Forum: Alpha/Beta AddOns
03/08/21, 07:31 AM
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Replies: 37
Views: 27,411
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Forum: Alpha/Beta AddOns
03/03/21, 12:28 PM
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Replies: 37
Views: 27,411
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Forum: Alpha/Beta AddOns
03/03/21, 10:59 AM
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Replies: 37
Views: 27,411
Just running the latest version you sent me....
Just running the latest version you sent me. Events Line 560 seems to be causing an issue after fleeing and combat dropping, it looks like the callback is not being unregistred.
Edit: Found the...
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Forum: Alpha/Beta AddOns
03/03/21, 10:30 AM
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Replies: 37
Views: 27,411
The panel is set for registerForRefresh - it...
The panel is set for registerForRefresh - it does not refresh dropdown choices. However, it does build a table for functions to be refreshed, which is what my refreshConflict function parses.
All...
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Forum: Alpha/Beta AddOns
03/03/21, 02:59 AM
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Replies: 37
Views: 27,411
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Forum: Alpha/Beta AddOns
03/02/21, 05:29 PM
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Replies: 37
Views: 27,411
Just spotted an error on Line 514 in...
Just spotted an error on Line 514 in Events.lua
local sustainingShadowsResult = sustainingShadows:AttemptToSlot()
Presuming it is supposed to be:
local sustainingShadowsResult =...
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Forum: Alpha/Beta AddOns
03/02/21, 05:05 PM
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Replies: 37
Views: 27,411
It is unslotting Fade Away after fleeing as...
It is unslotting Fade Away after fleeing as intended, and unslotting it on paying the bounty, but it is not unslotting it on clemency even though heat is reduced.
That said. Absolutely love it...
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Forum: Alpha/Beta AddOns
03/01/21, 06:01 PM
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Replies: 37
Views: 27,411
I have had a look at your code and can see how...
I have had a look at your code and can see how you've set up the slots - very elegant btw.
If you are going down the dialogue option, you'll have to put checks in for "Not Fleeing", so that might...
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Forum: Alpha/Beta AddOns
03/01/21, 11:13 AM
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Replies: 37
Views: 27,411
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Forum: Alpha/Beta AddOns
03/01/21, 11:01 AM
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Replies: 37
Views: 27,411
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Forum: Alpha/Beta AddOns
03/01/21, 05:33 AM
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Replies: 37
Views: 27,411
Loving the addon. Brilliant work. :banana:
The...
Loving the addon. Brilliant work. :banana:
The one ask/suggestion I have is having 'Fade Away' automatically slot when entering sneak mode or when selecting flee from a guard. The only issue might...
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