Forum: Translation Help
06/12/14, 05:37 AM
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Replies: 4
Views: 6,857
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Forum: Translation Help
06/11/14, 06:24 AM
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Replies: 4
Views: 6,857
[Thurisaz Guild Info] French translation needed
Hi.
Since my AddOn is growing and now utilizes a lot of settings it's time to support a french translation. Any french speaking people out there, that would help me with this? English and German...
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Forum: Tutorials & Other Helpful Info
06/09/14, 03:07 PM
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Replies: 10
Views: 19,606
Hard to tell without more information about...
Hard to tell without more information about controlToAnim. Start debugging with testing if controlToAnim is nil.
If it's not validate it actually has a method named "GetAlpha" (use zgoo AddOn!)....
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Forum: AddOn Search/Requests
06/09/14, 09:13 AM
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Replies: 7
Views: 8,131
Well, thanks Garkin for this second solution!...
Well, thanks Garkin for this second solution! This allows to enable/disable on the fly. SOmething that my solution didn't allow me. I will use this if you allow :)
Just needs some testing on my...
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Forum: General Authoring Discussion
06/06/14, 10:45 AM
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Replies: 3
Views: 7,046
What...
What about
GetUnitName("player")
?
http://wiki.esoui.com/API#Unit
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Forum: Alpha/Beta AddOns
06/06/14, 07:51 AM
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Replies: 18
Views: 23,797
I think i found another little bug in...
I think i found another little bug in checkbox.lua:70
In function UpdateValue. In order to set the checkbox initial value to the actual current value, shouldn't it be
else
control.value =...
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Forum: Alpha/Beta AddOns
06/06/14, 06:57 AM
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Replies: 18
Views: 23,797
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Forum: AddOn Search/Requests
06/03/14, 12:14 PM
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Replies: 7
Views: 8,131
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Forum: AddOn Search/Requests
06/03/14, 11:20 AM
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Replies: 7
Views: 8,131
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Forum: Lua/XML Help
04/16/14, 09:40 AM
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Replies: 15
Views: 14,887
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Forum: Lua/XML Help
04/16/14, 09:09 AM
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Replies: 15
Views: 14,887
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Forum: General Authoring Discussion
04/05/14, 01:03 PM
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Replies: 3
Views: 5,886
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Forum: General Authoring Discussion
04/04/14, 03:13 PM
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Replies: 3
Views: 5,886
Hook after function?
Hi there,
I'm fairly new to the ESO Ui API and stumbled upon the ZO_PreHook function to take action before some function is processed. Is there an similiar function to take action after some...
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