Audio Duration Reminder
There are a number of buff tracker addons out there. As far as I know all of them primarily use visual cues to indicate when an ability is going to run out. IMO this works well enough in front of a dummy but it's a crutch in actual content. It adds distracting visual noise and hurts your situational awareness.
Wherever possible, I use audio instead of visual cues to keep track of timers. On my magsorc, I need to track frags, daedric prey, and Unstable Wall (there are other timers but they line up with wall so I just cast them together). I do this with S'rendarr, ADR (restricted to Prey only) and BuffTimers2 respectively. It works alright for magsorc since the first 2 are audio cues and that leaves just one rather long timer, but depending on the spec or meta it gets messy. Add Channeled Acceleration, Crit Surge, Degeneration, etc. and you start to have problems -- or more timer bars than I would like anyway. I would love to see an addon like BuffTimers2, only with no visual components. I know on some level this is reinventing the wheel, but IMO that would allow for both the breadth that addons like S'rendarr get ypu and a cleaner UI. With any luck the work done on existing add-ons can be repurposed. CORE CONCEPT Like BuffTimers, it would let you add any number of effect trackers and assign an audio cue to each of them. Options should let the user select what sound plays to indicate that this effect is ending as well as how many seconds before of the end of the effect that sound should play (similar to ADR's popup warning). Sounds and "look-ahead" duration should be specified separately for each timer. ISSUES AND SIDE NOTES
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I'd try Action Duration Reminder, disable the visual effects like the swithc bar and enable the sound notification.
Maybe ask the author if he could add some additional settings for buffs so you can add buffs like within Srendarr on your own and specify one of the given sounds for it. But I'd say this will make it very noisy and LOUD as eso tends to play sounds loud if you put them over each other, or they will be played in a queue which will make them not play properly as the effect ends if other effects glidein between... so imo ths will be no good deal to have only audiio notifications as they will not fire correctly in many cases. |
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IMO it's fine if it can get loud; that's just the equivalent of video clutter. This would just let users choose audio over visual noise if that's what they prefer. Point taken about audio "desyncs" though. |
With loud I meant really loud, not that ear friendly :D
But it somehow only happens if "the same" sounds play ovrlayed over each other as it seems. So maybe this wouldn't be the point here, only if you got skills with ~1s durations and use them very frequently. |
It turns out BuffTimers2 has this built in pretty much completely. I just missed all the notification options.
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