Formulas to calculate percentage stats values
I am a middelman again between two developers, and im interested to make this working aswell:)
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You physical damage reduction (mitigation) from 10507 armor should be: (10507 - 100) / ((50+6) * 10) = 10407 / 560 = 18.5839% If you increase your armor value by 1% (to 10612) all physical damage taken will be reduced by: (10612 - 100) / ((50+6) * 10) = 10512 / 560 = 18.7714% BTW: "value - 100" is because all characters starts with 100 armor penetration. |
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So the formula can be used only with Physical Resistance to calculate Physical Mitigation and with Spell Resistance to calculate Spell Mitigation. Moreover the value will apply only when you get hit by a player whos armor penetration is 100. I assume that when I get hit by QuadroTony, my mitigation will be 4.87% (10507 - 7781) / ((50+6) * 10)). In that case I see no point in putting the value (18.5839%) in stats window since the true value depens on other player (mob) stats. On the image we can also see you calculated Armor (and Spell) Penetration percentage. But according to my tests the value changes as I put more armor on me. Also it doesn't change when I equip improved "Sharpened" weapon. To me it looks like this stat is broken. In the quote attached by QuadroTony you wrote: "The Apprentice mundus stone grants 5% of spell penetration which is for VR14 character 3200 spell penetration rating.". Where did you get that rating value from? |
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Where did I get that number? I'm pretty sure that I found some post from user who actually have tested it. No, I didn't test it myself, but I believe it should be visible on your character sheet. |
OK, thanks for the explanations :) I will just leave it as it is (Harven's Extended Stats) in hope that ZOS will fix and add more interesing stats in the future.
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Thank all for conversation!
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