective_Discovered
OVERLAND_BOSS_KILL                Overland_Boss_Kill
PLAYER_ACTION_INSUFFICIENT_GOLD                PlayerAction_NotEnoughMoney
POSITIVE_CLICK                Click_Positive
PROVISIONING_BLADE_SELECTED                Provisioning_BladeSelected
PROVISIONING_CLOSED                Provisioning_Closed
PROVISIONING_ENTRY_SELECTED                Provisioning_EntrySelected
PROVISIONING_OPENED                Provisioning_Opened
QUEST_ABANDONED                Quest_Abandon
QUEST_ACCEPTED                Quest_Accept
QUEST_BLADE_SELECTED                Quest_Blade_Selected
QUEST_COMPLETED                Quest_Complete
QUEST_FOCUSED                Quest_Focused
QUEST_OBJECTIVE_COMPLETE                Quest_ObjectivesComplete
QUEST_OBJECTIVE_INCREMENT                Quest_ObjectivesIncrement
QUEST_OBJECTIVE_STARTED                Quest_ObjectivesStarted
QUEST_SELECTED                Quest_Selected
QUEST_SHARE_SENT                Quest_Share_Sent
QUEST_SHARED                Quest_Shared
QUEST_STEP_FAILED                Quest_StepFailed
QUICKSLOT_CLEAR                Quickslot_Clear
QUICKSLOT_CLOSE                Quickslot_Close
QUICKSLOT_MOUSEOVER                Quickslot_Mouseover
QUICKSLOT_OPEN                Quickslot_Open
QUICKSLOT_SET                Quickslot_Set
QUICKSLOT_USE_EMPTY                Quickslot_Use_Empty
RADIAL_MENU_CLOSE                Radial_Menu_Close
RADIAL_MENU_MOUSEOVER                Radial_Menu_Mouseover
RADIAL_MENU_OPEN                Radial_Menu_Open
RADIAL_MENU_SELECTION                Radial_Menu_Selection
RAID_LIFE_DISPLAY_CHANGED                Raid_Life_Display_Changed
RAID_LIFE_DISPLAY_SHOWN                Raid_Life_Display_Shown
RAID_TRIAL_COMPLETED                Raid_Trial_Completed
RAID_TRIAL_CURRENT_TIME                Raid_Trial_Current_Time
RAID_TRIAL_FAILED                Raid_Trial_Failed
RAID_TRIAL_NEW_BEST                Raid_Trial_New_Best
RAID_TRIAL_STARTED                Raid_Trial_Started
RANK_UP                RankUp
RECIPE_LEARNED                Recipe_Learned
SCRIPTED_EVENT_COMPLETION                ScriptedEvent_Completion
SCROLL_DOWN                Scroll_Down
SCROLL_END                Scroll_Down
SCROLL_UP                Scroll_Up
SINGLE_SETTING_RESET_TO_DEFAULT                Single_Setting_Reset
SKILL_GAINED                Skill_Gained
SKILL_LINE_ADDED                SkillLine_Added
SKILL_LINE_LEVELED_UP                SkillLine_Leveled
SKILL_LINE_SELECT                SkillLine_Select
SKILL_TYPE_ARMOR                SkillType_Armor
SKILL_TYPE_AVA                SkillType_AvA
SKILL_TYPE_CLASS                SkillType_Class
SKILL_TYPE_GUILD                SkillType_Guild
SKILL_TYPE_RACIAL                SkillType_Racial
SKILL_TYPE_WEAPON                SkillType_Weapon
SKILL_TYPE_WORLD                SkillType_World
SKILL_XP_BOSS_KILLED                SkillXP_BossKilled
SKILL_XP_DARK_ANCHOR_CLOSED                SkillXP_DarkAnchorClosed
SKILL_XP_DARK_FISSURE_CLOSED                SkillXP_DarkFissureClosed
SKILLS_WINDOW_CLOSE                Skills_Close
SKILLS_WINDOW_OPEN                Skills_Open
SKYSHARD_GAINED                Skyshard_Gained
SMITHING_CLOSED                Smithing_Closed
SMITHING_FINISH_RESEARCH                Smithing_Finish_Research
SMITHING_ITEM_TO_EXTRACT_PLACED                Smithing_Item_To_Extract_Placed
SMITHING_ITEM_TO_EXTRACT_REMOVED                Smithing_Item_To_Extract_Removed
SMITHING_ITEM_TO_IMPROVE_PLACED                Smithing_Item_To_Improve_Placed
SMITHING_ITEM_TO_IMPROVE_REMOVED                Smithing_Item_To_Improve_Removed
SMITHING_OPENED                Smithing_Opened
SMITHING_START_RESEARCH                Smithing_Start_Research
SPINNER_DOWN                Spinner_Down
SPINNER_UP                Spinner_Up
STABLE_BUY_MOUNT                Stable_BuyMount
