Forum: General Authoring Discussion
07/30/14, 10:30 AM
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Replies: 3
Views: 4,294
Yes.
Been there, done that.
function...
Yes.
Been there, done that.
function Battlelog.CombatStateChange(eventCode, inCombat)
if inCombat == true then
EVENT_MANAGER:RegisterForEvent("Battlelog", EVENT_COMBAT_EVENT,...
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Forum: Lua/XML Help
07/13/14, 01:15 AM
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Replies: 2
Views: 4,180
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Forum: AddOn Help/Support
07/04/14, 06:11 AM
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Replies: 3
Views: 4,658
There are some addons out there that don't work...
There are some addons out there that don't work properly, some dating back to beta. If addons are removed for being out of date, then consistently.
It might be more useful when esoui.com marks "old"...
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Forum: General Authoring Discussion
06/27/14, 10:37 AM
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Replies: 22
Views: 18,335
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Forum: General Authoring Discussion
06/27/14, 09:24 AM
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Replies: 22
Views: 18,335
It's also not part of Bethesda. Or Sony. Or...
It's also not part of Bethesda. Or Sony. Or Disney. Or Pixar.
And whose responsibility is it, if "GetUnitName("player")" DOES format the hard drive? The responsibility of the addon developer?
So...
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Forum: General Authoring Discussion
06/26/14, 04:48 PM
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Replies: 22
Views: 18,335
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Forum: Wish List
06/26/14, 01:26 PM
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Replies: 12
Views: 13,029
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Forum: Lua/XML Help
06/04/14, 02:30 PM
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Replies: 3
Views: 4,801
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Forum: Lua/XML Help
06/03/14, 10:49 AM
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Replies: 4
Views: 6,294
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Forum: Lua/XML Help
06/01/14, 06:15 AM
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Replies: 4
Views: 6,294
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Forum: General Authoring Discussion
05/30/14, 02:56 AM
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Replies: 3
Views: 3,628
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Forum: Tutorials & Other Helpful Info
05/29/14, 04:05 AM
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Replies: 15
Views: 41,345
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Forum: General Authoring Discussion
05/28/14, 01:08 PM
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Replies: 4
Views: 4,851
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Forum: General Authoring Discussion
05/27/14, 03:59 PM
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Replies: 4
Views: 4,851
Adding multiple handlers
If a control has a handler already set, for example for "OnMouseEnter", you can add your own handler like this:
local oldHandler = control:GetHandler(event)
control:SetHandler(event, function(...)...
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Forum: Translation Help
05/26/14, 02:25 PM
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Replies: 5
Views: 9,246
Hm...I don't quite get what you need the quest...
Hm...I don't quite get what you need the quest database for?
"The Quest Journal lets you keep track of your quests as you journey across Tamriel."
The events/API functions give you the localized...
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Forum: Lua/XML Help
05/23/14, 06:00 PM
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Replies: 2
Views: 3,977
targetType...
targetType (http://wiki.esoui.com/Globals#CombatUnitType)
sourceType (http://wiki.esoui.com/Globals#CombatUnitType)
powerType (http://wiki.esoui.com/Globals#CombatMechanicType)
damageType...
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Forum: Gameplay
05/23/14, 09:46 AM
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Replies: 4
Views: 13,396
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Forum: Gameplay
05/23/14, 09:31 AM
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Replies: 4
Views: 13,396
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Forum: Gameplay
05/23/14, 09:17 AM
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Replies: 4
Views: 13,396
Tilting at windmills
So, I make sure all my output of my addons is properly displayed without those annoying ^Fx meta-tags and instead of ZOS fixing their bugs in the UI regarding this, they manage to make it worse and...
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Forum: General Authoring Discussion
05/23/14, 06:32 AM
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Replies: 27
Views: 24,570
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Forum: Translation Help
05/21/14, 10:24 AM
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Replies: 11
Views: 14,327
"Craft Many" is already strange.
A "Craft"...
"Craft Many" is already strange.
A "Craft" button is sufficient, because the GUI element should only contain one value.
If you have a slider, then there should be no buttons to ignore the slider...
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Forum: AddOn Help/Support
05/18/14, 03:51 PM
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Replies: 14
Views: 11,254
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Forum: AddOn Help/Support
05/18/14, 03:45 PM
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Replies: 14
Views: 11,254
No, you are not misunderstanding, CatoTheElder...
No, you are not misunderstanding, CatoTheElder just has no clue what he is talking about.
There is no correlation between the size of a datatype and the memory width size of the architecture. How...
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Forum: Lua/XML Help
05/18/14, 11:50 AM
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Replies: 2
Views: 3,935
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Forum: Tutorials & Other Helpful Info
05/18/14, 11:38 AM
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Replies: 13
Views: 21,970
And another note:
Using m with items is not...
And another note:
Using m with items is not worth the time, there is no way to get correct output for German.
There seems to be an algorithm if the string has no ^p version to turn a normal string...
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