Forum: Lua/XML Help
08/04/20, 05:52 AM
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Replies: 3
Views: 4,252
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Forum: Lua/XML Help
08/04/20, 04:00 AM
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Replies: 3
Views: 4,252
Ghostwheelai Shortcuts simple test required
Hi.
I made a simple addon. And plan to keep developing it. One of the functions is to jump to primary house. I tried to keep the code as simple as possible, so this function doesn't check for...
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Forum: AddOn Search/Requests
07/26/20, 02:21 PM
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Replies: 24
Views: 11,576
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Forum: AddOn Search/Requests
07/25/20, 09:16 PM
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Replies: 24
Views: 11,576
Pardon me for interrupting... Most people don't...
Pardon me for interrupting... Most people don't know anything about computers, programming and stuff. And most of them will not enjoy coding. Giving advice to start coding is like telling them to get...
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Forum: Lua/XML Help
07/15/20, 08:38 PM
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Replies: 9
Views: 7,540
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Forum: Tech Chat
07/13/20, 05:22 PM
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Replies: 2
Views: 5,987
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Forum: Lua/XML Help
07/09/20, 02:51 PM
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Replies: 9
Views: 7,540
Thank you.
I didn't understand how to use...
Thank you.
I didn't understand how to use prehook and EVENT_GROUP_MEMBER_JOINED at the same time. If I prehook something it would stay that way?
So for now I did it like this. Have to test...
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Forum: Lua/XML Help
07/08/20, 07:03 PM
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Replies: 9
Views: 7,540
OK. Decline callback looks like this
local...
OK. Decline callback looks like this
local function DeclineCallback()
self:RemoveFromIncomingQueue(INTERACT_TYPE_TRAVEL_TO_LEADER)
end
and ZO_PlayerToPlayer:RemoveFromIncomingQueue appears...
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Forum: Lua/XML Help
07/08/20, 04:17 PM
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Replies: 9
Views: 7,540
Thanks. Found...
Thanks. Found it.
https://github.com/esoui/esoui/blob/1b39673fd405ff3560ca55bc6e1eca6225033835/esoui/ingame/playertoplayer/playertoplayer.lua
743 line
I'm new to lua and plugins. Could you explain...
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Forum: Lua/XML Help
07/08/20, 12:23 PM
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Replies: 9
Views: 7,540
Is there Event for jump request?
When you accept invite to group there is request to jump to leader of the group. Is where Event for that request and function to decline it? I'd like to auto decline.
Didn't find anything like that...
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