STABLE_BUY_SLOT                Stable_BuySlot
STABLE_FEED_CARRY                Stable_FeedCarry
STABLE_FEED_SPEED                Stable_FeedSpeed
STABLE_FEED_STAMINA                Stable_FeedStamina
STABLE_SELL_MOUNT                Stable_SellMount
STABLE_WINDOW_BUY_CLICKED                Stable_BuyClicked
STABLE_WINDOW_MANAGE_CLICKED                Stable_ManageClicked
STABLE_WINDOW_SELL_CLICKED                Stable_SellClicked
STATS_PURCHASE                Stats_Purchase
STORE_WINDOW_BUY_CLICKED                Store_BuyClicked
STORE_WINDOW_CLOSE                Store_Close
STORE_WINDOW_OPEN                Store_Open
STORE_WINDOW_REPAIR_CLICKED                Store_RepairClicked
STORE_WINDOW_SELL_CLICKED                Store_SellClicked
SYSTEM_WINDOW_CLOSE                System_Close
SYSTEM_WINDOW_OPEN                System_Open
TABLET_CLOSE                Tablet_Close
TABLET_OPEN                Tablet_Open
TABLET_PAGE_TURN                Tablet_PageTurn
TARGET_DESELECTED                Target_Deselect
TARGET_SELECTED                Target_Select
TRADE_INVITE_RECEIVED                Trade_InviteReceived
TRADE_PARTICIPANT_READY                Trade_ParticipantReady
TRADE_PARTICIPANT_RECONSIDER                Trade_ParticipantReconsider
TRADE_WINDOW_CLOSE                Trade_Close
TRADE_WINDOW_OPEN                Trade_Open
TRADING_HOUSE_WINDOW_CLOSE                TradingHouse_Close
TRADING_HOUSE_WINDOW_OPEN                TradingHouse_Open
TREASURE_MAP_CLOSE                TreasureMap_Close
TREASURE_MAP_OPEN                TreasureMap_Open
TUTORIAL_INFO_SHOWN                Tutorial_Info_Show
TUTORIAL_SHOWN                Tutorial_Window_Show
UAV_DAMAGE_SHIELD_ADDED                Damage_Shield_Effect_Added
UAV_DAMAGE_SHIELD_ADDED_TARGET                Damage_Shield_Effect_Added_Target
UAV_DAMAGE_SHIELD_LOST                Damage_Shield_Effect_Lost
UAV_DAMAGE_SHIELD_LOST_TARGET                Damage_Shield_Effect_Lost_Target
UAV_DECREASED_ARMOR_ADDED                Decreased_Armor_Effect_Added
UAV_DECREASED_ARMOR_ADDED_TARGET                Decreased_Armor_Effect_Added_Target
UAV_DECREASED_ARMOR_LOST                Decreased_Armor_Effect_Lost
UAV_DECREASED_ARMOR_LOST_TARGET                Decreased_Armor_Effect_Lost_Target
UAV_DECREASED_HEALTH_REGEN_ADDED                Decreased_Health_Regen_Effect_Added
UAV_DECREASED_HEALTH_REGEN_ADDED_TARGET                Decreased_Health_Regen_Effect_Added_Target
UAV_DECREASED_HEALTH_REGEN_LOST                Decreased_Health_Regen_Effect_Lost
UAV_DECREASED_HEALTH_REGEN_LOST_TARGET                Decreased_Health_Regen_Effect_Lost_Target
UAV_DECREASED_MAGICKA_REGEN_ADDED                Decreased_Magicka_Regen_Effect_Added
UAV_DECREASED_MAGICKA_REGEN_ADDED_TARGET                Decreased_Magicka_Regen_Effect_Added_Target
UAV_DECREASED_MAGICKA_REGEN_LOST                Decreased_Magicka_Regen_Effect_Lost
UAV_DECREASED_MAGICKA_REGEN_LOST_TARGET                Decreased_Magicka_Regen_Effect_Lost_Target
UAV_DECREASED_POWER_ADDED                Decreased_Power_Effect_Added
UAV_DECREASED_POWER_ADDED_TARGET                Decreased_Power_Effect_Added_Target
UAV_DECREASED_POWER_LOST                Decreased_Power_Effect_Lost
UAV_DECREASED_POWER_LOST_TARGET                Decreased_Power_Effect_Lost_Target
UAV_DECREASED_STAMINA_REGEN_ADDED                Decreased_Stamina_Regen_Effect_Added
UAV_DECREASED_STAMINA_REGEN_ADDED_TARGET                Decreased_Stamina_Regen_Effect_Added_Target
UAV_DECREASED_STAMINA_REGEN_LOST                Decreased_Stamina_Regen_Effect_Lost
UAV_DECREASED_STAMINA_REGEN_LOST_TARGET                Decreased_Stamina_Regen_Effect_Lost_Target
UAV_IMMUNITY_ADDED                Immunity_Effect_Added
UAV_IMMUNITY_ADDED_TARGET                Immunity_Effect_Added_Target
UAV_IMMUNITY_LOST                Immunity_Effect_Lost
