Forum: Tutorials & Other Helpful Info
06/06/22, 09:53 PM
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Replies: 32
Views: 32,818
Thanks for everything Dan, sirinsidiator,...
Thanks for everything Dan, sirinsidiator, Baertram et al. Your extensive documentation efforts made a pretty major API update a lot less of a hassle for all of us addon authors!
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Forum: Lua/XML Help
05/05/22, 07:40 PM
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Replies: 6
Views: 3,407
So the 2nd firing of...
So the 2nd firing of EVENT_INVENTORY_SINGLE_SLOT_UPDATE appears to be when loot is shifted from your inventory to your craft bag. For loot where this happens automatically, it fires once when it hits...
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Forum: Lua/XML Help
05/05/22, 03:00 PM
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Replies: 6
Views: 3,407
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Forum: Lua/XML Help
05/05/22, 11:22 AM
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Replies: 6
Views: 3,407
I have another loosely related question....
I have another loosely related question.
Assuming shared loot conditions (new loot item added to player bags) will EVENT_INVENTORY_SINGLE_SLOT_UPDATE always register before EVENT_LOOT_RECEIVED?
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Forum: Lua/XML Help
05/05/22, 09:17 AM
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Replies: 6
Views: 3,407
EVENT_LOOT_RECEIVED isStolen always false
As the title indicates, this field is returning false even for loot that is stolen from containers marked stealing or from bodies of dead innocent NPC's.
The isPickpocketLoot field appears to return...
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Forum: Lua/XML Help
05/03/22, 06:36 PM
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Replies: 11
Views: 4,536
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Forum: Lua/XML Help
05/03/22, 10:44 AM
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Replies: 11
Views: 4,536
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Forum: Lua/XML Help
05/03/22, 08:19 AM
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Replies: 11
Views: 4,536
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Forum: Lua/XML Help
05/02/22, 07:43 PM
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Replies: 11
Views: 4,536
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Forum: Lua/XML Help
05/02/22, 06:23 PM
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Replies: 11
Views: 4,536
Reason for instant crashes on PTS?
I have updated Srendarr to manually set the draw tier (self:SetDrawLayer(DL_CONTROLS)) on all mouse-enabled controls, verified no top level controls are set to any parent but GuiRoot, changed the...
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Forum: Tutorials & Other Helpful Info
04/19/22, 09:19 PM
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Replies: 32
Views: 32,818
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Forum: Tutorials & Other Helpful Info
04/19/22, 07:53 PM
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Replies: 32
Views: 32,818
OK, here are the values I get on Live vs....
OK, here are the values I get on Live vs. PTS:
LIVE: PTS (old constant): PTS (new constant):
----- ------------------- -------------------
POWERTYPE_INVALID: = -1 POWERTYPE_INVALID: =...
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Forum: Tutorials & Other Helpful Info
04/19/22, 07:15 PM
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Replies: 32
Views: 32,818
@Baertram - Can you clarify this?
On the...
@Baertram - Can you clarify this?
On the current High Isles PTS both the following return the same value:
/script local wPower = GetUnitPower('player', POWERTYPE_WEREWOLF) d(wPower)
/script local...
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Forum: Lua/XML Help
04/14/22, 04:26 PM
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Replies: 4
Views: 3,399
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Forum: Lua/XML Help
04/14/22, 04:23 PM
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Replies: 4
Views: 3,278
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Forum: Lua/XML Help
04/09/22, 01:03 PM
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Replies: 4
Views: 3,278
OK, I think the IsConsoleUI() is actually more...
OK, I think the IsConsoleUI() is actually more like ZO_Keybindings_ShouldShowGamepadKeybind() in that it assumes gamepad mode without checking and is only looking at whether the user is in console...
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Forum: Lua/XML Help
04/09/22, 11:06 AM
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Replies: 4
Views: 3,278
IsInGamepadPreferredMode vs. IsConsoleUI
Just wondering what is the difference and why do we have two separate functions to check this?
Are there cases where it is necessary to use one over the other?
I notice that...
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Forum: Lua/XML Help
04/05/22, 05:47 PM
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Replies: 3
Views: 3,165
Thanks, Baertram. :)
I'd been doing much the...
Thanks, Baertram. :)
I'd been doing much the same, leaning towards preferring SecurePostHook, however lately I am finding myself taking more of a similar tact to what you describe, using ZO_PostHook...
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Forum: Lua/XML Help
04/05/22, 08:24 AM
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Replies: 3
Views: 3,165
ZO_PostHook vs. SecurePostHook
Are there any differences in terms of actual behavior?
As I understand it SecurePostHook is just a modified method of ZO_PostHook ZOS added for instances where the later was causing "from insecure...
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Forum: AddOn Help/Support
11/21/21, 07:25 PM
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Replies: 3
Views: 3,124
Thanks guys. Oddly enough, after completely...
Thanks guys. Oddly enough, after completely exiting the game and logging back in, my EVENT_PLAYER_ACTIVATED registration is now firing when entering a house or place that requires a fade-to-black...
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Forum: AddOn Help/Support
11/20/21, 05:10 PM
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Replies: 3
Views: 3,124
Changing zone or entering house.
Hey all,
I have tried several methods of detecting going from a zone containing a player house into that player house, but none of them seem to work.
I have tried EVENT_ZONE_CHANGED,...
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Forum: Lua/XML Help
09/13/21, 09:48 PM
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Replies: 6
Views: 9,178
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Forum: Bug Reports
09/11/21, 07:48 PM
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Replies: 0
Views: 9,431
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Forum: Lua/XML Help
09/11/21, 05:46 PM
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Replies: 6
Views: 9,178
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Forum: Wish List
08/16/21, 02:28 PM
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Replies: 4
Views: 14,741
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