UAV_IMMUNITY_LOST_TARGET                Immunity_Effect_Lost_Target
UAV_INCREASED_ARMOR_ADDED                Increased_Armor_Effect_Added
UAV_INCREASED_ARMOR_ADDED_TARGET                Increased_Armor_Effect_Added_Target
UAV_INCREASED_ARMOR_LOST                Increased_Armor_Effect_Lost
UAV_INCREASED_ARMOR_LOST_TARGET                Increased_Armor_Effect_Lost_Target
UAV_INCREASED_HEALTH_REGEN_ADDED                Increased_Health_Regen_Effect_Added
UAV_INCREASED_HEALTH_REGEN_ADDED_TARGET                Increased_Health_Regen_Effect_Added_Target
UAV_INCREASED_HEALTH_REGEN_LOST                Increased_Health_Regen_Effect_Lost
UAV_INCREASED_HEALTH_REGEN_LOST_TARGET                Increased_Health_Regen_Effect_Lost_Target
UAV_INCREASED_MAGICKA_REGEN_ADDED                Increased_Magicka_Regen_Effect_Added
UAV_INCREASED_MAGICKA_REGEN_ADDED_TARGET                Increased_Magicka_Regen_Effect_Added_Target
UAV_INCREASED_MAGICKA_REGEN_LOST                Increased_Magicka_Regen_Effect_Lost
UAV_INCREASED_MAGICKA_REGEN_LOST_TARGET                Increased_Magicka_Regen_Effect_Lost_Target
UAV_INCREASED_POWER_ADDED                Increased_Power_Effect_Added
UAV_INCREASED_POWER_ADDED_TARGET                Increased_Power_Effect_Added_Target
UAV_INCREASED_POWER_LOST                Increased_Power_Effect_Lost
UAV_INCREASED_POWER_LOST_TARGET                Increased_Power_Effect_Lost_Target
UAV_INCREASED_STAMINA_REGEN_ADDED                Increased_Stamina_Regen_Effect_Added
UAV_INCREASED_STAMINA_REGEN_ADDED_TARGET                Increased_Stamina_Regen_Effect_Added_Target
UAV_INCREASED_STAMINA_REGEN_LOST                Increased_Stamina_Regen_Effect_Lost
UAV_INCREASED_STAMINA_REGEN_LOST_TARGET                Increased_Stamina_Regen_Effect_Lost_Target
UAV_MAX_HEALTH_DECREASED                Max_Health_Decreased
UAV_MAX_HEALTH_DECREASED_TARGET                Max_Health_Decreased_Target
UAV_MAX_HEALTH_INCREASED                Max_Health_Increased
UAV_MAX_HEALTH_INCREASED_TARGET                Max_Health_Increased_Target
UAV_MAX_HEALTH_NORMAL                Max_Health_Normal
UAV_MAX_HEALTH_NORMAL_TARGET                Max_Health_Normal_Target
UAV_MAX_MAGICKA_DECREASED                Max_Magicka_Decreased
UAV_MAX_MAGICKA_DECREASED_TARGET                Max_Magicka_Decreased_Target
UAV_MAX_MAGICKA_INCREASED                Max_Magicka_Increased
UAV_MAX_MAGICKA_INCREASED_TARGET                Max_Magicka_Increased_Target
UAV_MAX_MAGICKA_NORMAL                Max_Magicka_Normal
UAV_MAX_MAGICKA_NORMAL_TARGET                Max_Magicka_Normal_Target
UAV_MAX_STAMINA_DECREASED                Max_Stamina_Decreased
UAV_MAX_STAMINA_DECREASED_TARGET                Max_Stamina_Decreased_Target
UAV_MAX_STAMINA_INCREASED                Max_Stamina_Increased
UAV_MAX_STAMINA_INCREASED_TARGET                Max_Stamina_Increased_Target
UAV_MAX_STAMINA_NORMAL                Max_Stamina_Normal
UAV_MAX_STAMINA_NORMAL_TARGET                Max_Stamina_Normal_Target
VETERAN_RANK_UP                VeteranRankUp
VOLUME_DING_ALL                Volume_Ding_All_Sound
VOLUME_DING_AMBIENT                Volume_Ding_Ambient
VOLUME_DING_MUSIC                Volume_Ding_Music
VOLUME_DING_SFX                Volume_Ding_SFX
VOLUME_DING_UI                Volume_Ding_UI
VOLUME_DING_VO                Volume_Ding_VO
WOODWORKER_CREATE_TOOLTIP_GLOW                Woodworker_Create_Tooltip_Glow
WOODWORKER_EXTRACT_START_ANIM                Woodworker_Extract_Start_Anim
WOODWORKER_EXTRACTED_BOOSTER                Woodworker_Extracted_Booster
WOODWORKER_FAILED_EXTRACTION                Woodworker_Failed_Extraction
WOODWORKER_IMPROVE_TOOLTIP_GLOW_FAIL                Woodworker_Improve_Tooltip_Glow_Fail
WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS                Woodworker_Improve_Tooltip_Glow_Success


Wykkyd 09/25/14 01:15 PM

Thanks for this. I plan to whip up a quick sound preview addon tonight for developers. :) Similar to Image Viewer (which lets you preview in-game images)

Wykkyd 09/26/14 05:56 AM

I ended up going to bed, but I did get some of the work completed on my desktop's copy of my addons.

Code:

        LWF3.data.GameSounds = {
                ["ABILITY_CASTER_BUSY"] = { name = "Ability_CasterBusy", parm = SOUNDS.ABILITY_CASTER_BUSY },
                ["ABILITY_CASTER_DEAD"] = { name = "Ability_CasterDead", parm = SOUNDS.ABILITY_CASTER_DEAD },
                ...
        }
        LWF3.data.GameSoundsByIndex = {}
        local ix = 0
        for k,t in ipairs( LWF3.data.GameSounds ) do
                ix = ix+1
                LWF3.data.GameSoundsByIndex[ ix ] = k
        end

That's going into LibWykkydFactory3 with the next update. Along with a new set of methods for playing sounds from that list (ignore the names/syntax, they'll improve before publishing):

Code:

local delay = 0
local onDelay = function( func, adj )
        if adj == nil then adj = 0 end
        zo_callLater( func, delay )
        delay = delay + 150 + adj
end
ts = function( ix, reps )
        delay = 0
        if reps == nil then reps = 1 end
        local before = GetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME )
        onDelay( function() SetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME, "100", 1 ) end )
        for ii = 1, reps, 1 do onDelay( function() PlaySound( FW3.data.GameSounds[ FW3.data.GameSoundsByIndex[ ix ] ].parm ) end, 200 ) end
        onDelay( function() SetSetting( SETTING_TYPE_AUDIO, AUDIO_SETTING_UI_VOLUME, before, 1 ) end )
end

That also contains an example of setting game sound up and back down after the sound plays. I just used Notepad++ RegEx find/replace to build the first list off of what you posted. I haven't tested every single sound yet to see if they all actually make noise. Wykkyd's Sound Preview should be ready this evening after my day job & family dinner, etc. If not, then it'll be at some point this weekend.

sirinsidiator 09/27/14 07:23 AM

Wouldn't it be better to just use the SOUNDS table directly instead of making your own table?
That way you don't have to update the list every time a new sound is added and you save some memory.

Wykkyd 09/27/14 09:55 AM

Not if I want to be able to reference them by my own names & display values. ;)

Wykkyd 09/27/14 12:22 PM

I did end up whipping up a quick parse of the game table into my own table on load (so I can do fancy things with the table, or so others can).

Any addon using LibWykkydFactory3 (latest version, being published today) would fire the :PlaySound command below. So, LootManager is just an example.

Code:

/script WYK_LootManager:PlaySound( 463 )
/script WYK_LootManager:PlaySound( "WOODWORKER_EXTRACT_START_ANIM" )
/script WYK_LootManager:PlaySound( SOUNDS.WOODWORKER_EXTRACT_START_ANIM )
-- ANY of those would play SOUNDS.WOODWORKER_EXTRACT_START_ANIM and would hike the sound to 100%, then return it to original

/script WYK_LootManager:PlaySound( 463,45,3 )
-- would hike the sound only to 45 and repeat the sound 3 times

/script WYK_LootManager:PlaySound( {[1]={ix=463,adj=2.5}},nil,2 )
-- this would play the 1 sound (out of the table), kick volume to 100 (default, since the parm is nil) and repeat twice
-- the "adj" value is the time that sound should run before the next command is issued


/script WYK_LootManager:PlaySound( {
        [1]={ix=463,adj=2.5}, -- WOODWORKER_EXTRACT_START_ANIM
        [2]={ix=466,adj=3.5}, -- WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS
        [3]={ix=463,adj=2.5}, -- WOODWORKER_EXTRACT_START_ANIM
    },
    nil,
    2
)
-- this would hike volume, play the three sounds with their own delays twice (the chain repeats), then return the volume to starting position



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